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Few small tweaks to silo / vehicle capacitor displays suggested by Sounours that I forgot about (#266)
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@ -55,7 +55,7 @@ class ResourceSiloControl(resourceSilo : ResourceSilo) extends Actor with Factio
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}
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val ntuBarLevel = scala.math.round((resourceSilo.ChargeLevel.toFloat / resourceSilo.MaximumCharge.toFloat) * 10)
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val ntuBarLevel = scala.math.ceil((resourceSilo.ChargeLevel.toFloat / resourceSilo.MaximumCharge.toFloat) * 10).toInt
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// Only send updated capacitor display value to all clients if it has actually changed
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if(resourceSilo.CapacitorDisplay != ntuBarLevel) {
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log.trace(s"Silo ${resourceSilo.GUID} NTU bar level has changed from ${resourceSilo.CapacitorDisplay} to $ntuBarLevel")
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@ -160,7 +160,7 @@ class ResourceSiloControlUpdate1Test extends ActorTest {
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val reply1 = probe1.receiveOne(500 milliseconds)
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val reply2 = probe2.receiveOne(500 milliseconds)
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assert(obj.ChargeLevel == 305)
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assert(obj.CapacitorDisplay == 3)
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assert(obj.CapacitorDisplay == 4)
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assert(reply1.isInstanceOf[AvatarServiceMessage])
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assert(reply1.asInstanceOf[AvatarServiceMessage].forChannel == "nowhere")
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assert(reply1.asInstanceOf[AvatarServiceMessage]
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@ -170,7 +170,7 @@ class ResourceSiloControlUpdate1Test extends ActorTest {
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assert(reply1.asInstanceOf[AvatarServiceMessage]
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.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_type == 45)
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assert(reply1.asInstanceOf[AvatarServiceMessage]
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.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_value == 3)
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.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_value == 4)
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assert(reply2.isInstanceOf[Building.SendMapUpdate])
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@ -231,7 +231,7 @@ class ResourceSiloControlUpdate2Test extends ActorTest {
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val reply1 = probe1.receiveOne(500 milliseconds)
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val reply2 = probe2.receiveOne(500 milliseconds)
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assert(obj.ChargeLevel == 205)
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assert(obj.CapacitorDisplay == 2)
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assert(obj.CapacitorDisplay == 3)
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assert(reply1.isInstanceOf[AvatarServiceMessage])
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assert(reply1.asInstanceOf[AvatarServiceMessage].forChannel == "nowhere")
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assert(reply1.asInstanceOf[AvatarServiceMessage]
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@ -241,7 +241,7 @@ class ResourceSiloControlUpdate2Test extends ActorTest {
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assert(reply1.asInstanceOf[AvatarServiceMessage]
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.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_type == 45)
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assert(reply1.asInstanceOf[AvatarServiceMessage]
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.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_value == 2)
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.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_value == 3)
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assert(reply2.isInstanceOf[Building.SendMapUpdate])
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@ -2572,7 +2572,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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if(vehicle.Capacitor < vehicle.Definition.MaximumCapacitor) {
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// Charging
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vehicle.Capacitor += 100
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sendResponse(PlanetsideAttributeMessage(vehicle.GUID, 45, scala.math.round((vehicle.Capacitor.toFloat / vehicle.Definition.MaximumCapacitor.toFloat) * 10))) // set ntu on vehicle UI
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sendResponse(PlanetsideAttributeMessage(vehicle.GUID, 45, scala.math.ceil((vehicle.Capacitor.toFloat / vehicle.Definition.MaximumCapacitor.toFloat) * 10).toInt)) // set ntu on vehicle UI
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avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(vehicle.GUID, 52, 1L)) // panel glow on
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avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(vehicle.GUID, 49, 1L)) // orb particle effect on
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@ -2580,7 +2580,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}
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else {
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// Fully charged
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sendResponse(PlanetsideAttributeMessage(vehicle.GUID, 45, scala.math.round((vehicle.Capacitor.toFloat / vehicle.Definition.MaximumCapacitor.toFloat) * 10).toInt)) // set ntu on vehicle UI
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sendResponse(PlanetsideAttributeMessage(vehicle.GUID, 45, scala.math.ceil((vehicle.Capacitor.toFloat / vehicle.Definition.MaximumCapacitor.toFloat) * 10).toInt)) // set ntu on vehicle UI
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// Turning off glow/orb effects on ANT doesn't seem to work when deployed. Try to undeploy ANT from server side
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context.system.scheduler.scheduleOnce(vehicle.UndeployTime milliseconds, vehicle.Actor, Deployment.TryUndeploy(DriveState.Undeploying))
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@ -2608,7 +2608,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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vehicle.Capacitor -= chargeToDeposit
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silo.Actor ! ResourceSilo.UpdateChargeLevel(chargeToDeposit)
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avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(silo_guid, 49, 1L)) // panel glow on & orb particles on
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sendResponse(PlanetsideAttributeMessage(vehicle.GUID, 45, scala.math.round((vehicle.Capacitor.toFloat / vehicle.Definition.MaximumCapacitor.toFloat) * 10))) // set ntu on vehicle UI
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sendResponse(PlanetsideAttributeMessage(vehicle.GUID, 45, scala.math.ceil((vehicle.Capacitor.toFloat / vehicle.Definition.MaximumCapacitor.toFloat) * 10).toInt)) // set ntu on vehicle UI
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//todo: grant BEP to user
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//todo: grant BEP to squad in range
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