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@ -12,9 +12,26 @@ import scodec.codecs._
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* The implant Second Wind is technically an invalid `ImplantType` for this packet.
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* This owes to the unique activation trigger for that implant - a near-death experience of ~0HP.
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* @param player_guid the player
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* @param action 2 to init, 3 to activate
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* @param implantSlot na
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* @param status 0 to uninit or unactivate, 1 to init or activate
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* @param action
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* 0 : add implant
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* with status = 0 to 9 (from ImplantType)
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* 1 : remove implant
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* seems work with any value in status
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* 2 : init implant
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* status : 0 to "uninit"
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* status : 1 to init
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* 3 : activate implant
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* status : 0 to desactivate
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* status : 1 to activate
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* 4 : number of implant slots unlocked
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* status : 0 = no implant slot
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* status : 1 = first implant slot + "implant message"
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* status : 2 or 3 = unlock second & third slots
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* 5 : out of stamina message
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* status : 0 to stop the lock
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* status : 1 to active the lock
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* @param implantSlot : from 0 to 2
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* @param status : see action
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*/
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final case class AvatarImplantMessage(player_guid : PlanetSideGUID,
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action : Int,
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