'to -> until' in range to avoid GUID collision during pool allocation

This commit is contained in:
FateJH 2018-06-18 09:41:34 -04:00
parent 41f0cdc0a0
commit b733cc68ff

View file

@ -109,7 +109,7 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
guid.AddPool("d", (20001 to 25000).toList).Selector = new RandomSelector
guid.AddPool("e", (25001 to 30000).toList).Selector = new RandomSelector
guid.AddPool("f", (30001 to 35000).toList).Selector = new RandomSelector
guid.AddPool("g", (35001 to 40100).toList).Selector = new RandomSelector
guid.AddPool("g", (35001 until 40100).toList).Selector = new RandomSelector
guid.AddPool("projectiles", (Projectile.BaseUID until Projectile.RangeUID).toList)
//TODO disabled temporarily to lighten load times
//guid.AddPool("h", (40150 to 45000).toList).Selector = new RandomSelector