Select Changes from My Original Securities Branch (#286)

* select changes from my original securities branch

* nanoTime -> currentTimeMillis
This commit is contained in:
Fate-JH 2019-10-23 17:21:16 -04:00 committed by pschord
parent 21b17b7649
commit ad29bfe16a
10 changed files with 154 additions and 124 deletions

View file

@ -20,7 +20,8 @@ import scodec.codecs._
* @param facingYawUpper a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; * @param facingYawUpper a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction;
* this number is normally 0 for forward facing; * this number is normally 0 for forward facing;
* the range is limited between approximately 61 degrees of center turned to left or right * the range is limited between approximately 61 degrees of center turned to left or right
* @param seq_time na * @param seq_time the "time frame" according to the server;
* starts at 0; max value is 1023 before resetting
* @param unk1 na * @param unk1 na
* @param is_crouching avatar is crouching * @param is_crouching avatar is crouching
* @param is_jumping avatar is jumping; * @param is_jumping avatar is jumping;
@ -45,6 +46,8 @@ final case class PlayerStateMessageUpstream(avatar_guid : PlanetSideGUID,
unk2 : Int, unk2 : Int,
unk3 : Int) unk3 : Int)
extends PlanetSideGamePacket { extends PlanetSideGamePacket {
assert(seq_time > -1 && seq_time < 1024)
type Packet = PlayerStateMessageUpstream type Packet = PlayerStateMessageUpstream
def opcode = GamePacketOpcode.PlayerStateMessageUpstream def opcode = GamePacketOpcode.PlayerStateMessageUpstream
def encode = PlayerStateMessageUpstream.encode(this) def encode = PlayerStateMessageUpstream.encode(this)

View file

@ -26,7 +26,7 @@ import scodec.codecs._
* values in between are possible; * values in between are possible;
* vehicles that hover also influence this field as expected * vehicles that hover also influence this field as expected
* @param unk5 na - Possibly a flag to indicate the vehicle is attached to something else e.g. is in a galaxy/lodestar cargo bay * @param unk5 na - Possibly a flag to indicate the vehicle is attached to something else e.g. is in a galaxy/lodestar cargo bay
* @param is_cloaked vehicle is cloaked * @param is_cloaked vehicle is cloaked by virtue of being a Wraith or a Phantasm
* @see `PlacementData` * @see `PlacementData`
*/ */

View file

@ -114,6 +114,7 @@ object Cosmetics {
sunglasses : Boolean, sunglasses : Boolean,
earpiece : Boolean, earpiece : Boolean,
brimmed_cap : Boolean) : Cosmetics = { brimmed_cap : Boolean) : Cosmetics = {
import scala.language.implicitConversions
implicit def bool2int(b : Boolean) : Int = if(b) 1 else 0 implicit def bool2int(b : Boolean) : Int = if(b) 1 else 0
Cosmetics( Cosmetics(
(no_helmet * 16) + (no_helmet * 16) +

View file

@ -1,53 +0,0 @@
// Copyright (c) 2017 PSForever
package services.avatar
import net.psforever.objects.ballistics.SourceEntry
import net.psforever.objects.ce.Deployable
import net.psforever.objects.{PlanetSideGameObject, Player}
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.Container
import net.psforever.objects.zones.Zone
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.{PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.packet.game.objectcreate.{ConstructorData, ObjectCreateMessageParent}
import net.psforever.types.{ExoSuitType, PlanetSideEmpire, Vector3}
import scala.concurrent.duration.FiniteDuration
object AvatarAction {
trait Action
final case class ArmorChanged(player_guid : PlanetSideGUID, suit : ExoSuitType.Value, subtype : Int) extends Action
final case class ChangeAmmo(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID, weapon_slot : Int, old_ammo_guid : PlanetSideGUID, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Action
final case class ChangeFireMode(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, mode : Int) extends Action
final case class ChangeFireState_Start(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ChangeFireState_Stop(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ConcealPlayer(player_guid : PlanetSideGUID) extends Action
final case class EnvironmentalDamage(player_guid : PlanetSideGUID, amont: Int) extends Action
final case class Damage(player_guid : PlanetSideGUID, target : Player, resolution_function : (Any)=>Unit) extends Action
final case class DeployItem(player_guid : PlanetSideGUID, item : PlanetSideGameObject with Deployable) extends Action
final case class Destroy(victim : PlanetSideGUID, killer : PlanetSideGUID, weapon : PlanetSideGUID, pos : Vector3) extends Action
final case class DestroyDisplay(killer : SourceEntry, victim : SourceEntry, method : Int, unk : Int = 121) extends Action
final case class DropItem(player_guid : PlanetSideGUID, item : Equipment, zone : Zone) extends Action
final case class EquipmentInHand(player_guid : PlanetSideGUID, target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class HitHint(source_guid : PlanetSideGUID, player_guid : PlanetSideGUID) extends Action
final case class KilledWhileInVehicle(player_guid : PlanetSideGUID) extends Action
final case class LoadPlayer(player_guid : PlanetSideGUID, object_id : Int, target_guid : PlanetSideGUID, cdata : ConstructorData, pdata : Option[ObjectCreateMessageParent]) extends Action
final case class ObjectDelete(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, unk : Int = 0) extends Action
final case class ObjectHeld(player_guid : PlanetSideGUID, slot : Int) extends Action
final case class PlanetsideAttribute(player_guid : PlanetSideGUID, attribute_type : Int, attribute_value : Long) extends Action
final case class PlanetsideAttributeSelf(player_guid : PlanetSideGUID, attribute_type : Int, attribute_value : Long) extends Action
final case class PlayerState(player_guid : PlanetSideGUID, msg : PlayerStateMessageUpstream, spectator : Boolean, weaponInHand : Boolean) extends Action
final case class PickupItem(player_guid : PlanetSideGUID, zone : Zone, target : PlanetSideGameObject with Container, slot : Int, item : Equipment, unk : Int = 0) extends Action
final case class PutDownFDU(player_guid : PlanetSideGUID) extends Action
final case class Release(player : Player, zone : Zone, time : Option[FiniteDuration] = None) extends Action
final case class Reload(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class SetEmpire(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, faction : PlanetSideEmpire.Value) extends Action
final case class StowEquipment(player_guid : PlanetSideGUID, target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class WeaponDryFire(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class SendResponse(player_guid: PlanetSideGUID, msg: PlanetSideGamePacket) extends Action
// final case class PlayerStateShift(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class DestroyDisplay(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
}

View file

@ -1,44 +0,0 @@
// Copyright (c) 2017 PSForever
package services.avatar
import net.psforever.objects.Player
import net.psforever.objects.ballistics.SourceEntry
import net.psforever.objects.equipment.Equipment
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game._
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.types.{ExoSuitType, PlanetSideEmpire, Vector3}
object AvatarResponse {
trait Response
final case class ArmorChanged(suit : ExoSuitType.Value, subtype : Int) extends Response
final case class ChangeAmmo(weapon_guid : PlanetSideGUID, weapon_slot : Int, old_ammo_guid : PlanetSideGUID, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Response
final case class ChangeFireMode(item_guid : PlanetSideGUID, mode : Int) extends Response
final case class ChangeFireState_Start(weapon_guid : PlanetSideGUID) extends Response
final case class ChangeFireState_Stop(weapon_guid : PlanetSideGUID) extends Response
final case class ConcealPlayer() extends Response
final case class EnvironmentalDamage(target : PlanetSideGUID, amount : Int) extends Response
final case class DamageResolution(target : Player, resolution_function : (Any)=>Unit) extends Response
final case class Destroy(victim : PlanetSideGUID, killer : PlanetSideGUID, weapon : PlanetSideGUID, pos : Vector3) extends Response
final case class DestroyDisplay(killer : SourceEntry, victim : SourceEntry, method : Int, unk : Int) extends Response
final case class DropItem(pkt : ObjectCreateMessage) extends Response
final case class EquipmentInHand(pkt : ObjectCreateMessage) extends Response
final case class HitHint(source_guid : PlanetSideGUID) extends Response
final case class KilledWhileInVehicle() extends Response
final case class LoadPlayer(pkt : ObjectCreateMessage) extends Response
final case class ObjectDelete(item_guid : PlanetSideGUID, unk : Int) extends Response
final case class ObjectHeld(slot : Int) extends Response
final case class PlanetsideAttribute(attribute_type : Int, attribute_value : Long) extends Response
final case class PlanetsideAttributeSelf(attribute_type : Int, attribute_value : Long) extends Response
final case class PlayerState(msg : PlayerStateMessageUpstream, spectator : Boolean, weaponInHand : Boolean) extends Response
final case class PutDownFDU(target_guid : PlanetSideGUID) extends Response
final case class Release(player : Player) extends Response
final case class Reload(weapon_guid : PlanetSideGUID) extends Response
final case class SetEmpire(object_guid : PlanetSideGUID, faction : PlanetSideEmpire.Value) extends Response
final case class StowEquipment(target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Response
final case class WeaponDryFire(weapon_guid : PlanetSideGUID) extends Response
final case class SendResponse(msg: PlanetSideGamePacket) extends Response
// final case class PlayerStateShift(itemID : PlanetSideGUID) extends Response
}

View file

@ -143,9 +143,9 @@ class AvatarService extends Actor {
AvatarEvents.publish( AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarResponse.PlanetsideAttributeSelf(attribute_type, attribute_value)) AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarResponse.PlanetsideAttributeSelf(attribute_type, attribute_value))
) )
case AvatarAction.PlayerState(guid, msg, spectator, weapon) => case AvatarAction.PlayerState(guid, pos, vel, yaw, pitch, yaw_upper, seq_time, is_crouching, is_jumping, jump_thrust, is_cloaking, spectating, weaponInHand) =>
AvatarEvents.publish( AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarResponse.PlayerState(msg, spectator, weapon)) AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarResponse.PlayerState(pos, vel, yaw, pitch, yaw_upper, seq_time, is_crouching, is_jumping, jump_thrust, is_cloaking, spectating, weaponInHand))
) )
case AvatarAction.PickupItem(player_guid, zone, target, slot, item, unk) => case AvatarAction.PickupItem(player_guid, zone, target, slot, item, unk) =>
janitor forward RemoverActor.ClearSpecific(List(item), zone) janitor forward RemoverActor.ClearSpecific(List(item), zone)

View file

@ -1,9 +1,60 @@
// Copyright (c) 2017 PSForever // Copyright (c) 2017 PSForever
package services.avatar package services.avatar
import net.psforever.objects.{PlanetSideGameObject, Player}
import net.psforever.objects.ballistics.SourceEntry
import net.psforever.objects.ce.Deployable
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.Container
import net.psforever.objects.zones.Zone
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.packet.game.objectcreate.{ConstructorData, ObjectCreateMessageParent}
import net.psforever.types.{ExoSuitType, PlanetSideEmpire, Vector3}
import scala.concurrent.duration.FiniteDuration
final case class AvatarServiceMessage(forChannel : String, actionMessage : AvatarAction.Action) final case class AvatarServiceMessage(forChannel : String, actionMessage : AvatarAction.Action)
object AvatarServiceMessage { object AvatarServiceMessage {
final case class Corpse(msg : Any) final case class Corpse(msg : Any)
final case class Ground(msg : Any) final case class Ground(msg : Any)
} }
object AvatarAction {
sealed trait Action
final case class ArmorChanged(player_guid : PlanetSideGUID, suit : ExoSuitType.Value, subtype : Int) extends Action
final case class ChangeAmmo(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID, weapon_slot : Int, old_ammo_guid : PlanetSideGUID, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Action
final case class ChangeFireMode(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, mode : Int) extends Action
final case class ChangeFireState_Start(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ChangeFireState_Stop(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ConcealPlayer(player_guid : PlanetSideGUID) extends Action
final case class EnvironmentalDamage(player_guid : PlanetSideGUID, amont: Int) extends Action
final case class Damage(player_guid : PlanetSideGUID, target : Player, resolution_function : Any=>Unit) extends Action
final case class DeployItem(player_guid : PlanetSideGUID, item : PlanetSideGameObject with Deployable) extends Action
final case class Destroy(victim : PlanetSideGUID, killer : PlanetSideGUID, weapon : PlanetSideGUID, pos : Vector3) extends Action
final case class DestroyDisplay(killer : SourceEntry, victim : SourceEntry, method : Int, unk : Int = 121) extends Action
final case class DropItem(player_guid : PlanetSideGUID, item : Equipment, zone : Zone) extends Action
final case class EquipmentInHand(player_guid : PlanetSideGUID, target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class HitHint(source_guid : PlanetSideGUID, player_guid : PlanetSideGUID) extends Action
final case class KilledWhileInVehicle(player_guid : PlanetSideGUID) extends Action
final case class LoadPlayer(player_guid : PlanetSideGUID, object_id : Int, target_guid : PlanetSideGUID, cdata : ConstructorData, pdata : Option[ObjectCreateMessageParent]) extends Action
final case class ObjectDelete(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, unk : Int = 0) extends Action
final case class ObjectHeld(player_guid : PlanetSideGUID, slot : Int) extends Action
final case class PlanetsideAttribute(player_guid : PlanetSideGUID, attribute_type : Int, attribute_value : Long) extends Action
final case class PlanetsideAttributeSelf(player_guid : PlanetSideGUID, attribute_type : Int, attribute_value : Long) extends Action
final case class PlayerState(player_guid : PlanetSideGUID, pos : Vector3, vel : Option[Vector3], facingYaw : Float, facingPitch : Float, facingYawUpper : Float, timestamp : Int, is_crouching : Boolean, is_jumping : Boolean, jump_thrust : Boolean, is_cloaked : Boolean, spectator : Boolean, weaponInHand : Boolean) extends Action
final case class PickupItem(player_guid : PlanetSideGUID, zone : Zone, target : PlanetSideGameObject with Container, slot : Int, item : Equipment, unk : Int = 0) extends Action
final case class PutDownFDU(player_guid : PlanetSideGUID) extends Action
final case class Release(player : Player, zone : Zone, time : Option[FiniteDuration] = None) extends Action
final case class Reload(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class SetEmpire(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, faction : PlanetSideEmpire.Value) extends Action
final case class StowEquipment(player_guid : PlanetSideGUID, target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class WeaponDryFire(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class SendResponse(player_guid: PlanetSideGUID, msg: PlanetSideGamePacket) extends Action
// final case class PlayerStateShift(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class DestroyDisplay(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
}

View file

@ -1,10 +1,50 @@
// Copyright (c) 2017 PSForever // Copyright (c) 2017 PSForever
package services.avatar package services.avatar
import net.psforever.packet.game.PlanetSideGUID import net.psforever.objects.Player
import net.psforever.objects.ballistics.SourceEntry
import net.psforever.objects.equipment.Equipment
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.packet.game.{ObjectCreateMessage, PlanetSideGUID}
import net.psforever.types.{ExoSuitType, PlanetSideEmpire, Vector3}
import services.GenericEventBusMsg import services.GenericEventBusMsg
final case class AvatarServiceResponse(toChannel : String, final case class AvatarServiceResponse(toChannel : String,
avatar_guid : PlanetSideGUID, avatar_guid : PlanetSideGUID,
replyMessage : AvatarResponse.Response replyMessage : AvatarResponse.Response
) extends GenericEventBusMsg ) extends GenericEventBusMsg
object AvatarResponse {
sealed trait Response
final case class ArmorChanged(suit : ExoSuitType.Value, subtype : Int) extends Response
final case class ChangeAmmo(weapon_guid : PlanetSideGUID, weapon_slot : Int, old_ammo_guid : PlanetSideGUID, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Response
final case class ChangeFireMode(item_guid : PlanetSideGUID, mode : Int) extends Response
final case class ChangeFireState_Start(weapon_guid : PlanetSideGUID) extends Response
final case class ChangeFireState_Stop(weapon_guid : PlanetSideGUID) extends Response
final case class ConcealPlayer() extends Response
final case class EnvironmentalDamage(target : PlanetSideGUID, amount : Int) extends Response
final case class DamageResolution(target : Player, resolution_function : Any=>Unit) extends Response
final case class Destroy(victim : PlanetSideGUID, killer : PlanetSideGUID, weapon : PlanetSideGUID, pos : Vector3) extends Response
final case class DestroyDisplay(killer : SourceEntry, victim : SourceEntry, method : Int, unk : Int) extends Response
final case class DropItem(pkt : ObjectCreateMessage) extends Response
final case class EquipmentInHand(pkt : ObjectCreateMessage) extends Response
final case class HitHint(source_guid : PlanetSideGUID) extends Response
final case class KilledWhileInVehicle() extends Response
final case class LoadPlayer(pkt : ObjectCreateMessage) extends Response
final case class ObjectDelete(item_guid : PlanetSideGUID, unk : Int) extends Response
final case class ObjectHeld(slot : Int) extends Response
final case class PlanetsideAttribute(attribute_type : Int, attribute_value : Long) extends Response
final case class PlanetsideAttributeSelf(attribute_type : Int, attribute_value : Long) extends Response
final case class PlayerState(pos : Vector3, vel : Option[Vector3], facingYaw : Float, facingPitch : Float, facingYawUpper : Float, timestamp : Int, is_crouching : Boolean, is_jumping : Boolean, jump_thrust : Boolean, is_cloaked : Boolean, spectator : Boolean, weaponInHand : Boolean) extends Response
final case class PutDownFDU(target_guid : PlanetSideGUID) extends Response
final case class Release(player : Player) extends Response
final case class Reload(weapon_guid : PlanetSideGUID) extends Response
final case class SetEmpire(object_guid : PlanetSideGUID, faction : PlanetSideEmpire.Value) extends Response
final case class StowEquipment(target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Response
final case class WeaponDryFire(weapon_guid : PlanetSideGUID) extends Response
final case class SendResponse(msg: PlanetSideGamePacket) extends Response
// final case class PlayerStateShift(itemID : PlanetSideGUID) extends Response
}

View file

@ -266,8 +266,8 @@ class PlayerStateTest extends ActorTest {
ServiceManager.boot(system) ServiceManager.boot(system)
val service = system.actorOf(Props[AvatarService], AvatarServiceTest.TestName) val service = system.actorOf(Props[AvatarService], AvatarServiceTest.TestName)
service ! Service.Join("test") service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.PlayerState(PlanetSideGUID(10), msg, false, false)) service ! AvatarServiceMessage("test", AvatarAction.PlayerState(PlanetSideGUID(10), Vector3(3694.1094f, 2735.4531f, 90.84375f), Some(Vector3(4.375f, 2.59375f, 0.0f)), 61.875f, 351.5625f, 0.0f, 136, false, false, false, false, false, false))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.PlayerState(msg, false, false))) expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.PlayerState(Vector3(3694.1094f, 2735.4531f, 90.84375f), Some(Vector3(4.375f, 2.59375f, 0.0f)), 61.875f, 351.5625f, 0.0f, 136, false, false, false, false, false, false)))
} }
} }
} }

View file

@ -90,6 +90,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
var progressBarValue : Option[Float] = None var progressBarValue : Option[Float] = None
var shooting : Option[PlanetSideGUID] = None //ChangeFireStateMessage_Start var shooting : Option[PlanetSideGUID] = None //ChangeFireStateMessage_Start
var prefire : Option[PlanetSideGUID] = None //if WeaponFireMessage precedes ChangeFireStateMessage_Start var prefire : Option[PlanetSideGUID] = None //if WeaponFireMessage precedes ChangeFireStateMessage_Start
var shotsWhileDead : Int = 0
var accessedContainer : Option[PlanetSideGameObject with Container] = None var accessedContainer : Option[PlanetSideGameObject with Container] = None
var flying : Boolean = false var flying : Boolean = false
var speed : Float = 1.0f var speed : Float = 1.0f
@ -149,6 +150,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
var timeDL : Long = 0 var timeDL : Long = 0
var timeSurge : Long = 0 var timeSurge : Long = 0
lazy val unsignedIntMaxValue : Long = Int.MaxValue.toLong * 2L + 1L
var serverTime : Long = 0
var amsSpawnPoints : List[SpawnPoint] = Nil var amsSpawnPoints : List[SpawnPoint] = Nil
var clientKeepAlive : Cancellable = DefaultCancellable.obj var clientKeepAlive : Cancellable = DefaultCancellable.obj
@ -166,6 +169,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
* @param b `true` or `false` (or `null`) * @param b `true` or `false` (or `null`)
* @return 1 for `true`; 0 for `false` * @return 1 for `true`; 0 for `false`
*/ */
import scala.language.implicitConversions
implicit def boolToInt(b : Boolean) : Int = if(b) 1 else 0 implicit def boolToInt(b : Boolean) : Int = if(b) 1 else 0
override def postStop() : Unit = { override def postStop() : Unit = {
@ -1406,7 +1410,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PlanetsideAttributeMessage(guid, attribute_type, attribute_value)) sendResponse(PlanetsideAttributeMessage(guid, attribute_type, attribute_value))
} }
case AvatarResponse.PlayerState(msg, spectating, weaponInHand) => case AvatarResponse.PlayerState(pos, vel, yaw, pitch, yaw_upper, seq_time, is_crouching, is_jumping, jump_thrust, is_cloaking, spectating, weaponInHand) =>
if(tplayer_guid != guid) { if(tplayer_guid != guid) {
val now = System.currentTimeMillis() val now = System.currentTimeMillis()
val (location, time, distanceSq) : (Vector3, Long, Float) = if(spectating) { val (location, time, distanceSq) : (Vector3, Long, Float) = if(spectating) {
@ -1414,30 +1418,30 @@ class WorldSessionActor extends Actor with MDCContextAware {
} }
else { else {
val before = player.lastSeenStreamMessage(guid.guid) val before = player.lastSeenStreamMessage(guid.guid)
val dist = Vector3.DistanceSquared(player.Position, msg.pos) val dist = Vector3.DistanceSquared(player.Position, pos)
(msg.pos, now - before, dist) (pos, now - before, dist)
} }
if(spectating || if(spectating ||
((distanceSq < 900 || weaponInHand) && time > 200) || ((distanceSq < 900 || weaponInHand) && time > 200) ||
(distanceSq < 10000 && time > 500) || (distanceSq < 10000 && time > 500) ||
(distanceSq < 160000 && ( (distanceSq < 160000 && (
(msg.is_jumping || time < 200)) || (is_jumping || time < 200)) ||
((msg.vel.isEmpty || Vector3.MagnitudeSquared(msg.vel.get).toInt == 0) && time > 2000) || ((vel.isEmpty || Vector3.MagnitudeSquared(vel.get).toInt == 0) && time > 2000) ||
(time > 1000)) || (time > 1000)) ||
(distanceSq > 160000 && time > 5000)) { (distanceSq > 160000 && time > 5000)) {
sendResponse( sendResponse(
PlayerStateMessage( PlayerStateMessage(
guid, guid,
location, location,
msg.vel, vel,
msg.facingYaw, yaw,
msg.facingPitch, pitch,
msg.facingYawUpper, yaw_upper,
timestamp = 0, timestamp = 0,
msg.is_crouching, is_crouching,
msg.is_jumping, is_jumping,
msg.jump_thrust, jump_thrust,
msg.is_cloaked is_cloaking
) )
) )
player.lastSeenStreamMessage(guid.guid) = now player.lastSeenStreamMessage(guid.guid) = now
@ -3388,8 +3392,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
pkt match { pkt match {
case sync @ ControlSync(diff, _, _, _, _, _, fa, fb) => case sync @ ControlSync(diff, _, _, _, _, _, fa, fb) =>
log.trace(s"SYNC: $sync") log.trace(s"SYNC: $sync")
val serverTick = Math.abs(System.nanoTime().toInt) // limit the size to prevent encoding error val nextDiff = if(diff == 65535) { 0 } else { diff + 1 }
sendResponse(ControlSyncResp(diff, serverTick, fa, fb, fb, fa)) val serverTick = ServerTick
sendResponse(ControlSyncResp(nextDiff, serverTick, fa, fb, fb, fa))
case TeardownConnection(_) => case TeardownConnection(_) =>
log.info("Good bye") log.info("Good bye")
@ -3399,6 +3404,19 @@ class WorldSessionActor extends Actor with MDCContextAware {
} }
} }
/**
* Return a measure of server time as an unsigned 32-bit integer.
* The server time started at 0 back at the beginning (POSIX time).
* The server time will loop around to 0 again to maintain datatype integrity.
* @see `Int.MaxValue`
* @see `System.nanoTime`
* @return a number that indicates server tick time
*/
def ServerTick : Long = {
serverTime = System.currentTimeMillis() & unsignedIntMaxValue
serverTime
}
def handleGamePkt(pkt : PlanetSideGamePacket) = pkt match { def handleGamePkt(pkt : PlanetSideGamePacket) = pkt match {
case ConnectToWorldRequestMessage(server, token, majorVersion, minorVersion, revision, buildDate, unk) => case ConnectToWorldRequestMessage(server, token, majorVersion, minorVersion, revision, buildDate, unk) =>
val clientVersion = s"Client Version: $majorVersion.$minorVersion.$revision, $buildDate" val clientVersion = s"Client Version: $majorVersion.$minorVersion.$revision, $buildDate"
@ -3805,7 +3823,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
self ! SetCurrentAvatar(player) self ! SetCurrentAvatar(player)
case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, yaw, pitch, yaw_upper, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) => case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, yaw, pitch, yaw_upper, seq_time, unk3, is_crouching, is_jumping, jump_thrust, is_cloaking, unk5, unk6) =>
if(deadState == DeadState.Alive) { if(deadState == DeadState.Alive) {
if (timeDL != 0) { if (timeDL != 0) {
if (System.currentTimeMillis() - timeDL > 500) { if (System.currentTimeMillis() - timeDL > 500) {
@ -3891,7 +3909,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(item) => item.Definition == GlobalDefinitions.bolt_driver case Some(item) => item.Definition == GlobalDefinitions.bolt_driver
case None => false case None => false
} }
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlayerState(avatar_guid, msg, spectator, wepInHand)) avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlayerState(avatar_guid, player.Position, player.Velocity, yaw, pitch, yaw_upper, seq_time, is_crouching, is_jumping, jump_thrust, is_cloaking, spectator, wepInHand))
updateSquad() updateSquad()
} }
else { else {
@ -3918,7 +3936,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
//log.warn(s"ChildObjectState: player $player not related to anything with a controllable agent") //log.warn(s"ChildObjectState: player $player not related to anything with a controllable agent")
} }
case msg @ VehicleStateMessage(vehicle_guid, unk1, pos, ang, vel, flight, unk6, unk7, wheels, unk9, is_cloaked) => case msg @ VehicleStateMessage(vehicle_guid, unk1, pos, ang, vel, flying, unk6, unk7, wheels, unk9, is_cloaked) =>
if(deadState == DeadState.Alive) { if(deadState == DeadState.Alive) {
GetVehicleAndSeat() match { GetVehicleAndSeat() match {
case (Some(obj), Some(0)) => case (Some(obj), Some(0)) =>
@ -3933,11 +3951,15 @@ class WorldSessionActor extends Actor with MDCContextAware {
if(obj.MountedIn.isEmpty) { if(obj.MountedIn.isEmpty) {
obj.Velocity = vel obj.Velocity = vel
if(obj.Definition.CanFly) { if(obj.Definition.CanFly) {
obj.Flying = flight.nonEmpty //usually Some(7) obj.Flying = flying.nonEmpty //usually Some(7)
} }
obj.Cloaked = obj.Definition.CanCloak && is_cloaked obj.Cloaked = obj.Definition.CanCloak && is_cloaked
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.VehicleState(player.GUID, vehicle_guid, unk1, pos, ang, vel, flight, unk6, unk7, wheels, unk9, is_cloaked))
} }
else {
obj.Velocity = None
obj.Flying = false
}
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.VehicleState(player.GUID, vehicle_guid, unk1, obj.Position, ang, obj.Velocity, if(obj.Flying) { flying } else { None }, unk6, unk7, wheels, unk9, obj.Cloaked))
updateSquad() updateSquad()
case (None, _) => case (None, _) =>
//log.error(s"VehicleState: no vehicle $vehicle_guid found in zone") //log.error(s"VehicleState: no vehicle $vehicle_guid found in zone")
@ -5387,6 +5409,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
prefire = None prefire = None
EmptyMagazine(weapon_guid, tool) EmptyMagazine(weapon_guid, tool)
} }
else if(!player.isAlive) { //proper internal accounting, but no projectile
prefire = shooting.orElse(Some(weapon_guid))
tool.Discharge
projectiles(projectile_guid.guid - Projectile.BaseUID) = None
shotsWhileDead += 1
}
else { //shooting else { //shooting
if (tool.FireModeIndex == 1 && (tool.Definition.Name == "anniversary_guna" || tool.Definition.Name == "anniversary_gun" || tool.Definition.Name == "anniversary_gunb")) { if (tool.FireModeIndex == 1 && (tool.Definition.Name == "anniversary_guna" || tool.Definition.Name == "anniversary_gun" || tool.Definition.Name == "anniversary_gunb")) {
player.Stamina = 0 player.Stamina = 0
@ -7634,6 +7662,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
case None => case None =>
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.DestroyDisplay(pentry, pentry, 0)) avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.DestroyDisplay(pentry, pentry, 0))
} }
if(shotsWhileDead > 0) {
log.warn(s"KillPlayer/SHOTS_WHILE_DEAD: client of ${avatar.name} fired $shotsWhileDead rounds while character was dead on server")
shotsWhileDead = 0
}
import scala.concurrent.ExecutionContext.Implicits.global import scala.concurrent.ExecutionContext.Implicits.global
reviveTimer = context.system.scheduler.scheduleOnce(respawnTimer milliseconds, cluster, Zone.Lattice.RequestSpawnPoint(Zones.SanctuaryZoneNumber(tplayer.Faction), tplayer, 7)) reviveTimer = context.system.scheduler.scheduleOnce(respawnTimer milliseconds, cluster, Zone.Lattice.RequestSpawnPoint(Zones.SanctuaryZoneNumber(tplayer.Faction), tplayer, 7))