proper jammering behavior for both infantry and vehicles; moved certain vehicle operations onto the VehicleControl actor

This commit is contained in:
FateJH 2019-12-18 00:14:39 -05:00
parent cf8faa207d
commit bb26c5d56e
7 changed files with 290 additions and 186 deletions

View file

@ -1,10 +1,25 @@
// Copyright (c) 2019 PSForever
package net.psforever.objects.equipment
import net.psforever.objects.PlanetSideGameObject
import net.psforever.objects.serverobject.terminals.TargetValidation
import scala.collection.mutable
import scala.concurrent.duration.Duration
trait JammableUnit {
private var jammed : Boolean = false
def Jammed : Boolean = jammed
def Jammed_=(state : Boolean) : Boolean = {
jammed = state
Jammed
}
}
object JammableUnit {
final case class Jammer()
}
trait JammingUnit {
private val jammedEffectDuration : mutable.ListBuffer[(TargetValidation, Int)] = new mutable.ListBuffer()
@ -13,3 +28,17 @@ trait JammingUnit {
def JammedEffectDuration : mutable.ListBuffer[(TargetValidation, Int)] = jammedEffectDuration
}
object JammingUnit {
def FindJammerDuration(jammer : JammingUnit, target : PlanetSideGameObject) : Option[Int] = {
jammer.JammedEffectDuration
.collect { case (TargetValidation(_, test), duration) if test(target) => duration }
.toList
.sortWith(_ > _)
.headOption
}
def FindJammerDuration(jammer : JammingUnit, targets : Seq[PlanetSideGameObject]) : Seq[Option[Int]] = {
targets.map { target => FindJammerDuration(jammer, target) }
}
}

View file

@ -42,13 +42,13 @@ class FacilityTurretControl(turret : FacilityTurret) extends Actor
case Vitality.Damage(damage_func) =>
if(turret.Health > 0) {
val originalHealth = turret.Health
damage_func(turret)
val cause = damage_func(turret)
val health = turret.Health
val damageToHealth = originalHealth - health
val name = turret.Actor.toString
val slashPoint = name.lastIndexOf("/")
org.log4s.getLogger("DamageResolution").info(s"${name.substring(slashPoint+1, name.length-1)}: BEFORE=$originalHealth, AFTER=$health, CHANGE=$damageToHealth")
sender ! Vitality.DamageResolution(turret)
sender ! Vitality.DamageResolution(turret, cause)
}
case _ => ;

View file

@ -1,14 +1,23 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.vehicles
import akka.actor.{Actor, ActorRef}
import net.psforever.objects.Vehicle
import net.psforever.objects.ballistics.VehicleSource
import akka.actor.{Actor, ActorRef, Cancellable}
import net.psforever.objects.{DefaultCancellable, GlobalDefinitions, Tool, Vehicle}
import net.psforever.objects.ballistics.{ResolvedProjectile, VehicleSource}
import net.psforever.objects.equipment.JammingUnit
import net.psforever.objects.serverobject.mount.{Mountable, MountableBehavior}
import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
import net.psforever.objects.serverobject.deploy.DeploymentBehavior
import net.psforever.objects.serverobject.deploy.{Deployment, DeploymentBehavior}
import net.psforever.objects.vital.{VehicleShieldCharge, Vitality}
import net.psforever.types.ExoSuitType
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{DriveState, ExoSuitType, Vector3}
import services.{RemoverActor, Service}
import services.avatar.{AvatarAction, AvatarServiceMessage}
import services.local.{LocalAction, LocalServiceMessage}
import services.vehicle.{VehicleAction, VehicleService, VehicleServiceMessage}
import scala.concurrent.duration._
/**
* An `Actor` that handles messages being dispatched to a specific `Vehicle`.<br>
@ -22,6 +31,9 @@ class VehicleControl(vehicle : Vehicle) extends Actor
with DeploymentBehavior
with MountableBehavior.Mount
with MountableBehavior.Dismount {
var jammeredSoundTimer : Cancellable = DefaultCancellable.obj
var jammeredStatusTimer : Cancellable = DefaultCancellable.obj
//make control actors belonging to utilities when making control actor belonging to vehicle
vehicle.Utilities.foreach({case (_, util) => util.Setup })
@ -73,15 +85,17 @@ class VehicleControl(vehicle : Vehicle) extends Actor
if(vehicle.Health > 0) {
val originalHealth = vehicle.Health
val originalShields = vehicle.Shields
damage_func(vehicle)
val cause = damage_func(vehicle)
val health = vehicle.Health
val shields = vehicle.Shields
val damageToHealth = originalHealth - health
val damageToShields = originalShields - shields
val name = vehicle.Actor.toString
val slashPoint = name.lastIndexOf("/")
org.log4s.getLogger("DamageResolution").info(s"${name.substring(slashPoint+1, name.length-1)}: BEFORE=$originalHealth/$originalShields, AFTER=$health/$shields, CHANGE=$damageToHealth/$damageToShields")
sender ! Vitality.DamageResolution(vehicle)
VehicleControl.HandleVehicleDamageResolution(vehicle, cause, damageToHealth + damageToShields)
if(damageToHealth > 0 || damageToShields > 0) {
val name = vehicle.Actor.toString
val slashPoint = name.lastIndexOf("/")
org.log4s.getLogger("DamageResolution").info(s"${name.substring(slashPoint + 1, name.length - 1)}: BEFORE=$originalHealth/$originalShields, AFTER=$health/$shields, CHANGE=$damageToHealth/$damageToShields")
}
}
case Vehicle.ChargeShields(amount) =>
@ -91,7 +105,7 @@ class VehicleControl(vehicle : Vehicle) extends Actor
!vehicle.History.exists(VehicleControl.LastShieldChargeOrDamage(now))) {
vehicle.History(VehicleShieldCharge(VehicleSource(vehicle), amount))
vehicle.Shields = vehicle.Shields + amount
sender ! Vehicle.UpdateShieldsCharge(vehicle)
vehicle.Zone.VehicleEvents ! VehicleServiceMessage(s"${vehicle.Actor}", VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), vehicle.GUID, 68, vehicle.Shields))
}
case FactionAffinity.ConvertFactionAffinity(faction) =>
@ -101,6 +115,15 @@ class VehicleControl(vehicle : Vehicle) extends Actor
}
sender ! FactionAffinity.AssertFactionAffinity(vehicle, faction)
case VehicleControl.Jammered(cause) =>
TryJammerVehicleWithProjectile(vehicle, cause)
case VehicleControl.ClearJammeredSound() =>
CancelJammeredSound(vehicle)
case VehicleControl.ClearJammeredStatus() =>
StopJammeredStatus(vehicle)
case Vehicle.PrepareForDeletion =>
context.become(Disabled)
@ -110,14 +133,61 @@ class VehicleControl(vehicle : Vehicle) extends Actor
def Disabled : Receive = checkBehavior
.orElse(dismountBehavior)
.orElse {
case VehicleControl.ClearJammeredSound() =>
CancelJammeredSound(vehicle)
case VehicleControl.ClearJammeredStatus() =>
StopJammeredStatus(vehicle)
case Vehicle.Reactivate =>
context.become(Enabled)
case _ => ;
}
def TryJammerVehicleWithProjectile(target : Vehicle, cause : ResolvedProjectile) : Unit = {
val radius = cause.projectile.profile.DamageRadius
JammingUnit.FindJammerDuration(cause.projectile.profile, target) match {
case Some(dur) if Vector3.DistanceSquared(cause.hit_pos, cause.target.Position) < radius * radius =>
//jammered sound
target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, target.GUID, 54, 1))
import scala.concurrent.ExecutionContext.Implicits.global
jammeredSoundTimer = context.system.scheduler.scheduleOnce(30 seconds, self, VehicleControl.ClearJammeredSound())
//jammered status
StartJammeredStatus(target, dur)
case _ => ;
}
}
def StartJammeredStatus(target : Vehicle, dur : Int) : Boolean = {
if(jammeredStatusTimer.isCancelled) {
VehicleControl.JammeredStatus(target, 1)
import scala.concurrent.ExecutionContext.Implicits.global
jammeredStatusTimer = context.system.scheduler.scheduleOnce(dur milliseconds, self, VehicleControl.ClearJammeredStatus())
true
}
else {
false
}
}
def StopJammeredStatus(target : Vehicle) : Boolean = {
VehicleControl.JammeredStatus(target, 0)
jammeredStatusTimer.cancel
}
def CancelJammeredSound(target : Vehicle) : Unit = {
jammeredSoundTimer.cancel
target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, target.GUID, 54, 0))
}
}
object VehicleControl {
private final case class Jammered(cause : ResolvedProjectile)
private final case class ClearJammeredSound()
private final case class ClearJammeredStatus()
import net.psforever.objects.vital.{DamageFromProjectile, VehicleShieldCharge, VitalsActivity}
import scala.concurrent.duration._
@ -136,4 +206,121 @@ object VehicleControl {
case _ => false
}
}
/**
* na
* @param target na
*/
def HandleVehicleDamageResolution(target : Vehicle, cause : ResolvedProjectile, damage : Int) : Unit = {
val targetGUID = target.GUID
val playerGUID = target.Zone.LivePlayers.find { p => cause.projectile.owner.Name.equals(p.Name) } match {
case Some(player) => player.GUID
case _ => PlanetSideGUID(0)
}
if(target.Health > 0) {
//activity on map
if(damage > 0) {
target.Zone.Activity ! Zone.HotSpot.Activity(cause.target, cause.projectile.owner, cause.hit_pos)
//alert occupants to damage source
HandleVehicleDamageAwareness(target, playerGUID, cause)
}
if(cause.projectile.profile.JammerProjectile) {
target.Actor ! VehicleControl.Jammered(cause)
}
}
else {
//alert to vehicle death (hence, occupants' deaths)
HandleVehicleDestructionAwareness(target, playerGUID, cause)
}
target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, targetGUID, 0, target.Health))
target.Zone.VehicleEvents ! VehicleServiceMessage(s"${target.Actor}", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, targetGUID, 68, target.Shields))
}
/**
* na
* @param target na
* @param attribution na
* @param lastShot na
*/
def HandleVehicleDamageAwareness(target : Vehicle, attribution : PlanetSideGUID, lastShot : ResolvedProjectile) : Unit = {
//alert occupants to damage source
target.Seats.values.filter(seat => {
seat.isOccupied && seat.Occupant.get.isAlive
}).foreach(seat => {
val tplayer = seat.Occupant.get
target.Zone.AvatarEvents ! AvatarServiceMessage(tplayer.Name, AvatarAction.HitHint(attribution, tplayer.GUID))
})
//alert cargo occupants to damage source
target.CargoHolds.values.foreach(hold => {
hold.Occupant match {
case Some(cargo) =>
cargo.Health = 0
cargo.Shields = 0
cargo.History(lastShot)
HandleVehicleDamageAwareness(cargo, attribution, lastShot)
case None => ;
}
})
}
/**
* na
* @param target na
* @param attribution na
* @param lastShot na
*/
def HandleVehicleDestructionAwareness(target : Vehicle, attribution : PlanetSideGUID, lastShot : ResolvedProjectile) : Unit = {
val continentId = target.Zone.Id
//alert to vehicle death (hence, occupants' deaths)
target.Seats.values.filter(seat => {
seat.isOccupied && seat.Occupant.get.isAlive
}).foreach(seat => {
val tplayer = seat.Occupant.get
val tplayerGUID = tplayer.GUID
target.Zone.AvatarEvents ! AvatarServiceMessage(tplayer.Name, AvatarAction.KilledWhileInVehicle(tplayerGUID))
target.Zone.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.ObjectDelete(tplayerGUID, tplayerGUID)) //dead player still sees self
})
//vehicle wreckage has no weapons
target.Weapons.values
.filter {
_.Equipment.nonEmpty
}
.foreach(slot => {
val wep = slot.Equipment.get
target.Zone.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.ObjectDelete(Service.defaultPlayerGUID, wep.GUID))
})
target.CargoHolds.values.foreach(hold => {
hold.Occupant match {
case Some(cargo) =>
cargo.Health = 0
cargo.Shields = 0
cargo.Position += Vector3.z(1)
cargo.History(lastShot) //necessary to kill cargo vehicle occupants //TODO: collision damage
HandleVehicleDestructionAwareness(cargo, attribution, lastShot) //might cause redundant packets
case None => ;
}
})
target.Definition match {
case GlobalDefinitions.ams =>
target.Actor ! Deployment.TryDeploymentChange(DriveState.Undeploying)
case GlobalDefinitions.router =>
target.Actor ! Deployment.TryDeploymentChange(DriveState.Undeploying)
VehicleService.BeforeUnloadVehicle(target, target.Zone)
target.Zone.LocalEvents ! LocalServiceMessage(target.Zone.Id, LocalAction.ToggleTeleportSystem(PlanetSideGUID(0), target, None))
case _ => ;
}
target.Zone.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.Destroy(target.GUID, attribution, attribution, target.Position))
target.Zone.VehicleEvents ! VehicleServiceMessage.Decon(RemoverActor.ClearSpecific(List(target), target.Zone))
target.Zone.VehicleEvents ! VehicleServiceMessage.Decon(RemoverActor.AddTask(target, target.Zone, Some(1 minute)))
}
def JammeredStatus(target : Vehicle, statusCode : Int) : Unit = {
target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, target.GUID, 27, statusCode))
target.Weapons.values
.map { _.Equipment }
.collect {
case Some(item : Tool) =>
target.Zone.VehicleEvents ! VehicleServiceMessage(target.Zone.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, item.GUID, 27, statusCode))
}
}
}

View file

@ -111,5 +111,5 @@ object Vitality {
* Report that a vitals object must be updated due to damage.
* @param obj the vital object
*/
final case class DamageResolution(obj : Vitality)
final case class DamageResolution(obj : Vitality, cause : ResolvedProjectile)
}

View file

@ -283,8 +283,8 @@ class LocalService(zone : Zone) extends Actor {
//synchronized damage calculations
case Vitality.DamageOn(target : Deployable, func) =>
func(target)
sender ! Vitality.DamageResolution(target)
val cause = func(target)
sender ! Vitality.DamageResolution(target, cause)
case msg =>
log.warn(s"Unhandled message $msg from $sender")

View file

@ -2,16 +2,18 @@
package services.vehicle
import akka.actor.{Actor, ActorRef, Props}
import net.psforever.objects.Vehicle
import net.psforever.objects.{GlobalDefinitions, TelepadDeployable, Vehicle}
import net.psforever.objects.ballistics.VehicleSource
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.terminals.{MedicalTerminalDefinition, ProximityUnit}
import net.psforever.objects.vehicles.{Utility, UtilityType}
import net.psforever.objects.vital.RepairFromTerm
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.{ObjectCreateMessage, PlanetSideGUID}
import net.psforever.packet.game.objectcreate.ObjectCreateMessageParent
import services.vehicle.support.{TurretUpgrader, VehicleRemover}
import net.psforever.types.DriveState
import services.local.LocalServiceMessage
import services.{GenericEventBus, RemoverActor, Service}
import scala.concurrent.duration._
@ -253,3 +255,36 @@ class VehicleService(zone : Zone) extends Actor {
.map(util => util().asInstanceOf[SpawnTube])
}
}
object VehicleService {
/**
* Before a vehicle is removed from the game world, the following actions must be performed.
* @param vehicle the vehicle
*/
def BeforeUnloadVehicle(vehicle : Vehicle, zone : Zone) : Unit = {
vehicle.Definition match {
case GlobalDefinitions.ams =>
zone.VehicleEvents ! VehicleServiceMessage.AMSDeploymentChange(zone)
case GlobalDefinitions.router =>
RemoveTelepads(vehicle, zone)
case _ => ;
}
}
def RemoveTelepads(vehicle: Vehicle, zone : Zone) : Unit = {
(vehicle.Utility(UtilityType.internal_router_telepad_deployable) match {
case Some(util : Utility.InternalTelepad) =>
val telepad = util.Telepad
util.Telepad = None
zone.GUID(telepad)
case _ =>
None
}) match {
case Some(telepad : TelepadDeployable) =>
telepad.Active = false
zone.LocalEvents ! LocalServiceMessage.Deployables(RemoverActor.ClearSpecific(List(telepad), zone))
zone.LocalEvents ! LocalServiceMessage.Deployables(RemoverActor.AddTask(telepad, zone, Some(0 seconds)))
case _ => ;
}
}
}

View file

@ -1104,10 +1104,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case HackingProgress(progressType, tplayer, target, tool_guid, delta, completeAction, tickAction) =>
HandleHackingProgress(progressType, tplayer, target, tool_guid, delta, completeAction, tickAction)
case Vitality.DamageResolution(target : Vehicle) =>
HandleVehicleDamageResolution(target)
case Vitality.DamageResolution(target : TrapDeployable) =>
case Vitality.DamageResolution(target : TrapDeployable, _) =>
//tank_traps
val guid = target.GUID
val health = target.Health
@ -1116,7 +1113,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
AnnounceDestroyDeployable(target, None)
}
case Vitality.DamageResolution(target : SensorDeployable) =>
case Vitality.DamageResolution(target : SensorDeployable, _) =>
//sensors
val guid = target.GUID
val health = target.Health
@ -1125,7 +1122,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
AnnounceDestroyDeployable(target, Some(0 seconds))
}
case Vitality.DamageResolution(target : SimpleDeployable) =>
case Vitality.DamageResolution(target : SimpleDeployable, _) =>
//boomers, mines
if(target.Health <= 0) {
//update if destroyed
@ -1134,10 +1131,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
AnnounceDestroyDeployable(target, Some(0 seconds))
}
case Vitality.DamageResolution(target : TurretDeployable) =>
case Vitality.DamageResolution(target : TurretDeployable, _) =>
HandleTurretDeployableDamageResolution(target)
case Vitality.DamageResolution(target : ComplexDeployable) =>
case Vitality.DamageResolution(target : ComplexDeployable, _) =>
//shield_generators
val health = target.Health
val guid = target.GUID
@ -1146,15 +1143,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
AnnounceDestroyDeployable(target, None)
}
case Vitality.DamageResolution(target : FacilityTurret) =>
case Vitality.DamageResolution(target : FacilityTurret, _) =>
HandleFacilityTurretDamageResolution(target)
case Vitality.DamageResolution(target : PlanetSideGameObject) =>
case Vitality.DamageResolution(target : PlanetSideGameObject, _) =>
log.warn(s"Vital target ${target.Definition.Name} damage resolution not supported using this method")
case Vehicle.UpdateShieldsCharge(vehicle) =>
continent.VehicleEvents ! VehicleServiceMessage(s"${vehicle.Actor}", VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), vehicle.GUID, 68, vehicle.Shields))
case ResponseToSelf(pkt) =>
log.info(s"Received a direct message: $pkt")
sendResponse(pkt)
@ -1331,9 +1325,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
}
}
if(cause.projectile.profile.JammerProjectile) {
if(target.isAlive && cause.projectile.profile.JammerProjectile) {
val radius = cause.projectile.profile.DamageRadius
FindJammerDuration(cause.projectile.profile, target) match {
JammingUnit.FindJammerDuration(cause.projectile.profile, target) match {
case Some(dur) if Vector3.DistanceSquared(cause.hit_pos, cause.target.Position) < radius * radius =>
//implants
DeactivateImplants()
@ -1344,12 +1338,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
jammeredSoundTimer = context.system.scheduler.scheduleOnce(30 seconds, self, ClearJammeredSound())
//jammered status
skipStaminaRegenForTurns = 5
sendResponse(PlanetsideAttributeMessage(player.GUID, 2, 0))
jammeredEquipment = player.Holsters()
.map { _.Equipment }
.collect {
case Some(item) if item.Size != EquipmentSize.Melee =>
sendResponse(GenericObjectActionMessage(item.GUID, 156))
sendResponse(PlanetsideAttributeMessage(item.GUID, 24, 1))
item.GUID
}
jammeredStatusTimer = context.system.scheduler.scheduleOnce(dur milliseconds, self, ClearJammeredStatus())
@ -2493,7 +2486,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
case VehicleResponse.ConcealPlayer(player_guid) =>
sendResponse(GenericObjectActionMessage(player_guid, 9))
//sendResponse(PlanetsideAttributeMessage(player_guid, 29, 1))
case VehicleResponse.DismountVehicle(bailType, wasKickedByDriver) =>
if(tplayer_guid != guid) {
@ -2969,113 +2961,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
msgs
}
/**
* na
* @param target na
*/
def HandleVehicleDamageResolution(target : Vehicle) : Unit = {
val targetGUID = target.GUID
val playerGUID = player.GUID
val players = target.Seats.values.filter(seat => {
seat.isOccupied && seat.Occupant.get.isAlive
})
target.LastShot match { //TODO: collision damage from/in history
case Some(shot) =>
if(target.Health > 0) {
//activity on map
continent.Activity ! Zone.HotSpot.Activity(shot.target, shot.projectile.owner, shot.hit_pos)
//alert occupants to damage source
HandleVehicleDamageAwareness(target, playerGUID, shot)
}
else {
//alert to vehicle death (hence, occupants' deaths)
HandleVehicleDestructionAwareness(target, shot)
}
continent.VehicleEvents ! VehicleServiceMessage(continent.Id, VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, targetGUID, 0, target.Health))
continent.VehicleEvents ! VehicleServiceMessage(s"${target.Actor}", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, targetGUID, 68, target.Shields))
case None => ;
}
}
/**
* na
* @param target na
* @param attribution na
* @param lastShot na
*/
def HandleVehicleDamageAwareness(target : Vehicle, attribution : PlanetSideGUID, lastShot : ResolvedProjectile) : Unit = {
//alert occupants to damage source
target.Seats.values.filter(seat => {
seat.isOccupied && seat.Occupant.get.isAlive
}).foreach(seat => {
val tplayer = seat.Occupant.get
continent.AvatarEvents ! AvatarServiceMessage(tplayer.Name, AvatarAction.HitHint(attribution, tplayer.GUID))
})
//alert cargo occupants to damage source
target.CargoHolds.values.foreach(hold => {
hold.Occupant match {
case Some(cargo) =>
cargo.Health = 0
cargo.Shields = 0
cargo.History(lastShot)
HandleVehicleDamageAwareness(cargo, attribution, lastShot)
case None => ;
}
})
}
/**
* na
* @param target na
* @param attribution na
* @param lastShot na
*/
def HandleVehicleDestructionAwareness(target : Vehicle, lastShot : ResolvedProjectile) : Unit = {
val playerGUID = player.GUID
val continentId = continent.Id
//alert to vehicle death (hence, occupants' deaths)
target.Seats.values.filter(seat => {
seat.isOccupied && seat.Occupant.get.isAlive
}).foreach(seat => {
val tplayer = seat.Occupant.get
val tplayerGUID = tplayer.GUID
continent.AvatarEvents ! AvatarServiceMessage(tplayer.Name, AvatarAction.KilledWhileInVehicle(tplayerGUID))
continent.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.ObjectDelete(tplayerGUID, tplayerGUID)) //dead player still sees self
})
//vehicle wreckage has no weapons
target.Weapons.values
.filter {
_.Equipment.nonEmpty
}
.foreach(slot => {
val wep = slot.Equipment.get
continent.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.ObjectDelete(Service.defaultPlayerGUID, wep.GUID))
})
target.CargoHolds.values.foreach(hold => {
hold.Occupant match {
case Some(cargo) =>
cargo.Health = 0
cargo.Shields = 0
cargo.Position += Vector3.z(1)
cargo.History(lastShot) //necessary to kill cargo vehicle occupants //TODO: collision damage
HandleVehicleDestructionAwareness(cargo, lastShot) //might cause redundant packets
case None => ;
}
})
target.Definition match {
case GlobalDefinitions.ams =>
target.Actor ! Deployment.TryDeploymentChange(DriveState.Undeploying)
case GlobalDefinitions.router =>
target.Actor ! Deployment.TryDeploymentChange(DriveState.Undeploying)
BeforeUnloadVehicle(target)
continent.LocalEvents ! LocalServiceMessage(continent.Id, LocalAction.ToggleTeleportSystem(PlanetSideGUID(0), target, None))
case _ => ;
}
continent.AvatarEvents ! AvatarServiceMessage(continentId, AvatarAction.Destroy(target.GUID, playerGUID, playerGUID, target.Position))
continent.VehicleEvents ! VehicleServiceMessage.Decon(RemoverActor.ClearSpecific(List(target), continent))
continent.VehicleEvents ! VehicleServiceMessage.Decon(RemoverActor.AddTask(target, continent, Some(1 minute)))
}
/**
* na
* @param target na
@ -5531,6 +5416,15 @@ class WorldSessionActor extends Actor with MDCContextAware {
case _ => ;
}
case msg @ WeaponJammedMessage(weapon_guid) =>
FindWeapon match {
case Some(tool : Tool) =>
log.info(s"WeaponJammed: ${tool.Definition.Name}@${weapon_guid.guid}")
//TODO
case _ =>
log.info(s"WeaponJammed: ${weapon_guid.guid}")
}
case msg @ WeaponFireMessage(seq_time, weapon_guid, projectile_guid, shot_origin, unk1, unk2, unk3, unk4, unk5, unk6, unk7) =>
log.info(s"WeaponFire: $msg")
if(player.isShielded) {
@ -5680,34 +5574,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
case None => ;
}
// FindProjectileEntry(projectile_guid) match {
// case Some(projectile) =>
// val allTargets = (continent.GUID(direct_victim_uid) match {
// case Some(target : PlanetSideGameObject with FactionAffinity with Vitality) =>
// HandleDealingDamage(target, ResolveProjectileEntry(projectile, ProjectileResolution.Splash, target, target.Position).get)
// Seq(target)
// case _ =>
// Nil
// }) ++
// targets
// .map { a => continent.GUID(a.uid) }
// .collect {
// case Some(target : PlanetSideGameObject with FactionAffinity with Vitality) =>
// HandleDealingDamage(target, ResolveProjectileEntry(projectile, ProjectileResolution.Splash, target, explosion_pos).get)
// target
// }
// if(projectile.profile.JammerProjectile) {
// val jammableTargets = FindJammerTargetsInScope(projectile.profile, allTargets)
// jammableTargets
// .zip(FindJammerDuration(projectile.profile, jammableTargets))
// .collect { case (target, Some(time)) =>
// //TODO jamming messages here
// }
// }
//
// case None => ;
// }
case msg @ LashMessage(seq_time, killer_guid, victim_guid, projectile_guid, pos, unk1) =>
log.info(s"Lash: $msg")
continent.GUID(victim_guid) match {
@ -9870,7 +9736,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
case GlobalDefinitions.ams if vehicle.Faction == player.Faction =>
log.info("BeforeUnload: cleaning up after a mobile spawn vehicle ...")
continent.VehicleEvents ! VehicleServiceMessage(continent.Id, VehicleAction.UpdateAmsSpawnPoint(continent))
None
case GlobalDefinitions.router =>
//this may repeat for multiple players on the same continent but that's okay(?)
log.info("BeforeUnload: cleaning up after a router ...")
@ -10337,7 +10202,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
taskResolver ! UnregisterProjectile(projectile)
projectiles(local_index) match {
case Some(obj) if !obj.isResolved => obj.Miss
case None => ;
case _ => ;
}
projectilesToCleanUp(local_index) = false
}
@ -10399,18 +10264,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
}
def FindJammerDuration(jammer : JammingUnit, target : PlanetSideGameObject) : Option[Int] = {
jammer.JammedEffectDuration
.collect { case (TargetValidation(_, test), duration) if test(target) => duration }
.toList
.sortWith(_ > _)
.headOption
}
def FindJammerDuration(jammer : JammingUnit, targets : Seq[PlanetSideGameObject]) : Seq[Option[Int]] = {
targets.map { target => FindJammerDuration(jammer, target) }
}
def DeactivateImplants() : Unit = {
DeactivateImplantDarkLight()
DeactivateImplantSurge()
@ -10444,7 +10297,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
if(!jammeredSoundTimer.isCancelled) {
CancelJammeredSound()
}
jammeredEquipment.foreach { id => sendResponse(GenericObjectActionMessage(id, 152)) }
jammeredEquipment.foreach { id => sendResponse(PlanetsideAttributeMessage(id, 24, 0)) }
jammeredEquipment = Nil
}