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Facility Turrets (#223)
* object class, actor class, and definitions for base turrets; untested * wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen * re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services * added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement * turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size * forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update * wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup * getting rid of useless commented-out code; making common operations for mounting and dismounting * removed outdated comment; added ResourceSilo tests; added extra test for Zone
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75 changed files with 2246 additions and 680 deletions
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@ -4,6 +4,7 @@ package objects
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import java.util.concurrent.atomic.AtomicInteger
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import akka.actor.{ActorContext, ActorRef, Props}
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import base.ActorTest
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import net.psforever.objects.entity.IdentifiableEntity
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import net.psforever.objects.equipment.Equipment
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import net.psforever.objects.guid.NumberPoolHub
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@ -74,6 +75,15 @@ class ZoneTest extends Specification {
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map.TerminalToInterface(3, 4)
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map.TerminalToInterface mustEqual Map(1 -> 2, 3 -> 4)
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}
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"associate turrets to weapons" in {
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val map = new ZoneMap("map13")
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map.TurretToWeapon mustEqual Map.empty
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map.TurretToWeapon(1, 2)
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map.TurretToWeapon mustEqual Map(1 -> 2)
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map.TurretToWeapon(3, 4)
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map.TurretToWeapon mustEqual Map(1 -> 2, 3 -> 4)
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}
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}
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val map13 = new ZoneMap("map13")
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