Merge pull request #310 from Fate-JH/goam6

GenericObjectActionMessage Field Change
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Mazo 2020-01-01 09:16:49 +00:00 committed by GitHub
commit b48f173a98
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3 changed files with 49 additions and 41 deletions

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@ -11,26 +11,34 @@ import shapeless.{::, HNil}
* Dispatched by the server to enact an effect on some game object.
* (Write more some other time.)
* @param object_guid the target object
* @param code the action code
* 24 - deconstructs player
* 28 - start imprinting process (progress bar + character animation)
* 32 - finish imprinting?
* 36 - cloak
* 40 - uncloak
* 82 - hit flinch?
* 138 - time till item can be used ?????
* 44, 45, 46, 47 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"
* 48, 49, 50, 51 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"
* 52, 53, 54, 55 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)
* 60, 61, 62, 63 - Displays "This facility's generator is under attack!"
* 64, 65, 66, 67 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"
* 68, 69, 70, 71 - Displays "This facility's generator is back on line"
* 88, 89, 90, 91 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)
* 92, 93, 94, 95 - Plays vehicle pad animation moving downwards
* 96, 97, 98, 99 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate
* 200, 201, 202, 203 - For aircraft - client shows "THe bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"
* 224 - Sets vehicle or player to be black ops
* 228 - Reverts player from black ops
* @param code the action code (0-63)
* 6 - Deconstructs player
* 7 - Start imprinting process (progress bar + character animation)
* 8 - Finish imprinting?
* 9 - Cloak
* 10 - Uncloak
* 11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"
* 12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"
* 13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)
* 15 - Displays "This facility's generator is under attack!"
* 16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"
* 17 - Displays "This facility's generator is back on line"
* 20 - Hit flinch? (orig, 82->80)
* 21 - Reset build cooldown from using an ACE
* 22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)
* 23 - Plays vehicle pad animation moving downwards
* 24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate
* 27 - Activates the router internal telepad for linking
* 28 - Activates the router internal telepad for linking
* 29 - Activates the telepad deployable (also used on the router's internal telepad)
* 30 - Activates the telepad deployable (also used on the router's internal telepad)
* 31 - Animation during router teleportation (source)
* 32 - Animation during router teleportation (destination)
* 34 - Time until item can be used ?????
* 50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"
* 53 - Put down an FDU
* 56 - Sets vehicle or player to be black ops
* 57 - Reverts player from black ops
*/
final case class GenericObjectActionMessage(object_guid : PlanetSideGUID,
code : Int)
@ -43,7 +51,7 @@ final case class GenericObjectActionMessage(object_guid : PlanetSideGUID,
object GenericObjectActionMessage extends Marshallable[GenericObjectActionMessage] {
implicit val codec : Codec[GenericObjectActionMessage] = (
("object_guid" | PlanetSideGUID.codec) ::
("code" | uint8L) ::
("code" | uint(bits = 6)) ::
("ex" | bits) //"code" may extract at odd sizes
).exmap[GenericObjectActionMessage] (
{

View file

@ -13,14 +13,14 @@ class GenericObjectActionMessageTest extends Specification {
PacketCoding.DecodePacket(string).require match {
case GenericObjectActionMessage(object_guid, action) =>
object_guid mustEqual PlanetSideGUID(437)
action mustEqual 36
action mustEqual 9
case _ =>
ko
}
}
"encode" in {
val msg = GenericObjectActionMessage(PlanetSideGUID(437), 36)
val msg = GenericObjectActionMessage(PlanetSideGUID(437), 9)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string

View file

@ -888,7 +888,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case GlobalDefinitions.ace =>
continent.LocalEvents ! LocalServiceMessage(continent.Id, LocalAction.TriggerEffectLocation(player.GUID, "spawn_object_effect", obj.Position, obj.Orientation))
case GlobalDefinitions.advanced_ace =>
sendResponse(GenericObjectActionMessage(player.GUID, 212)) //put fdu down; it will be removed from the client's holster
sendResponse(GenericObjectActionMessage(player.GUID, 53)) //put fdu down; it will be removed from the client's holster
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PutDownFDU(player.GUID))
case GlobalDefinitions.router_telepad => ;
case _ =>
@ -1009,7 +1009,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
val guid = obj.GUID
val definition = obj.Definition
StartBundlingPackets()
sendResponse(GenericObjectActionMessage(guid, 84)) //reset build cooldown
sendResponse(GenericObjectActionMessage(guid, 21)) //reset build cooldown
sendResponse(ObjectDeployedMessage.Failure(definition.Name))
log.warn(s"FinalizeDeployable: deployable ${definition.asInstanceOf[DeployableDefinition].Item}@$guid not handled by specific case")
log.warn(s"FinalizeDeployable: deployable will be cleaned up, but may not get unregistered properly")
@ -1243,7 +1243,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
case AvatarResponse.ConcealPlayer() =>
sendResponse(GenericObjectActionMessage(guid, 36))
sendResponse(GenericObjectActionMessage(guid, 9))
case AvatarResponse.EnvironmentalDamage(target, amount) =>
if(player.isAlive) {
@ -1469,7 +1469,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case AvatarResponse.PutDownFDU(target) =>
if(tplayer_guid != guid) {
sendResponse(GenericObjectActionMessage(target, 212))
sendResponse(GenericObjectActionMessage(target, 53))
}
case AvatarResponse.Release(tplayer) =>
@ -1592,8 +1592,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
//if active, deactivate
if(obj.Active) {
obj.Active = false
sendResponse(GenericObjectActionMessage(guid, 116))
sendResponse(GenericObjectActionMessage(guid, 120))
sendResponse(GenericObjectActionMessage(guid, 29))
sendResponse(GenericObjectActionMessage(guid, 30))
}
//determine if no replacement teleport system exists
continent.GUID(obj.Router) match {
@ -2457,7 +2457,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
case VehicleResponse.ConcealPlayer(player_guid) =>
sendResponse(GenericObjectActionMessage(player_guid, 36))
sendResponse(GenericObjectActionMessage(player_guid, 9))
//sendResponse(PlanetsideAttributeMessage(player_guid, 29, 1))
case VehicleResponse.DismountVehicle(bailType, wasKickedByDriver) =>
@ -2540,10 +2540,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
case VehicleResponse.ResetSpawnPad(pad_guid) =>
sendResponse(GenericObjectActionMessage(pad_guid, 92))
sendResponse(GenericObjectActionMessage(pad_guid, 23))
case VehicleResponse.RevealPlayer(player_guid) =>
sendResponse(GenericObjectActionMessage(player_guid, 40))
sendResponse(GenericObjectActionMessage(player_guid, 10))
case VehicleResponse.SeatPermissions(vehicle_guid, seat_group, permission) =>
if(tplayer_guid != guid) {
@ -8933,7 +8933,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
avatar.Deployables.Add(obj)
UpdateDeployableUIElements(avatar.Deployables.UpdateUIElement(item))
sendResponse(GenericObjectActionMessage(guid, 84)) //reset build cooldown
sendResponse(GenericObjectActionMessage(guid, 21)) //reset build cooldown
sendResponse(ObjectCreateMessage(definition.ObjectId, guid, definition.Packet.ConstructorData(obj).get))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.DeployItem(player.GUID, obj))
//map icon
@ -9734,14 +9734,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
udef.Packet.ConstructorData(internalTelepad).get
)
)
sendResponse(GenericObjectActionMessage(uguid, 108))
sendResponse(GenericObjectActionMessage(uguid, 120))
sendResponse(GenericObjectActionMessage(uguid, 27))
sendResponse(GenericObjectActionMessage(uguid, 30))
/*
the following configurations create the interactive beam underneath the Deployed Router
normally dispatched after the warm-up timer has completed
*/
sendResponse(GenericObjectActionMessage(uguid, 108))
sendResponse(GenericObjectActionMessage(uguid, 112))
sendResponse(GenericObjectActionMessage(uguid, 27))
sendResponse(GenericObjectActionMessage(uguid, 28))
}
/**
@ -9749,8 +9749,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
* @param telepadGUID na
*/
def LinkRemoteTelepad(telepadGUID: PlanetSideGUID) : Unit = {
sendResponse(GenericObjectActionMessage(telepadGUID, 108))
sendResponse(GenericObjectActionMessage(telepadGUID, 112))
sendResponse(GenericObjectActionMessage(telepadGUID, 27))
sendResponse(GenericObjectActionMessage(telepadGUID, 28))
}
/**
@ -9790,8 +9790,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
*/
def UseRouterTelepadEffect(playerGUID : PlanetSideGUID, srcGUID : PlanetSideGUID, destGUID : PlanetSideGUID) : Unit = {
sendResponse(PlanetsideAttributeMessage(playerGUID, 64, 1)) //what does this do?
sendResponse(GenericObjectActionMessage(srcGUID, 124))
sendResponse(GenericObjectActionMessage(destGUID, 128))
sendResponse(GenericObjectActionMessage(srcGUID, 31))
sendResponse(GenericObjectActionMessage(destGUID, 32))
}
/**