mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-03-03 04:00:20 +00:00
proper jammering behavior for both infantry and vehicles; moved certain vehicle operations onto the VehicleControl actor
This commit is contained in:
parent
cf8faa207d
commit
bb26c5d56e
7 changed files with 290 additions and 186 deletions
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@ -1,10 +1,25 @@
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// Copyright (c) 2019 PSForever
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package net.psforever.objects.equipment
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import net.psforever.objects.PlanetSideGameObject
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import net.psforever.objects.serverobject.terminals.TargetValidation
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import scala.collection.mutable
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import scala.concurrent.duration.Duration
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trait JammableUnit {
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private var jammed : Boolean = false
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def Jammed : Boolean = jammed
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def Jammed_=(state : Boolean) : Boolean = {
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jammed = state
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Jammed
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}
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}
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object JammableUnit {
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final case class Jammer()
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}
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trait JammingUnit {
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private val jammedEffectDuration : mutable.ListBuffer[(TargetValidation, Int)] = new mutable.ListBuffer()
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@ -13,3 +28,17 @@ trait JammingUnit {
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def JammedEffectDuration : mutable.ListBuffer[(TargetValidation, Int)] = jammedEffectDuration
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}
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object JammingUnit {
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def FindJammerDuration(jammer : JammingUnit, target : PlanetSideGameObject) : Option[Int] = {
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jammer.JammedEffectDuration
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.collect { case (TargetValidation(_, test), duration) if test(target) => duration }
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.toList
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.sortWith(_ > _)
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.headOption
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}
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def FindJammerDuration(jammer : JammingUnit, targets : Seq[PlanetSideGameObject]) : Seq[Option[Int]] = {
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targets.map { target => FindJammerDuration(jammer, target) }
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}
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}
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@ -42,13 +42,13 @@ class FacilityTurretControl(turret : FacilityTurret) extends Actor
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case Vitality.Damage(damage_func) =>
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if(turret.Health > 0) {
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val originalHealth = turret.Health
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damage_func(turret)
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val cause = damage_func(turret)
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val health = turret.Health
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val damageToHealth = originalHealth - health
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val name = turret.Actor.toString
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val slashPoint = name.lastIndexOf("/")
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org.log4s.getLogger("DamageResolution").info(s"${name.substring(slashPoint+1, name.length-1)}: BEFORE=$originalHealth, AFTER=$health, CHANGE=$damageToHealth")
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sender ! Vitality.DamageResolution(turret)
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sender ! Vitality.DamageResolution(turret, cause)
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}
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case _ => ;
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@ -1,14 +1,23 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.vehicles
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import akka.actor.{Actor, ActorRef}
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import net.psforever.objects.Vehicle
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import net.psforever.objects.ballistics.VehicleSource
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import akka.actor.{Actor, ActorRef, Cancellable}
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import net.psforever.objects.{DefaultCancellable, GlobalDefinitions, Tool, Vehicle}
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import net.psforever.objects.ballistics.{ResolvedProjectile, VehicleSource}
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import net.psforever.objects.equipment.JammingUnit
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import net.psforever.objects.serverobject.mount.{Mountable, MountableBehavior}
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import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
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import net.psforever.objects.serverobject.deploy.DeploymentBehavior
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import net.psforever.objects.serverobject.deploy.{Deployment, DeploymentBehavior}
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import net.psforever.objects.vital.{VehicleShieldCharge, Vitality}
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import net.psforever.types.ExoSuitType
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import net.psforever.objects.zones.Zone
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.types.{DriveState, ExoSuitType, Vector3}
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import services.{RemoverActor, Service}
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import services.avatar.{AvatarAction, AvatarServiceMessage}
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import services.local.{LocalAction, LocalServiceMessage}
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import services.vehicle.{VehicleAction, VehicleService, VehicleServiceMessage}
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import scala.concurrent.duration._
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/**
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* An `Actor` that handles messages being dispatched to a specific `Vehicle`.<br>
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@ -22,6 +31,9 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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with DeploymentBehavior
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with MountableBehavior.Mount
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with MountableBehavior.Dismount {
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var jammeredSoundTimer : Cancellable = DefaultCancellable.obj
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var jammeredStatusTimer : Cancellable = DefaultCancellable.obj
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//make control actors belonging to utilities when making control actor belonging to vehicle
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vehicle.Utilities.foreach({case (_, util) => util.Setup })
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@ -73,15 +85,17 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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if(vehicle.Health > 0) {
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val originalHealth = vehicle.Health
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val originalShields = vehicle.Shields
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damage_func(vehicle)
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val cause = damage_func(vehicle)
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val health = vehicle.Health
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val shields = vehicle.Shields
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val damageToHealth = originalHealth - health
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val damageToShields = originalShields - shields
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val name = vehicle.Actor.toString
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val slashPoint = name.lastIndexOf("/")
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org.log4s.getLogger("DamageResolution").info(s"${name.substring(slashPoint+1, name.length-1)}: BEFORE=$originalHealth/$originalShields, AFTER=$health/$shields, CHANGE=$damageToHealth/$damageToShields")
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sender ! Vitality.DamageResolution(vehicle)
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VehicleControl.HandleVehicleDamageResolution(vehicle, cause, damageToHealth + damageToShields)
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if(damageToHealth > 0 || damageToShields > 0) {
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val name = vehicle.Actor.toString
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val slashPoint = name.lastIndexOf("/")
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org.log4s.getLogger("DamageResolution").info(s"${name.substring(slashPoint + 1, name.length - 1)}: BEFORE=$originalHealth/$originalShields, AFTER=$health/$shields, CHANGE=$damageToHealth/$damageToShields")
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}
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}
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case Vehicle.ChargeShields(amount) =>
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@ -91,7 +105,7 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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!vehicle.History.exists(VehicleControl.LastShieldChargeOrDamage(now))) {
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vehicle.History(VehicleShieldCharge(VehicleSource(vehicle), amount))
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vehicle.Shields = vehicle.Shields + amount
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sender ! Vehicle.UpdateShieldsCharge(vehicle)
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vehicle.Zone.VehicleEvents ! VehicleServiceMessage(s"${vehicle.Actor}", VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), vehicle.GUID, 68, vehicle.Shields))
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}
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case FactionAffinity.ConvertFactionAffinity(faction) =>
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@ -101,6 +115,15 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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}
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sender ! FactionAffinity.AssertFactionAffinity(vehicle, faction)
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case VehicleControl.Jammered(cause) =>
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TryJammerVehicleWithProjectile(vehicle, cause)
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case VehicleControl.ClearJammeredSound() =>
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CancelJammeredSound(vehicle)
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case VehicleControl.ClearJammeredStatus() =>
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StopJammeredStatus(vehicle)
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case Vehicle.PrepareForDeletion =>
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context.become(Disabled)
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@ -110,14 +133,61 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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def Disabled : Receive = checkBehavior
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.orElse(dismountBehavior)
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.orElse {
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case VehicleControl.ClearJammeredSound() =>
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CancelJammeredSound(vehicle)
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case VehicleControl.ClearJammeredStatus() =>
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StopJammeredStatus(vehicle)
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case Vehicle.Reactivate =>
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context.become(Enabled)
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case _ => ;
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}
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def TryJammerVehicleWithProjectile(target : Vehicle, cause : ResolvedProjectile) : Unit = {
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val radius = cause.projectile.profile.DamageRadius
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JammingUnit.FindJammerDuration(cause.projectile.profile, target) match {
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case Some(dur) if Vector3.DistanceSquared(cause.hit_pos, cause.target.Position) < radius * radius =>
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//jammered sound
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target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, target.GUID, 54, 1))
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import scala.concurrent.ExecutionContext.Implicits.global
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jammeredSoundTimer = context.system.scheduler.scheduleOnce(30 seconds, self, VehicleControl.ClearJammeredSound())
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//jammered status
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StartJammeredStatus(target, dur)
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case _ => ;
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}
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}
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def StartJammeredStatus(target : Vehicle, dur : Int) : Boolean = {
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if(jammeredStatusTimer.isCancelled) {
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VehicleControl.JammeredStatus(target, 1)
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import scala.concurrent.ExecutionContext.Implicits.global
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jammeredStatusTimer = context.system.scheduler.scheduleOnce(dur milliseconds, self, VehicleControl.ClearJammeredStatus())
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true
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}
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else {
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false
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}
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}
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def StopJammeredStatus(target : Vehicle) : Boolean = {
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VehicleControl.JammeredStatus(target, 0)
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jammeredStatusTimer.cancel
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}
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def CancelJammeredSound(target : Vehicle) : Unit = {
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jammeredSoundTimer.cancel
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target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, target.GUID, 54, 0))
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}
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}
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object VehicleControl {
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private final case class Jammered(cause : ResolvedProjectile)
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private final case class ClearJammeredSound()
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private final case class ClearJammeredStatus()
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import net.psforever.objects.vital.{DamageFromProjectile, VehicleShieldCharge, VitalsActivity}
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import scala.concurrent.duration._
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@ -136,4 +206,121 @@ object VehicleControl {
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case _ => false
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}
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}
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/**
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* na
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* @param target na
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*/
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def HandleVehicleDamageResolution(target : Vehicle, cause : ResolvedProjectile, damage : Int) : Unit = {
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val targetGUID = target.GUID
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val playerGUID = target.Zone.LivePlayers.find { p => cause.projectile.owner.Name.equals(p.Name) } match {
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case Some(player) => player.GUID
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case _ => PlanetSideGUID(0)
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}
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if(target.Health > 0) {
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//activity on map
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if(damage > 0) {
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target.Zone.Activity ! Zone.HotSpot.Activity(cause.target, cause.projectile.owner, cause.hit_pos)
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//alert occupants to damage source
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HandleVehicleDamageAwareness(target, playerGUID, cause)
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}
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if(cause.projectile.profile.JammerProjectile) {
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target.Actor ! VehicleControl.Jammered(cause)
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}
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}
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else {
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//alert to vehicle death (hence, occupants' deaths)
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HandleVehicleDestructionAwareness(target, playerGUID, cause)
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}
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target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, targetGUID, 0, target.Health))
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target.Zone.VehicleEvents ! VehicleServiceMessage(s"${target.Actor}", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, targetGUID, 68, target.Shields))
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}
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/**
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* na
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* @param target na
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* @param attribution na
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* @param lastShot na
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*/
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def HandleVehicleDamageAwareness(target : Vehicle, attribution : PlanetSideGUID, lastShot : ResolvedProjectile) : Unit = {
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//alert occupants to damage source
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target.Seats.values.filter(seat => {
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seat.isOccupied && seat.Occupant.get.isAlive
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}).foreach(seat => {
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val tplayer = seat.Occupant.get
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target.Zone.AvatarEvents ! AvatarServiceMessage(tplayer.Name, AvatarAction.HitHint(attribution, tplayer.GUID))
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})
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//alert cargo occupants to damage source
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target.CargoHolds.values.foreach(hold => {
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hold.Occupant match {
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case Some(cargo) =>
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cargo.Health = 0
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cargo.Shields = 0
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cargo.History(lastShot)
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HandleVehicleDamageAwareness(cargo, attribution, lastShot)
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case None => ;
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}
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})
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}
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/**
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* na
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* @param target na
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* @param attribution na
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* @param lastShot na
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*/
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def HandleVehicleDestructionAwareness(target : Vehicle, attribution : PlanetSideGUID, lastShot : ResolvedProjectile) : Unit = {
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val continentId = target.Zone.Id
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//alert to vehicle death (hence, occupants' deaths)
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target.Seats.values.filter(seat => {
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seat.isOccupied && seat.Occupant.get.isAlive
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}).foreach(seat => {
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val tplayer = seat.Occupant.get
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val tplayerGUID = tplayer.GUID
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target.Zone.AvatarEvents ! AvatarServiceMessage(tplayer.Name, AvatarAction.KilledWhileInVehicle(tplayerGUID))
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target.Zone.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.ObjectDelete(tplayerGUID, tplayerGUID)) //dead player still sees self
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})
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//vehicle wreckage has no weapons
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target.Weapons.values
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.filter {
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_.Equipment.nonEmpty
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}
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.foreach(slot => {
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val wep = slot.Equipment.get
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target.Zone.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.ObjectDelete(Service.defaultPlayerGUID, wep.GUID))
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})
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target.CargoHolds.values.foreach(hold => {
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hold.Occupant match {
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case Some(cargo) =>
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cargo.Health = 0
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cargo.Shields = 0
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cargo.Position += Vector3.z(1)
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cargo.History(lastShot) //necessary to kill cargo vehicle occupants //TODO: collision damage
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HandleVehicleDestructionAwareness(cargo, attribution, lastShot) //might cause redundant packets
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case None => ;
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}
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})
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target.Definition match {
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case GlobalDefinitions.ams =>
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target.Actor ! Deployment.TryDeploymentChange(DriveState.Undeploying)
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case GlobalDefinitions.router =>
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target.Actor ! Deployment.TryDeploymentChange(DriveState.Undeploying)
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VehicleService.BeforeUnloadVehicle(target, target.Zone)
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target.Zone.LocalEvents ! LocalServiceMessage(target.Zone.Id, LocalAction.ToggleTeleportSystem(PlanetSideGUID(0), target, None))
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case _ => ;
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}
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target.Zone.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.Destroy(target.GUID, attribution, attribution, target.Position))
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target.Zone.VehicleEvents ! VehicleServiceMessage.Decon(RemoverActor.ClearSpecific(List(target), target.Zone))
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target.Zone.VehicleEvents ! VehicleServiceMessage.Decon(RemoverActor.AddTask(target, target.Zone, Some(1 minute)))
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}
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def JammeredStatus(target : Vehicle, statusCode : Int) : Unit = {
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target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, target.GUID, 27, statusCode))
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target.Weapons.values
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.map { _.Equipment }
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.collect {
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case Some(item : Tool) =>
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target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, item.GUID, 27, statusCode))
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}
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}
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}
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@ -111,5 +111,5 @@ object Vitality {
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* Report that a vitals object must be updated due to damage.
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* @param obj the vital object
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*/
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final case class DamageResolution(obj : Vitality)
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final case class DamageResolution(obj : Vitality, cause : ResolvedProjectile)
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}
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@ -283,8 +283,8 @@ class LocalService(zone : Zone) extends Actor {
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//synchronized damage calculations
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case Vitality.DamageOn(target : Deployable, func) =>
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func(target)
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sender ! Vitality.DamageResolution(target)
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val cause = func(target)
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sender ! Vitality.DamageResolution(target, cause)
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case msg =>
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log.warn(s"Unhandled message $msg from $sender")
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@ -2,16 +2,18 @@
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package services.vehicle
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import akka.actor.{Actor, ActorRef, Props}
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import net.psforever.objects.Vehicle
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import net.psforever.objects.{GlobalDefinitions, TelepadDeployable, Vehicle}
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import net.psforever.objects.ballistics.VehicleSource
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import net.psforever.objects.serverobject.pad.VehicleSpawnPad
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import net.psforever.objects.serverobject.terminals.{MedicalTerminalDefinition, ProximityUnit}
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import net.psforever.objects.vehicles.{Utility, UtilityType}
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import net.psforever.objects.vital.RepairFromTerm
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import net.psforever.objects.zones.Zone
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import net.psforever.packet.game.{ObjectCreateMessage, PlanetSideGUID}
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import net.psforever.packet.game.objectcreate.ObjectCreateMessageParent
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import services.vehicle.support.{TurretUpgrader, VehicleRemover}
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import net.psforever.types.DriveState
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import services.local.LocalServiceMessage
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import services.{GenericEventBus, RemoverActor, Service}
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import scala.concurrent.duration._
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@ -253,3 +255,36 @@ class VehicleService(zone : Zone) extends Actor {
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.map(util => util().asInstanceOf[SpawnTube])
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}
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}
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object VehicleService {
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/**
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* Before a vehicle is removed from the game world, the following actions must be performed.
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* @param vehicle the vehicle
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*/
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def BeforeUnloadVehicle(vehicle : Vehicle, zone : Zone) : Unit = {
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vehicle.Definition match {
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case GlobalDefinitions.ams =>
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zone.VehicleEvents ! VehicleServiceMessage.AMSDeploymentChange(zone)
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case GlobalDefinitions.router =>
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RemoveTelepads(vehicle, zone)
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case _ => ;
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}
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}
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def RemoveTelepads(vehicle: Vehicle, zone : Zone) : Unit = {
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(vehicle.Utility(UtilityType.internal_router_telepad_deployable) match {
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case Some(util : Utility.InternalTelepad) =>
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val telepad = util.Telepad
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util.Telepad = None
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zone.GUID(telepad)
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case _ =>
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None
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}) match {
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case Some(telepad : TelepadDeployable) =>
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telepad.Active = false
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zone.LocalEvents ! LocalServiceMessage.Deployables(RemoverActor.ClearSpecific(List(telepad), zone))
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zone.LocalEvents ! LocalServiceMessage.Deployables(RemoverActor.AddTask(telepad, zone, Some(0 seconds)))
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case _ => ;
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}
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}
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}
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