handling Infantry packets, which have an extra field; added tests and comments

This commit is contained in:
FateJH 2016-09-14 19:37:15 -04:00
parent 3789bc2ae5
commit bc2a231d45
2 changed files with 54 additions and 20 deletions

View file

@ -6,20 +6,58 @@ import scodec.Codec
import scodec.codecs._
/**
* na
* @param list na
* Load the designator for an entry in the player's favorites list.<br>
* <br>
* This entry defines a loadout but does not directly associate itself with the configurations and contents of the loadout.
* It is just the user-defined name that appears on a "Favorites" tab list and can be selected.
* A subsequent server request - `ItemTransactionMessage` - must be made to retrieve the said configuration and content for loading.
* Multiple separated favorites lists are present in the game.
* All entries are prepended with their destination list, which determines what kind of terminal or menu allows them to be viewable.<br>
* <br>
* Infantry equipment favorites are appended with a code for the type of exo-suit that they will load on a player.
* This does not match the same two field numbering system as in `ArmorChangedMessage` packets.
* Subtypes are not considered separately.<br>
* <br>
* Lists:<br>
* `
* 0 - Equipment Terminal (infantry)<br>
* 1 - Repair/Rearm (standard vehicles)<br>
* `
* <br>
* Armors:<br>
* `
* 1 - Agile<br>
* 2 - Reinforced<br>
* 4 - AA MAX<br>
* 5 - AI MAX<br>
* 6 - AV MAX<br>
* `
* <br>
* Exploration 1:<br>
* The identifier for the list is two bits so four separated lists of Favorites are supportable.
* Two of the lists are common enough and we can assume one of the others is related to Battleframe Robotics.
* What, if anything, is the fourth indexed list?<br>
* <br>
* Exploration 2:<br>
* There are three unaccounted exo-suit indices - '0', '3', and '7' - and two specific kinds of exo-suit that are not defined - Infiltration and Standard.
* It is possible that one of the indices also defines the generic MAX (see `ArmorChangedMessage`).
* Which exo-suit is associated with which index?<br>
* <br>
* Exploration 3:<br>
* The `armor` parameter coincides with the type of exo-suit maintained by the loadout.
* Does this value help the client judge when a favorite can be selected by checking against certifications for exo-suit permission?
* (If so, why isn't it working?)
* @param list the destination list
* @param player_guid the player
* @param line na
* @param subject na
* @param armor the type of exo-suit
* @param subtype the exo-suit subtype, if any
* @param line the zero-indexed line number of this entry in its list
* @param label the identifier for this entry
* @param armor the type of exo-suit, if an Infantry loadout
*/
final case class FavoritesMessage(list : Int,
player_guid : PlanetSideGUID,
line : Int,
subject : String,
armor : Option[Int] = None,
subtype : Option[Int] = None)
label : String,
armor : Option[Int] = None)
extends PlanetSideGamePacket {
type Packet = FavoritesMessage
def opcode = GamePacketOpcode.FavoritesMessage
@ -31,8 +69,7 @@ object FavoritesMessage extends Marshallable[FavoritesMessage] {
("list" | uintL(2)) >>:~ { value =>
("player_guid" | PlanetSideGUID.codec) ::
("line" | uintL(4)) ::
("subject" | PacketHelpers.encodedWideStringAligned(2)) ::
conditional(value == 0, "armor" | uintL(3)) ::
conditional(value == 0, "subtype" | uintL(3))
("label" | PacketHelpers.encodedWideStringAligned(2)) ::
conditional(value == 0, "armor" | uintL(3))
}).as[FavoritesMessage]
}

View file

@ -856,22 +856,20 @@ class GamePacketTest extends Specification {
"decode (for infantry)" in {
PacketCoding.DecodePacket(stringInfantry).require match {
case FavoritesMessage(list, player_guid, line, subject, armor, subtype) =>
case FavoritesMessage(list, player_guid, line, label, armor) =>
list mustEqual 0
player_guid mustEqual PlanetSideGUID(3760)
line mustEqual 0
subject mustEqual "Agile (basic)"
label mustEqual "Agile (basic)"
armor.isDefined mustEqual true
armor.get mustEqual 1
subtype.isDefined mustEqual true
subtype.get mustEqual 0
case default =>
ko
}
}
"encode (for infantry)" in {
val msg = FavoritesMessage(0, PlanetSideGUID(3760), 0, "Agile (basic)", Option(1), Option(0))
val msg = FavoritesMessage(0, PlanetSideGUID(3760), 0, "Agile (basic)", Option(1))
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual stringInfantry
@ -879,13 +877,12 @@ class GamePacketTest extends Specification {
"decode (for vehicles)" in {
PacketCoding.DecodePacket(stringVehicles).require match {
case FavoritesMessage(list, player_guid, line, subject, armor, subtype) =>
case FavoritesMessage(list, player_guid, line, label, armor) =>
list mustEqual 1
player_guid mustEqual PlanetSideGUID(4210)
line mustEqual 0
subject mustEqual "Skyguard"
label mustEqual "Skyguard"
armor.isDefined mustEqual false
subtype.isDefined mustEqual false
case default =>
ko
}