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initial work on BeginZoningMessage; working tests (not like there's anything to test in the tests)
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4 changed files with 50 additions and 1 deletions
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@ -235,6 +235,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case KeepAliveMessage(code) =>
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sendResponse(PacketCoding.CreateGamePacket(0, KeepAliveMessage(0)))
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case msg @ BeginZoningMessage() =>
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log.info("Reticulating splines ...")
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case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) =>
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//log.info("PlayerState: " + msg)
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