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added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI
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48 changed files with 864 additions and 811 deletions
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@ -1554,7 +1554,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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//TODO begin temp player character auto-loading; remove later
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import net.psforever.objects.GlobalDefinitions._
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import net.psforever.types.CertificationType._
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avatar = Avatar("TestCharacter" + sessionId.toString, PlanetSideEmpire.VS, CharacterGender.Female, 41, 1)
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avatar = Avatar("TestCharacter" + sessionId.toString, PlanetSideEmpire.VS, CharacterGender.Female, 41, CharacterVoice.Voice1)
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avatar.Certifications += StandardAssault
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avatar.Certifications += MediumAssault
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avatar.Certifications += StandardExoSuit
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@ -3234,6 +3234,29 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}, List(RegisterVehicle(obj)))
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}
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//TODO this may be useful for vehicle gating
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def RegisterDrivenVehicle(obj : Vehicle, driver : Player) : TaskResolver.GiveTask = {
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TaskResolver.GiveTask(
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new Task() {
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private val localVehicle = obj
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private val localDriver = driver
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override def isComplete : Task.Resolution.Value = {
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if(localVehicle.HasGUID && localDriver.HasGUID) {
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Task.Resolution.Success
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}
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else {
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Task.Resolution.Incomplete
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}
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}
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def Execute(resolver : ActorRef) : Unit = {
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//TODO some kind of callback ...
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resolver ! scala.util.Success(this)
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}
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}, List(RegisterAvatar(driver), RegisterVehicle(obj)))
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}
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/**
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* Construct tasking that removes the `Equipment` to `target`.
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* @param target what object that contains the `Equipment`
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