mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-01-20 02:24:45 +00:00
proper jammering behavior for both infantry and vehicles; moved certain vehicle operations onto the VehicleControl actor
This commit is contained in:
parent
cf8faa207d
commit
bb26c5d56e
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@ -1,10 +1,25 @@
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// Copyright (c) 2019 PSForever
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package net.psforever.objects.equipment
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import net.psforever.objects.PlanetSideGameObject
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import net.psforever.objects.serverobject.terminals.TargetValidation
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import scala.collection.mutable
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import scala.concurrent.duration.Duration
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trait JammableUnit {
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private var jammed : Boolean = false
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def Jammed : Boolean = jammed
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def Jammed_=(state : Boolean) : Boolean = {
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jammed = state
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Jammed
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}
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}
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object JammableUnit {
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final case class Jammer()
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}
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trait JammingUnit {
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private val jammedEffectDuration : mutable.ListBuffer[(TargetValidation, Int)] = new mutable.ListBuffer()
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@ -13,3 +28,17 @@ trait JammingUnit {
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def JammedEffectDuration : mutable.ListBuffer[(TargetValidation, Int)] = jammedEffectDuration
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}
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object JammingUnit {
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def FindJammerDuration(jammer : JammingUnit, target : PlanetSideGameObject) : Option[Int] = {
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jammer.JammedEffectDuration
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.collect { case (TargetValidation(_, test), duration) if test(target) => duration }
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.toList
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.sortWith(_ > _)
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.headOption
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}
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def FindJammerDuration(jammer : JammingUnit, targets : Seq[PlanetSideGameObject]) : Seq[Option[Int]] = {
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targets.map { target => FindJammerDuration(jammer, target) }
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}
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}
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@ -42,13 +42,13 @@ class FacilityTurretControl(turret : FacilityTurret) extends Actor
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case Vitality.Damage(damage_func) =>
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if(turret.Health > 0) {
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val originalHealth = turret.Health
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damage_func(turret)
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val cause = damage_func(turret)
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val health = turret.Health
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val damageToHealth = originalHealth - health
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val name = turret.Actor.toString
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val slashPoint = name.lastIndexOf("/")
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org.log4s.getLogger("DamageResolution").info(s"${name.substring(slashPoint+1, name.length-1)}: BEFORE=$originalHealth, AFTER=$health, CHANGE=$damageToHealth")
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sender ! Vitality.DamageResolution(turret)
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sender ! Vitality.DamageResolution(turret, cause)
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}
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case _ => ;
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@ -1,14 +1,23 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.vehicles
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import akka.actor.{Actor, ActorRef}
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import net.psforever.objects.Vehicle
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import net.psforever.objects.ballistics.VehicleSource
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import akka.actor.{Actor, ActorRef, Cancellable}
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import net.psforever.objects.{DefaultCancellable, GlobalDefinitions, Tool, Vehicle}
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import net.psforever.objects.ballistics.{ResolvedProjectile, VehicleSource}
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import net.psforever.objects.equipment.JammingUnit
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import net.psforever.objects.serverobject.mount.{Mountable, MountableBehavior}
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import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
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import net.psforever.objects.serverobject.deploy.DeploymentBehavior
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import net.psforever.objects.serverobject.deploy.{Deployment, DeploymentBehavior}
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import net.psforever.objects.vital.{VehicleShieldCharge, Vitality}
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import net.psforever.types.ExoSuitType
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import net.psforever.objects.zones.Zone
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.types.{DriveState, ExoSuitType, Vector3}
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import services.{RemoverActor, Service}
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import services.avatar.{AvatarAction, AvatarServiceMessage}
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import services.local.{LocalAction, LocalServiceMessage}
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import services.vehicle.{VehicleAction, VehicleService, VehicleServiceMessage}
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import scala.concurrent.duration._
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/**
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* An `Actor` that handles messages being dispatched to a specific `Vehicle`.<br>
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@ -22,6 +31,9 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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with DeploymentBehavior
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with MountableBehavior.Mount
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with MountableBehavior.Dismount {
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var jammeredSoundTimer : Cancellable = DefaultCancellable.obj
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var jammeredStatusTimer : Cancellable = DefaultCancellable.obj
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//make control actors belonging to utilities when making control actor belonging to vehicle
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vehicle.Utilities.foreach({case (_, util) => util.Setup })
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@ -73,15 +85,17 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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if(vehicle.Health > 0) {
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val originalHealth = vehicle.Health
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val originalShields = vehicle.Shields
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damage_func(vehicle)
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val cause = damage_func(vehicle)
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val health = vehicle.Health
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val shields = vehicle.Shields
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val damageToHealth = originalHealth - health
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val damageToShields = originalShields - shields
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val name = vehicle.Actor.toString
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val slashPoint = name.lastIndexOf("/")
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org.log4s.getLogger("DamageResolution").info(s"${name.substring(slashPoint+1, name.length-1)}: BEFORE=$originalHealth/$originalShields, AFTER=$health/$shields, CHANGE=$damageToHealth/$damageToShields")
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sender ! Vitality.DamageResolution(vehicle)
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VehicleControl.HandleVehicleDamageResolution(vehicle, cause, damageToHealth + damageToShields)
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if(damageToHealth > 0 || damageToShields > 0) {
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val name = vehicle.Actor.toString
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val slashPoint = name.lastIndexOf("/")
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org.log4s.getLogger("DamageResolution").info(s"${name.substring(slashPoint + 1, name.length - 1)}: BEFORE=$originalHealth/$originalShields, AFTER=$health/$shields, CHANGE=$damageToHealth/$damageToShields")
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}
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}
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case Vehicle.ChargeShields(amount) =>
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@ -91,7 +105,7 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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!vehicle.History.exists(VehicleControl.LastShieldChargeOrDamage(now))) {
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vehicle.History(VehicleShieldCharge(VehicleSource(vehicle), amount))
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vehicle.Shields = vehicle.Shields + amount
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sender ! Vehicle.UpdateShieldsCharge(vehicle)
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vehicle.Zone.VehicleEvents ! VehicleServiceMessage(s"${vehicle.Actor}", VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), vehicle.GUID, 68, vehicle.Shields))
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}
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case FactionAffinity.ConvertFactionAffinity(faction) =>
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@ -101,6 +115,15 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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}
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sender ! FactionAffinity.AssertFactionAffinity(vehicle, faction)
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case VehicleControl.Jammered(cause) =>
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TryJammerVehicleWithProjectile(vehicle, cause)
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case VehicleControl.ClearJammeredSound() =>
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CancelJammeredSound(vehicle)
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case VehicleControl.ClearJammeredStatus() =>
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StopJammeredStatus(vehicle)
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case Vehicle.PrepareForDeletion =>
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context.become(Disabled)
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@ -110,14 +133,61 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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def Disabled : Receive = checkBehavior
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.orElse(dismountBehavior)
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.orElse {
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case VehicleControl.ClearJammeredSound() =>
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CancelJammeredSound(vehicle)
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case VehicleControl.ClearJammeredStatus() =>
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StopJammeredStatus(vehicle)
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case Vehicle.Reactivate =>
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context.become(Enabled)
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case _ => ;
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}
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def TryJammerVehicleWithProjectile(target : Vehicle, cause : ResolvedProjectile) : Unit = {
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val radius = cause.projectile.profile.DamageRadius
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JammingUnit.FindJammerDuration(cause.projectile.profile, target) match {
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case Some(dur) if Vector3.DistanceSquared(cause.hit_pos, cause.target.Position) < radius * radius =>
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//jammered sound
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target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, target.GUID, 54, 1))
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import scala.concurrent.ExecutionContext.Implicits.global
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jammeredSoundTimer = context.system.scheduler.scheduleOnce(30 seconds, self, VehicleControl.ClearJammeredSound())
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//jammered status
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StartJammeredStatus(target, dur)
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case _ => ;
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}
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}
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def StartJammeredStatus(target : Vehicle, dur : Int) : Boolean = {
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if(jammeredStatusTimer.isCancelled) {
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VehicleControl.JammeredStatus(target, 1)
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import scala.concurrent.ExecutionContext.Implicits.global
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jammeredStatusTimer = context.system.scheduler.scheduleOnce(dur milliseconds, self, VehicleControl.ClearJammeredStatus())
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true
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}
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else {
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false
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}
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}
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def StopJammeredStatus(target : Vehicle) : Boolean = {
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VehicleControl.JammeredStatus(target, 0)
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jammeredStatusTimer.cancel
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}
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def CancelJammeredSound(target : Vehicle) : Unit = {
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jammeredSoundTimer.cancel
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target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, target.GUID, 54, 0))
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}
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}
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object VehicleControl {
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private final case class Jammered(cause : ResolvedProjectile)
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private final case class ClearJammeredSound()
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private final case class ClearJammeredStatus()
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import net.psforever.objects.vital.{DamageFromProjectile, VehicleShieldCharge, VitalsActivity}
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import scala.concurrent.duration._
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@ -136,4 +206,121 @@ object VehicleControl {
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case _ => false
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}
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}
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/**
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* na
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* @param target na
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*/
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def HandleVehicleDamageResolution(target : Vehicle, cause : ResolvedProjectile, damage : Int) : Unit = {
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val targetGUID = target.GUID
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val playerGUID = target.Zone.LivePlayers.find { p => cause.projectile.owner.Name.equals(p.Name) } match {
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case Some(player) => player.GUID
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case _ => PlanetSideGUID(0)
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}
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if(target.Health > 0) {
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//activity on map
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if(damage > 0) {
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target.Zone.Activity ! Zone.HotSpot.Activity(cause.target, cause.projectile.owner, cause.hit_pos)
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//alert occupants to damage source
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HandleVehicleDamageAwareness(target, playerGUID, cause)
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}
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if(cause.projectile.profile.JammerProjectile) {
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target.Actor ! VehicleControl.Jammered(cause)
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}
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}
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else {
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//alert to vehicle death (hence, occupants' deaths)
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HandleVehicleDestructionAwareness(target, playerGUID, cause)
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}
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target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, targetGUID, 0, target.Health))
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target.Zone.VehicleEvents ! VehicleServiceMessage(s"${target.Actor}", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, targetGUID, 68, target.Shields))
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}
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/**
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* na
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* @param target na
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* @param attribution na
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* @param lastShot na
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*/
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def HandleVehicleDamageAwareness(target : Vehicle, attribution : PlanetSideGUID, lastShot : ResolvedProjectile) : Unit = {
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//alert occupants to damage source
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target.Seats.values.filter(seat => {
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seat.isOccupied && seat.Occupant.get.isAlive
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}).foreach(seat => {
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val tplayer = seat.Occupant.get
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target.Zone.AvatarEvents ! AvatarServiceMessage(tplayer.Name, AvatarAction.HitHint(attribution, tplayer.GUID))
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})
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//alert cargo occupants to damage source
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target.CargoHolds.values.foreach(hold => {
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hold.Occupant match {
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case Some(cargo) =>
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cargo.Health = 0
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cargo.Shields = 0
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cargo.History(lastShot)
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HandleVehicleDamageAwareness(cargo, attribution, lastShot)
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case None => ;
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}
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})
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}
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/**
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* na
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* @param target na
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* @param attribution na
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* @param lastShot na
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*/
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def HandleVehicleDestructionAwareness(target : Vehicle, attribution : PlanetSideGUID, lastShot : ResolvedProjectile) : Unit = {
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val continentId = target.Zone.Id
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//alert to vehicle death (hence, occupants' deaths)
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target.Seats.values.filter(seat => {
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seat.isOccupied && seat.Occupant.get.isAlive
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}).foreach(seat => {
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val tplayer = seat.Occupant.get
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val tplayerGUID = tplayer.GUID
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target.Zone.AvatarEvents ! AvatarServiceMessage(tplayer.Name, AvatarAction.KilledWhileInVehicle(tplayerGUID))
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target.Zone.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.ObjectDelete(tplayerGUID, tplayerGUID)) //dead player still sees self
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})
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//vehicle wreckage has no weapons
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target.Weapons.values
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.filter {
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_.Equipment.nonEmpty
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}
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.foreach(slot => {
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val wep = slot.Equipment.get
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target.Zone.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.ObjectDelete(Service.defaultPlayerGUID, wep.GUID))
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})
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target.CargoHolds.values.foreach(hold => {
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hold.Occupant match {
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case Some(cargo) =>
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cargo.Health = 0
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cargo.Shields = 0
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cargo.Position += Vector3.z(1)
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cargo.History(lastShot) //necessary to kill cargo vehicle occupants //TODO: collision damage
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HandleVehicleDestructionAwareness(cargo, attribution, lastShot) //might cause redundant packets
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case None => ;
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}
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})
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target.Definition match {
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case GlobalDefinitions.ams =>
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target.Actor ! Deployment.TryDeploymentChange(DriveState.Undeploying)
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case GlobalDefinitions.router =>
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target.Actor ! Deployment.TryDeploymentChange(DriveState.Undeploying)
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VehicleService.BeforeUnloadVehicle(target, target.Zone)
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target.Zone.LocalEvents ! LocalServiceMessage(target.Zone.Id, LocalAction.ToggleTeleportSystem(PlanetSideGUID(0), target, None))
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case _ => ;
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}
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target.Zone.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.Destroy(target.GUID, attribution, attribution, target.Position))
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target.Zone.VehicleEvents ! VehicleServiceMessage.Decon(RemoverActor.ClearSpecific(List(target), target.Zone))
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target.Zone.VehicleEvents ! VehicleServiceMessage.Decon(RemoverActor.AddTask(target, target.Zone, Some(1 minute)))
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}
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def JammeredStatus(target : Vehicle, statusCode : Int) : Unit = {
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target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, target.GUID, 27, statusCode))
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target.Weapons.values
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.map { _.Equipment }
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.collect {
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case Some(item : Tool) =>
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target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, item.GUID, 27, statusCode))
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}
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}
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}
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@ -111,5 +111,5 @@ object Vitality {
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* Report that a vitals object must be updated due to damage.
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* @param obj the vital object
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*/
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final case class DamageResolution(obj : Vitality)
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final case class DamageResolution(obj : Vitality, cause : ResolvedProjectile)
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}
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@ -283,8 +283,8 @@ class LocalService(zone : Zone) extends Actor {
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//synchronized damage calculations
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case Vitality.DamageOn(target : Deployable, func) =>
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func(target)
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sender ! Vitality.DamageResolution(target)
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val cause = func(target)
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sender ! Vitality.DamageResolution(target, cause)
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case msg =>
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log.warn(s"Unhandled message $msg from $sender")
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@ -2,16 +2,18 @@
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package services.vehicle
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import akka.actor.{Actor, ActorRef, Props}
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import net.psforever.objects.Vehicle
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import net.psforever.objects.{GlobalDefinitions, TelepadDeployable, Vehicle}
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import net.psforever.objects.ballistics.VehicleSource
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import net.psforever.objects.serverobject.pad.VehicleSpawnPad
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import net.psforever.objects.serverobject.terminals.{MedicalTerminalDefinition, ProximityUnit}
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import net.psforever.objects.vehicles.{Utility, UtilityType}
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import net.psforever.objects.vital.RepairFromTerm
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import net.psforever.objects.zones.Zone
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import net.psforever.packet.game.{ObjectCreateMessage, PlanetSideGUID}
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import net.psforever.packet.game.objectcreate.ObjectCreateMessageParent
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import services.vehicle.support.{TurretUpgrader, VehicleRemover}
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import net.psforever.types.DriveState
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import services.local.LocalServiceMessage
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import services.{GenericEventBus, RemoverActor, Service}
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import scala.concurrent.duration._
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@ -253,3 +255,36 @@ class VehicleService(zone : Zone) extends Actor {
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.map(util => util().asInstanceOf[SpawnTube])
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}
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}
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object VehicleService {
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/**
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* Before a vehicle is removed from the game world, the following actions must be performed.
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* @param vehicle the vehicle
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*/
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def BeforeUnloadVehicle(vehicle : Vehicle, zone : Zone) : Unit = {
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vehicle.Definition match {
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case GlobalDefinitions.ams =>
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zone.VehicleEvents ! VehicleServiceMessage.AMSDeploymentChange(zone)
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case GlobalDefinitions.router =>
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RemoveTelepads(vehicle, zone)
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case _ => ;
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}
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}
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def RemoveTelepads(vehicle: Vehicle, zone : Zone) : Unit = {
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(vehicle.Utility(UtilityType.internal_router_telepad_deployable) match {
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case Some(util : Utility.InternalTelepad) =>
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val telepad = util.Telepad
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util.Telepad = None
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zone.GUID(telepad)
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case _ =>
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None
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}) match {
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case Some(telepad : TelepadDeployable) =>
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telepad.Active = false
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zone.LocalEvents ! LocalServiceMessage.Deployables(RemoverActor.ClearSpecific(List(telepad), zone))
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zone.LocalEvents ! LocalServiceMessage.Deployables(RemoverActor.AddTask(telepad, zone, Some(0 seconds)))
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case _ => ;
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}
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}
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}
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@ -1104,10 +1104,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case HackingProgress(progressType, tplayer, target, tool_guid, delta, completeAction, tickAction) =>
|
||||
HandleHackingProgress(progressType, tplayer, target, tool_guid, delta, completeAction, tickAction)
|
||||
|
||||
case Vitality.DamageResolution(target : Vehicle) =>
|
||||
HandleVehicleDamageResolution(target)
|
||||
|
||||
case Vitality.DamageResolution(target : TrapDeployable) =>
|
||||
case Vitality.DamageResolution(target : TrapDeployable, _) =>
|
||||
//tank_traps
|
||||
val guid = target.GUID
|
||||
val health = target.Health
|
||||
|
|
@ -1116,7 +1113,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
AnnounceDestroyDeployable(target, None)
|
||||
}
|
||||
|
||||
case Vitality.DamageResolution(target : SensorDeployable) =>
|
||||
case Vitality.DamageResolution(target : SensorDeployable, _) =>
|
||||
//sensors
|
||||
val guid = target.GUID
|
||||
val health = target.Health
|
||||
|
|
@ -1125,7 +1122,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
AnnounceDestroyDeployable(target, Some(0 seconds))
|
||||
}
|
||||
|
||||
case Vitality.DamageResolution(target : SimpleDeployable) =>
|
||||
case Vitality.DamageResolution(target : SimpleDeployable, _) =>
|
||||
//boomers, mines
|
||||
if(target.Health <= 0) {
|
||||
//update if destroyed
|
||||
|
|
@ -1134,10 +1131,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
AnnounceDestroyDeployable(target, Some(0 seconds))
|
||||
}
|
||||
|
||||
case Vitality.DamageResolution(target : TurretDeployable) =>
|
||||
case Vitality.DamageResolution(target : TurretDeployable, _) =>
|
||||
HandleTurretDeployableDamageResolution(target)
|
||||
|
||||
case Vitality.DamageResolution(target : ComplexDeployable) =>
|
||||
case Vitality.DamageResolution(target : ComplexDeployable, _) =>
|
||||
//shield_generators
|
||||
val health = target.Health
|
||||
val guid = target.GUID
|
||||
|
|
@ -1146,15 +1143,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
AnnounceDestroyDeployable(target, None)
|
||||
}
|
||||
|
||||
case Vitality.DamageResolution(target : FacilityTurret) =>
|
||||
case Vitality.DamageResolution(target : FacilityTurret, _) =>
|
||||
HandleFacilityTurretDamageResolution(target)
|
||||
|
||||
case Vitality.DamageResolution(target : PlanetSideGameObject) =>
|
||||
case Vitality.DamageResolution(target : PlanetSideGameObject, _) =>
|
||||
log.warn(s"Vital target ${target.Definition.Name} damage resolution not supported using this method")
|
||||
|
||||
case Vehicle.UpdateShieldsCharge(vehicle) =>
|
||||
continent.VehicleEvents ! VehicleServiceMessage(s"${vehicle.Actor}", VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), vehicle.GUID, 68, vehicle.Shields))
|
||||
|
||||
case ResponseToSelf(pkt) =>
|
||||
log.info(s"Received a direct message: $pkt")
|
||||
sendResponse(pkt)
|
||||
|
|
@ -1331,9 +1325,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
}
|
||||
}
|
||||
}
|
||||
if(cause.projectile.profile.JammerProjectile) {
|
||||
if(target.isAlive && cause.projectile.profile.JammerProjectile) {
|
||||
val radius = cause.projectile.profile.DamageRadius
|
||||
FindJammerDuration(cause.projectile.profile, target) match {
|
||||
JammingUnit.FindJammerDuration(cause.projectile.profile, target) match {
|
||||
case Some(dur) if Vector3.DistanceSquared(cause.hit_pos, cause.target.Position) < radius * radius =>
|
||||
//implants
|
||||
DeactivateImplants()
|
||||
|
|
@ -1344,12 +1338,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
jammeredSoundTimer = context.system.scheduler.scheduleOnce(30 seconds, self, ClearJammeredSound())
|
||||
//jammered status
|
||||
skipStaminaRegenForTurns = 5
|
||||
sendResponse(PlanetsideAttributeMessage(player.GUID, 2, 0))
|
||||
jammeredEquipment = player.Holsters()
|
||||
.map { _.Equipment }
|
||||
.collect {
|
||||
case Some(item) if item.Size != EquipmentSize.Melee =>
|
||||
sendResponse(GenericObjectActionMessage(item.GUID, 156))
|
||||
sendResponse(PlanetsideAttributeMessage(item.GUID, 24, 1))
|
||||
item.GUID
|
||||
}
|
||||
jammeredStatusTimer = context.system.scheduler.scheduleOnce(dur milliseconds, self, ClearJammeredStatus())
|
||||
|
|
@ -2493,7 +2486,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
|
||||
case VehicleResponse.ConcealPlayer(player_guid) =>
|
||||
sendResponse(GenericObjectActionMessage(player_guid, 9))
|
||||
//sendResponse(PlanetsideAttributeMessage(player_guid, 29, 1))
|
||||
|
||||
case VehicleResponse.DismountVehicle(bailType, wasKickedByDriver) =>
|
||||
if(tplayer_guid != guid) {
|
||||
|
|
@ -2969,113 +2961,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
msgs
|
||||
}
|
||||
|
||||
/**
|
||||
* na
|
||||
* @param target na
|
||||
*/
|
||||
def HandleVehicleDamageResolution(target : Vehicle) : Unit = {
|
||||
val targetGUID = target.GUID
|
||||
val playerGUID = player.GUID
|
||||
val players = target.Seats.values.filter(seat => {
|
||||
seat.isOccupied && seat.Occupant.get.isAlive
|
||||
})
|
||||
target.LastShot match { //TODO: collision damage from/in history
|
||||
case Some(shot) =>
|
||||
if(target.Health > 0) {
|
||||
//activity on map
|
||||
continent.Activity ! Zone.HotSpot.Activity(shot.target, shot.projectile.owner, shot.hit_pos)
|
||||
//alert occupants to damage source
|
||||
HandleVehicleDamageAwareness(target, playerGUID, shot)
|
||||
}
|
||||
else {
|
||||
//alert to vehicle death (hence, occupants' deaths)
|
||||
HandleVehicleDestructionAwareness(target, shot)
|
||||
}
|
||||
continent.VehicleEvents ! VehicleServiceMessage(continent.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, targetGUID, 0, target.Health))
|
||||
continent.VehicleEvents ! VehicleServiceMessage(s"${target.Actor}", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, targetGUID, 68, target.Shields))
|
||||
case None => ;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* na
|
||||
* @param target na
|
||||
* @param attribution na
|
||||
* @param lastShot na
|
||||
*/
|
||||
def HandleVehicleDamageAwareness(target : Vehicle, attribution : PlanetSideGUID, lastShot : ResolvedProjectile) : Unit = {
|
||||
//alert occupants to damage source
|
||||
target.Seats.values.filter(seat => {
|
||||
seat.isOccupied && seat.Occupant.get.isAlive
|
||||
}).foreach(seat => {
|
||||
val tplayer = seat.Occupant.get
|
||||
continent.AvatarEvents ! AvatarServiceMessage(tplayer.Name, AvatarAction.HitHint(attribution, tplayer.GUID))
|
||||
})
|
||||
//alert cargo occupants to damage source
|
||||
target.CargoHolds.values.foreach(hold => {
|
||||
hold.Occupant match {
|
||||
case Some(cargo) =>
|
||||
cargo.Health = 0
|
||||
cargo.Shields = 0
|
||||
cargo.History(lastShot)
|
||||
HandleVehicleDamageAwareness(cargo, attribution, lastShot)
|
||||
case None => ;
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* na
|
||||
* @param target na
|
||||
* @param attribution na
|
||||
* @param lastShot na
|
||||
*/
|
||||
def HandleVehicleDestructionAwareness(target : Vehicle, lastShot : ResolvedProjectile) : Unit = {
|
||||
val playerGUID = player.GUID
|
||||
val continentId = continent.Id
|
||||
//alert to vehicle death (hence, occupants' deaths)
|
||||
target.Seats.values.filter(seat => {
|
||||
seat.isOccupied && seat.Occupant.get.isAlive
|
||||
}).foreach(seat => {
|
||||
val tplayer = seat.Occupant.get
|
||||
val tplayerGUID = tplayer.GUID
|
||||
continent.AvatarEvents ! AvatarServiceMessage(tplayer.Name, AvatarAction.KilledWhileInVehicle(tplayerGUID))
|
||||
continent.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.ObjectDelete(tplayerGUID, tplayerGUID)) //dead player still sees self
|
||||
})
|
||||
//vehicle wreckage has no weapons
|
||||
target.Weapons.values
|
||||
.filter {
|
||||
_.Equipment.nonEmpty
|
||||
}
|
||||
.foreach(slot => {
|
||||
val wep = slot.Equipment.get
|
||||
continent.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.ObjectDelete(Service.defaultPlayerGUID, wep.GUID))
|
||||
})
|
||||
target.CargoHolds.values.foreach(hold => {
|
||||
hold.Occupant match {
|
||||
case Some(cargo) =>
|
||||
cargo.Health = 0
|
||||
cargo.Shields = 0
|
||||
cargo.Position += Vector3.z(1)
|
||||
cargo.History(lastShot) //necessary to kill cargo vehicle occupants //TODO: collision damage
|
||||
HandleVehicleDestructionAwareness(cargo, lastShot) //might cause redundant packets
|
||||
case None => ;
|
||||
}
|
||||
})
|
||||
target.Definition match {
|
||||
case GlobalDefinitions.ams =>
|
||||
target.Actor ! Deployment.TryDeploymentChange(DriveState.Undeploying)
|
||||
case GlobalDefinitions.router =>
|
||||
target.Actor ! Deployment.TryDeploymentChange(DriveState.Undeploying)
|
||||
BeforeUnloadVehicle(target)
|
||||
continent.LocalEvents ! LocalServiceMessage(continent.Id, LocalAction.ToggleTeleportSystem(PlanetSideGUID(0), target, None))
|
||||
case _ => ;
|
||||
}
|
||||
continent.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.Destroy(target.GUID, playerGUID, playerGUID, target.Position))
|
||||
continent.VehicleEvents ! VehicleServiceMessage.Decon(RemoverActor.ClearSpecific(List(target), continent))
|
||||
continent.VehicleEvents ! VehicleServiceMessage.Decon(RemoverActor.AddTask(target, continent, Some(1 minute)))
|
||||
}
|
||||
|
||||
/**
|
||||
* na
|
||||
* @param target na
|
||||
|
|
@ -5531,6 +5416,15 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
case _ => ;
|
||||
}
|
||||
|
||||
case msg @ WeaponJammedMessage(weapon_guid) =>
|
||||
FindWeapon match {
|
||||
case Some(tool : Tool) =>
|
||||
log.info(s"WeaponJammed: ${tool.Definition.Name}@${weapon_guid.guid}")
|
||||
//TODO
|
||||
case _ =>
|
||||
log.info(s"WeaponJammed: ${weapon_guid.guid}")
|
||||
}
|
||||
|
||||
case msg @ WeaponFireMessage(seq_time, weapon_guid, projectile_guid, shot_origin, unk1, unk2, unk3, unk4, unk5, unk6, unk7) =>
|
||||
log.info(s"WeaponFire: $msg")
|
||||
if(player.isShielded) {
|
||||
|
|
@ -5680,34 +5574,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
case None => ;
|
||||
}
|
||||
|
||||
// FindProjectileEntry(projectile_guid) match {
|
||||
// case Some(projectile) =>
|
||||
// val allTargets = (continent.GUID(direct_victim_uid) match {
|
||||
// case Some(target : PlanetSideGameObject with FactionAffinity with Vitality) =>
|
||||
// HandleDealingDamage(target, ResolveProjectileEntry(projectile, ProjectileResolution.Splash, target, target.Position).get)
|
||||
// Seq(target)
|
||||
// case _ =>
|
||||
// Nil
|
||||
// }) ++
|
||||
// targets
|
||||
// .map { a => continent.GUID(a.uid) }
|
||||
// .collect {
|
||||
// case Some(target : PlanetSideGameObject with FactionAffinity with Vitality) =>
|
||||
// HandleDealingDamage(target, ResolveProjectileEntry(projectile, ProjectileResolution.Splash, target, explosion_pos).get)
|
||||
// target
|
||||
// }
|
||||
// if(projectile.profile.JammerProjectile) {
|
||||
// val jammableTargets = FindJammerTargetsInScope(projectile.profile, allTargets)
|
||||
// jammableTargets
|
||||
// .zip(FindJammerDuration(projectile.profile, jammableTargets))
|
||||
// .collect { case (target, Some(time)) =>
|
||||
// //TODO jamming messages here
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// case None => ;
|
||||
// }
|
||||
|
||||
case msg @ LashMessage(seq_time, killer_guid, victim_guid, projectile_guid, pos, unk1) =>
|
||||
log.info(s"Lash: $msg")
|
||||
continent.GUID(victim_guid) match {
|
||||
|
|
@ -9870,7 +9736,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
case GlobalDefinitions.ams if vehicle.Faction == player.Faction =>
|
||||
log.info("BeforeUnload: cleaning up after a mobile spawn vehicle ...")
|
||||
continent.VehicleEvents ! VehicleServiceMessage(continent.Id, VehicleAction.UpdateAmsSpawnPoint(continent))
|
||||
None
|
||||
case GlobalDefinitions.router =>
|
||||
//this may repeat for multiple players on the same continent but that's okay(?)
|
||||
log.info("BeforeUnload: cleaning up after a router ...")
|
||||
|
|
@ -10337,7 +10202,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
taskResolver ! UnregisterProjectile(projectile)
|
||||
projectiles(local_index) match {
|
||||
case Some(obj) if !obj.isResolved => obj.Miss
|
||||
case None => ;
|
||||
case _ => ;
|
||||
}
|
||||
projectilesToCleanUp(local_index) = false
|
||||
}
|
||||
|
|
@ -10399,18 +10264,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
}
|
||||
}
|
||||
|
||||
def FindJammerDuration(jammer : JammingUnit, target : PlanetSideGameObject) : Option[Int] = {
|
||||
jammer.JammedEffectDuration
|
||||
.collect { case (TargetValidation(_, test), duration) if test(target) => duration }
|
||||
.toList
|
||||
.sortWith(_ > _)
|
||||
.headOption
|
||||
}
|
||||
|
||||
def FindJammerDuration(jammer : JammingUnit, targets : Seq[PlanetSideGameObject]) : Seq[Option[Int]] = {
|
||||
targets.map { target => FindJammerDuration(jammer, target) }
|
||||
}
|
||||
|
||||
def DeactivateImplants() : Unit = {
|
||||
DeactivateImplantDarkLight()
|
||||
DeactivateImplantSurge()
|
||||
|
|
@ -10444,7 +10297,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
if(!jammeredSoundTimer.isCancelled) {
|
||||
CancelJammeredSound()
|
||||
}
|
||||
jammeredEquipment.foreach { id => sendResponse(GenericObjectActionMessage(id, 152)) }
|
||||
jammeredEquipment.foreach { id => sendResponse(PlanetsideAttributeMessage(id, 24, 0)) }
|
||||
jammeredEquipment = Nil
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue