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https://github.com/2revoemag/PSF-BotServer.git
synced 2026-03-17 11:00:43 +00:00
gender was never the same thing as sex; for now, I just need easy pronouns for the log
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parent
39d68b537d
commit
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55 changed files with 481 additions and 455 deletions
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@ -26,7 +26,7 @@ class DamageCalculationsTests extends Specification {
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val wep_prof = wep_fmode.Add
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val proj = DamageModelTests.projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
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val target = Vehicle(GlobalDefinitions.fury)
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target.Position = Vector3(10, 0, 0)
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@ -450,7 +450,7 @@ class DamageCalculationsTests extends Specification {
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"galaxy gunship reduction (target is not a vehicle)" in {
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val tplayer =
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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val resfprojectile = DamageInteraction(
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SourceEntry(tplayer),
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ProjectileReason(
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@ -479,7 +479,7 @@ class ResistanceCalculationsTests extends Specification {
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val wep = GlobalDefinitions.galaxy_gunship_cannon
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val wep_fmode = Tool(wep).FireMode
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val proj = DamageModelTests.projectile
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
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"ResistanceCalculations" should {
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@ -515,7 +515,7 @@ class ResistanceCalculationsTests extends Specification {
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}
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"discern mechanized infantry targets" in {
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val target = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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val target = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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target.ExoSuit = ExoSuitType.MAX
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val resprojectile = DamageInteraction(
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SourceEntry(target),
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@ -592,7 +592,7 @@ class ResolutionCalculationsTests extends Specification {
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val wep = GlobalDefinitions.galaxy_gunship_cannon
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val wep_fmode = Tool(wep).FireMode
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val proj = DamageModelTests.projectile
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
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@ -656,7 +656,7 @@ class ResolutionCalculationsTests extends Specification {
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InfantryDamageAfterResist(100, 100)(50, 60) mustEqual (0, 50)
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}
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val player2 = Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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val player2 = Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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player2.ExoSuit = ExoSuitType.MAX
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player2.Spawn()
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"calculate no max damage for vehicles" in {
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@ -740,7 +740,7 @@ class DamageModelTests extends Specification {
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val wep_tool = Tool(wep)
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val wep_fmode = wep_tool.FireMode
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val proj = DamageModelTests.projectile
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
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@ -767,7 +767,7 @@ class DamageModelTests extends Specification {
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"resolve infantry targets" in {
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val tplayer =
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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tplayer.Spawn()
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tplayer.Health mustEqual 100
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tplayer.Armor mustEqual 50
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@ -789,7 +789,7 @@ class DamageModelTests extends Specification {
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"resolve infantry targets in a specific way" in {
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val tplayer =
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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tplayer.Spawn()
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tplayer.Health mustEqual 100
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tplayer.Armor mustEqual 50
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@ -811,7 +811,7 @@ class DamageModelTests extends Specification {
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"resolve infantry targets, with damage overflow" in {
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val tplayer =
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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tplayer.Spawn()
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tplayer.Health mustEqual 100
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tplayer.Armor mustEqual 50
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