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'to -> until' in range to avoid GUID collision during pool allocation
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@ -109,7 +109,7 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
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guid.AddPool("d", (20001 to 25000).toList).Selector = new RandomSelector
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guid.AddPool("e", (25001 to 30000).toList).Selector = new RandomSelector
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guid.AddPool("f", (30001 to 35000).toList).Selector = new RandomSelector
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guid.AddPool("g", (35001 to 40100).toList).Selector = new RandomSelector
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guid.AddPool("g", (35001 until 40100).toList).Selector = new RandomSelector
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guid.AddPool("projectiles", (Projectile.BaseUID until Projectile.RangeUID).toList)
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//TODO disabled temporarily to lighten load times
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//guid.AddPool("h", (40150 to 45000).toList).Selector = new RandomSelector
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