Facility Turrets (#223)

* object class, actor class, and definitions for base turrets; untested

* wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen

* re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services

* added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement

* turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size

* forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update

* wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup

* getting rid of useless commented-out code; making common operations for mounting and dismounting

* removed outdated comment; added ResourceSilo tests; added extra test for Zone
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Fate-JH 2018-07-14 21:25:44 -04:00 committed by GitHub
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package service
// Copyright (c) 2017 PSForever
import akka.actor.Props
import base.ActorTest
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{PlanetSideEmpire, Vector3}
import services.Service
import services.local._
class LocalService1Test extends ActorTest {
"LocalService" should {
"construct" in {
system.actorOf(Props[LocalService], "service")
assert(true)
}
}
}
class LocalService2Test extends ActorTest {
"LocalService" should {
"subscribe" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
assert(true)
}
}
}
class LocalService3Test extends ActorTest {
"LocalService" should {
"subscribe to a specific channel" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! Service.Leave()
assert(true)
}
}
}
class LocalService4Test extends ActorTest {
"LocalService" should {
"subscribe" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! Service.LeaveAll()
assert(true)
}
}
}
class LocalService5Test extends ActorTest {
"LocalService" should {
"pass an unhandled message" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! "hello"
expectNoMsg()
}
}
}
class DoorClosesTest extends ActorTest {
"LocalService" should {
"pass DoorCloses" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! LocalServiceMessage("test", LocalAction.DoorCloses(PlanetSideGUID(10), PlanetSideGUID(40)))
expectMsg(LocalServiceResponse("/test/Local", PlanetSideGUID(10), LocalResponse.DoorCloses(PlanetSideGUID(40))))
}
}
}
class HackClearTest extends ActorTest {
val obj = new PlanetSideServerObject() {
def Faction = PlanetSideEmpire.NEUTRAL
def Definition = null
GUID = PlanetSideGUID(40)
}
"LocalService" should {
"pass HackClear" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! LocalServiceMessage("test", LocalAction.HackClear(PlanetSideGUID(10), obj, 0L, 1000L))
expectMsg(LocalServiceResponse("/test/Local", PlanetSideGUID(10), LocalResponse.HackClear(PlanetSideGUID(40), 0L, 1000L)))
}
}
}
class ProximityTerminalEffectTest extends ActorTest {
"LocalService" should {
"pass ProximityTerminalEffect" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! LocalServiceMessage("test", LocalAction.ProximityTerminalEffect(PlanetSideGUID(10), PlanetSideGUID(40), true))
expectMsg(LocalServiceResponse("/test/Local", PlanetSideGUID(10), LocalResponse.ProximityTerminalEffect(PlanetSideGUID(40), true)))
}
}
}
class TriggerSoundTest extends ActorTest {
import net.psforever.packet.game.TriggeredSound
"LocalService" should {
"pass TriggerSound" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! LocalServiceMessage("test", LocalAction.TriggerSound(PlanetSideGUID(10), TriggeredSound.LockedOut, Vector3(1.1f, 2.2f, 3.3f), 0, 0.75f))
expectMsg(LocalServiceResponse("/test/Local", PlanetSideGUID(10), LocalResponse.TriggerSound(TriggeredSound.LockedOut, Vector3(1.1f, 2.2f, 3.3f), 0, 0.75f)))
}
}
}
object LocalServiceTest {
//decoy
}