clarifying the fields of this packet; adding working tests; adding WSA match case; reset starting continent back to home3 (my mistake)

This commit is contained in:
FateJH 2017-05-02 08:38:11 -04:00
parent 12d2bdf1bb
commit bdd7d0ec36
3 changed files with 43 additions and 7 deletions

View file

@ -190,7 +190,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
log.debug("Object: " + obj)
// LoadMapMessage 13714 in mossy .gcap
// XXX: hardcoded shit
sendResponse(PacketCoding.CreateGamePacket(0, LoadMapMessage("map10","z10",40100,25,true,3770441820L))) //VS Sanctuary
sendResponse(PacketCoding.CreateGamePacket(0, LoadMapMessage("map13","home3",40100,25,true,3770441820L))) //VS Sanctuary
sendResponse(PacketCoding.CreateGamePacket(0, ZonePopulationUpdateMessage(PlanetSideGUID(13), 414, 138, 0, 138, 0, 138, 0, 138, 0)))
sendResponse(PacketCoding.CreateGamePacket(0, objectHex))
@ -355,6 +355,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PacketCoding.CreateGamePacket(0, GenericObjectStateMsg(object_guid, 16)))
}
case msg @ UnuseItemMessage(player, item) =>
log.info("UnuseItem: " + msg)
case msg @ GenericObjectStateMsg(object_guid, unk1) =>
log.info("GenericObjectState: " + msg)