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https://github.com/2revoemag/PSF-BotServer.git
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added tests for: VoiceHost*, CharacterInfoMessage, CharacterCreateRequestMessage, CharacterRequestMessage, and KeepAliveMessage; modified test for ObjectDetectedMessage
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parent
461a4f9507
commit
939e0ed688
12 changed files with 257 additions and 39 deletions
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@ -177,7 +177,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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// NOTE: PlanetSideZoneID just chooses the background
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sendResponse(PacketCoding.CreateGamePacket(0,
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CharacterInfoMessage(PlanetSideZoneID(1), 0, PlanetSideGUID(0), true, 0)))
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CharacterInfoMessage(0, PlanetSideZoneID(1), 0, PlanetSideGUID(0), true, 0)))
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case msg @ CharacterRequestMessage(charId, action) =>
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log.info("Handling " + msg)
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@ -190,7 +190,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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log.debug("Object: " + obj)
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// LoadMapMessage 13714 in mossy .gcap
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// XXX: hardcoded shit
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sendResponse(PacketCoding.CreateGamePacket(0, LoadMapMessage("map10","z10",40100,25,true,3770441820L))) //VS Sanctuary
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sendResponse(PacketCoding.CreateGamePacket(0, LoadMapMessage("map13","home3",40100,25,true,3770441820L))) //VS Sanctuary
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sendResponse(PacketCoding.CreateGamePacket(0, ZonePopulationUpdateMessage(PlanetSideGUID(13), 414, 138, 0, 138, 0, 138, 0, 138, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, objectHex))
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@ -241,10 +241,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendResponse(PacketCoding.CreateGamePacket(0, ActionResultMessage(true, None)))
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sendResponse(PacketCoding.CreateGamePacket(0,
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CharacterInfoMessage(PlanetSideZoneID(0), 0, PlanetSideGUID(0), true, 0)))
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CharacterInfoMessage(0, PlanetSideZoneID(0), 0, PlanetSideGUID(0), true, 0)))
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case KeepAliveMessage(code) =>
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sendResponse(PacketCoding.CreateGamePacket(0, KeepAliveMessage(0)))
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sendResponse(PacketCoding.CreateGamePacket(0, KeepAliveMessage()))
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case msg @ BeginZoningMessage() =>
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log.info("Reticulating splines ...")
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