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Packet: GenericCollisionMsg (#105)
* added new GenericCollisionMsg packet * added standard comments and a message display case * rebased GenericCollisionMsg * minor corrections * creating a Vector3 codec for leveraging float values
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5 changed files with 117 additions and 2 deletions
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@ -370,6 +370,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ SquadDefinitionActionMessage(a, b, c, d, e, f, g, h, i) =>
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log.info("SquadDefinitionAction: " + msg)
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case msg @ GenericCollisionMsg(u1, p, t, php, thp, pvx, pvy, pvz, tvx, tvy, tvz, ppos, tpos, u2, u3, u4) =>
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log.info("Ouch! " + msg)
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case msg @ BugReportMessage(version_major,version_minor,version_date,bug_type,repeatable,location,zone,pos,summary,desc) =>
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log.info("BugReportMessage: " + msg)
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@ -377,7 +380,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
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log.info("BindPlayerMessage: " + msg)
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case default => log.error(s"Unhandled GamePacket ${pkt}")
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}
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def failWithError(error : String) = {
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