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Facility Turrets (#223)
* object class, actor class, and definitions for base turrets; untested * wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen * re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services * added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement * turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size * forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update * wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup * getting rid of useless commented-out code; making common operations for mounting and dismounting * removed outdated comment; added ResourceSilo tests; added extra test for Zone
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75 changed files with 2246 additions and 680 deletions
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@ -2,6 +2,7 @@
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package objects
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import akka.actor.{Actor, ActorRef, Props}
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import base.ActorTest
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import net.psforever.objects.{Avatar, Player}
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import net.psforever.objects.definition.{ObjectDefinition, SeatDefinition}
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import net.psforever.objects.serverobject.mount.{Mountable, MountableBehavior}
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@ -12,7 +13,7 @@ import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire}
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import scala.concurrent.duration.Duration
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class MountableControl1Test extends ActorTest() {
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class MountableControl1Test extends ActorTest {
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"MountableControl" should {
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"construct" in {
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val obj = new MountableTest.MountableTestObject
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@ -22,7 +23,7 @@ class MountableControl1Test extends ActorTest() {
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}
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}
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class MountableControl2Test extends ActorTest() {
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class MountableControl2Test extends ActorTest {
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"MountableControl" should {
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"let a player mount" in {
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val player = Player(Avatar("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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@ -43,7 +44,7 @@ class MountableControl2Test extends ActorTest() {
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}
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}
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class MountableControl3Test extends ActorTest() {
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class MountableControl3Test extends ActorTest {
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"MountableControl" should {
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"block a player from mounting" in {
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val player1 = Player(Avatar("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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