initial work on BeginZoningMessage; working tests (not like there's anything to test in the tests)

This commit is contained in:
FateJH 2017-04-21 00:24:44 -04:00
parent 68473dda45
commit 9f783572cd
4 changed files with 50 additions and 1 deletions

View file

@ -235,6 +235,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
case KeepAliveMessage(code) =>
sendResponse(PacketCoding.CreateGamePacket(0, KeepAliveMessage(0)))
case msg @ BeginZoningMessage() =>
log.info("Reticulating splines ...")
case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) =>
//log.info("PlayerState: " + msg)