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clarifying the fields of this packet; adding working tests; adding WSA match case; reset starting continent back to home3 (my mistake)
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3 changed files with 43 additions and 7 deletions
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@ -6,11 +6,16 @@ import scodec.Codec
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import scodec.codecs._
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/**
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* Dispatched by the client when its player is done using something.
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* The classic example is sifting through backpacks, an exclusive activity that only one player can do at a time.
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* Dispatched by the client when its player is done using something.<br>
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* <br>
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* The common example is sifting through backpacks, an activity that only one player is allowed to do at a time.
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* When a backpack is accessed by one player, other players are blocked.
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* When the first player is done accessing the backpack, this packet informs the server so other players may be allowed access.
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* @param player_guid the player
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* @param item_guid the item
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*/
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final case class UnuseItemMessage(guid1 : PlanetSideGUID,
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guid2 : PlanetSideGUID)
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final case class UnuseItemMessage(player_guid : PlanetSideGUID,
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item_guid : PlanetSideGUID)
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extends PlanetSideGamePacket {
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type Packet = UnuseItemMessage
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def opcode = GamePacketOpcode.UnuseItemMessage
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@ -19,7 +24,7 @@ final case class UnuseItemMessage(guid1 : PlanetSideGUID,
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object UnuseItemMessage extends Marshallable[UnuseItemMessage] {
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implicit val codec : Codec[UnuseItemMessage] = (
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("guid1" | PlanetSideGUID.codec) ::
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("guid2" | PlanetSideGUID.codec)
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("player_guid" | PlanetSideGUID.codec) ::
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("item_guid" | PlanetSideGUID.codec)
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).as[UnuseItemMessage]
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}
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