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Merge pull request #310 from Fate-JH/goam6
GenericObjectActionMessage Field Change
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commit
b48f173a98
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@ -11,26 +11,34 @@ import shapeless.{::, HNil}
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* Dispatched by the server to enact an effect on some game object.
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* (Write more some other time.)
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* @param object_guid the target object
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* @param code the action code
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* 24 - deconstructs player
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* 28 - start imprinting process (progress bar + character animation)
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* 32 - finish imprinting?
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* 36 - cloak
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* 40 - uncloak
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* 82 - hit flinch?
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* 138 - time till item can be used ?????
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* 44, 45, 46, 47 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"
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* 48, 49, 50, 51 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"
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* 52, 53, 54, 55 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)
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* 60, 61, 62, 63 - Displays "This facility's generator is under attack!"
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* 64, 65, 66, 67 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"
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* 68, 69, 70, 71 - Displays "This facility's generator is back on line"
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* 88, 89, 90, 91 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)
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* 92, 93, 94, 95 - Plays vehicle pad animation moving downwards
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* 96, 97, 98, 99 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate
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* 200, 201, 202, 203 - For aircraft - client shows "THe bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"
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* 224 - Sets vehicle or player to be black ops
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* 228 - Reverts player from black ops
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* @param code the action code (0-63)
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* 6 - Deconstructs player
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* 7 - Start imprinting process (progress bar + character animation)
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* 8 - Finish imprinting?
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* 9 - Cloak
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* 10 - Uncloak
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* 11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"
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* 12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"
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* 13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)
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* 15 - Displays "This facility's generator is under attack!"
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* 16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"
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* 17 - Displays "This facility's generator is back on line"
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* 20 - Hit flinch? (orig, 82->80)
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* 21 - Reset build cooldown from using an ACE
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* 22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)
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* 23 - Plays vehicle pad animation moving downwards
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* 24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate
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* 27 - Activates the router internal telepad for linking
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* 28 - Activates the router internal telepad for linking
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* 29 - Activates the telepad deployable (also used on the router's internal telepad)
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* 30 - Activates the telepad deployable (also used on the router's internal telepad)
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* 31 - Animation during router teleportation (source)
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* 32 - Animation during router teleportation (destination)
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* 34 - Time until item can be used ?????
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* 50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"
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* 53 - Put down an FDU
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* 56 - Sets vehicle or player to be black ops
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* 57 - Reverts player from black ops
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*/
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final case class GenericObjectActionMessage(object_guid : PlanetSideGUID,
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code : Int)
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@ -43,7 +51,7 @@ final case class GenericObjectActionMessage(object_guid : PlanetSideGUID,
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object GenericObjectActionMessage extends Marshallable[GenericObjectActionMessage] {
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implicit val codec : Codec[GenericObjectActionMessage] = (
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("object_guid" | PlanetSideGUID.codec) ::
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("code" | uint8L) ::
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("code" | uint(bits = 6)) ::
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("ex" | bits) //"code" may extract at odd sizes
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).exmap[GenericObjectActionMessage] (
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{
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@ -13,14 +13,14 @@ class GenericObjectActionMessageTest extends Specification {
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PacketCoding.DecodePacket(string).require match {
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case GenericObjectActionMessage(object_guid, action) =>
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object_guid mustEqual PlanetSideGUID(437)
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action mustEqual 36
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action mustEqual 9
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case _ =>
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ko
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}
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}
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"encode" in {
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val msg = GenericObjectActionMessage(PlanetSideGUID(437), 36)
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val msg = GenericObjectActionMessage(PlanetSideGUID(437), 9)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string
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@ -888,7 +888,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case GlobalDefinitions.ace =>
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continent.LocalEvents ! LocalServiceMessage(continent.Id, LocalAction.TriggerEffectLocation(player.GUID, "spawn_object_effect", obj.Position, obj.Orientation))
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case GlobalDefinitions.advanced_ace =>
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sendResponse(GenericObjectActionMessage(player.GUID, 212)) //put fdu down; it will be removed from the client's holster
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sendResponse(GenericObjectActionMessage(player.GUID, 53)) //put fdu down; it will be removed from the client's holster
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continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PutDownFDU(player.GUID))
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case GlobalDefinitions.router_telepad => ;
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case _ =>
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@ -1009,7 +1009,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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val guid = obj.GUID
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val definition = obj.Definition
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StartBundlingPackets()
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sendResponse(GenericObjectActionMessage(guid, 84)) //reset build cooldown
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sendResponse(GenericObjectActionMessage(guid, 21)) //reset build cooldown
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sendResponse(ObjectDeployedMessage.Failure(definition.Name))
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log.warn(s"FinalizeDeployable: deployable ${definition.asInstanceOf[DeployableDefinition].Item}@$guid not handled by specific case")
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log.warn(s"FinalizeDeployable: deployable will be cleaned up, but may not get unregistered properly")
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@ -1243,7 +1243,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}
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case AvatarResponse.ConcealPlayer() =>
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sendResponse(GenericObjectActionMessage(guid, 36))
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sendResponse(GenericObjectActionMessage(guid, 9))
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case AvatarResponse.EnvironmentalDamage(target, amount) =>
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if(player.isAlive) {
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@ -1469,7 +1469,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case AvatarResponse.PutDownFDU(target) =>
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if(tplayer_guid != guid) {
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sendResponse(GenericObjectActionMessage(target, 212))
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sendResponse(GenericObjectActionMessage(target, 53))
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}
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case AvatarResponse.Release(tplayer) =>
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@ -1592,8 +1592,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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//if active, deactivate
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if(obj.Active) {
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obj.Active = false
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sendResponse(GenericObjectActionMessage(guid, 116))
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sendResponse(GenericObjectActionMessage(guid, 120))
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sendResponse(GenericObjectActionMessage(guid, 29))
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sendResponse(GenericObjectActionMessage(guid, 30))
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}
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//determine if no replacement teleport system exists
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continent.GUID(obj.Router) match {
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@ -2457,7 +2457,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}
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case VehicleResponse.ConcealPlayer(player_guid) =>
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sendResponse(GenericObjectActionMessage(player_guid, 36))
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sendResponse(GenericObjectActionMessage(player_guid, 9))
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//sendResponse(PlanetsideAttributeMessage(player_guid, 29, 1))
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case VehicleResponse.DismountVehicle(bailType, wasKickedByDriver) =>
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@ -2540,10 +2540,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}
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case VehicleResponse.ResetSpawnPad(pad_guid) =>
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sendResponse(GenericObjectActionMessage(pad_guid, 92))
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sendResponse(GenericObjectActionMessage(pad_guid, 23))
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case VehicleResponse.RevealPlayer(player_guid) =>
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sendResponse(GenericObjectActionMessage(player_guid, 40))
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sendResponse(GenericObjectActionMessage(player_guid, 10))
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case VehicleResponse.SeatPermissions(vehicle_guid, seat_group, permission) =>
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if(tplayer_guid != guid) {
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@ -8933,7 +8933,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}
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avatar.Deployables.Add(obj)
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UpdateDeployableUIElements(avatar.Deployables.UpdateUIElement(item))
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sendResponse(GenericObjectActionMessage(guid, 84)) //reset build cooldown
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sendResponse(GenericObjectActionMessage(guid, 21)) //reset build cooldown
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sendResponse(ObjectCreateMessage(definition.ObjectId, guid, definition.Packet.ConstructorData(obj).get))
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continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.DeployItem(player.GUID, obj))
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//map icon
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@ -9734,14 +9734,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
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udef.Packet.ConstructorData(internalTelepad).get
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)
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)
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sendResponse(GenericObjectActionMessage(uguid, 108))
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sendResponse(GenericObjectActionMessage(uguid, 120))
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sendResponse(GenericObjectActionMessage(uguid, 27))
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sendResponse(GenericObjectActionMessage(uguid, 30))
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/*
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the following configurations create the interactive beam underneath the Deployed Router
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normally dispatched after the warm-up timer has completed
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*/
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sendResponse(GenericObjectActionMessage(uguid, 108))
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sendResponse(GenericObjectActionMessage(uguid, 112))
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sendResponse(GenericObjectActionMessage(uguid, 27))
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sendResponse(GenericObjectActionMessage(uguid, 28))
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}
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/**
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@ -9749,8 +9749,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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* @param telepadGUID na
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*/
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def LinkRemoteTelepad(telepadGUID: PlanetSideGUID) : Unit = {
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sendResponse(GenericObjectActionMessage(telepadGUID, 108))
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sendResponse(GenericObjectActionMessage(telepadGUID, 112))
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sendResponse(GenericObjectActionMessage(telepadGUID, 27))
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sendResponse(GenericObjectActionMessage(telepadGUID, 28))
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}
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/**
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@ -9790,8 +9790,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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*/
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def UseRouterTelepadEffect(playerGUID : PlanetSideGUID, srcGUID : PlanetSideGUID, destGUID : PlanetSideGUID) : Unit = {
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sendResponse(PlanetsideAttributeMessage(playerGUID, 64, 1)) //what does this do?
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sendResponse(GenericObjectActionMessage(srcGUID, 124))
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sendResponse(GenericObjectActionMessage(destGUID, 128))
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sendResponse(GenericObjectActionMessage(srcGUID, 31))
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sendResponse(GenericObjectActionMessage(destGUID, 32))
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}
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/**
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