mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-01-19 18:14:44 +00:00
Packet: WeaponJammedMessage
This commit is contained in:
commit
ae250bcf6b
|
|
@ -441,7 +441,7 @@ object GamePacketOpcode extends Enumeration {
|
|||
// OPCODE 100
|
||||
case AvatarSearchCriteriaMessage => noDecoder(opcode)
|
||||
case AvatarSearchResponse => noDecoder(opcode)
|
||||
case WeaponJammedMessage => noDecoder(opcode)
|
||||
case WeaponJammedMessage => game.WeaponJammedMessage.decode
|
||||
case LinkDeadAwarenessMsg => noDecoder(opcode)
|
||||
case DroppodFreefallingMessage => noDecoder(opcode)
|
||||
case AvatarFirstTimeEventMessage => game.AvatarFirstTimeEventMessage.decode
|
||||
|
|
|
|||
|
|
@ -0,0 +1,27 @@
|
|||
// Copyright (c) 2016 PSForever.net to present
|
||||
package net.psforever.packet.game
|
||||
|
||||
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
|
||||
import scodec.Codec
|
||||
import scodec.codecs._
|
||||
|
||||
/**
|
||||
* Instructs client to play the weapon jammed sound when sent server to client.
|
||||
*
|
||||
* Appears to have the same functionality and sound regardless of guid, as long as the client has that item in inventory.
|
||||
* See also [[WeaponDryFireMessage]]
|
||||
*
|
||||
* @param weapon_guid the weapon that is jammed
|
||||
*/
|
||||
final case class WeaponJammedMessage(weapon_guid : PlanetSideGUID)
|
||||
extends PlanetSideGamePacket {
|
||||
type Packet = WeaponJammedMessage
|
||||
def opcode = GamePacketOpcode.WeaponJammedMessage
|
||||
def encode = WeaponJammedMessage.encode(this)
|
||||
}
|
||||
|
||||
object WeaponJammedMessage extends Marshallable[WeaponJammedMessage] {
|
||||
implicit val codec : Codec[WeaponJammedMessage] = (
|
||||
("weapon_guid" | PlanetSideGUID.codec)
|
||||
).as[WeaponJammedMessage]
|
||||
}
|
||||
|
|
@ -796,6 +796,26 @@ class GamePacketTest extends Specification {
|
|||
}
|
||||
}
|
||||
|
||||
"WeaponJammedMessage" should {
|
||||
val string = hex"66 4C00"
|
||||
|
||||
"decode" in {
|
||||
PacketCoding.DecodePacket(string).require match {
|
||||
case WeaponJammedMessage(weapon_guid) =>
|
||||
weapon_guid mustEqual PlanetSideGUID(76)
|
||||
case default =>
|
||||
ko
|
||||
}
|
||||
}
|
||||
|
||||
"encode" in {
|
||||
val msg = WeaponJammedMessage(PlanetSideGUID(76))
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
pkt mustEqual string
|
||||
}
|
||||
}
|
||||
|
||||
"PingMsg" should {
|
||||
val packet = hex"1a 00000000 b0360000"
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue