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merge with object-attach
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commit
af0e896c1f
3 changed files with 101 additions and 3 deletions
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@ -368,7 +368,7 @@ object GamePacketOpcode extends Enumeration {
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// 0x28
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case 0x28 => game.CreateShortcutMessage.decode
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case 0x29 => game.ChangeShortcutBankMessage.decode
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case 0x2a => noDecoder(ObjectAttachMessage)
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case 0x2a => game.ObjectAttachMessage.decode
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case 0x2b => noDecoder(UnknownMessage43)
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case 0x2c => noDecoder(PlanetsideAttributeMessage)
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case 0x2d => game.RequestDestroyMessage.decode
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@ -0,0 +1,55 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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/**
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* Change the location of an item within the game's inventory system.<br>
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* <br>
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* The data portion of this packet defines a player, an item, and a destination.
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* After the packet is received by the client, the item will be guaranteed to be within the player's inventory in the codified location.
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* The "inventory" in this case includes both the player's literal grid inventory and their available equipment slots.
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* Where the item was before it was moved is not specified.<br>
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* <br>
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* This packet is a complementary packet that simulates a lazy TCP-like approach to coordinating item manipulation.
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* In some cases, the client will (appear to) proceed with what it intended to do without waiting for the server to confirm.
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* For example, grabbing an item from an inventory position will generate a `MoveItemMessage` that defines "the player's cursor" as a destination.
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* The client will "attach to the player's cursor" without waiting for an `ObjectAttachMessage` from the server which echoes the destination.
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* The change is observable.
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* Inversely, the client is blocked from detaching the item from "the player's cursor" and putting it back into the inventory on its own.
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* It waits until it receives an `ObjectAttachMessage` in confirmation.<br>
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* <br>
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* Destination codes:<br>
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* `0x80` - pistol slot 1<br>
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* `0x81` - pistol slot 2<br>
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* `0x82` - rifle slot 1<br>
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* `0x83` - rifle slot 2<br>
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* `0x84` - melee/knife slot<br>
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* `0x85` - mystery slot<br>
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* `0x86` - grid inventory (1,1)<br>
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* `0x00FA` is a special dest/extra code that "attaches the item to the player's cursor"
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* @param player_guid the player
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* @param item_guid the item
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* @param slot a codified location within an inventory, and overlapping the player's holsters if need be;
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* 8u (0 - 127 or `0x80 - 0xFF`) or
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* 16u (128 - 32767 or `0x0080 - 0x7FFF`)
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* @see `MoveItemMessage`, `objectcreate\ObjectClass.SLOT_BLOCKER`
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*/
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final case class ObjectAttachMessage(player_guid : PlanetSideGUID,
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item_guid : PlanetSideGUID,
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slot : Int)
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extends PlanetSideGamePacket {
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type Packet = ObjectAttachMessage
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def opcode = GamePacketOpcode.ObjectAttachMessage
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def encode = ObjectAttachMessage.encode(this)
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}
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object ObjectAttachMessage extends Marshallable[ObjectAttachMessage] {
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implicit val codec : Codec[ObjectAttachMessage] = (
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("player_guid" | PlanetSideGUID.codec) ::
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("item_guid" | PlanetSideGUID.codec) ::
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("slot" | PacketHelpers.encodedStringSize)
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).as[ObjectAttachMessage]
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}
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