working comet calculations

This commit is contained in:
FateJH 2020-08-11 15:17:56 -04:00
parent 80c1a34fb0
commit a79fc6bd2f
5 changed files with 107 additions and 26 deletions

View file

@ -4,6 +4,14 @@ import net.psforever.objects.equipment.TargetValidation
import net.psforever.objects.serverobject.aggravated.Aura
import net.psforever.objects.vital.DamageType
final case class AggravatedTiming(duration: Long, ticks: Option[Int])
object AggravatedTiming {
def apply(duration: Long): AggravatedTiming = AggravatedTiming(duration, None)
def apply(duration: Long, ticks: Int): AggravatedTiming = AggravatedTiming(duration, Some(ticks))
}
final case class AggravatedInfo(damage_type: DamageType.Value,
degradation_percentage: Float,
infliction_rate: Long) {
@ -12,13 +20,44 @@ final case class AggravatedInfo(damage_type: DamageType.Value,
final case class AggravatedDamage(info: List[AggravatedInfo],
effect_type: Aura,
duration: Long,
timing: AggravatedTiming,
max_factor: Float,
cumulative_damage_degrade: Boolean,
vanu_aggravated: Boolean,
targets: List[TargetValidation])
object AggravatedDamage {
def apply(info: AggravatedInfo,
effect_type: Aura,
timing: AggravatedTiming,
max_factor: Float,
targets: List[TargetValidation]): AggravatedDamage =
AggravatedDamage(
List(info),
effect_type,
timing,
max_factor,
cumulative_damage_degrade = true,
vanu_aggravated = false,
targets
)
def apply(info: AggravatedInfo,
effect_type: Aura,
timing: AggravatedTiming,
max_factor: Float,
vanu_aggravated: Boolean,
targets: List[TargetValidation]): AggravatedDamage =
AggravatedDamage(
List(info),
effect_type,
timing,
max_factor,
cumulative_damage_degrade = true,
vanu_aggravated,
targets
)
def apply(info: AggravatedInfo,
effect_type: Aura,
duration: Long,
@ -27,7 +66,7 @@ object AggravatedDamage {
AggravatedDamage(
List(info),
effect_type,
duration,
AggravatedTiming(duration),
max_factor,
cumulative_damage_degrade = true,
vanu_aggravated = false,
@ -43,7 +82,7 @@ object AggravatedDamage {
AggravatedDamage(
List(info),
effect_type,
duration,
AggravatedTiming(duration),
max_factor,
cumulative_damage_degrade = true,
vanu_aggravated,

View file

@ -122,19 +122,27 @@ trait AuraEffectBehavior {
case Some(list) => effectToEntryId -> (list :+ id)
}
//setup timer data
val tick = 1000 //each second
val duration = aggravation.duration
val iterations = (duration / tick).toInt
val leftoverTime = duration - (iterations * tick)
val timing = aggravation.timing
val duration = timing.duration
val (tick: Long, iterations: Int) = timing.ticks match {
case Some(n) if n < 1 =>
val rate = info.infliction_rate
(rate, (duration / rate).toInt)
case Some(ticks) =>
(duration / ticks, ticks)
case None =>
(1000, (duration / 1000).toInt)
}
val leftoverTime = duration - (tick * iterations)
//quality per tick
val totalPower = (duration.toFloat / info.infliction_rate).toInt - 1
val averagePowerPerTick = math.max(1, totalPower.toFloat / iterations).toInt
val averagePowerPerTick = totalPower.toFloat / iterations
val lastTickRemainder = totalPower - averagePowerPerTick * iterations
val qualityPerTick: List[Int] = if (lastTickRemainder > 0) {
0 +: List.fill[Int](iterations - 1)(averagePowerPerTick) :+ (lastTickRemainder + averagePowerPerTick)
val qualityPerTick: List[Float] = if (lastTickRemainder > 0) {
0f +: List.fill[Float](iterations - 1)(averagePowerPerTick) :+ (lastTickRemainder + averagePowerPerTick)
}
else {
0 +: List.fill[Int](iterations)(averagePowerPerTick)
0f +: List.fill[Float](iterations)(averagePowerPerTick)
}
//pair id with entry
PairIdWithAggravationEntry(id, effect, tick, data, data.target, qualityPerTick)
@ -150,7 +158,7 @@ trait AuraEffectBehavior {
retime: Long,
data: ResolvedProjectile,
target: SourceEntry,
powerOffset: List[Int]
powerOffset: List[Float]
): AuraEffectBehavior.Entry = {
val aggravatedDamageInfo = ResolvedProjectile(
AuraEffectBehavior.burning(data.resolution),
@ -224,21 +232,22 @@ trait AuraEffectBehavior {
private def PerformAggravation(entry: AuraEffectBehavior.Entry, tick: Int = 0) : Unit = {
val data = entry.data
val info = ResolvedProjectile(
val model = data.damage_model
val aggravatedProjectileData = ResolvedProjectile(
data.resolution,
data.projectile.quality(entry.qualityPerTick(tick).toFloat),
data.projectile.quality(entry.qualityPerTick(tick)),
data.target,
data.damage_model,
model,
data.hit_pos
)
TakesDamage.apply(Vitality.Damage(info.damage_model.Calculate(info)))
TakesDamage.apply(Vitality.Damage(model.Calculate(aggravatedProjectileData)))
}
}
object AuraEffectBehavior {
type Target = PlanetSideServerObject with Vitality with AuraContainer
private case class Entry(id: Long, effect: Aura, retime: Long, data: ResolvedProjectile, qualityPerTick: List[Int])
private case class Entry(id: Long, effect: Aura, retime: Long, data: ResolvedProjectile, qualityPerTick: List[Float])
private case class Aggravate(id: Long, iterations: Int, leftover: Long)