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clarifying the fields of this packet; adding working tests; adding WSA match case; reset starting continent back to home3 (my mistake)
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3 changed files with 43 additions and 7 deletions
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@ -190,7 +190,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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log.debug("Object: " + obj)
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// LoadMapMessage 13714 in mossy .gcap
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// XXX: hardcoded shit
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sendResponse(PacketCoding.CreateGamePacket(0, LoadMapMessage("map10","z10",40100,25,true,3770441820L))) //VS Sanctuary
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sendResponse(PacketCoding.CreateGamePacket(0, LoadMapMessage("map13","home3",40100,25,true,3770441820L))) //VS Sanctuary
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sendResponse(PacketCoding.CreateGamePacket(0, ZonePopulationUpdateMessage(PlanetSideGUID(13), 414, 138, 0, 138, 0, 138, 0, 138, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, objectHex))
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@ -355,6 +355,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendResponse(PacketCoding.CreateGamePacket(0, GenericObjectStateMsg(object_guid, 16)))
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}
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case msg @ UnuseItemMessage(player, item) =>
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log.info("UnuseItem: " + msg)
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case msg @ GenericObjectStateMsg(object_guid, unk1) =>
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log.info("GenericObjectState: " + msg)
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