Merge pull request #588 from Fate-JH/none

_
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Mazo 2020-09-25 15:37:28 +01:00 committed by GitHub
commit 98e4d1d72f
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 12 additions and 12 deletions

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@ -1152,7 +1152,7 @@ class AvatarActor(
tool.GUID = PlanetSideGUID(gen.getAndIncrement) tool.GUID = PlanetSideGUID(gen.getAndIncrement)
case Some(item: Equipment) => case Some(item: Equipment) =>
item.GUID = PlanetSideGUID(gen.getAndIncrement) item.GUID = PlanetSideGUID(gen.getAndIncrement)
case None => ; case _ => ;
} }
) )
player.GUID = PlanetSideGUID(gen.getAndIncrement) player.GUID = PlanetSideGUID(gen.getAndIncrement)
@ -1193,7 +1193,7 @@ class AvatarActor(
item.Invalidate() item.Invalidate()
case Some(item: Equipment) => case Some(item: Equipment) =>
item.Invalidate() item.Invalidate()
case None => ; case _ => ;
} }
) )
player.Invalidate() player.Invalidate()

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@ -3539,7 +3539,7 @@ class SessionActor extends Actor with MDCContextAware {
}) })
( (
a, a,
(continent.GUID(player.VehicleSeated) match { continent.GUID(player.VehicleSeated) match {
case Some(vehicle : Vehicle) if vehicle.PassengerInSeat(player).isDefined => case Some(vehicle : Vehicle) if vehicle.PassengerInSeat(player).isDefined =>
b.partition { b.partition {
_.GUID != vehicle.GUID _.GUID != vehicle.GUID
@ -3552,7 +3552,7 @@ class SessionActor extends Actor with MDCContextAware {
//throw error since VehicleSeated didn't point to a vehicle? //throw error since VehicleSeated didn't point to a vehicle?
player.VehicleSeated = None player.VehicleSeated = None
(b, List.empty[Vehicle]) (b, List.empty[Vehicle])
}) }
) )
} }
val allActiveVehicles = vehicles ++ usedVehicle val allActiveVehicles = vehicles ++ usedVehicle
@ -5525,7 +5525,7 @@ class SessionActor extends Actor with MDCContextAware {
log.warn( log.warn(
s"DismountVehicleMsg: can not dismount from vehicle as driver while server has asserted control; please wait ..." s"DismountVehicleMsg: can not dismount from vehicle as driver while server has asserted control; please wait ..."
) )
case Some(seat_num: Int) => case Some(seat_num) =>
obj.Actor ! Mountable.TryDismount(player, seat_num) obj.Actor ! Mountable.TryDismount(player, seat_num)
if (interstellarFerry.isDefined) { if (interstellarFerry.isDefined) {
//short-circuit the temporary channel for transferring between zones, the player is no longer doing that //short-circuit the temporary channel for transferring between zones, the player is no longer doing that
@ -5564,7 +5564,7 @@ class SessionActor extends Actor with MDCContextAware {
}) match { }) match {
case (Some(obj: Mountable), Some(tplayer: Player)) => case (Some(obj: Mountable), Some(tplayer: Player)) =>
obj.PassengerInSeat(tplayer) match { obj.PassengerInSeat(tplayer) match {
case Some(seat_num: Int) => case Some(seat_num) =>
obj.Actor ! Mountable.TryDismount(tplayer, seat_num) obj.Actor ! Mountable.TryDismount(tplayer, seat_num)
case None => case None =>
dismountWarning( dismountWarning(

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@ -86,8 +86,8 @@ class BuildingActor(
def postStartBehaviour(): Behavior[Command] = { def postStartBehaviour(): Behavior[Command] = {
(galaxyService, interstellarCluster) match { (galaxyService, interstellarCluster) match {
case (Some(galaxyService), Some(interstellarCluster)) => case (Some(_galaxyService), Some(_interstellarCluster)) =>
buffer.unstashAll(active(galaxyService, interstellarCluster)) buffer.unstashAll(active(_galaxyService, _interstellarCluster))
case _ => case _ =>
Behaviors.same Behaviors.same
} }

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@ -90,7 +90,7 @@ class MaxNumberSource(val max: Int) extends NumberSource {
case Some(key: Key) if allowRestrictions && key.policy != AvailabilityPolicy.Restricted => case Some(key: Key) if allowRestrictions && key.policy != AvailabilityPolicy.Restricted =>
key.policy = AvailabilityPolicy.Restricted key.policy = AvailabilityPolicy.Restricted
Some(new LoanedKey(number, key)) Some(new LoanedKey(number, key))
case None => case _ =>
None None
} }
} }

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@ -407,7 +407,7 @@ object ContainableBehavior {
item match { item match {
case Some(_) if item.nonEmpty && source.Slot(slot).Equipment.isEmpty => case Some(_) if item.nonEmpty && source.Slot(slot).Equipment.isEmpty =>
(outSlot, item) (outSlot, item)
case None => case _ =>
(None, None) (None, None)
} }
} }
@ -560,7 +560,7 @@ object ContainableBehavior {
(dest match { (dest match {
case Some(slot) if ContainableBehavior.TestPutItemInSlot(destination, item, slot).contains(Nil) => case Some(slot) if ContainableBehavior.TestPutItemInSlot(destination, item, slot).contains(Nil) =>
ContainableBehavior.TryPutItemInSlot(destination, item, slot) ContainableBehavior.TryPutItemInSlot(destination, item, slot)
case None => (false, None) case _ => (false, None)
}) match { }) match {
case (true, swapItem) => case (true, swapItem) =>
(dest, swapItem) (dest, swapItem)

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@ -171,7 +171,7 @@ class InterstellarClusterService(context: ActorContext[InterstellarClusterServic
Random.shuffle(zone.findSpawns(faction, spawnGroups)).headOption match { Random.shuffle(zone.findSpawns(faction, spawnGroups)).headOption match {
case Some((_, spawnPoints)) if spawnPoints.nonEmpty => case Some((_, spawnPoints)) if spawnPoints.nonEmpty =>
Some((zone, Random.shuffle(spawnPoints.toList).head)) Some((zone, Random.shuffle(spawnPoints.toList).head))
case None => case _ =>
None None
} }
case None => case None =>