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Packet: LoadMapMessage (#61)
* Add LoadMapMessage packet * Add LoadMapMessage test
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4 changed files with 65 additions and 2 deletions
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@ -376,7 +376,7 @@ object GamePacketOpcode extends Enumeration {
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case UnknownMessage46 => noDecoder(opcode)
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case CharacterCreateRequestMessage => game.CharacterCreateRequestMessage.decode
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case CharacterRequestMessage => game.CharacterRequestMessage.decode
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case LoadMapMessage => noDecoder(opcode)
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case LoadMapMessage => game.LoadMapMessage.decode
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// OPCODE 50
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case SetCurrentAvatarMessage => game.SetCurrentAvatarMessage.decode
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@ -0,0 +1,38 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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/**
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* map_name and nav_map_name should match (unless you want to be lost :))
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*
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* ex:
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* map13 & home3 = vs sanc
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* map10 & z10 = amerish
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* map07 & z7 = esamir
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*/
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final case class LoadMapMessage(map_name : String,
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nav_map_name : String, // Also determines loading screen
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unk1 : Int,
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unk2 : Long,
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weapons_unlocked : Boolean,
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checksum : Long) //?
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extends PlanetSideGamePacket {
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type Packet = LoadMapMessage
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def opcode = GamePacketOpcode.LoadMapMessage
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def encode = LoadMapMessage.encode(this)
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}
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object LoadMapMessage extends Marshallable[LoadMapMessage] {
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implicit val codec : Codec[LoadMapMessage] = (
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("map_name" | PacketHelpers.encodedString) :: // TODO: Implement encodedStringWithLimit
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("nav_map_name" | PacketHelpers.encodedString) :: //TODO: Implement encodedStringWithLimit
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("unk1" | uint16L) ::
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("unk2" | uint32L) ::
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("weapons_unlocked" | bool) ::
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("checksum" | uint32L)
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).as[LoadMapMessage]
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}
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