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Packet: SplashHitMessage and tests (#106)
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@ -435,7 +435,7 @@ object GamePacketOpcode extends Enumeration {
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// OPCODES 0x60-6f
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case 0x60 => game.FavoritesMessage.decode
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case 0x61 => noDecoder(ObjectDetectedMessage)
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case 0x62 => noDecoder(SplashHitMessage)
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case 0x62 => game.SplashHitMessage.decode
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case 0x63 => noDecoder(SetChatFilterMessage)
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case 0x64 => noDecoder(AvatarSearchCriteriaMessage)
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case 0x65 => noDecoder(AvatarSearchResponse)
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@ -0,0 +1,88 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import net.psforever.types.Vector3
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import scodec.Codec
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import scodec.codecs._
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/**
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* An entry of the target that was hit by splash damage.
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* @param uid the target's uid
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* @param pos the target's position (when hit)
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* @param unk1 na
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* @param unk2 na
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*/
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final case class SplashedTarget(uid : PlanetSideGUID,
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pos : Vector3,
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unk1 : Long,
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unk2 : Option[Int])
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/**
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* Dispatched to the server when a type of effect that influence multiple targets activates.<br>
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* <br>
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* Splash does not refer to the effect upon an applicable target.
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* Splash denotes the fixed radius wherein a said effect exerts temporary influence.
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* Being damaged is the most common splash effect; the jammering effect is another.
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* A pain field does not count because it is an environmental constant.
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* Lashing is considered different because it is a type of inheritable influence.<br>
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* <br>
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* Valid targets for splash are all interactive game objects that maintain a GUID.
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* This includes: players, of course; vehicles, of course; doors; terminals; spawn tubes; and, such objects.
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* Not all targets listed will actually be influenced by the effect carried by splash.<br>
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* <br>
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* The effect commonly modifies the visual depiction of the splash.
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* Being able to "see" splash also does not necessarily mean that one will be influenced by it.
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* Visually and spatially, it may seem to bleed through surfaces on occasion.
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* The effect will not be carried, however.
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* Splash will also respect the game's internal zoning and not pass through temporary obstacles like closed doors.
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* Not being able to see splash also does not stop a target from being affected.
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* The radius of influence is typically a bit larger than the visual indication.<br>
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* <br>
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* All sources of splash damage herein will be called "grenades" for simplicity.
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* @param unk1 na
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* @param projectile_uid the grenade's object
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* @param projectile_pos the position where the grenade landed (where it is)
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* @param unk2 na;
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* frequently 42
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* @param unk3 na;
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* frequently 0
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* @param projectile_vel the velocity of the grenade when it landed
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* @param unk4 na
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* @param targets a `List` of all targets influenced by the splash
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*/
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final case class SplashHitMessage(unk1 : Int,
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projectile_uid : PlanetSideGUID,
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projectile_pos : Vector3,
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unk2 : Int,
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unk3 : Int,
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projectile_vel : Option[Vector3],
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unk4 : Option[Int],
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targets : List[SplashedTarget])
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extends PlanetSideGamePacket {
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type Packet = SplashHitMessage
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def opcode = GamePacketOpcode.SplashHitMessage
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def encode = SplashHitMessage.encode(this)
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}
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object SplashedTarget extends Marshallable[SplashedTarget] {
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implicit val codec : Codec[SplashedTarget] = (
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("uid" | PlanetSideGUID.codec) ::
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("pos" | Vector3.codec_pos) ::
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("unk1" | uint32L) ::
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optional(bool, "unk2" | uint16L)
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).as[SplashedTarget]
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}
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object SplashHitMessage extends Marshallable[SplashHitMessage] {
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implicit val codec : Codec[SplashHitMessage] = (
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("unk1" | uintL(10)) ::
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("projectile_uid" | PlanetSideGUID.codec) ::
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("projectile_pos" | Vector3.codec_pos) ::
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("unk2" | uint16L) ::
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("unk3" | uintL(3)) ::
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optional(bool, "projectile_vel" | Vector3.codec_vel) ::
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optional(bool, "unk4" | uint16L) ::
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("targets" | PacketHelpers.listOfNAligned(uint32L, 0, SplashedTarget.codec))
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).as[SplashHitMessage]
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}
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60
common/src/test/scala/game/SplashHitMessageTest.scala
Normal file
60
common/src/test/scala/game/SplashHitMessageTest.scala
Normal file
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@ -0,0 +1,60 @@
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// Copyright (c) 2016 PSForever.net to present
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package game
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import org.specs2.mutable._
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import net.psforever.packet._
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import net.psforever.packet.game._
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import net.psforever.types.Vector3
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import scodec.bits._
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class SplashHitMessageTest extends Specification {
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val string = hex"62 7129e72b0c1dd1516ec58000051e01d8371f0100000025803616bb2a9ae50b000008889d00644bdd35454c45c000000400"
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case SplashHitMessage(unk1, projectile_uid, projectile_pos, unk2, unk3, projectile_vel, unk4, targets) =>
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unk1 mustEqual 113
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projectile_uid mustEqual PlanetSideGUID(40103)
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projectile_pos.x mustEqual 3681.3438f
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projectile_pos.y mustEqual 2728.9062f
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projectile_pos.z mustEqual 90.921875f
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unk2 mustEqual 0
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unk3 mustEqual 0
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projectile_vel.isDefined mustEqual true
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projectile_vel.get.x mustEqual 2.21875f
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projectile_vel.get.y mustEqual 0.90625f
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projectile_vel.get.z mustEqual -1.125f
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unk4.isDefined mustEqual false
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targets.size mustEqual 2
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//0
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targets.head.uid mustEqual PlanetSideGUID(75)
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targets.head.pos.x mustEqual 3674.8438f
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targets.head.pos.y mustEqual 2726.789f
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targets.head.pos.z mustEqual 91.15625f
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targets.head.unk1 mustEqual 286326784L
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targets.head.unk2.isDefined mustEqual false
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//1
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targets(1).uid mustEqual PlanetSideGUID(372)
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targets(1).pos.x mustEqual 3679.1328f
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targets(1).pos.y mustEqual 2722.6016f
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targets(1).pos.z mustEqual 92.765625f
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targets(1).unk1 mustEqual 268435456L
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targets(1).unk2.isDefined mustEqual false
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case _ =>
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ko
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}
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}
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"encode" in {
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val msg = SplashHitMessage(113, PlanetSideGUID(40103),
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Vector3(3681.3438f, 2728.9062f, 90.921875f), 0, 0,
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Some(Vector3(2.21875f, 0.90625f, -1.125f)), None,
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SplashedTarget(PlanetSideGUID(75), Vector3(3674.8438f, 2726.789f, 91.15625f), 286326784L, None) ::
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SplashedTarget(PlanetSideGUID(372), Vector3(3679.1328f, 2722.6016f, 92.765625f), 268435456L, None) ::
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Nil
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)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string
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}
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}
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@ -351,6 +351,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ HitMessage(seq_time, projectile_guid, unk1, hit_info, unk2, unk3, unk4) =>
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log.info("Hit: " + msg)
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case msg @ SplashHitMessage(unk1, unk2, unk3, unk4, unk5, unk6, unk7, unk8) =>
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log.info("SplashHitMessage: " + msg)
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case msg @ AvatarFirstTimeEventMessage(avatar_guid, object_guid, unk1, event_name) =>
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log.info("AvatarFirstTimeEvent: " + msg)
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