Facility Turrets (#223)

* object class, actor class, and definitions for base turrets; untested

* wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen

* re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services

* added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement

* turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size

* forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update

* wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup

* getting rid of useless commented-out code; making common operations for mounting and dismounting

* removed outdated comment; added ResourceSilo tests; added extra test for Zone
This commit is contained in:
Fate-JH 2018-07-14 21:25:44 -04:00 committed by GitHub
parent 61a51c1dd1
commit b81ff2bbf4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
75 changed files with 2246 additions and 680 deletions

View file

@ -2,6 +2,7 @@
package objects
import akka.actor.{ActorRef, Props}
import base.ActorTest
import net.psforever.objects.GlobalDefinitions
import net.psforever.objects.serverobject.tube.{SpawnTube, SpawnTubeControl, SpawnTubeDefinition}
import org.specs2.mutable.Specification
@ -48,7 +49,7 @@ class SpawnTubeTest extends Specification {
}
}
class SpawnTubeControlTest extends ActorTest() {
class SpawnTubeControlTest extends ActorTest {
"SpawnTubeControl" should {
"construct" in {
val obj = SpawnTube(GlobalDefinitions.ams_respawn_tube)