gender was never the same thing as sex; for now, I just need easy pronouns for the log

This commit is contained in:
Jason_DiDonato@yahoo.com 2021-03-21 14:22:00 -04:00
parent 39d68b537d
commit 9798e27d29
55 changed files with 481 additions and 455 deletions

View file

@ -26,7 +26,7 @@ class DamageCalculationsTests extends Specification {
val wep_prof = wep_fmode.Add
val proj = DamageModelTests.projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
val target = Vehicle(GlobalDefinitions.fury)
target.Position = Vector3(10, 0, 0)
@ -450,7 +450,7 @@ class DamageCalculationsTests extends Specification {
"galaxy gunship reduction (target is not a vehicle)" in {
val tplayer =
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
val resfprojectile = DamageInteraction(
SourceEntry(tplayer),
ProjectileReason(
@ -479,7 +479,7 @@ class ResistanceCalculationsTests extends Specification {
val wep = GlobalDefinitions.galaxy_gunship_cannon
val wep_fmode = Tool(wep).FireMode
val proj = DamageModelTests.projectile
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
"ResistanceCalculations" should {
@ -515,7 +515,7 @@ class ResistanceCalculationsTests extends Specification {
}
"discern mechanized infantry targets" in {
val target = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val target = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
target.ExoSuit = ExoSuitType.MAX
val resprojectile = DamageInteraction(
SourceEntry(target),
@ -592,7 +592,7 @@ class ResolutionCalculationsTests extends Specification {
val wep = GlobalDefinitions.galaxy_gunship_cannon
val wep_fmode = Tool(wep).FireMode
val proj = DamageModelTests.projectile
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
player.Spawn()
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
@ -656,7 +656,7 @@ class ResolutionCalculationsTests extends Specification {
InfantryDamageAfterResist(100, 100)(50, 60) mustEqual (0, 50)
}
val player2 = Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val player2 = Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
player2.ExoSuit = ExoSuitType.MAX
player2.Spawn()
"calculate no max damage for vehicles" in {
@ -740,7 +740,7 @@ class DamageModelTests extends Specification {
val wep_tool = Tool(wep)
val wep_fmode = wep_tool.FireMode
val proj = DamageModelTests.projectile
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
player.Spawn()
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
@ -767,7 +767,7 @@ class DamageModelTests extends Specification {
"resolve infantry targets" in {
val tplayer =
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
tplayer.Spawn()
tplayer.Health mustEqual 100
tplayer.Armor mustEqual 50
@ -789,7 +789,7 @@ class DamageModelTests extends Specification {
"resolve infantry targets in a specific way" in {
val tplayer =
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
tplayer.Spawn()
tplayer.Health mustEqual 100
tplayer.Armor mustEqual 50
@ -811,7 +811,7 @@ class DamageModelTests extends Specification {
"resolve infantry targets, with damage overflow" in {
val tplayer =
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
tplayer.Spawn()
tplayer.Health mustEqual 100
tplayer.Armor mustEqual 50