Packet: DismountVehicleMsg (#114)

* initial DismountVehicleMsg packet and test

* copyright corrections
This commit is contained in:
Fate-JH 2017-03-10 21:33:51 -05:00 committed by pschord
parent 9275150c4b
commit aa82ae9676
4 changed files with 64 additions and 2 deletions

View file

@ -365,9 +365,13 @@ class WorldSessionActor extends Actor with MDCContextAware {
log.info("WarpgateRequest: " + msg)
case msg @ MountVehicleMsg(player_guid, vehicle_guid, unk) =>
//sendResponse(PacketCoding.CreateGamePacket(0, ObjectAttachMessage(vehicle_guid,player_guid,0)))
sendResponse(PacketCoding.CreateGamePacket(0, ObjectAttachMessage(vehicle_guid,player_guid,0)))
log.info("MounVehicleMsg: "+msg)
case msg @ DismountVehicleMsg(player_guid, unk1, unk2) =>
sendResponse(PacketCoding.CreateGamePacket(0, msg)) //should be safe; replace with ObjectDetachMessage later
log.info("DismountVehicleMsg: " + msg)
case msg @ AvatarGrenadeStateMessage(player_guid, state) =>
log.info("AvatarGrenadeStateMessage: " + msg)