Merge pull request #183 from Fate-JH/pewpews

Pew Pew
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Fate-JH 2018-01-21 12:41:41 -05:00 committed by GitHub
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31 changed files with 1232 additions and 320 deletions

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@ -36,17 +36,26 @@ object AmmoBox {
new AmmoBox(ammoDef, Some(capacity))
}
import net.psforever.packet.game.PlanetSideGUID
def apply(guid : PlanetSideGUID, ammoDef : AmmoBoxDefinition) : AmmoBox = {
val obj = new AmmoBox(ammoDef)
obj.GUID = guid
obj
}
def apply(guid : PlanetSideGUID, ammoDef : AmmoBoxDefinition, capacity : Int) : AmmoBox = {
val obj = new AmmoBox(ammoDef, Some(capacity))
obj.GUID = guid
obj
/**
* Accepting an `AmmoBox` object that has an uncertain amount of ammunition in it,
* create multiple `AmmoBox` objects where none contain more than the maximum capacity for that ammunition type,
* and the sum of all objects' capacities is the original object's capacity.
* @param box an `AmmoBox` object of unspecified capacity
* @return a `List` of `AmmoBox` objects with correct capacities
*/
def Split(box : AmmoBox) : List[AmmoBox] = {
val ammoDef = box.Definition
var boxCap : Int = box.Capacity
val maxCap : Int = ammoDef.Capacity
val splitCap : Int = boxCap / maxCap
val list : List[AmmoBox] = List.fill(splitCap)(new AmmoBox(ammoDef))
val leftover = boxCap - maxCap * splitCap
if(leftover > 0) {
list :+ AmmoBox(ammoDef, leftover)
}
else {
list
}
}
def limitCapacity(count : Int, min : Int = 0) : Int = math.min(math.max(min, count), 65535)

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@ -1028,51 +1028,47 @@ object GlobalDefinitions {
private def init_tools() : Unit = {
chainblade.Size = EquipmentSize.Melee
chainblade.AmmoTypes += melee_ammo
chainblade.FireModes += new FireModeDefinition
chainblade.FireModes += new InfiniteFireModeDefinition
chainblade.FireModes.head.AmmoTypeIndices += 0
chainblade.FireModes.head.AmmoSlotIndex = 0
chainblade.FireModes.head.Magazine = 1
chainblade.FireModes += new FireModeDefinition
chainblade.FireModes += new InfiniteFireModeDefinition
chainblade.FireModes(1).AmmoTypeIndices += 0
chainblade.FireModes(1).AmmoSlotIndex = 0
chainblade.FireModes(1).Magazine = 1
magcutter.Size = EquipmentSize.Melee
magcutter.AmmoTypes += melee_ammo
magcutter.FireModes += new FireModeDefinition
magcutter.FireModes += new InfiniteFireModeDefinition
magcutter.FireModes.head.AmmoTypeIndices += 0
magcutter.FireModes.head.AmmoSlotIndex = 0
magcutter.FireModes.head.Magazine = 1
magcutter.FireModes += new FireModeDefinition
magcutter.FireModes += new InfiniteFireModeDefinition
magcutter.FireModes(1).AmmoTypeIndices += 0
magcutter.FireModes(1).AmmoSlotIndex = 0
magcutter.FireModes(1).Magazine = 1
forceblade.Size = EquipmentSize.Melee
forceblade.AmmoTypes += melee_ammo
forceblade.FireModes += new FireModeDefinition
forceblade.FireModes += new InfiniteFireModeDefinition
forceblade.FireModes.head.AmmoTypeIndices += 0
forceblade.FireModes.head.AmmoSlotIndex = 0
forceblade.FireModes.head.Magazine = 1
forceblade.FireModes.head.Chamber = 0
forceblade.FireModes += new FireModeDefinition
forceblade.FireModes += new InfiniteFireModeDefinition
forceblade.FireModes(1).AmmoTypeIndices += 0
forceblade.FireModes(1).AmmoSlotIndex = 0
forceblade.FireModes(1).Magazine = 1
forceblade.FireModes(1).Chamber = 0
katana.Size = EquipmentSize.Melee
katana.AmmoTypes += melee_ammo
katana.FireModes += new FireModeDefinition
katana.FireModes += new InfiniteFireModeDefinition
katana.FireModes.head.AmmoTypeIndices += 0
katana.FireModes.head.AmmoSlotIndex = 0
katana.FireModes.head.Magazine = 1
katana.FireModes.head.Chamber = 0
katana.FireModes += new FireModeDefinition
katana.FireModes += new InfiniteFireModeDefinition
katana.FireModes(1).AmmoTypeIndices += 0
katana.FireModes(1).AmmoSlotIndex = 0
katana.FireModes(1).Magazine = 1
katana.FireModes(1).Chamber = 0
frag_grenade.Size = EquipmentSize.Pistol
frag_grenade.AmmoTypes += frag_grenade_ammo
@ -1123,11 +1119,12 @@ object GlobalDefinitions {
isp.Size = EquipmentSize.Pistol
isp.AmmoTypes += shotgun_shell
isp.AmmoTypes += shotgun_shell_AP
isp.FireModes += new FireModeDefinition
isp.FireModes += new PelletFireModeDefinition
isp.FireModes.head.AmmoTypeIndices += 0
isp.FireModes.head.AmmoTypeIndices += 1
isp.FireModes.head.AmmoSlotIndex = 0
isp.FireModes.head.Magazine = 8
isp.FireModes.head.Chamber = 6 //8 shells x 6 pellets = 48
isp.Tile = InventoryTile.Tile33
beamer.Size = EquipmentSize.Pistol
@ -1186,11 +1183,12 @@ object GlobalDefinitions {
flechette.Size = EquipmentSize.Rifle
flechette.AmmoTypes += shotgun_shell
flechette.AmmoTypes += shotgun_shell_AP
flechette.FireModes += new FireModeDefinition
flechette.FireModes += new PelletFireModeDefinition
flechette.FireModes.head.AmmoTypeIndices += 0
flechette.FireModes.head.AmmoTypeIndices += 1
flechette.FireModes.head.AmmoSlotIndex = 0
flechette.FireModes.head.Magazine = 12 //12 shells * 8 pellets = 96
flechette.FireModes.head.Magazine = 12
flechette.FireModes.head.Chamber = 8 //12 shells * 8 pellets = 96
flechette.Tile = InventoryTile.Tile63
cycler.Size = EquipmentSize.Rifle
@ -1235,7 +1233,6 @@ object GlobalDefinitions {
anniversary_guna.FireModes(1).AmmoTypeIndices += 0
anniversary_guna.FireModes(1).AmmoSlotIndex = 0
anniversary_guna.FireModes(1).Magazine = 6
anniversary_guna.FireModes(1).Chamber = 6
anniversary_guna.Tile = InventoryTile.Tile33
anniversary_gun.Size = EquipmentSize.Pistol
@ -1248,7 +1245,6 @@ object GlobalDefinitions {
anniversary_gun.FireModes(1).AmmoTypeIndices += 0
anniversary_gun.FireModes(1).AmmoSlotIndex = 0
anniversary_gun.FireModes(1).Magazine = 6
anniversary_gun.FireModes(1).Chamber = 6
anniversary_gun.Tile = InventoryTile.Tile33
anniversary_gunb.Size = EquipmentSize.Pistol
@ -1261,7 +1257,6 @@ object GlobalDefinitions {
anniversary_gunb.FireModes(1).AmmoTypeIndices += 0
anniversary_gunb.FireModes(1).AmmoSlotIndex = 0
anniversary_gunb.FireModes(1).Magazine = 6
anniversary_gunb.FireModes(1).Chamber = 6
anniversary_gunb.Tile = InventoryTile.Tile33
spiker.Size = EquipmentSize.Pistol
@ -1271,6 +1266,7 @@ object GlobalDefinitions {
spiker.FireModes.head.AmmoSlotIndex = 0
spiker.FireModes.head.Magazine = 25
spiker.Tile = InventoryTile.Tile33
//TODO the spiker is weird
mini_chaingun.Size = EquipmentSize.Rifle
mini_chaingun.AmmoTypes += bullet_9mm
@ -1285,17 +1281,18 @@ object GlobalDefinitions {
r_shotgun.Size = EquipmentSize.Rifle
r_shotgun.AmmoTypes += shotgun_shell
r_shotgun.AmmoTypes += shotgun_shell_AP
r_shotgun.FireModes += new FireModeDefinition
r_shotgun.FireModes += new PelletFireModeDefinition
r_shotgun.FireModes.head.AmmoTypeIndices += 0
r_shotgun.FireModes.head.AmmoTypeIndices += 1
r_shotgun.FireModes.head.AmmoSlotIndex = 0
r_shotgun.FireModes.head.Magazine = 16 //16 shells * 8 pellets = 128
r_shotgun.FireModes += new FireModeDefinition
r_shotgun.FireModes.head.Magazine = 16
r_shotgun.FireModes.head.Chamber = 8 //16 shells * 8 pellets = 128
r_shotgun.FireModes += new PelletFireModeDefinition
r_shotgun.FireModes(1).AmmoTypeIndices += 0
r_shotgun.FireModes(1).AmmoTypeIndices += 1
r_shotgun.FireModes(1).AmmoSlotIndex = 0
r_shotgun.FireModes(1).Magazine = 16 //16 shells * 8 pellets = 128
r_shotgun.FireModes(1).Chamber = 3
r_shotgun.FireModes(1).Magazine = 16
r_shotgun.FireModes(1).Chamber = 8 //16 shells * 8 pellets = 128
r_shotgun.Tile = InventoryTile.Tile93
lasher.Size = EquipmentSize.Rifle
@ -1325,6 +1322,7 @@ object GlobalDefinitions {
maelstrom.FireModes(2).AmmoSlotIndex = 0
maelstrom.FireModes(2).Magazine = 150
maelstrom.Tile = InventoryTile.Tile93
//TODO the maelstrom is weird
phoenix.Size = EquipmentSize.Rifle
phoenix.AmmoTypes += phoenix_missile
@ -1383,7 +1381,6 @@ object GlobalDefinitions {
rocklet.FireModes(1).AmmoTypeIndices += 1
rocklet.FireModes(1).AmmoSlotIndex = 0
rocklet.FireModes(1).Magazine = 6
rocklet.FireModes(1).Chamber = 6
rocklet.Tile = InventoryTile.Tile63
thumper.Size = EquipmentSize.Rifle
@ -1450,12 +1447,11 @@ object GlobalDefinitions {
flamethrower.FireModes.head.AmmoTypeIndices += 0
flamethrower.FireModes.head.AmmoSlotIndex = 0
flamethrower.FireModes.head.Magazine = 100
flamethrower.FireModes.head.Chamber = 5
flamethrower.FireModes += new FireModeDefinition
flamethrower.FireModes(1).AmmoTypeIndices += 0
flamethrower.FireModes(1).AmmoSlotIndex = 0
flamethrower.FireModes(1).Magazine = 100
flamethrower.FireModes(1).Chamber = 50
flamethrower.FireModes(1).Rounds = 50
flamethrower.Tile = InventoryTile.Tile63
trhev_dualcycler.Size = EquipmentSize.Max
@ -1485,18 +1481,21 @@ object GlobalDefinitions {
nchev_scattercannon.Size = EquipmentSize.Max
nchev_scattercannon.AmmoTypes += scattercannon_ammo
nchev_scattercannon.FireModes += new FireModeDefinition
nchev_scattercannon.FireModes += new PelletFireModeDefinition
nchev_scattercannon.FireModes.head.AmmoTypeIndices += 0
nchev_scattercannon.FireModes.head.AmmoSlotIndex = 0
nchev_scattercannon.FireModes.head.Magazine = 40
nchev_scattercannon.FireModes += new FireModeDefinition
nchev_scattercannon.FireModes.head.Chamber = 10
nchev_scattercannon.FireModes += new PelletFireModeDefinition
nchev_scattercannon.FireModes(1).AmmoTypeIndices += 0
nchev_scattercannon.FireModes(1).AmmoSlotIndex = 0
nchev_scattercannon.FireModes(1).Magazine = 40
nchev_scattercannon.FireModes += new FireModeDefinition
nchev_scattercannon.FireModes(1).Chamber = 10
nchev_scattercannon.FireModes += new PelletFireModeDefinition
nchev_scattercannon.FireModes(2).AmmoTypeIndices += 0
nchev_scattercannon.FireModes(2).AmmoSlotIndex = 0
nchev_scattercannon.FireModes(2).Magazine = 40
nchev_scattercannon.FireModes(2).Chamber = 10
nchev_falcon.Size = EquipmentSize.Max
nchev_falcon.AmmoTypes += falcon_ammo
@ -1580,10 +1579,10 @@ object GlobalDefinitions {
trek.FireModes.head.AmmoTypeIndices += 0
trek.FireModes.head.AmmoSlotIndex = 0
trek.FireModes.head.Magazine = 4
trek.FireModes += new FireModeDefinition
trek.FireModes += new InfiniteFireModeDefinition
trek.FireModes(1).AmmoTypeIndices += 0
trek.FireModes(1).AmmoSlotIndex = 0
trek.FireModes(1).Magazine = 0
trek.FireModes(1).Magazine = 1
trek.Tile = InventoryTile.Tile33
flail_targeting_laser.Packet = new CommandDetonaterConverter
@ -1737,7 +1736,7 @@ object GlobalDefinitions {
aurora_weapon_systema.FireModes.head.Magazine = 12
aurora_weapon_systema.FireModes += new FireModeDefinition
aurora_weapon_systema.FireModes(1).AmmoTypeIndices += 0
aurora_weapon_systema.FireModes(1).AmmoSlotIndex = 1
aurora_weapon_systema.FireModes(1).AmmoSlotIndex = 0
aurora_weapon_systema.FireModes(1).Magazine = 12
aurora_weapon_systemb.Size = EquipmentSize.VehicleWeapon
@ -1748,7 +1747,7 @@ object GlobalDefinitions {
aurora_weapon_systemb.FireModes.head.Magazine = 12
aurora_weapon_systemb.FireModes += new FireModeDefinition
aurora_weapon_systemb.FireModes(1).AmmoTypeIndices += 0
aurora_weapon_systemb.FireModes(1).AmmoSlotIndex = 1
aurora_weapon_systemb.FireModes(1).AmmoSlotIndex = 0
aurora_weapon_systemb.FireModes(1).Magazine = 12
apc_weapon_systema.Size = EquipmentSize.VehicleWeapon

View file

@ -31,7 +31,7 @@ class Player(private val name : String,
private val fifthSlot : EquipmentSlot = new OffhandEquipmentSlot(EquipmentSize.Inventory)
private val inventory : GridInventory = GridInventory()
private var drawnSlot : Int = Player.HandsDownSlot
private var lastDrawnSlot : Int = 0
private var lastDrawnSlot : Int = Player.HandsDownSlot
private val loadouts : Array[Option[Loadout]] = Array.fill[Option[Loadout]](10)(None)
@ -325,16 +325,15 @@ class Player(private val name : String,
def DrawnSlot : Int = drawnSlot
def DrawnSlot_=(slot : Int = Player.HandsDownSlot) : Int = {
def DrawnSlot_=(slot : Int) : Int = {
if(slot != drawnSlot) {
val origDrawnSlot : Int = drawnSlot
if(slot == Player.HandsDownSlot) {
drawnSlot = slot
}
else if(-1 < slot && slot < 5 && holsters(slot).Equipment.isDefined) {
else if(VisibleSlots.contains(slot) && holsters(slot).Equipment.isDefined) {
drawnSlot = slot
lastDrawnSlot = slot
}
lastDrawnSlot = if(-1 < origDrawnSlot && origDrawnSlot < 5) { origDrawnSlot } else { lastDrawnSlot }
}
DrawnSlot
}

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@ -1,7 +1,7 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects
import net.psforever.objects.definition.ToolDefinition
import net.psforever.objects.definition.{AmmoBoxDefinition, ToolDefinition}
import net.psforever.objects.equipment.{Ammo, Equipment, FireModeDefinition, FireModeSwitch}
import scala.annotation.tailrec
@ -33,6 +33,7 @@ class Tool(private val toolDef : ToolDefinition) extends Equipment with FireMode
def NextFireMode : FireModeDefinition = {
FireModeIndex = FireModeIndex + 1
AmmoSlot.Chamber = FireMode.Chamber
FireMode
}
@ -59,7 +60,9 @@ class Tool(private val toolDef : ToolDefinition) extends Equipment with FireMode
def MaxMagazine : Int = FireMode.Magazine
def NextDischarge : Int = math.min(Magazine, FireMode.Chamber)
def Discharge : Int = {
Magazine = FireMode.Discharge(this)
}
def AmmoSlot : Tool.FireModeSlot = ammoSlots(FireMode.AmmoSlotIndex)
@ -126,7 +129,8 @@ object Tool {
*/
private var ammoTypeIndex : Int = 0
/** a reference to the actual `AmmoBox` of this slot */
private var box : AmmoBox = AmmoBox(tdef.AmmoTypes(ammoTypeIndex), fdef.Magazine)
private var box : AmmoBox = AmmoBox(AmmoDefinition, fdef.Magazine)
private var chamber = fdef.Chamber
def AmmoTypeIndex : Int = ammoTypeIndex
@ -135,13 +139,17 @@ object Tool {
AmmoTypeIndex
}
private def AmmoDefinition : AmmoBoxDefinition = {
tdef.AmmoTypes(fdef.AmmoTypeIndices(ammoTypeIndex))
}
/**
* This is a reference to the `Ammo.Value` whose `AmmoBoxDefinition` should be loaded into `box`.
* It may not be the correct `Ammo.Value` whose `AmmoBoxDefinition` is loaded into `box` such as is the case during ammunition swaps.
* Generally, convert from this index, to the index in the fire mode's ammunition list, to the index in the `ToolDefinition`'s ammunition list.
* @return the `Ammo` type that should be loaded into the magazine right now
*/
def AmmoType : Ammo.Value = tdef.AmmoTypes(fdef.AmmoTypeIndices(ammoTypeIndex)).AmmoType
def AmmoType : Ammo.Value = AmmoDefinition.AmmoType
def AllAmmoTypes : List[Ammo.Value] = {
fdef.AmmoTypeIndices.map(index => tdef.AmmoTypes(fdef.AmmoTypeIndices(index)).AmmoType).toList
@ -154,6 +162,13 @@ object Tool {
Magazine
}
def Chamber : Int = chamber
def Chamber_=(chmbr : Int) : Int = {
chamber = math.min(math.max(0, chmbr), fdef.Chamber)
Chamber
}
def Box : AmmoBox = box
def Box_=(toBox : AmmoBox) : Option[AmmoBox] = {

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@ -10,7 +10,7 @@ class AmmoBoxDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
private var capacity : Int = 1
Name = "ammo box"
Size = EquipmentSize.Inventory
Packet = new AmmoBoxConverter()
Packet = AmmoBoxDefinition.converter
def AmmoType : Ammo.Value = ammoType
@ -23,6 +23,8 @@ class AmmoBoxDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
}
object AmmoBoxDefinition {
private val converter = new AmmoBoxConverter()
def apply(objectId: Int) : AmmoBoxDefinition = {
new AmmoBoxDefinition(objectId)
}

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@ -10,10 +10,12 @@ import net.psforever.objects.definition.converter.AvatarConverter
*/
class AvatarDefinition(objectId : Int) extends ObjectDefinition(objectId) {
Avatars(objectId) //let throw NoSuchElementException
Packet = new AvatarConverter()
Packet = AvatarDefinition.converter
}
object AvatarDefinition {
private val converter = new AvatarConverter()
def apply(objectId: Int) : AvatarDefinition = {
new AvatarDefinition(objectId)
}

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@ -15,10 +15,12 @@ class KitDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
Size = EquipmentSize.Inventory
Tile = InventoryTile.Tile42
Name = "kit"
Packet = new KitConverter()
Packet = KitDefinition.converter
}
object KitDefinition {
private val converter = new KitConverter()
def apply(objectId: Int) : KitDefinition = {
new KitDefinition(objectId)
}

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@ -10,7 +10,7 @@ class ToolDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
private val ammoTypes : mutable.ListBuffer[AmmoBoxDefinition] = new mutable.ListBuffer[AmmoBoxDefinition]
private val fireModes : mutable.ListBuffer[FireModeDefinition] = new mutable.ListBuffer[FireModeDefinition]
Name = "tool"
Packet = new ToolConverter()
Packet = ToolDefinition.converter
def AmmoTypes : mutable.ListBuffer[AmmoBoxDefinition] = ammoTypes
@ -18,6 +18,8 @@ class ToolDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
}
object ToolDefinition {
private val converter = new ToolConverter()
def apply(objectId : Int) : ToolDefinition = {
new ToolDefinition(objectId)
}

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@ -26,7 +26,7 @@ class VehicleDefinition(objectId : Int) extends ObjectDefinition(objectId) {
private var canCloak : Boolean = false
private var canBeOwned : Boolean = true
Name = "vehicle"
Packet = new VehicleConverter
Packet = VehicleDefinition.converter
def MaxHealth : Int = maxHealth
@ -87,6 +87,8 @@ class VehicleDefinition(objectId : Int) extends ObjectDefinition(objectId) {
}
object VehicleDefinition {
private val converter = new VehicleConverter
def apply(objectId: Int) : VehicleDefinition = {
new VehicleDefinition(objectId)
}

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@ -25,6 +25,6 @@ class ToolConverter extends ObjectCreateConverter[Tool]() {
val box = obj.AmmoSlots(index).Box
slots += InternalSlot(box.Definition.ObjectId, box.GUID, index, box.Definition.Packet.DetailedConstructorData(box).get)
})
Success(DetailedWeaponData(4,8, slots.toList)(maxSlot))
Success(DetailedWeaponData(4,8, obj.FireModeIndex, slots.toList)(maxSlot))
}
}

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@ -1,17 +1,25 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.equipment
import net.psforever.objects.Tool
import scala.collection.mutable
class FireModeDefinition {
private val ammoTypeIndices : mutable.ListBuffer[Int] = mutable.ListBuffer[Int]() //indices pointing to all ammo types used
private var ammoSlotIndex : Int = 0 //ammunition slot number this fire mode utilizes
private var chamber : Int = 1 //how many rounds are queued to be fired at once, e.g., 3 for the Jackhammer's triple burst
private var magazine : Int = 1 //how many rounds are queued for each reload cycle
// private var target : Any = _ //target designation (self? other?)
private var resetAmmoIndexOnSwap : Boolean = false //when changing fire modes, do not attempt to match previous mode's ammo type
/** indices pointing to all ammo types used */
private val ammoTypeIndices : mutable.ListBuffer[Int] = mutable.ListBuffer[Int]()
/** ammunition slot number this fire mode utilizes */
private var ammoSlotIndex : Int = 0
/** how many rounds are replenished each reload cycle */
private var magazine : Int = 1
/** how much is subtracted from the magazine each fire cycle;
* most weapons will only fire 1 round per fire cycle; the flamethrower, fire mode 1, fires 50 */
private var rounds : Int = 1
/** how many sub-rounds are queued per round fired;
* the flechette fires 8 pellets per shell and generates 8 fire reports before the ammo count goes down */
private var chamber : Int = 1
//damage modifiers will follow here ...
//damage modifiers will follow here ... ?
def AmmoSlotIndex : Int = ammoSlotIndex
@ -26,13 +34,6 @@ class FireModeDefinition {
ammoTypeIndices += index
}
def Chamber : Int = chamber
def Chamber_=(inChamber : Int) : Int = {
chamber = inChamber
Chamber
}
def Magazine : Int = magazine
def Magazine_=(inMagazine : Int) : Int = {
@ -40,23 +41,67 @@ class FireModeDefinition {
Magazine
}
// def Target : Any = target
//
// def Target_+(setAsTarget : Any) : Any = {
// target = setAsTarget
// Target
// }
def Rounds : Int = rounds
def ResetAmmoIndexOnSwap : Boolean = resetAmmoIndexOnSwap
def Rounds_=(round : Int) : Int = {
rounds = round
Rounds
}
def ResetAmmoIndexOnSwap_=(reset : Boolean) : Boolean = {
resetAmmoIndexOnSwap = reset
ResetAmmoIndexOnSwap
def Chamber : Int = chamber
def Chamber_=(inChamber : Int) : Int = {
chamber = inChamber
Chamber
}
/**
* Shoot a weapon, remove an anticipated amount of ammunition.
* @param weapon the weapon
* @return the size of the weapon's magazine after discharge
*/
def Discharge(weapon : Tool) : Int = {
weapon.Magazine - Rounds
}
}
object FireModeDefinition {
def apply() : FireModeDefinition = {
new FireModeDefinition()
class PelletFireModeDefinition extends FireModeDefinition {
/**
* Shoot a weapon, remove an anticipated amount of ammunition.<br>
* <br>
* For a weapon that has a number of sub-rounds chambered, each will generate unique weapon fire per fire cycle.
* Once all of the sub-rounds have been accounted for, the number of rounds for a single fire cycle will subtract.
* Since all fire cycles will abide by this chambered number of sub-rounds, the count is reset.
* @param weapon the weapon
* @return the size of the weapon's magazine after discharge
*/
override def Discharge(weapon : Tool) : Int = {
val ammoSlot = weapon.AmmoSlot
val magazine = weapon.Magazine
val chamber : Int = ammoSlot.Chamber = ammoSlot.Chamber - 1
if(chamber <= 0) {
ammoSlot.Chamber = Chamber
magazine - Rounds
}
else {
magazine
}
}
}
class InfiniteFireModeDefinition extends FireModeDefinition {
/**
* Shoot a weapon, remove an anticipated amount of ammunition.<br>
* <br>
* No rounds will be subtracted ever.
* The weapon can keep firing as much as the user wants.
* Since the PlanetSide client also has an internal understanding of ammo values in weapons,
* it may interfere with the functionality of this fire mode
* if the size of the magazine is not implicitly set per fire cycle.
* Works well with melee weapons.
* @param weapon the weapon
* @return the size of the weapon's magazine after discharge;
* will always return 1
*/
override def Discharge(weapon : Tool) : Int = 1
}

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@ -9,17 +9,17 @@ import scodec.codecs._
/**
* Dispatched by the server to cause two associated objects to disentangle from one another.<br>
* <br>
* `ObjectDetachMessage` is the opposite to `ObjectAttachMessage`.
* When detached, the resulting freed object will be placed at the given coordinates.
* For some container objects, most often static ones, a default placement point does exist.
* `ObjectDetachMessage` is the opposite of `ObjectAttachMessage`.
* When detached, the resulting freed object will be placed at the given coordinates in the game world.
* For detachment from some container objects, a default placement point may exist.
* This usually matches the position where the original mounting occurred, or is relative to the current position of the container.
* Using a position that is not the mounting one, in this case, counts as a temporary teleport of the character.
* As soon as available, e.g., the end of an animation, the character will rw-appear at the mounting point.
* The object may also have its orientation aspect changed.<br>
* This mounting position overrides the input one, but other temporary side-effects may occur.
* For example, if a player detaches from a vehicle with coordinates for "somewhere else,"
* the camera will temporarily be moved to that location "somewhere else" for the duration of the animation
* but it will soon regain the player who appeared where expected.<br>
* <br>
* This packet is considered proper response to:<br>
* - `DismountVehicleMsg`<br>
* - `DropItemMessage`
* An object that is already dropped is a special case where the parent (container) does not technically exist.
* The parent also does not need to exist as the object will still be transported to the specified coordinates.
* @param parent_guid the container/connector object
* @param child_guid the contained/connected object
* @param pos where the contained/connected object will be placed after it has detached

View file

@ -28,6 +28,7 @@ import shapeless.{::, HNil}
*/
final case class DetailedWeaponData(unk1 : Int,
unk2 : Int,
fire_mode : Int,
ammo : List[InternalSlot]
)(implicit val mag_capacity : Int = 1) extends ConstructorData {
override def bitsize : Long = {
@ -35,7 +36,7 @@ final case class DetailedWeaponData(unk1 : Int,
for(o <- ammo) {
bitsize += o.bitsize
}
61L + bitsize
61L + bitsize //51 + 10 (from InventoryData) + ammo
}
}
@ -51,7 +52,21 @@ object DetailedWeaponData extends Marshallable[DetailedWeaponData] {
* @return a `DetailedWeaponData` object
*/
def apply(unk1 : Int, unk2 : Int, cls : Int, guid : PlanetSideGUID, parentSlot : Int, ammo : DetailedAmmoBoxData) : DetailedWeaponData =
new DetailedWeaponData(unk1, unk2, InternalSlot(cls, guid, parentSlot, ammo) :: Nil)
new DetailedWeaponData(unk1, unk2, 0, InternalSlot(cls, guid, parentSlot, ammo) :: Nil)
/**
* Overloaded constructor for creating `DetailedWeaponData` while masking use of `InternalSlot` for its `DetailedAmmoBoxData`.
* @param unk1 na
* @param unk2 na
* @param cls the code for the type of object (ammunition) being constructed
* @param guid the globally unique id assigned to the ammunition
* @param parentSlot the slot where the ammunition is to be installed in the weapon
* @param ammo the constructor data for the ammunition
* @return a `DetailedWeaponData` object
*/
def apply(unk1 : Int, unk2 : Int, fire_mode : Int, cls : Int, guid : PlanetSideGUID, parentSlot : Int, ammo : DetailedAmmoBoxData) : DetailedWeaponData =
new DetailedWeaponData(unk1, unk2, fire_mode, InternalSlot(cls, guid, parentSlot, ammo) :: Nil)
/**
* A `Codec` for `DetailedWeaponData`
@ -60,17 +75,18 @@ object DetailedWeaponData extends Marshallable[DetailedWeaponData] {
* @return a `WeaponData` object or a `BitVector`
*/
def codec(mag_capacity : Int = 1) : Codec[DetailedWeaponData] = (
("unk1" | uintL(3)) ::
("unk1" | uint(3)) ::
bool :: //weapon refuses to shoot if set (not weapons lock?)
("unk2" | uint4L) :: //8 - common; 4 - jammers weapons; 2 - weapon breaks; 1, 0 - safe
uint24 ::
uint16 ::
uint2L ::
uint(12) ::
("fire_mode" | uint(3)) :: //TODO size?
uint(3) ::
("ammo" | InventoryData.codec_detailed) ::
bool
).exmap[DetailedWeaponData] (
{
case unk1 :: false :: unk2 :: 2 :: 0 :: 3 :: InventoryData(ammo) :: false :: HNil =>
case unk1 :: false :: unk2 :: 2 :: 0 :: fmode :: 3 :: InventoryData(ammo) :: false :: HNil =>
val magSize = ammo.size
if(mag_capacity == 0 || magSize == 0) {
Attempt.failure(Err("weapon must decode some ammunition"))
@ -79,21 +95,21 @@ object DetailedWeaponData extends Marshallable[DetailedWeaponData] {
Attempt.failure(Err(s"weapon decodes too much or too little ammunition - actual $magSize, expected $mag_capacity"))
}
else {
Attempt.successful(DetailedWeaponData(unk1, unk2, ammo)(magSize))
Attempt.successful(DetailedWeaponData(unk1, unk2, fmode, ammo)(magSize))
}
case _ =>
Attempt.failure(Err("invalid weapon data format"))
},
{
case obj @ DetailedWeaponData(unk1, unk2, ammo) =>
case obj @ DetailedWeaponData(unk1, unk2, fmode, ammo) =>
val magSize = ammo.size
val magCapacity = obj.mag_capacity
if(mag_capacity == 0 || magCapacity == 0 || magSize == 0) {
Attempt.failure(Err("weapon must encode some ammunition"))
}
else if(magCapacity < 0 || mag_capacity < 0) {
Attempt.successful(unk1 :: false :: unk2 :: 2 :: 0 :: 3 :: InventoryData(ammo) :: false :: HNil)
Attempt.successful(unk1 :: false :: unk2 :: 2 :: 0 :: fmode :: 3 :: InventoryData(ammo) :: false :: HNil)
}
else {
if(magCapacity != mag_capacity) {
@ -106,7 +122,7 @@ object DetailedWeaponData extends Marshallable[DetailedWeaponData] {
Attempt.failure(Err("weapon encodes too much ammunition (255+ types!)"))
}
else {
Attempt.successful(unk1 :: false :: unk2 :: 2 :: 0 :: 3 :: InventoryData(ammo) :: false :: HNil)
Attempt.successful(unk1 :: false :: unk2 :: 2 :: 0 :: fmode :: 3 :: InventoryData(ammo) :: false :: HNil)
}
}

View file

@ -797,8 +797,8 @@ object ObjectClass {
case ObjectClass.aphelion_starfire => ConstructorData.genericCodec(WeaponData.codec, "weapon")
case ObjectClass.aphelion_starfire_left => ConstructorData.genericCodec(WeaponData.codec, "weapon")
case ObjectClass.aphelion_starfire_right => ConstructorData.genericCodec(WeaponData.codec, "weapon")
case ObjectClass.aurora_weapon_systema => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
case ObjectClass.aurora_weapon_systemb => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
case ObjectClass.aurora_weapon_systema => ConstructorData.genericCodec(WeaponData.codec, "weapon")
case ObjectClass.aurora_weapon_systemb => ConstructorData.genericCodec(WeaponData.codec, "weapon")
case ObjectClass.battlewagon_weapon_systema => ConstructorData.genericCodec(WeaponData.codec, "weapon")
case ObjectClass.battlewagon_weapon_systemb => ConstructorData.genericCodec(WeaponData.codec, "weapon")
case ObjectClass.battlewagon_weapon_systemc => ConstructorData.genericCodec(WeaponData.codec, "weapon")

View file

@ -106,10 +106,10 @@ object Prefab {
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
Some(InventoryData(
InventoryItemData(ObjectClass.aurora_weapon_systema, weapon1_guid, 5,
WeaponData(0x6, 0x8, 0, ObjectClass.fluxpod_ammo, ammo11_guid, 0, AmmoBoxData(0x8), ObjectClass.fluxpod_ammo, ammo12_guid, 1, AmmoBoxData(0x8))
WeaponData(0x6, 0x8, 0, ObjectClass.fluxpod_ammo, ammo11_guid, 0, AmmoBoxData(0x8))
) ::
InventoryItemData(ObjectClass.aurora_weapon_systemb, weapon2_guid, 6,
WeaponData(0x6, 0x8, 0, ObjectClass.fluxpod_ammo, ammo21_guid, 0, AmmoBoxData(0x8), ObjectClass.fluxpod_ammo, ammo22_guid, 1, AmmoBoxData(0x8))
WeaponData(0x6, 0x8, 0, ObjectClass.fluxpod_ammo, ammo21_guid, 0, AmmoBoxData(0x8))
) :: Nil
))
)(VehicleFormat.Normal)

View file

@ -102,7 +102,7 @@ object WeaponData extends Marshallable[WeaponData] {
bool :: //weapon refuses to shoot if set (not weapons lock?)
("unk2" | uint4L) :: //8 - common; 4 - jammers weapons; 2 - weapon breaks; 1, 0 - safe
uint(20) ::
("fire_mode" | int(3)) ::
("fire_mode" | int(3)) :: //TODO size?
bool ::
bool ::
("ammo" | InventoryData.codec) ::

View file

@ -652,59 +652,59 @@ class DetailedCharacterDataTest extends Specification {
InventoryData(
List(
InternalSlot(531, PlanetSideGUID(4202), 0,
DetailedWeaponData(2, 8, List(InternalSlot(389, PlanetSideGUID(3942), 0,DetailedAmmoBoxData(8, 100))))
DetailedWeaponData(2, 8, 0, List(InternalSlot(389, PlanetSideGUID(3942), 0,DetailedAmmoBoxData(8, 100))))
),
InternalSlot(132, PlanetSideGUID(6924), 1,
DetailedWeaponData(2, 8, List(InternalSlot(111, PlanetSideGUID(9157), 0, DetailedAmmoBoxData(8, 100))))
DetailedWeaponData(2, 8, 0, List(InternalSlot(111, PlanetSideGUID(9157), 0, DetailedAmmoBoxData(8, 100))))
),
InternalSlot(714, PlanetSideGUID(8498), 2,
DetailedWeaponData(2, 8, List(InternalSlot(755, PlanetSideGUID(5356), 0, DetailedAmmoBoxData(8, 16))))
DetailedWeaponData(2, 8, 0, List(InternalSlot(755, PlanetSideGUID(5356), 0, DetailedAmmoBoxData(8, 16))))
),
InternalSlot(468, PlanetSideGUID(7198), 4,
DetailedWeaponData(2, 8, List(InternalSlot(540, PlanetSideGUID(5009), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(2, 8, 0, List(InternalSlot(540, PlanetSideGUID(5009), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(456, PlanetSideGUID(5374), 5,
DetailedLockerContainerData(8, Some(InventoryData(List(
InternalSlot(429, PlanetSideGUID(3021), 0,
DetailedWeaponData(6, 8, List(InternalSlot(272, PlanetSideGUID(8729), 0, DetailedAmmoBoxData(8, 0))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(272, PlanetSideGUID(8729), 0, DetailedAmmoBoxData(8, 0))))
),
InternalSlot(838, PlanetSideGUID(8467), 9,
DetailedWeaponData(6, 8, List(InternalSlot(839, PlanetSideGUID(8603), 0, DetailedAmmoBoxData(8, 5))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(839, PlanetSideGUID(8603), 0, DetailedAmmoBoxData(8, 5))))
),
InternalSlot(272, PlanetSideGUID(3266), 18, DetailedAmmoBoxData(8, 27)),
InternalSlot(577, PlanetSideGUID(2934), 22,
DetailedWeaponData(6, 8, List(InternalSlot(111, PlanetSideGUID(4682), 0, DetailedAmmoBoxData(8, 100))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(111, PlanetSideGUID(4682), 0, DetailedAmmoBoxData(8, 100))))
),
InternalSlot(839, PlanetSideGUID(3271), 90, DetailedAmmoBoxData(8, 15)),
InternalSlot(839, PlanetSideGUID(7174), 94, DetailedAmmoBoxData(8, 6)),
InternalSlot(429, PlanetSideGUID(6084), 98,
DetailedWeaponData(6, 8, List(InternalSlot(272, PlanetSideGUID(5928), 0, DetailedAmmoBoxData(8, 35))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(272, PlanetSideGUID(5928), 0, DetailedAmmoBoxData(8, 35))))
),
InternalSlot(462, PlanetSideGUID(5000), 108,
DetailedWeaponData(6, 8, List(InternalSlot(463, PlanetSideGUID(6277), 0, DetailedAmmoBoxData(8, 150))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(463, PlanetSideGUID(6277), 0, DetailedAmmoBoxData(8, 150))))
),
InternalSlot(429, PlanetSideGUID(4341), 189,
DetailedWeaponData(6, 8, List(InternalSlot(272, PlanetSideGUID(7043), 0, DetailedAmmoBoxData(8, 35))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(272, PlanetSideGUID(7043), 0, DetailedAmmoBoxData(8, 35))))
),
InternalSlot(556, PlanetSideGUID(4168), 198,
DetailedWeaponData(6, 8, List(InternalSlot(28, PlanetSideGUID(8937), 0, DetailedAmmoBoxData(8, 100))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(28, PlanetSideGUID(8937), 0, DetailedAmmoBoxData(8, 100))))
),
InternalSlot(272, PlanetSideGUID(3173), 207, DetailedAmmoBoxData(8, 50)),
InternalSlot(462, PlanetSideGUID(3221), 210,
DetailedWeaponData(6, 8, List(InternalSlot(463, PlanetSideGUID(4031), 0, DetailedAmmoBoxData(8, 150))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(463, PlanetSideGUID(4031), 0, DetailedAmmoBoxData(8, 150))))
),
InternalSlot(556, PlanetSideGUID(6853), 280,
DetailedWeaponData(6, 8, List(InternalSlot(29, PlanetSideGUID(8524), 0, DetailedAmmoBoxData(8, 67))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(29, PlanetSideGUID(8524), 0, DetailedAmmoBoxData(8, 67))))
),
InternalSlot(556, PlanetSideGUID(4569), 290,
DetailedWeaponData(6, 8, List(InternalSlot(28, PlanetSideGUID(5584), 0, DetailedAmmoBoxData(8, 100))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(28, PlanetSideGUID(5584), 0, DetailedAmmoBoxData(8, 100))))
),
InternalSlot(462, PlanetSideGUID(9294), 300,
DetailedWeaponData(6, 8, List(InternalSlot(463, PlanetSideGUID(3118), 0, DetailedAmmoBoxData(8, 150))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(463, PlanetSideGUID(3118), 0, DetailedAmmoBoxData(8, 150))))
),
InternalSlot(272, PlanetSideGUID(4759), 387, DetailedAmmoBoxData(8, 50)),
InternalSlot(462, PlanetSideGUID(7377), 390,
DetailedWeaponData(6, 8, List(InternalSlot(463, PlanetSideGUID(8155), 0, DetailedAmmoBoxData(8, 150))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(463, PlanetSideGUID(8155), 0, DetailedAmmoBoxData(8, 150))))
),
InternalSlot(843, PlanetSideGUID(6709), 480, DetailedAmmoBoxData(8, 1)),
InternalSlot(843, PlanetSideGUID(5276), 484, DetailedAmmoBoxData(8, 1)),
@ -714,109 +714,109 @@ class DetailedCharacterDataTest extends Specification {
InternalSlot(842, PlanetSideGUID(7279), 500, DetailedAmmoBoxData(8, 1)),
InternalSlot(842, PlanetSideGUID(5415), 504, DetailedAmmoBoxData(8, 1)),
InternalSlot(175, PlanetSideGUID(5741), 540,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(5183), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(5183), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(6208), 541,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(5029), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(5029), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(8589), 542,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(9217), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(9217), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(8901), 543,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7633), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7633), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(8419), 544,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(6546), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(6546), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(4715), 545,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(8453), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(8453), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(3577), 546,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(9202), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(9202), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(6003), 547,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(3260), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(3260), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(9140), 548,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(3815),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(3815),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(4913), 549,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(7222),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(7222),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(6954), 550,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(2953),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(2953),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(6405), 551,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(4676),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(4676),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(8915), 552,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(4018),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(4018),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(4993), 553,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(6775),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(6775),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(5053), 554,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(6418),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(6418),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(9244), 555,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(3327),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(3327),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(6292), 556,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(6918),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(6918),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(842, PlanetSideGUID(5357), 558, DetailedAmmoBoxData(8, 1)),
InternalSlot(844, PlanetSideGUID(4435), 562, DetailedAmmoBoxData(8, 1)),
InternalSlot(843, PlanetSideGUID(7242), 566, DetailedAmmoBoxData(8, 1)),
InternalSlot(175, PlanetSideGUID(7330), 570,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(4786), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(4786), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(7415), 571,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(6536), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(6536), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(3949), 572,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7526), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7526), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(3805), 573,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7358), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7358), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(4493), 574,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(6852), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(6852), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(5762), 575,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(3463), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(3463), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(3315), 576,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7619), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7619), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(6263), 577,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(5912), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(5912), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(4028), 578,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(8021), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(8021), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(2843), 579,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7250), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7250), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(9143), 580,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(5195), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(5195), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(5024), 581,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(4287), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(4287), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(6582), 582,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(4915), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(4915), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(6425), 583,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(8872), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(8872), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(4431), 584,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(4191), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(4191), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(8339), 585,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7317), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7317), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(3277), 586,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(6469), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(6469), 0, DetailedAmmoBoxData(8, 1))))
)
))))
),
@ -825,11 +825,11 @@ class DetailedCharacterDataTest extends Specification {
InternalSlot(728, PlanetSideGUID(7181), 12, DetailedREKData(4, 16)),
InternalSlot(536, PlanetSideGUID(4077), 33, DetailedAmmoBoxData(8, 1)),
InternalSlot(680, PlanetSideGUID(4377), 37,
DetailedWeaponData(2, 8, List(InternalSlot(681, PlanetSideGUID(8905), 0, DetailedAmmoBoxData(8, 3))))
DetailedWeaponData(2, 8, 0, List(InternalSlot(681, PlanetSideGUID(8905), 0, DetailedAmmoBoxData(8, 3))))
),
InternalSlot(32, PlanetSideGUID(5523), 39, DetailedACEData(4)),
InternalSlot(673, PlanetSideGUID(3661), 60,
DetailedWeaponData(2, 8, List(InternalSlot(674, PlanetSideGUID(8542), 0, DetailedAmmoBoxData(8, 3))))
DetailedWeaponData(2, 8, 0, List(InternalSlot(674, PlanetSideGUID(8542), 0, DetailedAmmoBoxData(8, 3))))
)
)
)

View file

@ -72,7 +72,7 @@ class DetailedWeaponDataTest extends Specification {
}
"encode (punisher)" in {
val obj = DetailedWeaponData(0, 8,
val obj = DetailedWeaponData(0, 8, 0,
DetailedAmmoBoxData(ObjectClass.bullet_9mm, PlanetSideGUID(1693), 0, DetailedAmmoBoxData(8, 30)) ::
DetailedAmmoBoxData(ObjectClass.jammer_cartridge, PlanetSideGUID(1564), 1, DetailedAmmoBoxData(8, 1)) ::
Nil

View file

@ -37,22 +37,13 @@ class ConverterTest extends Specification {
}
"Tool" should {
"convert to packet" in {
val tdef = ToolDefinition(1076)
tdef.Size = EquipmentSize.Rifle
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell_AP
tdef.FireModes += new FireModeDefinition
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoTypeIndices += 1
tdef.FireModes.head.AmmoSlotIndex = 0
tdef.FireModes.head.Magazine = 30
val obj : Tool = Tool(tdef)
"convert to packet (1 fire mode slot)" in {
val obj : Tool = Tool(GlobalDefinitions.flechette)
obj.AmmoSlot.Box.GUID = PlanetSideGUID(90)
obj.Definition.Packet.DetailedConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual DetailedWeaponData(4,8, Ammo.shotgun_shell.id, PlanetSideGUID(90), 0, DetailedAmmoBoxData(8, 30))
pkt mustEqual DetailedWeaponData(4,8, Ammo.shotgun_shell.id, PlanetSideGUID(90), 0, DetailedAmmoBoxData(8, 12))
case _ =>
ko
}
@ -63,6 +54,35 @@ class ConverterTest extends Specification {
ko
}
}
"convert to packet (2 fire mode slots)" in {
val obj : Tool = Tool(GlobalDefinitions.punisher)
obj.AmmoSlots.head.Box.GUID = PlanetSideGUID(90)
obj.AmmoSlots(1).Box.GUID = PlanetSideGUID(91)
obj.Definition.Packet.DetailedConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual DetailedWeaponData(4,8, 0,
List(
InternalSlot(Ammo.bullet_9mm.id, PlanetSideGUID(90), 0, DetailedAmmoBoxData(8, 30)),
InternalSlot(Ammo.rocket.id, PlanetSideGUID(91), 1, DetailedAmmoBoxData(8, 1))
)
)
case _ =>
ko
}
obj.Definition.Packet.ConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual WeaponData(4,8, 0,
List(
InternalSlot(Ammo.bullet_9mm.id, PlanetSideGUID(90), 0, AmmoBoxData()),
InternalSlot(Ammo.rocket.id, PlanetSideGUID(91), 1, AmmoBoxData())
)
)
case _ =>
ko
}
}
}
"Kit" should {
@ -277,7 +297,8 @@ class ConverterTest extends Specification {
fury_def.TrunkSize = InventoryTile(11, 11)
fury_def.TrunkOffset = 30
val hellfire_ammo_box = AmmoBox(PlanetSideGUID(432), hellfire_ammo)
val hellfire_ammo_box = AmmoBox(hellfire_ammo)
hellfire_ammo_box.GUID = PlanetSideGUID(432)
val fury = Vehicle(fury_def)
fury.GUID = PlanetSideGUID(413)

View file

@ -2,11 +2,11 @@
package objects
import net.psforever.objects._
import net.psforever.objects.definition._
import net.psforever.objects.equipment.CItem.{DeployedItem, Unit}
import net.psforever.objects.equipment._
import net.psforever.objects.inventory.InventoryTile
import net.psforever.objects.GlobalDefinitions._
import net.psforever.objects.definition._
import org.specs2.mutable._
class EquipmentTest extends Specification {
@ -65,6 +65,41 @@ class EquipmentTest extends Specification {
obj.Capacity = 65536
obj.Capacity mustEqual 65535
}
"split (0)" in {
val obj = AmmoBox(bullet_9mm)
obj.Capacity = 0
val list = AmmoBox.Split(obj)
list.size mustEqual 0
}
"split (1)" in {
val obj = AmmoBox(bullet_9mm)
obj.Capacity = 50
val list = AmmoBox.Split(obj)
list.size mustEqual 1
list.head.Capacity mustEqual 50
}
"split (2)" in {
val obj = AmmoBox(bullet_9mm)
obj.Capacity = 75
val list = AmmoBox.Split(obj)
list.size mustEqual 2
list.head.Capacity mustEqual 50
list(1).Capacity mustEqual 25
}
"split (4)" in {
val obj = AmmoBox(bullet_9mm)
obj.Capacity = 165
val list = AmmoBox.Split(obj)
list.size mustEqual 4
list.head.Capacity mustEqual 50
list(1).Capacity mustEqual 50
list(2).Capacity mustEqual 50
list(3).Capacity mustEqual 15
}
}
"Tool" should {
@ -74,13 +109,12 @@ class EquipmentTest extends Specification {
obj.Size = EquipmentSize.Rifle
obj.AmmoTypes += GlobalDefinitions.shotgun_shell
obj.AmmoTypes += GlobalDefinitions.shotgun_shell_AP
obj.FireModes += FireModeDefinition()
obj.FireModes += new FireModeDefinition
obj.FireModes.head.AmmoTypeIndices += 0
obj.FireModes.head.AmmoTypeIndices += 1
obj.FireModes.head.AmmoSlotIndex = 0
obj.FireModes.head.Magazine = 18
obj.FireModes.head.ResetAmmoIndexOnSwap = true
obj.FireModes += FireModeDefinition()
obj.FireModes += new FireModeDefinition
obj.FireModes(1).AmmoTypeIndices += 0
obj.FireModes(1).AmmoTypeIndices += 1
obj.FireModes(1).AmmoSlotIndex = 1
@ -97,13 +131,11 @@ class EquipmentTest extends Specification {
obj.FireModes.head.AmmoSlotIndex mustEqual 0
obj.FireModes.head.Chamber mustEqual 1
obj.FireModes.head.Magazine mustEqual 18
obj.FireModes.head.ResetAmmoIndexOnSwap mustEqual true
obj.FireModes(1).AmmoTypeIndices.head mustEqual 0
obj.FireModes(1).AmmoTypeIndices(1) mustEqual 1
obj.FireModes(1).AmmoSlotIndex mustEqual 1
obj.FireModes(1).Chamber mustEqual 3
obj.FireModes(1).Magazine mustEqual 18
obj.FireModes(1).ResetAmmoIndexOnSwap mustEqual false
obj.Tile.Width mustEqual InventoryTile.Tile93.Width
obj.Tile.Height mustEqual InventoryTile.Tile93.Height
}
@ -130,47 +162,27 @@ class EquipmentTest extends Specification {
}
"multiple fire modes" in {
//explanation: sample_weapon has two fire modes; adjusting the FireMode changes between them
val tdef = ToolDefinition(1076)
tdef.Size = EquipmentSize.Rifle
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell_AP
tdef.FireModes += new FireModeDefinition
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoSlotIndex = 0
tdef.FireModes.head.Magazine = 9
tdef.FireModes += new FireModeDefinition
tdef.FireModes(1).AmmoTypeIndices += 1
tdef.FireModes(1).AmmoSlotIndex = 1
tdef.FireModes(1).Magazine = 18
val obj : Tool = Tool(tdef)
//explanation: sample_weapon has two fire modes; each fire mode has a different ammunition type
val obj : Tool = Tool(punisher)
//fmode = 0
obj.FireModeIndex mustEqual 0
obj.FireMode.Magazine mustEqual 9
obj.AmmoType mustEqual Ammo.shotgun_shell
obj.FireMode.Magazine mustEqual 30
obj.AmmoType mustEqual Ammo.bullet_9mm
//fmode -> 1
obj.NextFireMode
obj.FireModeIndex mustEqual 1
obj.FireMode.Magazine mustEqual 18
obj.AmmoType mustEqual Ammo.shotgun_shell_AP
obj.FireMode.Magazine mustEqual 1
obj.AmmoType mustEqual Ammo.rocket
//fmode -> 0
obj.NextFireMode
obj.FireModeIndex mustEqual 0
obj.FireMode.Magazine mustEqual 9
obj.AmmoType mustEqual Ammo.shotgun_shell
obj.FireMode.Magazine mustEqual 30
obj.AmmoType mustEqual Ammo.bullet_9mm
}
"multiple types of ammunition" in {
//explanation: obj has one fire mode and two ammunitions; adjusting the AmmoType changes between them
val tdef = ToolDefinition(1076)
tdef.Size = EquipmentSize.Rifle
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell_AP
tdef.FireModes += new FireModeDefinition
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoTypeIndices += 1
tdef.FireModes.head.AmmoSlotIndex = 0
val obj : Tool = Tool(tdef)
val obj : Tool = Tool(flechette)
//ammo = 0
obj.AmmoTypeIndex mustEqual 0
obj.AmmoType mustEqual Ammo.shotgun_shell
@ -223,6 +235,39 @@ class EquipmentTest extends Specification {
obj.AmmoTypeIndex mustEqual 2
obj.AmmoType mustEqual Ammo.rocket
}
"discharge (1)" in {
val obj = Tool(GlobalDefinitions.punisher)
obj.Magazine mustEqual 30
obj.Discharge
obj.Magazine mustEqual 29
obj.Discharge
obj.Discharge
obj.Magazine mustEqual 27
}
"chamber" in {
val obj = Tool(GlobalDefinitions.flechette)
obj.Magazine mustEqual 12
obj.AmmoSlot.Chamber mustEqual 8
obj.Discharge
obj.Magazine mustEqual 12
obj.AmmoSlot.Chamber mustEqual 7
obj.Discharge
obj.Discharge
obj.Magazine mustEqual 12
obj.AmmoSlot.Chamber mustEqual 5
obj.Discharge
obj.Discharge
obj.Discharge
obj.Discharge
obj.Magazine mustEqual 12
obj.AmmoSlot.Chamber mustEqual 1
obj.Discharge
obj.Magazine mustEqual 11
obj.AmmoSlot.Chamber mustEqual 8
}
}
"Kit" should {

View file

@ -0,0 +1,127 @@
// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.definition.ToolDefinition
import net.psforever.objects.{GlobalDefinitions, Tool}
import net.psforever.objects.equipment.{EquipmentSize, FireModeDefinition, InfiniteFireModeDefinition, PelletFireModeDefinition}
import org.specs2.mutable._
class FireModeTest extends Specification {
"FireModeDefinition" should {
"construct" in {
val obj = new FireModeDefinition
obj.AmmoTypeIndices mustEqual Nil
obj.AmmoSlotIndex mustEqual 0
obj.Magazine mustEqual 1
obj.Rounds mustEqual 1
obj.Chamber mustEqual 1
}
"test configurations" in {
val tdef = ToolDefinition(1076) //fake object id
tdef.Size = EquipmentSize.Rifle
tdef.AmmoTypes += GlobalDefinitions.bullet_9mm
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell
tdef.FireModes += new FireModeDefinition
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoSlotIndex = 0
tdef.FireModes.head.Magazine = 18
tdef.FireModes.head.Rounds = 18
tdef.FireModes.head.Chamber = 2
tdef.FireModes += new FireModeDefinition
tdef.FireModes(1).AmmoTypeIndices += 1
tdef.FireModes(1).AmmoTypeIndices += 2
tdef.FireModes(1).AmmoSlotIndex = 1
tdef.FireModes(1).Magazine = 9
tdef.FireModes(1).Rounds = 2
tdef.FireModes(1).Chamber = 8
tdef.AmmoTypes.toList mustEqual List(GlobalDefinitions.bullet_9mm, GlobalDefinitions.shotgun_shell)
tdef.FireModes.size mustEqual 2
tdef.FireModes.head.AmmoTypeIndices.toList mustEqual List(0)
tdef.FireModes.head.AmmoSlotIndex mustEqual 0
tdef.FireModes.head.Magazine mustEqual 18
tdef.FireModes.head.Rounds mustEqual 18
tdef.FireModes.head.Chamber mustEqual 2
tdef.FireModes(1).AmmoTypeIndices.toList mustEqual List(1, 2)
tdef.FireModes(1).AmmoSlotIndex mustEqual 1
tdef.FireModes(1).Magazine mustEqual 9
tdef.FireModes(1).Rounds mustEqual 2
tdef.FireModes(1).Chamber mustEqual 8
}
"discharge" in {
val obj = Tool(GlobalDefinitions.beamer) //see EquipmentTest
obj.FireMode.isInstanceOf[FireModeDefinition] mustEqual true
obj.Magazine mustEqual 16
obj.FireMode.Rounds mustEqual 1
obj.FireMode.Chamber mustEqual 1
obj.Magazine mustEqual 16
obj.Discharge
obj.Magazine mustEqual 15
obj.Discharge
obj.Discharge
obj.Magazine mustEqual 13
}
}
"PelletFireModeDefinition" should {
"construct" in {
val obj = new PelletFireModeDefinition
obj.AmmoTypeIndices mustEqual Nil
obj.AmmoSlotIndex mustEqual 0
obj.Magazine mustEqual 1
obj.Rounds mustEqual 1
obj.Chamber mustEqual 1
}
"discharge" in {
val obj = Tool(GlobalDefinitions.flechette) //see EquipmentTest
obj.FireMode.isInstanceOf[PelletFireModeDefinition] mustEqual true
obj.Magazine mustEqual 12
obj.FireMode.Rounds mustEqual 1
obj.FireMode.Chamber mustEqual 8
obj.Magazine mustEqual 12
obj.Discharge //1
obj.Magazine mustEqual 12
obj.Discharge //2
obj.Discharge //3
obj.Magazine mustEqual 12
obj.Discharge //4
obj.Discharge //5
obj.Discharge //6
obj.Discharge //7
obj.Magazine mustEqual 12
obj.Discharge //8
obj.Magazine mustEqual 11
}
}
"InfiniteFireModeDefinition" should {
"construct" in {
val obj = new InfiniteFireModeDefinition
obj.AmmoTypeIndices mustEqual Nil
obj.AmmoSlotIndex mustEqual 0
obj.Magazine mustEqual 1
obj.Rounds mustEqual 1
obj.Chamber mustEqual 1
}
"discharge" in {
val obj = Tool(GlobalDefinitions.magcutter) //see EquipmentTest
obj.FireMode.isInstanceOf[InfiniteFireModeDefinition] mustEqual true
obj.Magazine mustEqual 1
obj.FireMode.Rounds mustEqual 1
obj.FireMode.Chamber mustEqual 1
obj.Magazine mustEqual 1
obj.Discharge
obj.Magazine mustEqual 1
obj.Discharge
obj.Discharge
obj.Magazine mustEqual 1
}
}
}

View file

@ -12,8 +12,12 @@ import scala.collection.mutable.ListBuffer
import scala.util.Success
class InventoryTest extends Specification {
val bullet9mmBox1 = AmmoBox(PlanetSideGUID(1), bullet_9mm)
val bullet9mmBox2 = AmmoBox(PlanetSideGUID(2), bullet_9mm)
val
bullet9mmBox1 = AmmoBox(bullet_9mm)
bullet9mmBox1.GUID = PlanetSideGUID(1)
val
bullet9mmBox2 = AmmoBox(bullet_9mm)
bullet9mmBox2.GUID = PlanetSideGUID(2)
"GridInventory" should {
"construct" in {

View file

@ -114,15 +114,15 @@ class PlayerTest extends Specification {
obj.Slot(1).Size = EquipmentSize.Pistol
obj.Slot(1).Equipment = wep2
obj.DrawnSlot mustEqual Player.HandsDownSlot //default value
obj.LastDrawnSlot mustEqual 0 //default value
obj.LastDrawnSlot mustEqual Player.HandsDownSlot //default value
obj.DrawnSlot = 1
obj.DrawnSlot mustEqual 1
obj.LastDrawnSlot mustEqual 0 //default value; sorry
obj.LastDrawnSlot mustEqual 1
obj.DrawnSlot = 0
obj.DrawnSlot mustEqual 0
obj.LastDrawnSlot mustEqual 1
obj.LastDrawnSlot mustEqual 0
obj.DrawnSlot = Player.HandsDownSlot
obj.DrawnSlot mustEqual Player.HandsDownSlot
@ -130,15 +130,15 @@ class PlayerTest extends Specification {
obj.DrawnSlot = 1
obj.DrawnSlot mustEqual 1
obj.LastDrawnSlot mustEqual 0
obj.LastDrawnSlot mustEqual 1
obj.DrawnSlot = 0
obj.DrawnSlot mustEqual 0
obj.LastDrawnSlot mustEqual 1
obj.LastDrawnSlot mustEqual 0
obj.DrawnSlot = 1
obj.DrawnSlot mustEqual 1
obj.LastDrawnSlot mustEqual 0
obj.LastDrawnSlot mustEqual 1
obj.DrawnSlot = Player.HandsDownSlot
obj.DrawnSlot mustEqual Player.HandsDownSlot

View file

@ -23,11 +23,11 @@ import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.terminals.Terminal
import net.psforever.objects.vehicles.{AccessPermissionGroup, VehicleLockState}
import net.psforever.objects.zones.{InterstellarCluster, Zone}
import net.psforever.packet.game.objectcreate.{DetailedCharacterData, _}
import net.psforever.packet.game.objectcreate._
import net.psforever.types._
import services._
import services.avatar._
import services.local._
import services.avatar.{AvatarAction, AvatarResponse, AvatarServiceMessage, AvatarServiceResponse}
import services.local.{LocalAction, LocalResponse, LocalServiceMessage, LocalServiceResponse}
import services.vehicle.{VehicleAction, VehicleResponse, VehicleServiceMessage, VehicleServiceResponse}
import scala.annotation.tailrec
@ -47,6 +47,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
var galaxy : ActorRef = Actor.noSender
var continent : Zone = null
var progressBarValue : Option[Float] = None
var shooting : Option[PlanetSideGUID] = None
var clientKeepAlive : Cancellable = DefaultCancellable.obj
var progressBarUpdate : Cancellable = DefaultCancellable.obj
@ -61,6 +62,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(tplayer) =>
tplayer.VehicleSeated match {
case Some(vehicle_guid) =>
//TODO do this at some other time
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.KickPassenger(tplayer.GUID, 0, true, vehicle_guid))
case None => ;
}
@ -145,6 +147,37 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PacketCoding.CreateGamePacket(0, ArmorChangedMessage(guid, suit, subtype)))
}
case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, previous_guid, ammo_id, ammo_guid, ammo_data) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0,
ObjectDetachMessage(weapon_guid, previous_guid, Vector3(0,0,0), 0f, 0f, 0f)
))
sendResponse(PacketCoding.CreateGamePacket(0,
ObjectCreateMessage(
ammo_id,
ammo_guid,
ObjectCreateMessageParent(weapon_guid, weapon_slot),
ammo_data
))
)
sendResponse(PacketCoding.CreateGamePacket(0, ChangeAmmoMessage(weapon_guid, 1)))
}
case AvatarResponse.ChangeFireMode(item_guid, mode) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireModeMessage(item_guid, mode)))
}
case AvatarResponse.ChangeFireState_Start(weapon_guid) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireStateMessage_Start(weapon_guid)))
}
case AvatarResponse.ChangeFireState_Stop(weapon_guid) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireStateMessage_Stop(weapon_guid)))
}
case AvatarResponse.ConcealPlayer() =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, GenericObjectActionMessage(guid, 36)))
@ -165,15 +198,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
)
}
case AvatarResponse.EquipmentOnGround(pos, orient, item) =>
case AvatarResponse.EquipmentOnGround(pos, orient, item_id, item_guid, item_data) =>
if(player.GUID != guid) {
val definition = item.Definition
sendResponse(
PacketCoding.CreateGamePacket(0,
ObjectCreateMessage(
definition.ObjectId,
item.GUID,
DroppedItemData(PlacementData(pos, Vector3(0f, 0f, orient.z)), definition.Packet.ConstructorData(item).get)
item_id,
item_guid,
DroppedItemData(PlacementData(pos, Vector3(0f, 0f, orient.z)), item_data)
)
)
)
@ -191,7 +223,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case AvatarResponse.ObjectHeld(slot) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, ObjectHeldMessage(guid, slot, true)))
sendResponse(PacketCoding.CreateGamePacket(0, ObjectHeldMessage(guid, slot, false)))
}
case AvatarResponse.PlanetsideAttribute(attribute_type, attribute_value) =>
@ -202,6 +234,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case AvatarResponse.PlayerState(msg, spectating, weaponInHand) =>
if(player.GUID != guid) {
val now = System.currentTimeMillis()
val (location, time, distanceSq) : (Vector3, Long, Float) = if(spectating) {
(Vector3(2, 2, 2), 0L, 0f)
}
@ -214,9 +247,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
if(spectating ||
((distanceSq < 900 || weaponInHand) && time > 200) ||
(distanceSq < 10000 && time > 500) ||
(distanceSq < 160000 && (msg.is_jumping || time < 200)) ||
(distanceSq < 160000 && msg.vel.isEmpty && time > 2000) ||
(distanceSq < 160000 && time > 1000) ||
(distanceSq < 160000 && (
(msg.is_jumping || time < 200)) ||
((msg.vel.isEmpty || Vector3.MagnitudeSquared(msg.vel.get).toInt == 0) && time > 2000) ||
(time > 1000)) ||
(distanceSq > 160000 && time > 5000))
{
sendResponse(
@ -240,9 +274,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
}
case AvatarResponse.Reload(mag) =>
case AvatarResponse.Reload(item_guid) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, ReloadMessage(guid, mag, 0)))
sendResponse(PacketCoding.CreateGamePacket(0, ReloadMessage(item_guid, 1, 0)))
}
case AvatarResponse.WeaponDryFire(weapon_guid) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, WeaponDryFireMessage(weapon_guid)))
}
case _ => ;
@ -288,6 +327,20 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PacketCoding.CreateGamePacket(0, DismountVehicleMsg(guid, unk1, unk2)))
}
case VehicleResponse.InventoryState(obj, parent_guid, start, con_data) =>
if(player.GUID != guid) {
//TODO prefer ObjectDetachMessage, but how to force ammo pools to update properly?
val obj_guid = obj.GUID
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDeleteMessage(obj_guid, 0)))
sendResponse(PacketCoding.CreateGamePacket(0,
ObjectCreateDetailedMessage(
obj.Definition.ObjectId,
obj_guid,
ObjectCreateMessageParent(parent_guid, start),
con_data)
))
}
case VehicleResponse.KickPassenger(unk1, unk2, vehicle_guid) =>
sendResponse(PacketCoding.CreateGamePacket(0, DismountVehicleMsg(guid, unk1, unk2)))
if(guid == player.GUID) {
@ -335,6 +388,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
case VehicleResponse.VehicleState(vehicle_guid, unk1, pos, ang, vel, unk2, unk3, unk4, wheel_direction, unk5, unk6) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, VehicleStateMessage(vehicle_guid, unk1, pos, ang, vel, unk2, unk3, unk4, wheel_direction, unk5, unk6)))
if(player.VehicleSeated.contains(vehicle_guid)) {
player.Position = pos
}
}
case _ => ;
@ -397,7 +453,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
//update mounted weapon belonging to seat
weapon.AmmoSlots.foreach(slot => { //update the magazine(s) in the weapon, specifically
val magazine = slot.Box
sendResponse(PacketCoding.CreateGamePacket(0, InventoryStateMessage(magazine.GUID, 0, weapon.GUID, magazine.Capacity.toLong)))
sendResponse(PacketCoding.CreateGamePacket(0, InventoryStateMessage(magazine.GUID, weapon.GUID, magazine.Capacity.toLong)))
})
case _ => ; //no weapons to update
}
@ -541,7 +597,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
// )
)
)
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentOnGround(tplayer.GUID, pos, orient, obj))
val objDef = obj.Definition
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentOnGround(tplayer.GUID, pos, orient, objDef.ObjectId, obj.GUID, objDef.Packet.ConstructorData(obj).get))
})
sendResponse(PacketCoding.CreateGamePacket(0, ItemTransactionResultMessage (msg.terminal_guid, TransactionType.Buy, true)))
}
@ -635,7 +692,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
ObjectDetachMessage(tplayer.GUID, obj.GUID, pos, 0f, 0f, orient.z)
)
)
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentOnGround(tplayer.GUID, pos, orient, obj))
val objDef = obj.Definition
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentOnGround(tplayer.GUID, pos, orient, objDef.ObjectId, obj.GUID, objDef.Packet.ConstructorData(obj).get))
})
sendResponse(PacketCoding.CreateGamePacket(0, ItemTransactionResultMessage (msg.terminal_guid, TransactionType.InfantryLoadout, true)))
@ -932,7 +990,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
)
)
)
if(-1 < slot && slot < 5) {
if(tplayer.VisibleSlots.contains(slot)) {
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentInHand(player_guid, slot, item))
}
case None =>
@ -1062,6 +1120,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
player.Certifications += CertificationType.ATV
player.Certifications += CertificationType.Harasser
//
player.Certifications += CertificationType.InfiltrationSuit
player.Certifications += CertificationType.Sniping
player.Certifications += CertificationType.AntiVehicular
player.Certifications += CertificationType.HeavyAssault
player.Certifications += CertificationType.SpecialAssault
player.Certifications += CertificationType.EliteAssault
player.Certifications += CertificationType.GroundSupport
player.Certifications += CertificationType.GroundTransport
player.Certifications += CertificationType.Flail
@ -1076,18 +1140,17 @@ class WorldSessionActor extends Actor with MDCContextAware {
player.Certifications += CertificationType.GalaxyGunship
player.Certifications += CertificationType.Phantasm
player.Certifications += CertificationType.UniMAX
player.Certifications += CertificationType.InfiltrationSuit
AwardBattleExperiencePoints(player, 1000000L)
// player.ExoSuit = ExoSuitType.MAX //TODO strange issue; divide number above by 10 when uncommenting
player.Slot(0).Equipment = Tool(GlobalDefinitions.StandardPistol(player.Faction))
player.Slot(2).Equipment = Tool(suppressor)
player.Slot(2).Equipment = Tool(punisher) //suppressor
player.Slot(4).Equipment = Tool(GlobalDefinitions.StandardMelee(player.Faction))
player.Slot(6).Equipment = AmmoBox(bullet_9mm)
player.Slot(9).Equipment = AmmoBox(bullet_9mm)
player.Slot(12).Equipment = AmmoBox(bullet_9mm)
player.Slot(6).Equipment = AmmoBox(bullet_9mm, 20) //bullet_9mm
player.Slot(9).Equipment = AmmoBox(rocket, 11) //bullet_9mm
player.Slot(12).Equipment = AmmoBox(frag_cartridge) //bullet_9mm
player.Slot(33).Equipment = AmmoBox(bullet_9mm_AP)
player.Slot(36).Equipment = AmmoBox(GlobalDefinitions.StandardPistolAmmo(player.Faction))
player.Slot(39).Equipment = SimpleItem(remote_electronics_kit)
player.Slot(39).Equipment = AmmoBox(plasma_cartridge) //SimpleItem(remote_electronics_kit)
player.Slot(5).Equipment.get.asInstanceOf[LockerContainer].Inventory += 0 -> SimpleItem(remote_electronics_kit)
//TODO end temp player character auto-loading
self ! ListAccountCharacters
@ -1177,9 +1240,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
val parent_guid = PlanetSideGUID(terminal_guid)
continent.GUID(interface_guid) match {
case Some(obj : Terminal) =>
val obj_def = obj.Definition
val obj_uid = obj_def.ObjectId
val obj_data = obj_def.Packet.ConstructorData(obj).get
val objDef = obj.Definition
val obj_uid = objDef.ObjectId
val obj_data = objDef.Packet.ConstructorData(obj).get
sendResponse(PacketCoding.CreateGamePacket(0,
ObjectCreateMessage(
obj_uid,
@ -1236,6 +1299,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(tool) =>
if(tool.GUID == object_guid) {
//TODO set tool orientation?
player.Orientation = Vector3(0f, pitch, yaw)
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.ChildObjectState(player.GUID, object_guid, pitch, yaw))
}
case None =>
@ -1256,7 +1320,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ VehicleStateMessage(vehicle_guid, unk1, pos, ang, vel, unk5, unk6, unk7, wheels, unk9, unkA) =>
continent.GUID(vehicle_guid) match {
case Some(obj : Vehicle) =>
if(obj.Seat(0).get.Occupant.contains(player)) { //we're driving the vehicle
val seat = obj.Seat(0).get
if(seat.Occupant.contains(player)) { //we're driving the vehicle
player.Position = pos //convenient
if(seat.ControlledWeapon.isEmpty) {
player.Orientation = Vector3(0f, 0f, ang.z) //convenient
}
obj.Position = pos
obj.Orientation = ang
obj.Velocity = vel
@ -1301,15 +1370,195 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ VoiceHostInfo(player_guid, data) =>
sendResponse(PacketCoding.CreateGamePacket(0, VoiceHostKill()))
case msg @ ChangeAmmoMessage(item_guid, unk1) =>
log.info("ChangeAmmo: " + msg)
FindContainedWeapon match {
case (Some(obj), Some(tool : Tool)) =>
val originalAmmoType = tool.AmmoType
val fullMagazine = tool.MaxMagazine
do {
val requestedAmmoType = tool.NextAmmoType
if(requestedAmmoType != tool.AmmoSlot.Box.AmmoType) {
FindReloadAmmunition(obj, requestedAmmoType, fullMagazine).reverse match {
case Nil => ;
case x :: xs =>
val (deleteFunc, modifyFunc) : ((Int, AmmoBox)=>Unit, (AmmoBox, Int)=>Unit) = obj match {
case (veh : Vehicle) =>
(DeleteAmmunitionInVehicle(veh), ModifyAmmunitionInVehicle(veh))
case _ =>
(DeleteAmmunition(obj), ModifyAmmunition(obj))
}
val (stowFuncTask, stowFunc) : ((Int, AmmoBox)=>TaskResolver.GiveTask, (Int, AmmoBox)=>Unit) = obj match {
case (veh : Vehicle) =>
(StowNewAmmunitionInVehicles(veh), StowAmmunitionInVehicles(veh))
case _ =>
(StowNewAmmunition(obj), StowAmmunition(obj))
}
xs.foreach(item => {
obj.Inventory -= x.start
deleteFunc(item.start, item.obj.asInstanceOf[AmmoBox])
})
//box will be the replacement ammo; give it the discovered magazine and load it into the weapon @ 0
val box = x.obj.asInstanceOf[AmmoBox]
val originalBoxCapacity = box.Capacity
val tailReloadValue : Int = if(xs.isEmpty) { 0 } else { xs.map(_.obj.asInstanceOf[AmmoBox].Capacity).reduceLeft(_ + _) }
val sumReloadValue : Int = originalBoxCapacity + tailReloadValue
val previousBox = tool.AmmoSlot.Box //current magazine in tool
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(tool.GUID, previousBox.GUID, Vector3(0f, 0f, 0f), 0f, 0f, 0f)))
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(player.GUID, box.GUID, Vector3(0f, 0f, 0f), 0f, 0f, 0f)))
obj.Inventory -= x.start //remove replacement ammo from inventory
val ammoSlotIndex = tool.FireMode.AmmoSlotIndex
tool.AmmoSlots(ammoSlotIndex).Box = box //put replacement ammo in tool
sendResponse(PacketCoding.CreateGamePacket(0, ObjectAttachMessage(tool.GUID, box.GUID, ammoSlotIndex)))
//announce swapped ammunition box in weapon
val previous_box_guid = previousBox.GUID
val boxDef = box.Definition
val box_guid = box.GUID
val tool_guid = tool.GUID
sendResponse(PacketCoding.CreateGamePacket(0, ChangeAmmoMessage(tool_guid, box.Capacity)))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeAmmo(player.GUID, tool_guid, ammoSlotIndex,previous_box_guid, boxDef.ObjectId, box.GUID, boxDef.Packet.ConstructorData(box).get))
//handle inventory contents
box.Capacity = (if(sumReloadValue <= fullMagazine) {
sumReloadValue
}
else {
val splitReloadAmmo : Int = sumReloadValue - fullMagazine
log.info(s"ChangeAmmo: taking ${originalBoxCapacity - splitReloadAmmo} from a box of ${originalBoxCapacity} $requestedAmmoType")
val boxForInventory = AmmoBox(box.Definition, splitReloadAmmo)
obj.Inventory += x.start -> boxForInventory //block early; assumption warning: swappable ammo types have the same icon size
taskResolver ! stowFuncTask(x.start, boxForInventory)
fullMagazine
})
sendResponse(PacketCoding.CreateGamePacket(0, InventoryStateMessage(box.GUID, tool.GUID, box.Capacity))) //should work for both players and vehicles
log.info(s"ChangeAmmo: loading ${box.Capacity} $requestedAmmoType into ${tool.GUID} @ $ammoSlotIndex")
if(previousBox.Capacity > 0) {
//divide capacity across other existing and not full boxes of that ammo type
var capacity = previousBox.Capacity
val iter = obj.Inventory.Items
.map({case(_, entry) => entry })
.filter(entry => {
entry.obj match {
case (item : AmmoBox) =>
item.AmmoType == originalAmmoType && item.FullCapacity != item.Capacity
case _ =>
false
}
})
.toList
.sortBy(_.start)
.iterator
while(capacity > 0 && iter.hasNext) {
val entry = iter.next
val item : AmmoBox = entry.obj.asInstanceOf[AmmoBox]
val ammoAllocated = math.min(item.FullCapacity - item.Capacity, capacity)
log.info(s"ChangeAmmo: putting $ammoAllocated back into a box of ${item.Capacity} $originalAmmoType")
capacity -= ammoAllocated
modifyFunc(item, -ammoAllocated)
}
previousBox.Capacity = capacity
}
if(previousBox.Capacity > 0) {
//TODO split previousBox into AmmoBox objects of appropriate max capacity, e.g., 100 9mm -> 2 x 50 9mm
obj.Inventory.Fit(previousBox.Definition.Tile) match {
case Some(index) => //put retained magazine in inventory
stowFunc(index, previousBox)
case None => //drop
log.info(s"ChangeAmmo: dropping ammo box $previousBox")
val pos = player.Position
val orient = player.Orientation
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(Service.defaultPlayerGUID, previous_box_guid, pos, 0f, 0f, orient.z)))
val orient2 = Vector3(0f, 0f, orient.z)
continent.Ground ! Zone.DropItemOnGround(previousBox, pos, orient2)
val objDef = previousBox.Definition
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.EquipmentOnGround(player.GUID, pos, orient2, objDef.ObjectId, previousBox.GUID, objDef.Packet.ConstructorData(previousBox).get))
}
}
else {
taskResolver ! GUIDTask.UnregisterObjectTask(previousBox)(continent.GUID)
}
}
}
}
while(tool.AmmoType != originalAmmoType && tool.AmmoType != tool.AmmoSlot.Box.AmmoType)
case (_, Some(_)) =>
log.error(s"ChangeAmmo: the object that was found for $item_guid was not a Tool")
case (_, None) =>
log.error(s"ChangeAmmo: can not find $item_guid")
}
case msg @ ChangeFireModeMessage(item_guid, fire_mode) =>
log.info("ChangeFireMode: " + msg)
FindWeapon match {
case Some(tool : Tool) =>
val originalModeIndex = tool.FireModeIndex
tool.NextFireMode
val modeIndex = tool.FireModeIndex
val tool_guid = tool.GUID
if(originalModeIndex != modeIndex) {
log.info(s"ChangeFireMode: changing $tool_guid to fire mode $modeIndex")
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireModeMessage(tool_guid, modeIndex)))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireMode(player.GUID, tool_guid, modeIndex))
}
else {
tool.FireModeIndex = originalModeIndex
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireModeMessage(tool_guid, originalModeIndex)))
}
case Some(_) =>
log.error(s"ChangeFireMode: the object that was found for $item_guid was not a Tool")
case None =>
log.error(s"ChangeFireMode: can not find $item_guid")
}
case msg @ ChangeFireStateMessage_Start(item_guid) =>
log.info("ChangeFireState_Start: " + msg)
if(shooting.isEmpty) {
FindWeapon match {
case Some(tool : Tool) =>
if(tool.GUID == item_guid && tool.Magazine > 0) {
shooting = Some(item_guid)
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Start(player.GUID, item_guid))
}
case Some(_) =>
log.error(s"ChangeFireState_Start: the object that was found for $item_guid was not a Tool")
case None =>
log.error(s"ChangeFireState_Start: can not find $item_guid")
}
}
case msg @ ChangeFireStateMessage_Stop(item_guid) =>
log.info("ChangeFireState_Stop: " + msg)
progressBarUpdate.cancel
val weapon : Option[Equipment] = if(shooting.contains(item_guid)) {
shooting = None
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Stop(player.GUID, item_guid))
FindWeapon
}
else {
//some weapons, e.g., the decimator, do not send a ChangeFireState_Start on the last shot
FindWeapon match {
case Some(tool : Tool) =>
if(tool.Definition == GlobalDefinitions.phoenix) {
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Start(player.GUID, item_guid))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Stop(player.GUID, item_guid))
}
Some(tool)
case _ =>
log.warn(s"ChangeFireState_Stop: received an unexpected message about $item_guid")
None
}
}
weapon match {
case Some(tool : Tool) =>
if(tool.Magazine == 0) {
FireCycleCleanup(tool)
}
case _ => ;
}
progressBarUpdate.cancel //TODO independent action?
case msg @ EmoteMsg(avatar_guid, emote) =>
log.info("Emote: " + msg)
@ -1324,7 +1573,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
player.FreeHand.Equipment = None
continent.Ground ! Zone.DropItemOnGround(item, player.Position, orient)
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(player.GUID, item.GUID, player.Position, 0f, 0f, player.Orientation.z)))
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.EquipmentOnGround(player.GUID, player.Position, orient, item))
val objDef = item.Definition
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.EquipmentOnGround(player.GUID, player.Position, orient, objDef.ObjectId, item.GUID, objDef.Packet.ConstructorData(item).get))
}
else {
log.warn(s"item in hand was ${item.GUID} but trying to drop $item_guid; nothing will be dropped")
@ -1339,37 +1589,49 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ ReloadMessage(item_guid, ammo_clip, unk1) =>
log.info("Reload: " + msg)
val reloadValue : Int = player.VehicleSeated match {
case Some(vehicle_guid) => //weapon is vehicle turret?
continent.GUID(vehicle_guid) match {
case Some(vehicle : Vehicle) =>
vehicle.PassengerInSeat(player) match {
case Some(seat_num) =>
vehicle.WeaponControlledFromSeat(seat_num) match {
case Some(item : Tool) =>
item.FireMode.Magazine
case _ => ;
0
}
case None => ;
0
}
case _ => ;
0
FindContainedWeapon match {
case (Some(obj), Some(tool : Tool)) =>
val currentMagazine : Int = tool.Magazine
val magazineSize : Int = tool.MaxMagazine
val reloadValue : Int = magazineSize - currentMagazine
if(magazineSize > 0 && reloadValue > 0) {
FindReloadAmmunition(obj, tool.AmmoType, reloadValue).reverse match {
case Nil =>
log.warn(s"ReloadMessage: no ammunition could be found for $item_guid")
case list @ x :: xs =>
val (deleteFunc, modifyFunc) : ((Int, AmmoBox)=>Unit, (AmmoBox, Int)=>Unit) = obj match {
case (veh : Vehicle) =>
(DeleteAmmunitionInVehicle(veh), ModifyAmmunitionInVehicle(veh))
case _ =>
(DeleteAmmunition(obj), ModifyAmmunition(obj))
}
xs.foreach(item => {
deleteFunc(item.start, item.obj.asInstanceOf[AmmoBox])
})
val box = x.obj.asInstanceOf[AmmoBox]
val tailReloadValue : Int = if(xs.isEmpty) { 0 } else { xs.map(_.obj.asInstanceOf[AmmoBox].Capacity).reduceLeft(_ + _) }
val sumReloadValue : Int = box.Capacity + tailReloadValue
val actualReloadValue = (if(sumReloadValue <= reloadValue) {
deleteFunc(x.start, box)
sumReloadValue
}
else {
modifyFunc(box, reloadValue - tailReloadValue)
reloadValue
}) + currentMagazine
log.info(s"ReloadMessage: success, $tool <- $actualReloadValue ${tool.AmmoType}")
tool.Magazine = actualReloadValue
sendResponse(PacketCoding.CreateGamePacket(0, ReloadMessage(item_guid, actualReloadValue, unk1)))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.Reload(player.GUID, item_guid))
}
}
case None => //not in vehicle; weapon in hand?
log.info(s"${player.DrawnSlot} -> ${player.Slot(player.DrawnSlot).Equipment}")
player.Slot(player.DrawnSlot).Equipment match {
//TODO check that item in hand is item_guid?
case Some(item : Tool) =>
item.FireMode.Magazine
case Some(_) | None => ;
0
else {
log.warn(s"ReloadMessage: item $item_guid can not reload (full=$magazineSize, want=$reloadValue)")
}
}
if(reloadValue > 0) {
//TODO hunt for ammunition in backpack/trunk
sendResponse(PacketCoding.CreateGamePacket(0, ReloadMessage(item_guid, reloadValue, unk1)))
case (_, Some(_)) =>
log.error(s"ReloadMessage: the object that was found for $item_guid was not a Tool")
case (_, None) =>
log.error(s"ReloadMessage: can not find $item_guid")
}
case msg @ ObjectHeldMessage(avatar_guid, held_holsters, unk1) =>
@ -1377,7 +1639,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
val before = player.DrawnSlot
//TODO remove this kludge; explore how to stop BuyExoSuit(Max) sending a tardy ObjectHeldMessage(me, 255)
if(player.ExoSuit != ExoSuitType.MAX && (player.DrawnSlot = held_holsters) != before) {
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ObjectHeld(player.GUID, held_holsters))
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ObjectHeld(player.GUID, player.LastDrawnSlot))
}
case msg @ AvatarJumpMessage(state) =>
@ -1486,7 +1748,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
val orient : Vector3 = Vector3(0f, 0f, sourceOrientZ)
continent.Actor ! Zone.DropItemOnGround(item2, pos, orient)
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(source_guid, item2.GUID, pos, 0f, 0f, sourceOrientZ))) //ground
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.EquipmentOnGround(player.GUID, pos, orient, item2))
val objDef = item2.Definition
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.EquipmentOnGround(player.GUID, pos, orient, objDef.ObjectId, item2.GUID, objDef.Packet.ConstructorData(item2).get))
}
case None => //just move item over
@ -1536,9 +1799,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ LootItemMessage(item_guid, target_guid) =>
log.info("LootItem: " + msg)
case msg @ ChangeAmmoMessage(item_guid, unk1) =>
log.info("ChangeAmmo: " + msg)
case msg @ AvatarImplantMessage(_, _, _, _) => //(player_guid, unk1, unk2, implant) =>
log.info("AvatarImplantMessage: " + msg)
@ -1674,8 +1934,32 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ WeaponDelayFireMessage(seq_time, weapon_guid) =>
log.info("WeaponDelayFire: " + msg)
case msg @ WeaponDryFireMessage(weapon_guid) =>
log.info("WeaponDryFireMessage: "+msg)
FindWeapon match {
case Some(tool : Tool) =>
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.WeaponDryFire(player.GUID, weapon_guid))
case _ => ;
}
case msg @ WeaponFireMessage(seq_time, weapon_guid, projectile_guid, shot_origin, unk1, unk2, unk3, unk4, unk5, unk6, unk7) =>
log.info("WeaponFire: " + msg)
FindWeapon match {
case Some(tool : Tool) =>
if(tool.Magazine <= 0) { //safety: enforce ammunition depletion
tool.Magazine = 0
sendResponse(PacketCoding.CreateGamePacket(0, InventoryStateMessage(tool.AmmoSlot.Box.GUID, weapon_guid, 0)))
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireStateMessage_Stop(weapon_guid)))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Stop(player.GUID, weapon_guid))
sendResponse(PacketCoding.CreateGamePacket(0, WeaponDryFireMessage(weapon_guid)))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.WeaponDryFire(player.GUID, weapon_guid))
}
else { //shooting
tool.Discharge
//TODO other stuff?
}
case _ => ;
}
case msg @ WeaponLazeTargetPositionMessage(weapon, pos1, pos2) =>
log.info("Lazing position: " + pos2.toString)
@ -1727,9 +2011,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
val seats = obj.Seats.values
seats.find(seat => seat.Occupant.contains(player)) match {
case Some(seat) =>
val vel = obj.Velocity.getOrElse(Vector3(0f, 0f, 0f))
val has_vel : Int = math.abs(vel.x * vel.y * vel.z).toInt
if(seat.Bailable || obj.Velocity.isEmpty || has_vel == 0) { //ugh, float comparison
if(seat.Bailable || obj.Velocity.isEmpty || Vector3.MagnitudeSquared(obj.Velocity.get).toInt == 0) { //ugh, float comparison
seat.Occupant = None
//special actions
obj match {
@ -1859,9 +2141,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ HitHint(source, player_guid) =>
log.info("HitHint: "+msg)
case msg @ WeaponDryFireMessage(weapon) =>
log.info("WeaponDryFireMessage: "+msg)
case msg @ TargetingImplantRequest(list) =>
log.info("TargetingImplantRequest: "+msg)
@ -1936,7 +2215,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
* @see `PutInSlot`
* @return a `TaskResolver.GiveTask` message
*/
private def PutEquipmentInSlot(target : Player, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
private def PutEquipmentInSlot(target : PlanetSideGameObject with Container, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
val regTask = GUIDTask.RegisterEquipment(obj)(continent.GUID)
obj match {
case tool : Tool =>
@ -1958,7 +2237,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
* @see `RemoveFromSlot`
* @return a `TaskResolver.GiveTask` message
*/
private def RemoveEquipmentFromSlot(target : Player, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
private def RemoveEquipmentFromSlot(target : PlanetSideGameObject with Container, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
val regTask = GUIDTask.UnregisterEquipment(obj)(continent.GUID)
//to avoid an error from a GUID-less object from being searchable, it is removed from the inventory first
obj match {
@ -1976,7 +2255,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
* @param index the slot where the new `Equipment` will be placed
* @return a `TaskResolver.GiveTask` message
*/
private def PutInSlot(target : Player, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
private def PutInSlot(target : PlanetSideGameObject with Container, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
TaskResolver.GiveTask(
new Task() {
private val localTarget = target
@ -2011,8 +2290,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
)
)
)
if(0 <= localIndex && localIndex < 5) {
localService ! AvatarServiceMessage(localTarget.Continent, AvatarAction.EquipmentInHand(localTarget.GUID, localIndex, localObject))
if(localTarget.VisibleSlots.contains(localIndex)) {
localService ! AvatarServiceMessage(continent.Id, AvatarAction.EquipmentInHand(localTarget.GUID, localIndex, localObject))
}
}
})
@ -2129,7 +2408,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
* @param index the slot where the `Equipment` is stored
* @return a `TaskResolver.GiveTask` message
*/
private def RemoveFromSlot(target : Player, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
private def RemoveFromSlot(target : PlanetSideGameObject with Container, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
TaskResolver.GiveTask(
new Task() {
private val localTarget = target
@ -2138,6 +2417,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
private val localObjectGUID = obj.GUID
private val localAnnounce = self //self may not be the same when it executes
private val localService = avatarService
private val localContinent = continent.Id
override def isComplete : Task.Resolution.Value = {
if(localTarget.Slot(localIndex).Equipment.contains(localObject)) {
@ -2155,8 +2435,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
override def onSuccess() : Unit = {
localAnnounce ! ResponseToSelf(PacketCoding.CreateGamePacket(0, ObjectDeleteMessage(localObjectGUID, 0)))
if(0 <= localIndex && localIndex < 5) {
localService ! AvatarServiceMessage(localTarget.Continent, AvatarAction.ObjectDelete(localTarget.GUID, localObjectGUID))
if(localTarget.VisibleSlots.contains(localIndex)) {
localService ! AvatarServiceMessage(localContinent, AvatarAction.ObjectDelete(localTarget.GUID, localObjectGUID))
}
}
}
@ -2329,24 +2609,36 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
}
/**
* Common preparation for interfacing with a vehicle.
* Join a vehicle-specific group for shared updates.
* Construct every object in the vehicle's inventory fpr shared manipulation updates.
* @param vehicle the vehicle
*/
def AccessContents(vehicle : Vehicle) : Unit = {
vehicleService ! Service.Join(s"${vehicle.Actor}")
val parent_guid = vehicle.GUID
vehicle.Trunk.Items.foreach({
case ((_, entry)) =>
val obj = entry.obj
val obj_def = obj.Definition
val objDef = obj.Definition
sendResponse(PacketCoding.CreateGamePacket(0,
ObjectCreateDetailedMessage(
obj_def.ObjectId,
objDef.ObjectId,
obj.GUID,
ObjectCreateMessageParent(parent_guid, entry.start),
obj_def.Packet.DetailedConstructorData(obj).get
objDef.Packet.DetailedConstructorData(obj).get
)
))
})
}
/**
* Common preparation for disengaging from a vehicle.
* Leave the vehicle-specific group that was used for shared updates.
* Deconstruct every object in the vehicle's inventory.
* @param vehicle the vehicle
*/
def UnAccessContents(vehicle : Vehicle) : Unit = {
vehicleService ! Service.Leave(Some(s"${vehicle.Actor}"))
vehicle.Trunk.Items.foreach({
@ -2355,6 +2647,238 @@ class WorldSessionActor extends Actor with MDCContextAware {
})
}
/**
* Check two locations for a controlled piece of equipment that is associated with the `player`.<br>
* <br>
* The first location is dependent on whether the avatar is in a vehicle.
* Some vehicle seats may have a "controlled weapon" which counts as the first location to be checked.
* The second location is dependent on whether the avatar has a raised hand.
* That is only possible if the player has something in their hand at the moment, hence the second location.
* Players do have a concept called a "last drawn slot" (hand) but that former location is not eligible.<br>
* <br>
* Along with any discovered item, a containing object such that the statement:<br>
* `container.Find(object) = Some(slot)`<br>
* ... will return a proper result.
* For a seat controlled weapon, the vehicle is returned.
* For the player's hand, the player is returned.
* @return a `Tuple` of the returned values;
* the first value is a `Container` object;
* the second value is an `Equipment` object in the former
*/
def FindContainedWeapon : (Option[PlanetSideGameObject with Container], Option[Equipment]) = {
player.VehicleSeated match {
case Some(vehicle_guid) => //weapon is vehicle turret?
continent.GUID(vehicle_guid) match {
case Some(vehicle : Vehicle) =>
vehicle.PassengerInSeat(player) match {
case Some(seat_num) =>
vehicle.WeaponControlledFromSeat(seat_num) match {
case Some(item : Tool) =>
(Some(vehicle), Some(item))
case _ => ;
(None, None)
}
case None => ;
(None, None)
}
case _ => ;
(None, None)
}
case None => //not in vehicle; weapon in hand?
player.Slot(player.DrawnSlot).Equipment match {
case Some(item : Tool) =>
(Some(player), Some(item))
case _ => ;
(None, None)
}
}
}
/**
* Runs `FindContainedWeapon` but ignores the `Container` object output.
* @return an `Equipment` object
*/
def FindWeapon : Option[Equipment] = FindContainedWeapon._2
/**
* Within a specified `Container`, find the smallest number of `AmmoBox` objects of a certain type of `Ammo`
* whose sum capacities is greater than, or equal to, a `desiredAmount`.<br>
* <br>
* In an occupied `List` of returned `Inventory` entries, all but the last entry is considered emptied.
* The last entry may require having its `Capacity` be set to a non-zero number.
* @param obj the `Container` to search
* @param ammoType the type of `Ammo` to search for
* @param desiredAmount how much ammunition is requested to be found
* @return a `List` of all discovered entries totaling approximately the amount of the requested `Ammo`
*/
def FindReloadAmmunition(obj : Container, ammoType : Ammo.Value, desiredAmount : Int) : List[InventoryItem] = {
var currentAmount : Int = 0
obj.Inventory.Items
.map({ case ((_, item)) => item })
.filter(obj => {
obj.obj match {
case (box : AmmoBox) =>
box.AmmoType == ammoType
case _ =>
false
}
})
.toList
.sortBy(_.start)
.takeWhile(entry => {
val previousAmount = currentAmount
currentAmount += entry.obj.asInstanceOf[AmmoBox].Capacity
previousAmount < desiredAmount
})
}
/**
* Given an object that contains a box of amunition in its `Inventory` at a certain location,
* remove it permanently.
* @param obj the `Container`
* @param start where the ammunition can be found
* @param item an object to unregister (should have been the ammunition that was removed);
* not explicitly checked
*/
private def DeleteAmmunition(obj : PlanetSideGameObject with Container)(start : Int, item : AmmoBox) : Unit = {
val item_guid = item.GUID
obj.Inventory -= start
taskResolver ! GUIDTask.UnregisterEquipment(item)(continent.GUID)
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDeleteMessage(item_guid, 0)))
}
/**
* Given a vehicle that contains a box of amunition in its `Trunk` at a certain location,
* remove it permanently.
* @see `DeleteAmmunition`
* @param obj the `Vehicle`
* @param start where the ammunition can be found
* @param item an object to unregister (should have been the ammunition that was removed);
* not explicitly checked
*/
private def DeleteAmmunitionInVehicle(obj : Vehicle)(start : Int, item : AmmoBox) : Unit = {
val item_guid = item.GUID
DeleteAmmunition(obj)(start, item)
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.UnstowEquipment(player.GUID, item_guid))
}
/**
* Given an object that contains a box of amunition in its `Inventry` at a certain location,
* change the amount of ammunition within that box.
* @param obj the `Container`
* @param box an `AmmoBox` to modify
* @param reloadValue the value to modify the `AmmoBox`;
* subtracted from the current `Capacity` of `Box`
*/
private def ModifyAmmunition(obj : PlanetSideGameObject with Container)(box : AmmoBox, reloadValue : Int) : Unit = {
val capacity = box.Capacity - reloadValue
box.Capacity = capacity
sendResponse(PacketCoding.CreateGamePacket(0, InventoryStateMessage(box.GUID, obj.GUID, capacity)))
}
/**
* Given a vehicle that contains a box of amunition in its `Trunk` at a certain location,
* change the amount of ammunition within that box.
* @param obj the `Container`
* @param box an `AmmoBox` to modify
* @param reloadValue the value to modify the `AmmoBox`;
* subtracted from the current `Capacity` of `Box`
*/
private def ModifyAmmunitionInVehicle(obj : Vehicle)(box : AmmoBox, reloadValue : Int) : Unit = {
val capacity = ModifyAmmunition(obj)(box, reloadValue)
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.InventoryState(player.GUID, box, obj.GUID, obj.Find(box).get, box.Definition.Packet.DetailedConstructorData(box).get))
}
/**
* Announce that an already-registered `AmmoBox` object exists in a given position in some `Container` object's inventory.
* @see `StowAmmunitionInVehicles`
* @see `ChangeAmmoMessage`
* @param obj the `Container` object
* @param index an index in `obj`'s inventory
* @param item an `AmmoBox`
*/
def StowAmmunition(obj : PlanetSideGameObject with Container)(index : Int, item : AmmoBox) : Unit = {
obj.Inventory += index -> item
sendResponse(PacketCoding.CreateGamePacket(0, ObjectAttachMessage(obj.GUID, item.GUID, index)))
}
/**
* Announce that an already-registered `AmmoBox` object exists in a given position in some vehicle's inventory.
* @see `StowAmmunition`
* @see `ChangeAmmoMessage`
* @param obj the `Vehicle` object
* @param index an index in `obj`'s inventory
* @param item an `AmmoBox`
*/
def StowAmmunitionInVehicles(obj : Vehicle)(index : Int, item : AmmoBox) : Unit = {
StowAmmunition(obj)(index, item)
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.StowEquipment(player.GUID, obj.GUID, index, item))
}
/**
* Prepare tasking that registers an `AmmoBox` object
* and announces that it exists in a given position in some `Container` object's inventory.
* `PutEquipmentInSlot` is the fastest way to achieve these goals.
* @see `StowNewAmmunitionInVehicles`
* @see `ChangeAmmoMessage`
* @param obj the `Container` object
* @param index an index in `obj`'s inventory
* @param item an `AmmoBox`
* @return a `TaskResolver.GiveTask` chain that executes the action
*/
def StowNewAmmunition(obj : PlanetSideGameObject with Container)(index : Int, item : AmmoBox) : TaskResolver.GiveTask = {
PutEquipmentInSlot(obj, item, index)
}
/**
* Prepare tasking that registers an `AmmoBox` object
* and announces that it exists in a given position in some vehicle's inventory.
* `PutEquipmentInSlot` is the fastest way to achieve these goals.
* @see `StowNewAmmunition`
* @see `ChangeAmmoMessage`
* @param obj the `Container` object
* @param index an index in `obj`'s inventory
* @param item an `AmmoBox`
* @return a `TaskResolver.GiveTask` chain that executes the action
*/
def StowNewAmmunitionInVehicles(obj : Vehicle)(index : Int, item : AmmoBox) : TaskResolver.GiveTask = {
TaskResolver.GiveTask(
new Task() {
private val localService = vehicleService
private val localPlayer = player
private val localVehicle = obj
private val localIndex = index
private val localItem = item
override def isComplete : Task.Resolution.Value = Task.Resolution.Success
def Execute(resolver : ActorRef) : Unit = {
localService ! VehicleServiceMessage(
s"${localVehicle.Actor}",
VehicleAction.StowEquipment(localPlayer.GUID, localVehicle.GUID, localIndex, localItem)
)
resolver ! scala.util.Success(this)
}
},
List(StowNewAmmunition(obj)(index, item))
)
}
/**
* After a weapon has finished shooting, determine if it needs to be sorted in a special way.
* @param tool a weapon
*/
def FireCycleCleanup(tool : Tool) : Unit = {
//TODO this is temporary and will be replaced by more appropriate functionality in the future.
val tdef = tool.Definition
if(GlobalDefinitions.isGrenade(tdef)) {
taskResolver ! RemoveEquipmentFromSlot(player, tool, player.Find(tool).get)
}
else if(tdef == GlobalDefinitions.phoenix) {
taskResolver ! RemoveEquipmentFromSlot(player, tool, player.Find(tool).get)
}
}
/**
* A predicate used to determine if an `InventoryItem` object contains `Equipment` that should be dropped.
* Used to filter through lists of object data before it is placed into a player's inventory.

View file

@ -10,10 +10,13 @@ object AvatarAction {
trait Action
final case class ArmorChanged(player_guid : PlanetSideGUID, suit : ExoSuitType.Value, subtype : Int) extends Action
final case class ChangeAmmo(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID, weapon_slot : Int, old_ammo_guid : PlanetSideGUID, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Action
final case class ChangeFireMode(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, mode : Int) extends Action
final case class ChangeFireState_Start(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ChangeFireState_Stop(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ConcealPlayer(player_guid : PlanetSideGUID) extends Action
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Action
final case class EquipmentInHand(player_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class EquipmentOnGround(player_guid : PlanetSideGUID, pos : Vector3, orient : Vector3, item : Equipment) extends Action
final case class EquipmentOnGround(player_guid : PlanetSideGUID, pos : Vector3, orient : Vector3, item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Action
final case class LoadPlayer(player_guid : PlanetSideGUID, pdata : ConstructorData) extends Action
// final case class LoadMap(msg : PlanetSideGUID) extends Action
// final case class unLoadMap(msg : PlanetSideGUID) extends Action
@ -21,7 +24,8 @@ object AvatarAction {
final case class ObjectHeld(player_guid : PlanetSideGUID, slot : Int) extends Action
final case class PlanetsideAttribute(player_guid : PlanetSideGUID, attribute_type : Int, attribute_value : Long) extends Action
final case class PlayerState(player_guid : PlanetSideGUID, msg : PlayerStateMessageUpstream, spectator : Boolean, weaponInHand : Boolean) extends Action
final case class Reload(player_guid : PlanetSideGUID, mag : Int) extends Action
final case class Reload(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class WeaponDryFire(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
// final case class PlayerStateShift(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class DestroyDisplay(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class HitHintReturn(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action

View file

@ -10,10 +10,13 @@ object AvatarResponse {
trait Response
final case class ArmorChanged(suit : ExoSuitType.Value, subtype : Int) extends Response
final case class ChangeAmmo(weapon_guid : PlanetSideGUID, weapon_slot : Int, old_ammo_guid : PlanetSideGUID, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Response
final case class ChangeFireMode(item_guid : PlanetSideGUID, mode : Int) extends Response
final case class ChangeFireState_Start(weapon_guid : PlanetSideGUID) extends Response
final case class ChangeFireState_Stop(weapon_guid : PlanetSideGUID) extends Response
final case class ConcealPlayer() extends Response
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Response
final case class EquipmentInHand(slot : Int, item : Equipment) extends Response
final case class EquipmentOnGround(pos : Vector3, orient : Vector3, item : Equipment) extends Response
final case class EquipmentOnGround(pos : Vector3, orient : Vector3, item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Response
final case class LoadPlayer(pdata : ConstructorData) extends Response
// final case class unLoadMap() extends Response
// final case class LoadMap() extends Response
@ -21,7 +24,8 @@ object AvatarResponse {
final case class ObjectHeld(slot : Int) extends Response
final case class PlanetsideAttribute(attribute_type : Int, attribute_value : Long) extends Response
final case class PlayerState(msg : PlayerStateMessageUpstream, spectator : Boolean, weaponInHand : Boolean) extends Response
final case class Reload(mag : Int) extends Response
final case class Reload(weapon_guid : PlanetSideGUID) extends Response
final case class WeaponDryFire(weapon_guid : PlanetSideGUID) extends Response
// final case class PlayerStateShift(itemID : PlanetSideGUID) extends Response
// final case class DestroyDisplay(itemID : PlanetSideGUID) extends Response
// final case class HitHintReturn(itemID : PlanetSideGUID) extends Response

View file

@ -39,6 +39,22 @@ class AvatarService extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ArmorChanged(suit, subtype))
)
case AvatarAction.ChangeAmmo(player_guid, weapon_guid, weapon_slot, old_ammo_guid, ammo_id, ammo_guid, ammo_data) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, old_ammo_guid, ammo_id, ammo_guid, ammo_data))
)
case AvatarAction.ChangeFireMode(player_guid, item_guid, mode) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ChangeFireMode(item_guid, mode))
)
case AvatarAction.ChangeFireState_Start(player_guid, weapon_guid) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ChangeFireState_Start(weapon_guid))
)
case AvatarAction.ChangeFireState_Stop(player_guid, weapon_guid) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ChangeFireState_Stop(weapon_guid))
)
case AvatarAction.ConcealPlayer(player_guid) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ConcealPlayer())
@ -47,9 +63,9 @@ class AvatarService extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EquipmentInHand(slot, obj))
)
case AvatarAction.EquipmentOnGround(player_guid, pos, orient, obj) =>
case AvatarAction.EquipmentOnGround(player_guid, pos, orient, item_id, item_guid, item_data) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EquipmentOnGround(pos, orient, obj))
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EquipmentOnGround(pos, orient, item_id, item_guid, item_data))
)
case AvatarAction.LoadPlayer(player_guid, pdata) =>
AvatarEvents.publish(
@ -71,9 +87,13 @@ class AvatarService extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarResponse.PlayerState(msg, spectator, weapon))
)
case AvatarAction.Reload(player_guid, mag) =>
case AvatarAction.Reload(player_guid, weapon_guid) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.Reload(mag))
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.Reload(weapon_guid))
)
case AvatarAction.WeaponDryFire(player_guid, weapon_guid) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.WeaponDryFire(weapon_guid))
)
case _ => ;
}

View file

@ -1,7 +1,7 @@
// Copyright (c) 2017 PSForever
package services.vehicle
import net.psforever.objects.Vehicle
import net.psforever.objects.{PlanetSideGameObject, Vehicle}
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.PlanetSideGUID
@ -14,6 +14,7 @@ object VehicleAction {
final case class Awareness(player_guid : PlanetSideGUID, vehicle_guid : PlanetSideGUID) extends Action
final case class ChildObjectState(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, pitch : Float, yaw : Float) extends Action
final case class DismountVehicle(player_guid : PlanetSideGUID, unk1 : Int, unk2 : Boolean) extends Action
final case class InventoryState(player_guid : PlanetSideGUID, obj : PlanetSideGameObject, parent_guid : PlanetSideGUID, start : Int, con_data : ConstructorData) extends Action
final case class KickPassenger(player_guid : PlanetSideGUID, unk1 : Int, unk2 : Boolean, vehicle_guid : PlanetSideGUID) extends Action
final case class LoadVehicle(player_guid : PlanetSideGUID, vehicle : Vehicle, vtype : Int, vguid : PlanetSideGUID, vdata : ConstructorData) extends Action
final case class MountVehicle(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, seat : Int) extends Action

View file

@ -1,7 +1,7 @@
// Copyright (c) 2017 PSForever
package services.vehicle
import net.psforever.objects.Vehicle
import net.psforever.objects.{PlanetSideGameObject, Vehicle}
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.types.Vector3
@ -12,6 +12,7 @@ object VehicleResponse {
final case class Awareness(vehicle_guid : PlanetSideGUID) extends Response
final case class ChildObjectState(object_guid : PlanetSideGUID, pitch : Float, yaw : Float) extends Response
final case class DismountVehicle(unk1 : Int, unk2 : Boolean) extends Response
final case class InventoryState(obj : PlanetSideGameObject, parent_guid : PlanetSideGUID, start : Int, con_data : ConstructorData) extends Response
final case class KickPassenger(unk1 : Int, unk2 : Boolean, vehicle_guid : PlanetSideGUID) extends Response
final case class LoadVehicle(vehicle : Vehicle, vtype : Int, vguid : PlanetSideGUID, vdata : ConstructorData) extends Response
final case class MountVehicle(object_guid : PlanetSideGUID, seat : Int) extends Response

View file

@ -2,6 +2,8 @@
package services.vehicle
import akka.actor.{Actor, ActorRef, Props}
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.packet.game.objectcreate.ConstructorData
import services.vehicle.support.{DeconstructionActor, DelayedDeconstructionActor, VehicleContextActor}
import services.{GenericEventBus, Service}
@ -47,6 +49,10 @@ class VehicleService extends Actor {
VehicleEvents.publish(
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.ChildObjectState(object_guid, pitch, yaw))
)
case VehicleAction.InventoryState(player_guid, obj, parent_guid, start, con_data) =>
VehicleEvents.publish(
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.InventoryState(obj, parent_guid, start, con_data))
)
case VehicleAction.DismountVehicle(player_guid, unk1, unk2) =>
VehicleEvents.publish(
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.DismountVehicle(unk1, unk2))

View file

@ -15,7 +15,7 @@ class AvatarService0Test extends ActorTest {
}
}
class AvatarService1ATest extends ActorTest {
class AvatarService1_1Test extends ActorTest {
"AvatarService" should {
"subscribe" in {
val service = system.actorOf(Props[AvatarService], "service")
@ -25,7 +25,7 @@ class AvatarService1ATest extends ActorTest {
}
}
class AvatarService1BTest extends ActorTest {
class AvatarService1_2Test extends ActorTest {
"AvatarService" should {
"subscribe" in {
val service = system.actorOf(Props[AvatarService], "service")
@ -36,7 +36,7 @@ class AvatarService1BTest extends ActorTest {
}
}
class AvatarService1CTest extends ActorTest {
class AvatarService1_3Test extends ActorTest {
"AvatarService" should {
"subscribe" in {
val service = system.actorOf(Props[AvatarService], "service")
@ -94,14 +94,15 @@ class AvatarService5Test extends ActorTest {
}
class AvatarService6Test extends ActorTest {
val tool = Tool(GlobalDefinitions.beamer)
val toolDef = GlobalDefinitions.beamer
val tool = Tool(toolDef)
"AvatarService" should {
"pass EquipmentOnGround" in {
val service = system.actorOf(Props[AvatarService], "service")
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.EquipmentOnGround(PlanetSideGUID(10), Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), tool))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentOnGround(Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), tool)))
service ! AvatarServiceMessage("test", AvatarAction.EquipmentOnGround(PlanetSideGUID(10), Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), toolDef.ObjectId, PlanetSideGUID(11), toolDef.Packet.ConstructorData(tool).get))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentOnGround(Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), toolDef.ObjectId, PlanetSideGUID(11), toolDef.Packet.ConstructorData(tool).get)))
}
}
}
@ -176,8 +177,69 @@ class AvatarServiceCTest extends ActorTest {
"pass Reload" in {
val service = system.actorOf(Props[AvatarService], "service")
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.Reload(PlanetSideGUID(10), 35))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.Reload(35)))
service ! AvatarServiceMessage("test", AvatarAction.Reload(PlanetSideGUID(10), PlanetSideGUID(40)))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.Reload(PlanetSideGUID(40))))
}
}
}
class AvatarServiceDTest extends ActorTest {
val ammoDef = GlobalDefinitions.energy_cell
val ammoBox = AmmoBox(ammoDef)
"AvatarService" should {
"pass ChangeAmmo" in {
val service = system.actorOf(Props[AvatarService], "service")
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.ChangeAmmo(PlanetSideGUID(10), PlanetSideGUID(40), 0, PlanetSideGUID(40), ammoDef.ObjectId, PlanetSideGUID(41), ammoDef.Packet.ConstructorData(ammoBox).get))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ChangeAmmo(PlanetSideGUID(40), 0, PlanetSideGUID(40), ammoDef.ObjectId, PlanetSideGUID(41), ammoDef.Packet.ConstructorData(ammoBox).get)))
}
}
}
class AvatarServiceETest extends ActorTest {
val ammoDef = GlobalDefinitions.energy_cell
val ammoBox = AmmoBox(ammoDef)
"AvatarService" should {
"pass ChangeFireMode" in {
val service = system.actorOf(Props[AvatarService], "service")
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.ChangeFireMode(PlanetSideGUID(10), PlanetSideGUID(40), 0))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ChangeFireMode(PlanetSideGUID(40), 0)))
}
}
}
class AvatarServiceF_1Test extends ActorTest {
"AvatarService" should {
"pass ChangeFireState_Start" in {
val service = system.actorOf(Props[AvatarService], "service")
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.ChangeFireState_Start(PlanetSideGUID(10), PlanetSideGUID(40)))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ChangeFireState_Start(PlanetSideGUID(40))))
}
}
}
class AvatarServiceF_2Test extends ActorTest {
"AvatarService" should {
"pass ChangeFireState_Stop" in {
val service = system.actorOf(Props[AvatarService], "service")
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.ChangeFireState_Stop(PlanetSideGUID(10), PlanetSideGUID(40)))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ChangeFireState_Stop(PlanetSideGUID(40))))
}
}
}
class AvatarService01Test extends ActorTest {
"AvatarService" should {
"pass WeaponDryFire" in {
val service = system.actorOf(Props[AvatarService], "service")
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.WeaponDryFire(PlanetSideGUID(10), PlanetSideGUID(40)))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.WeaponDryFire(PlanetSideGUID(40))))
}
}
}