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alternate constructor for HotSpotInfo; testing; updated commentary
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2 changed files with 57 additions and 13 deletions
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@ -10,11 +10,14 @@ import scodec.codecs._
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* <br>
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* The origin point is the lowest left corner of the map grid.
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* The coordinates of the hotspot do not match up to the map's internal coordinate system - what you learn using the `/loc` command.
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* Hotspot coordinates ranges across from 0 (`000`) to 4096 (`FFF`) on both axes.
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* The scale is typically set as 128 (`80000`) but can also be made smaller or even made absurdly big.
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* @param unk1 na
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* Hotspot coordinates range across from 0 (`000`) to 4096 (`FFF`) on both axes.
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* The scale is typically set as 128 (`80000`) but can also be made smaller or even made absurdly big.<br>
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* <br>
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* Exploration:<br>
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* Are those really unknown values or are they just extraneous spacers between the components of the coordinates?
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* @param unk1 na; always zero?
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* @param x the x-coord of the center of the hotspot
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* @param unk2 na
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* @param unk2 na; always zero?
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* @param y the y-coord of the center of the hotspot
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* @param scale how big the hotspot explosion icon appears
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*/
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@ -25,23 +28,24 @@ final case class HotSpotInfo(unk1 : Int,
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scale : Int)
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/**
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* A list of data for creating hotspots on a continental map.<br>
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* A list of data for creating hotspots on a continental map.
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* Hotspots indicate player activity, almost always some form of combat or aggressive encounter.<br>
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* <br>
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* The hotspot system is a forgetful all-or-nothing affair.
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* The packet that is always initially sent during server login clears any would-be hotspots from the map.
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* Each time a hotspot packet is received for a zone, all of the previous hotspots for that zone are forgotten.
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* To simply add a hotspot, the next packet has to contain information that re-explains the packets that were originally rendered.<br>
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* The hotspot system is an all-or-nothing affair.
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* The received packet indicates the hotspots to display and the map will display only those hotspots.
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* Inversely, if the received packet indicates no hotspots, the map will display no hotspots at all.
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* This "no hotspots" packet is always initially sent during zone setup during server login.
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* To clear away only some hotspots, but retains others, a continental `List` would have to be pruned selectively for the client.<br>
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* <br>
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* Exploration 1:<br>
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* Exploration:<br>
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* The unknown parameter has been observed with various non-zero values such as 1, 2, and 5.
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* Visually, however, `unk` does not affect anything.
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* (Originally, I thought it might be a layering index but that is incorrect.)
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* Does it do something internally?
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* @param continent_guid the zone (continent)
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* @param unk na
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* @param spots a List of HotSpotInfo, or `Nil` if empty
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* @param spots a List of HotSpotInfo
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*/
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// TODO need aligned/padded list support
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// TODO test with sendRawResponse(hex"9F 0D00 5 02 0 00 D07 00 8CA 00020 00 BEA 00 4C4 40000")
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final case class HotSpotUpdateMessage(continent_guid : PlanetSideGUID,
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unk : Int,
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spots : List[HotSpotInfo] = Nil)
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@ -59,6 +63,17 @@ object HotSpotInfo extends Marshallable[HotSpotInfo] {
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("y" | uintL(12)) ::
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("scale" | uintL(20))
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}.as[HotSpotInfo]
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/**
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* This alternate constructor ignores the unknown values.
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* @param x the x-coord of the center of the hotspot
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* @param y the y-coord of the center of the hotspot
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* @param scale how big the hotspot explosion icon appears
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* @return valid HotSpotInfo
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*/
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def apply(x : Int, y : Int, scale : Int) : HotSpotInfo = {
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HotSpotInfo(0, x, 0 ,y, scale)
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}
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}
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object HotSpotUpdateMessage extends Marshallable[HotSpotUpdateMessage] {
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