mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-07-12 06:55:10 +00:00
Implant initialization fixes
This commit is contained in:
parent
cfeff70c6b
commit
92a0b1dfaa
2 changed files with 368 additions and 337 deletions
|
|
@ -207,6 +207,8 @@ object AvatarActor {
|
||||||
|
|
||||||
private case class SetStamina(stamina: Int) extends Command
|
private case class SetStamina(stamina: Int) extends Command
|
||||||
|
|
||||||
|
private case class SetImplantInitialized(implantType: ImplantType) extends Command
|
||||||
|
|
||||||
final case class AvatarResponse(avatar: Avatar)
|
final case class AvatarResponse(avatar: Avatar)
|
||||||
|
|
||||||
final case class AvatarLoginResponse(avatar: Avatar)
|
final case class AvatarLoginResponse(avatar: Avatar)
|
||||||
|
|
@ -486,14 +488,14 @@ class AvatarActor(
|
||||||
)
|
)
|
||||||
} else {
|
} else {
|
||||||
var requiredByCert: Set[Certification] = Set(certification)
|
var requiredByCert: Set[Certification] = Set(certification)
|
||||||
var removeThese: Set[Certification] = Set(certification)
|
var removeThese: Set[Certification] = Set(certification)
|
||||||
val allCerts: Set[Certification] = Certification.values.toSet
|
val allCerts: Set[Certification] = Certification.values.toSet
|
||||||
do {
|
do {
|
||||||
removeThese = allCerts.filter { testingCert =>
|
removeThese = allCerts.filter { testingCert =>
|
||||||
testingCert.requires.intersect(removeThese).nonEmpty
|
testingCert.requires.intersect(removeThese).nonEmpty
|
||||||
}
|
}
|
||||||
requiredByCert = requiredByCert ++ removeThese
|
requiredByCert = requiredByCert ++ removeThese
|
||||||
} while(removeThese.nonEmpty)
|
} while (removeThese.nonEmpty)
|
||||||
|
|
||||||
Future
|
Future
|
||||||
.sequence(
|
.sequence(
|
||||||
|
|
@ -777,10 +779,9 @@ class AvatarActor(
|
||||||
Behaviors.same
|
Behaviors.same
|
||||||
|
|
||||||
case ActivateImplant(implantType) =>
|
case ActivateImplant(implantType) =>
|
||||||
val res = avatar.implants.zipWithIndex.collectFirst {
|
avatar.implants.zipWithIndex.collectFirst {
|
||||||
case (Some(implant), index) if implant.definition.implantType == implantType => (implant, index)
|
case (Some(implant), index) if implant.definition.implantType == implantType => (implant, index)
|
||||||
}
|
} match {
|
||||||
res match {
|
|
||||||
case Some((implant, slot)) =>
|
case Some((implant, slot)) =>
|
||||||
if (!implant.initialized) {
|
if (!implant.initialized) {
|
||||||
log.error(s"requested activation of uninitialized implant $implant")
|
log.error(s"requested activation of uninitialized implant $implant")
|
||||||
|
|
@ -831,6 +832,31 @@ class AvatarActor(
|
||||||
}
|
}
|
||||||
Behaviors.same
|
Behaviors.same
|
||||||
|
|
||||||
|
case SetImplantInitialized(implantType) =>
|
||||||
|
avatar.implants.zipWithIndex.collectFirst {
|
||||||
|
case (Some(implant), index) if implant.definition.implantType == implantType => index
|
||||||
|
} match {
|
||||||
|
case Some(index) =>
|
||||||
|
sessionActor ! SessionActor.SendResponse(
|
||||||
|
AvatarImplantMessage(session.get.player.GUID, ImplantAction.Initialization, index, 1)
|
||||||
|
)
|
||||||
|
avatar = avatar.copy(implants = avatar.implants.map {
|
||||||
|
case Some(implant) if implant.definition.implantType == implantType =>
|
||||||
|
Some(implant.copy(initialized = true))
|
||||||
|
case other => other
|
||||||
|
})
|
||||||
|
|
||||||
|
// automatic targeting implant activation is a client side feature
|
||||||
|
// For some reason it doesn't always work with 100% reliability, so we're also activating it server side
|
||||||
|
// Must be delayed by a bit or the client will toggle it off again
|
||||||
|
if (implantType == ImplantType.Targeting) {
|
||||||
|
context.scheduleOnce(2.seconds, context.self, ActivateImplant(implantType))
|
||||||
|
}
|
||||||
|
case None => log.error(s"set initialized called for unknown implant $implantType")
|
||||||
|
}
|
||||||
|
|
||||||
|
Behaviors.same
|
||||||
|
|
||||||
case DeactivateImplant(implantType) =>
|
case DeactivateImplant(implantType) =>
|
||||||
deactivateImplant(implantType)
|
deactivateImplant(implantType)
|
||||||
Behaviors.same
|
Behaviors.same
|
||||||
|
|
@ -1054,17 +1080,10 @@ class AvatarActor(
|
||||||
)
|
)
|
||||||
|
|
||||||
implantTimers.get(slot).foreach(_.cancel())
|
implantTimers.get(slot).foreach(_.cancel())
|
||||||
implantTimers(slot) = context.system.scheduler.scheduleOnce(
|
implantTimers(slot) = context.scheduleOnce(
|
||||||
implant.definition.InitializationDuration.seconds,
|
implant.definition.InitializationDuration.seconds,
|
||||||
() => {
|
context.self,
|
||||||
avatar = avatar.copy(implants = avatar.implants.map {
|
SetImplantInitialized(implant.definition.implantType)
|
||||||
case Some(implant) => Some(implant.copy(initialized = true))
|
|
||||||
case None => None
|
|
||||||
})
|
|
||||||
sessionActor ! SessionActor.SendResponse(
|
|
||||||
AvatarImplantMessage(session.get.player.GUID, ImplantAction.Initialization, slot, 1)
|
|
||||||
)
|
|
||||||
}
|
|
||||||
)
|
)
|
||||||
|
|
||||||
case (None, _) => ;
|
case (None, _) => ;
|
||||||
|
|
|
||||||
|
|
@ -20,7 +20,12 @@ import net.psforever.objects.serverobject.painbox.PainboxDefinition
|
||||||
import net.psforever.objects.serverobject.terminals._
|
import net.psforever.objects.serverobject.terminals._
|
||||||
import net.psforever.objects.serverobject.tube.SpawnTubeDefinition
|
import net.psforever.objects.serverobject.tube.SpawnTubeDefinition
|
||||||
import net.psforever.objects.serverobject.resourcesilo.ResourceSiloDefinition
|
import net.psforever.objects.serverobject.resourcesilo.ResourceSiloDefinition
|
||||||
import net.psforever.objects.serverobject.structures.{AmenityDefinition, AutoRepairStats, BuildingDefinition, WarpGateDefinition}
|
import net.psforever.objects.serverobject.structures.{
|
||||||
|
AmenityDefinition,
|
||||||
|
AutoRepairStats,
|
||||||
|
BuildingDefinition,
|
||||||
|
WarpGateDefinition
|
||||||
|
}
|
||||||
import net.psforever.objects.serverobject.terminals.capture.CaptureTerminalDefinition
|
import net.psforever.objects.serverobject.terminals.capture.CaptureTerminalDefinition
|
||||||
import net.psforever.objects.serverobject.terminals.implant.{ImplantTerminalDefinition, ImplantTerminalMechDefinition}
|
import net.psforever.objects.serverobject.terminals.implant.{ImplantTerminalDefinition, ImplantTerminalMechDefinition}
|
||||||
import net.psforever.objects.serverobject.turret.{FacilityTurretDefinition, TurretUpgrade}
|
import net.psforever.objects.serverobject.turret.{FacilityTurretDefinition, TurretUpgrade}
|
||||||
|
|
@ -1105,7 +1110,7 @@ object GlobalDefinitions {
|
||||||
|
|
||||||
val generator = new GeneratorDefinition(351)
|
val generator = new GeneratorDefinition(351)
|
||||||
|
|
||||||
val obbasemesh = new AmenityDefinition(598) { }
|
val obbasemesh = new AmenityDefinition(598) {}
|
||||||
initMiscellaneous()
|
initMiscellaneous()
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
@ -3742,7 +3747,7 @@ object GlobalDefinitions {
|
||||||
ProjectileDefinition.CalculateDerivedFields(quasar_projectile)
|
ProjectileDefinition.CalculateDerivedFields(quasar_projectile)
|
||||||
|
|
||||||
radiator_grenade_projectile.Name = "radiator_grenade_projectile" // Todo : Radiator damages ?
|
radiator_grenade_projectile.Name = "radiator_grenade_projectile" // Todo : Radiator damages ?
|
||||||
radiator_grenade_projectile.GrenadeProjectile = true //not really, but technically yes
|
radiator_grenade_projectile.GrenadeProjectile = true //not really, but technically yes
|
||||||
radiator_grenade_projectile.ProjectileDamageType = DamageType.Direct
|
radiator_grenade_projectile.ProjectileDamageType = DamageType.Direct
|
||||||
radiator_grenade_projectile.InitialVelocity = 30
|
radiator_grenade_projectile.InitialVelocity = 30
|
||||||
radiator_grenade_projectile.Lifespan = 3f
|
radiator_grenade_projectile.Lifespan = 3f
|
||||||
|
|
@ -4751,7 +4756,7 @@ object GlobalDefinitions {
|
||||||
pellet_gun.FireModes.head.AmmoTypeIndices += 0
|
pellet_gun.FireModes.head.AmmoTypeIndices += 0
|
||||||
pellet_gun.FireModes.head.AmmoSlotIndex = 0
|
pellet_gun.FireModes.head.AmmoSlotIndex = 0
|
||||||
pellet_gun.FireModes.head.Magazine = 1 //what is this?
|
pellet_gun.FireModes.head.Magazine = 1 //what is this?
|
||||||
pellet_gun.FireModes.head.Chamber = 8 //1 shell * 8 pellets = 8
|
pellet_gun.FireModes.head.Chamber = 8 //1 shell * 8 pellets = 8
|
||||||
pellet_gun.Tile = InventoryTile.Tile63
|
pellet_gun.Tile = InventoryTile.Tile63
|
||||||
|
|
||||||
six_shooter.Name = "six_shooter"
|
six_shooter.Name = "six_shooter"
|
||||||
|
|
@ -5619,9 +5624,9 @@ object GlobalDefinitions {
|
||||||
* Initialize `VehicleDefinition` globals.
|
* Initialize `VehicleDefinition` globals.
|
||||||
*/
|
*/
|
||||||
private def init_vehicles(): Unit = {
|
private def init_vehicles(): Unit = {
|
||||||
val atvForm = GeometryForm.representByCylinder(radius = 1.1797f, height = 1.1875f) _
|
val atvForm = GeometryForm.representByCylinder(radius = 1.1797f, height = 1.1875f) _
|
||||||
val delivererForm = GeometryForm.representByCylinder(radius = 2.46095f, height = 2.40626f) _ //TODO hexahedron
|
val delivererForm = GeometryForm.representByCylinder(radius = 2.46095f, height = 2.40626f) _ //TODO hexahedron
|
||||||
val apcForm = GeometryForm.representByCylinder(radius = 4.6211f, height = 3.90626f) _ //TODO hexahedron
|
val apcForm = GeometryForm.representByCylinder(radius = 4.6211f, height = 3.90626f) _ //TODO hexahedron
|
||||||
val liberatorForm = GeometryForm.representByCylinder(radius = 3.74615f, height = 2.51563f) _
|
val liberatorForm = GeometryForm.representByCylinder(radius = 3.74615f, height = 2.51563f) _
|
||||||
|
|
||||||
val bailableSeat = new SeatDefinition() {
|
val bailableSeat = new SeatDefinition() {
|
||||||
|
|
@ -5637,11 +5642,11 @@ object GlobalDefinitions {
|
||||||
fury.Repairable = true
|
fury.Repairable = true
|
||||||
fury.RepairIfDestroyed = false
|
fury.RepairIfDestroyed = false
|
||||||
fury.MaxShields = 130
|
fury.MaxShields = 130
|
||||||
fury.Seats += 0 -> bailableSeat
|
fury.Seats += 0 -> bailableSeat
|
||||||
fury.controlledWeapons += 0 -> 1
|
fury.controlledWeapons += 0 -> 1
|
||||||
fury.Weapons += 1 -> fury_weapon_systema
|
fury.Weapons += 1 -> fury_weapon_systema
|
||||||
fury.MountPoints += 1 -> MountInfo(0)
|
fury.MountPoints += 1 -> MountInfo(0)
|
||||||
fury.MountPoints += 2 -> MountInfo(0)
|
fury.MountPoints += 2 -> MountInfo(0)
|
||||||
fury.TrunkSize = InventoryTile.Tile1111
|
fury.TrunkSize = InventoryTile.Tile1111
|
||||||
fury.TrunkOffset = 30
|
fury.TrunkOffset = 30
|
||||||
fury.TrunkLocation = Vector3(-1.71f, 0f, 0f)
|
fury.TrunkLocation = Vector3(-1.71f, 0f, 0f)
|
||||||
|
|
@ -5668,11 +5673,11 @@ object GlobalDefinitions {
|
||||||
quadassault.Repairable = true
|
quadassault.Repairable = true
|
||||||
quadassault.RepairIfDestroyed = false
|
quadassault.RepairIfDestroyed = false
|
||||||
quadassault.MaxShields = 130
|
quadassault.MaxShields = 130
|
||||||
quadassault.Seats += 0 -> bailableSeat
|
quadassault.Seats += 0 -> bailableSeat
|
||||||
quadassault.controlledWeapons += 0 -> 1
|
quadassault.controlledWeapons += 0 -> 1
|
||||||
quadassault.Weapons += 1 -> quadassault_weapon_system
|
quadassault.Weapons += 1 -> quadassault_weapon_system
|
||||||
quadassault.MountPoints += 1 -> MountInfo(0)
|
quadassault.MountPoints += 1 -> MountInfo(0)
|
||||||
quadassault.MountPoints += 2 -> MountInfo(0)
|
quadassault.MountPoints += 2 -> MountInfo(0)
|
||||||
quadassault.TrunkSize = InventoryTile.Tile1111
|
quadassault.TrunkSize = InventoryTile.Tile1111
|
||||||
quadassault.TrunkOffset = 30
|
quadassault.TrunkOffset = 30
|
||||||
quadassault.TrunkLocation = Vector3(-1.71f, 0f, 0f)
|
quadassault.TrunkLocation = Vector3(-1.71f, 0f, 0f)
|
||||||
|
|
@ -5730,12 +5735,12 @@ object GlobalDefinitions {
|
||||||
two_man_assault_buggy.Repairable = true
|
two_man_assault_buggy.Repairable = true
|
||||||
two_man_assault_buggy.RepairIfDestroyed = false
|
two_man_assault_buggy.RepairIfDestroyed = false
|
||||||
two_man_assault_buggy.MaxShields = 250
|
two_man_assault_buggy.MaxShields = 250
|
||||||
two_man_assault_buggy.Seats += 0 -> bailableSeat
|
two_man_assault_buggy.Seats += 0 -> bailableSeat
|
||||||
two_man_assault_buggy.Seats += 1 -> bailableSeat
|
two_man_assault_buggy.Seats += 1 -> bailableSeat
|
||||||
two_man_assault_buggy.controlledWeapons += 1 -> 2
|
two_man_assault_buggy.controlledWeapons += 1 -> 2
|
||||||
two_man_assault_buggy.Weapons += 2 -> chaingun_p
|
two_man_assault_buggy.Weapons += 2 -> chaingun_p
|
||||||
two_man_assault_buggy.MountPoints += 1 -> MountInfo(0)
|
two_man_assault_buggy.MountPoints += 1 -> MountInfo(0)
|
||||||
two_man_assault_buggy.MountPoints += 2 -> MountInfo(1)
|
two_man_assault_buggy.MountPoints += 2 -> MountInfo(1)
|
||||||
two_man_assault_buggy.TrunkSize = InventoryTile.Tile1511
|
two_man_assault_buggy.TrunkSize = InventoryTile.Tile1511
|
||||||
two_man_assault_buggy.TrunkOffset = 30
|
two_man_assault_buggy.TrunkOffset = 30
|
||||||
two_man_assault_buggy.TrunkLocation = Vector3(-2.5f, 0f, 0f)
|
two_man_assault_buggy.TrunkLocation = Vector3(-2.5f, 0f, 0f)
|
||||||
|
|
@ -5762,13 +5767,13 @@ object GlobalDefinitions {
|
||||||
skyguard.Repairable = true
|
skyguard.Repairable = true
|
||||||
skyguard.RepairIfDestroyed = false
|
skyguard.RepairIfDestroyed = false
|
||||||
skyguard.MaxShields = 200
|
skyguard.MaxShields = 200
|
||||||
skyguard.Seats += 0 -> bailableSeat
|
skyguard.Seats += 0 -> bailableSeat
|
||||||
skyguard.Seats += 1 -> bailableSeat
|
skyguard.Seats += 1 -> bailableSeat
|
||||||
skyguard.controlledWeapons += 1 -> 2
|
skyguard.controlledWeapons += 1 -> 2
|
||||||
skyguard.Weapons += 2 -> skyguard_weapon_system
|
skyguard.Weapons += 2 -> skyguard_weapon_system
|
||||||
skyguard.MountPoints += 1 -> MountInfo(0)
|
skyguard.MountPoints += 1 -> MountInfo(0)
|
||||||
skyguard.MountPoints += 2 -> MountInfo(0)
|
skyguard.MountPoints += 2 -> MountInfo(0)
|
||||||
skyguard.MountPoints += 3 -> MountInfo(1)
|
skyguard.MountPoints += 3 -> MountInfo(1)
|
||||||
skyguard.TrunkSize = InventoryTile.Tile1511
|
skyguard.TrunkSize = InventoryTile.Tile1511
|
||||||
skyguard.TrunkOffset = 30
|
skyguard.TrunkOffset = 30
|
||||||
skyguard.TrunkLocation = Vector3(2.5f, 0f, 0f)
|
skyguard.TrunkLocation = Vector3(2.5f, 0f, 0f)
|
||||||
|
|
@ -5795,16 +5800,16 @@ object GlobalDefinitions {
|
||||||
threemanheavybuggy.Repairable = true
|
threemanheavybuggy.Repairable = true
|
||||||
threemanheavybuggy.RepairIfDestroyed = false
|
threemanheavybuggy.RepairIfDestroyed = false
|
||||||
threemanheavybuggy.MaxShields = 340
|
threemanheavybuggy.MaxShields = 340
|
||||||
threemanheavybuggy.Seats += 0 -> bailableSeat
|
threemanheavybuggy.Seats += 0 -> bailableSeat
|
||||||
threemanheavybuggy.Seats += 1 -> bailableSeat
|
threemanheavybuggy.Seats += 1 -> bailableSeat
|
||||||
threemanheavybuggy.Seats += 2 -> bailableSeat
|
threemanheavybuggy.Seats += 2 -> bailableSeat
|
||||||
threemanheavybuggy.controlledWeapons += 1 -> 3
|
threemanheavybuggy.controlledWeapons += 1 -> 3
|
||||||
threemanheavybuggy.controlledWeapons += 2 -> 4
|
threemanheavybuggy.controlledWeapons += 2 -> 4
|
||||||
threemanheavybuggy.Weapons += 3 -> chaingun_p
|
threemanheavybuggy.Weapons += 3 -> chaingun_p
|
||||||
threemanheavybuggy.Weapons += 4 -> grenade_launcher_marauder
|
threemanheavybuggy.Weapons += 4 -> grenade_launcher_marauder
|
||||||
threemanheavybuggy.MountPoints += 1 -> MountInfo(0)
|
threemanheavybuggy.MountPoints += 1 -> MountInfo(0)
|
||||||
threemanheavybuggy.MountPoints += 2 -> MountInfo(1)
|
threemanheavybuggy.MountPoints += 2 -> MountInfo(1)
|
||||||
threemanheavybuggy.MountPoints += 3 -> MountInfo(2)
|
threemanheavybuggy.MountPoints += 3 -> MountInfo(2)
|
||||||
threemanheavybuggy.TrunkSize = InventoryTile.Tile1511
|
threemanheavybuggy.TrunkSize = InventoryTile.Tile1511
|
||||||
threemanheavybuggy.TrunkOffset = 30
|
threemanheavybuggy.TrunkOffset = 30
|
||||||
threemanheavybuggy.TrunkLocation = Vector3(3.01f, 0f, 0f)
|
threemanheavybuggy.TrunkLocation = Vector3(3.01f, 0f, 0f)
|
||||||
|
|
@ -5832,12 +5837,12 @@ object GlobalDefinitions {
|
||||||
twomanheavybuggy.Repairable = true
|
twomanheavybuggy.Repairable = true
|
||||||
twomanheavybuggy.RepairIfDestroyed = false
|
twomanheavybuggy.RepairIfDestroyed = false
|
||||||
twomanheavybuggy.MaxShields = 360
|
twomanheavybuggy.MaxShields = 360
|
||||||
twomanheavybuggy.Seats += 0 -> bailableSeat
|
twomanheavybuggy.Seats += 0 -> bailableSeat
|
||||||
twomanheavybuggy.Seats += 1 -> bailableSeat
|
twomanheavybuggy.Seats += 1 -> bailableSeat
|
||||||
twomanheavybuggy.controlledWeapons += 1 -> 2
|
twomanheavybuggy.controlledWeapons += 1 -> 2
|
||||||
twomanheavybuggy.Weapons += 2 -> advanced_missile_launcher_t
|
twomanheavybuggy.Weapons += 2 -> advanced_missile_launcher_t
|
||||||
twomanheavybuggy.MountPoints += 1 -> MountInfo(0)
|
twomanheavybuggy.MountPoints += 1 -> MountInfo(0)
|
||||||
twomanheavybuggy.MountPoints += 2 -> MountInfo(1)
|
twomanheavybuggy.MountPoints += 2 -> MountInfo(1)
|
||||||
twomanheavybuggy.TrunkSize = InventoryTile.Tile1511
|
twomanheavybuggy.TrunkSize = InventoryTile.Tile1511
|
||||||
twomanheavybuggy.TrunkOffset = 30
|
twomanheavybuggy.TrunkOffset = 30
|
||||||
twomanheavybuggy.TrunkLocation = Vector3(-0.23f, -2.05f, 0f)
|
twomanheavybuggy.TrunkLocation = Vector3(-0.23f, -2.05f, 0f)
|
||||||
|
|
@ -5865,12 +5870,12 @@ object GlobalDefinitions {
|
||||||
twomanhoverbuggy.Repairable = true
|
twomanhoverbuggy.Repairable = true
|
||||||
twomanhoverbuggy.RepairIfDestroyed = false
|
twomanhoverbuggy.RepairIfDestroyed = false
|
||||||
twomanhoverbuggy.MaxShields = 320
|
twomanhoverbuggy.MaxShields = 320
|
||||||
twomanhoverbuggy.Seats += 0 -> bailableSeat
|
twomanhoverbuggy.Seats += 0 -> bailableSeat
|
||||||
twomanhoverbuggy.Seats += 1 -> bailableSeat
|
twomanhoverbuggy.Seats += 1 -> bailableSeat
|
||||||
twomanhoverbuggy.controlledWeapons += 1 -> 2
|
twomanhoverbuggy.controlledWeapons += 1 -> 2
|
||||||
twomanhoverbuggy.Weapons += 2 -> flux_cannon_thresher
|
twomanhoverbuggy.Weapons += 2 -> flux_cannon_thresher
|
||||||
twomanhoverbuggy.MountPoints += 1 -> MountInfo(0)
|
twomanhoverbuggy.MountPoints += 1 -> MountInfo(0)
|
||||||
twomanhoverbuggy.MountPoints += 2 -> MountInfo(1)
|
twomanhoverbuggy.MountPoints += 2 -> MountInfo(1)
|
||||||
twomanhoverbuggy.TrunkSize = InventoryTile.Tile1511
|
twomanhoverbuggy.TrunkSize = InventoryTile.Tile1511
|
||||||
twomanhoverbuggy.TrunkOffset = 30
|
twomanhoverbuggy.TrunkOffset = 30
|
||||||
twomanhoverbuggy.TrunkLocation = Vector3(-3.39f, 0f, 0f)
|
twomanhoverbuggy.TrunkLocation = Vector3(-3.39f, 0f, 0f)
|
||||||
|
|
@ -5888,7 +5893,10 @@ object GlobalDefinitions {
|
||||||
Modifiers = ExplodingRadialDegrade
|
Modifiers = ExplodingRadialDegrade
|
||||||
}
|
}
|
||||||
twomanhoverbuggy.DrownAtMaxDepth = true
|
twomanhoverbuggy.DrownAtMaxDepth = true
|
||||||
twomanhoverbuggy.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the thresher hovers over water, so ...?
|
twomanhoverbuggy.UnderwaterLifespan(
|
||||||
|
suffocation = 45000L,
|
||||||
|
recovery = 5000L
|
||||||
|
) //but the thresher hovers over water, so ...?
|
||||||
twomanhoverbuggy.Geometry = GeometryForm.representByCylinder(radius = 2.1875f, height = 2.01563f)
|
twomanhoverbuggy.Geometry = GeometryForm.representByCylinder(radius = 2.1875f, height = 2.01563f)
|
||||||
|
|
||||||
mediumtransport.Name = "mediumtransport" // Deliverer
|
mediumtransport.Name = "mediumtransport" // Deliverer
|
||||||
|
|
@ -5900,19 +5908,19 @@ object GlobalDefinitions {
|
||||||
mediumtransport.Seats += 0 -> new SeatDefinition() {
|
mediumtransport.Seats += 0 -> new SeatDefinition() {
|
||||||
restriction = NoReinforcedOrMax
|
restriction = NoReinforcedOrMax
|
||||||
}
|
}
|
||||||
mediumtransport.Seats += 1 -> new SeatDefinition()
|
mediumtransport.Seats += 1 -> new SeatDefinition()
|
||||||
mediumtransport.Seats += 2 -> new SeatDefinition()
|
mediumtransport.Seats += 2 -> new SeatDefinition()
|
||||||
mediumtransport.Seats += 3 -> new SeatDefinition()
|
mediumtransport.Seats += 3 -> new SeatDefinition()
|
||||||
mediumtransport.Seats += 4 -> new SeatDefinition()
|
mediumtransport.Seats += 4 -> new SeatDefinition()
|
||||||
mediumtransport.controlledWeapons += 1 -> 5
|
mediumtransport.controlledWeapons += 1 -> 5
|
||||||
mediumtransport.controlledWeapons += 2 -> 6
|
mediumtransport.controlledWeapons += 2 -> 6
|
||||||
mediumtransport.Weapons += 5 -> mediumtransport_weapon_systemA
|
mediumtransport.Weapons += 5 -> mediumtransport_weapon_systemA
|
||||||
mediumtransport.Weapons += 6 -> mediumtransport_weapon_systemB
|
mediumtransport.Weapons += 6 -> mediumtransport_weapon_systemB
|
||||||
mediumtransport.MountPoints += 1 -> MountInfo(0)
|
mediumtransport.MountPoints += 1 -> MountInfo(0)
|
||||||
mediumtransport.MountPoints += 2 -> MountInfo(1)
|
mediumtransport.MountPoints += 2 -> MountInfo(1)
|
||||||
mediumtransport.MountPoints += 3 -> MountInfo(2)
|
mediumtransport.MountPoints += 3 -> MountInfo(2)
|
||||||
mediumtransport.MountPoints += 4 -> MountInfo(3)
|
mediumtransport.MountPoints += 4 -> MountInfo(3)
|
||||||
mediumtransport.MountPoints += 5 -> MountInfo(4)
|
mediumtransport.MountPoints += 5 -> MountInfo(4)
|
||||||
mediumtransport.TrunkSize = InventoryTile.Tile1515
|
mediumtransport.TrunkSize = InventoryTile.Tile1515
|
||||||
mediumtransport.TrunkOffset = 30
|
mediumtransport.TrunkOffset = 30
|
||||||
mediumtransport.TrunkLocation = Vector3(-3.46f, 0f, 0f)
|
mediumtransport.TrunkLocation = Vector3(-3.46f, 0f, 0f)
|
||||||
|
|
@ -5943,23 +5951,23 @@ object GlobalDefinitions {
|
||||||
battlewagon.Seats += 0 -> new SeatDefinition() {
|
battlewagon.Seats += 0 -> new SeatDefinition() {
|
||||||
restriction = NoReinforcedOrMax
|
restriction = NoReinforcedOrMax
|
||||||
}
|
}
|
||||||
battlewagon.Seats += 1 -> new SeatDefinition()
|
battlewagon.Seats += 1 -> new SeatDefinition()
|
||||||
battlewagon.Seats += 2 -> new SeatDefinition()
|
battlewagon.Seats += 2 -> new SeatDefinition()
|
||||||
battlewagon.Seats += 3 -> new SeatDefinition()
|
battlewagon.Seats += 3 -> new SeatDefinition()
|
||||||
battlewagon.Seats += 4 -> new SeatDefinition()
|
battlewagon.Seats += 4 -> new SeatDefinition()
|
||||||
battlewagon.controlledWeapons += 1 -> 5
|
battlewagon.controlledWeapons += 1 -> 5
|
||||||
battlewagon.controlledWeapons += 2 -> 6
|
battlewagon.controlledWeapons += 2 -> 6
|
||||||
battlewagon.controlledWeapons += 3 -> 7
|
battlewagon.controlledWeapons += 3 -> 7
|
||||||
battlewagon.controlledWeapons += 4 -> 8
|
battlewagon.controlledWeapons += 4 -> 8
|
||||||
battlewagon.Weapons += 5 -> battlewagon_weapon_systema
|
battlewagon.Weapons += 5 -> battlewagon_weapon_systema
|
||||||
battlewagon.Weapons += 6 -> battlewagon_weapon_systemb
|
battlewagon.Weapons += 6 -> battlewagon_weapon_systemb
|
||||||
battlewagon.Weapons += 7 -> battlewagon_weapon_systemc
|
battlewagon.Weapons += 7 -> battlewagon_weapon_systemc
|
||||||
battlewagon.Weapons += 8 -> battlewagon_weapon_systemd
|
battlewagon.Weapons += 8 -> battlewagon_weapon_systemd
|
||||||
battlewagon.MountPoints += 1 -> MountInfo(0)
|
battlewagon.MountPoints += 1 -> MountInfo(0)
|
||||||
battlewagon.MountPoints += 2 -> MountInfo(1)
|
battlewagon.MountPoints += 2 -> MountInfo(1)
|
||||||
battlewagon.MountPoints += 3 -> MountInfo(2)
|
battlewagon.MountPoints += 3 -> MountInfo(2)
|
||||||
battlewagon.MountPoints += 4 -> MountInfo(3)
|
battlewagon.MountPoints += 4 -> MountInfo(3)
|
||||||
battlewagon.MountPoints += 5 -> MountInfo(4)
|
battlewagon.MountPoints += 5 -> MountInfo(4)
|
||||||
battlewagon.TrunkSize = InventoryTile.Tile1515
|
battlewagon.TrunkSize = InventoryTile.Tile1515
|
||||||
battlewagon.TrunkOffset = 30
|
battlewagon.TrunkOffset = 30
|
||||||
battlewagon.TrunkLocation = Vector3(-3.46f, 0f, 0f)
|
battlewagon.TrunkLocation = Vector3(-3.46f, 0f, 0f)
|
||||||
|
|
@ -5989,19 +5997,19 @@ object GlobalDefinitions {
|
||||||
thunderer.Seats += 0 -> new SeatDefinition() {
|
thunderer.Seats += 0 -> new SeatDefinition() {
|
||||||
restriction = NoReinforcedOrMax
|
restriction = NoReinforcedOrMax
|
||||||
}
|
}
|
||||||
thunderer.Seats += 1 -> new SeatDefinition()
|
thunderer.Seats += 1 -> new SeatDefinition()
|
||||||
thunderer.Seats += 2 -> new SeatDefinition()
|
thunderer.Seats += 2 -> new SeatDefinition()
|
||||||
thunderer.Seats += 3 -> new SeatDefinition()
|
thunderer.Seats += 3 -> new SeatDefinition()
|
||||||
thunderer.Seats += 4 -> new SeatDefinition()
|
thunderer.Seats += 4 -> new SeatDefinition()
|
||||||
thunderer.Weapons += 5 -> thunderer_weapon_systema
|
thunderer.Weapons += 5 -> thunderer_weapon_systema
|
||||||
thunderer.Weapons += 6 -> thunderer_weapon_systemb
|
thunderer.Weapons += 6 -> thunderer_weapon_systemb
|
||||||
thunderer.controlledWeapons += 1 -> 5
|
thunderer.controlledWeapons += 1 -> 5
|
||||||
thunderer.controlledWeapons += 2 -> 6
|
thunderer.controlledWeapons += 2 -> 6
|
||||||
thunderer.MountPoints += 1 -> MountInfo(0)
|
thunderer.MountPoints += 1 -> MountInfo(0)
|
||||||
thunderer.MountPoints += 2 -> MountInfo(1)
|
thunderer.MountPoints += 2 -> MountInfo(1)
|
||||||
thunderer.MountPoints += 3 -> MountInfo(2)
|
thunderer.MountPoints += 3 -> MountInfo(2)
|
||||||
thunderer.MountPoints += 4 -> MountInfo(3)
|
thunderer.MountPoints += 4 -> MountInfo(3)
|
||||||
thunderer.MountPoints += 5 -> MountInfo(4)
|
thunderer.MountPoints += 5 -> MountInfo(4)
|
||||||
thunderer.TrunkSize = InventoryTile.Tile1515
|
thunderer.TrunkSize = InventoryTile.Tile1515
|
||||||
thunderer.TrunkOffset = 30
|
thunderer.TrunkOffset = 30
|
||||||
thunderer.TrunkLocation = Vector3(-3.46f, 0f, 0f)
|
thunderer.TrunkLocation = Vector3(-3.46f, 0f, 0f)
|
||||||
|
|
@ -6032,19 +6040,19 @@ object GlobalDefinitions {
|
||||||
aurora.Seats += 0 -> new SeatDefinition() {
|
aurora.Seats += 0 -> new SeatDefinition() {
|
||||||
restriction = NoReinforcedOrMax
|
restriction = NoReinforcedOrMax
|
||||||
}
|
}
|
||||||
aurora.Seats += 1 -> new SeatDefinition()
|
aurora.Seats += 1 -> new SeatDefinition()
|
||||||
aurora.Seats += 2 -> new SeatDefinition()
|
aurora.Seats += 2 -> new SeatDefinition()
|
||||||
aurora.Seats += 3 -> new SeatDefinition()
|
aurora.Seats += 3 -> new SeatDefinition()
|
||||||
aurora.Seats += 4 -> new SeatDefinition()
|
aurora.Seats += 4 -> new SeatDefinition()
|
||||||
aurora.controlledWeapons += 1 -> 5
|
aurora.controlledWeapons += 1 -> 5
|
||||||
aurora.controlledWeapons += 2 -> 6
|
aurora.controlledWeapons += 2 -> 6
|
||||||
aurora.Weapons += 5 -> aurora_weapon_systema
|
aurora.Weapons += 5 -> aurora_weapon_systema
|
||||||
aurora.Weapons += 6 -> aurora_weapon_systemb
|
aurora.Weapons += 6 -> aurora_weapon_systemb
|
||||||
aurora.MountPoints += 1 -> MountInfo(0)
|
aurora.MountPoints += 1 -> MountInfo(0)
|
||||||
aurora.MountPoints += 2 -> MountInfo(1)
|
aurora.MountPoints += 2 -> MountInfo(1)
|
||||||
aurora.MountPoints += 3 -> MountInfo(2)
|
aurora.MountPoints += 3 -> MountInfo(2)
|
||||||
aurora.MountPoints += 4 -> MountInfo(3)
|
aurora.MountPoints += 4 -> MountInfo(3)
|
||||||
aurora.MountPoints += 5 -> MountInfo(4)
|
aurora.MountPoints += 5 -> MountInfo(4)
|
||||||
aurora.TrunkSize = InventoryTile.Tile1515
|
aurora.TrunkSize = InventoryTile.Tile1515
|
||||||
aurora.TrunkOffset = 30
|
aurora.TrunkOffset = 30
|
||||||
aurora.TrunkLocation = Vector3(-3.46f, 0f, 0f)
|
aurora.TrunkLocation = Vector3(-3.46f, 0f, 0f)
|
||||||
|
|
@ -6072,41 +6080,41 @@ object GlobalDefinitions {
|
||||||
apc_tr.Repairable = true
|
apc_tr.Repairable = true
|
||||||
apc_tr.RepairIfDestroyed = false
|
apc_tr.RepairIfDestroyed = false
|
||||||
apc_tr.MaxShields = 1200
|
apc_tr.MaxShields = 1200
|
||||||
apc_tr.Seats += 0 -> new SeatDefinition()
|
apc_tr.Seats += 0 -> new SeatDefinition()
|
||||||
apc_tr.Seats += 1 -> new SeatDefinition()
|
apc_tr.Seats += 1 -> new SeatDefinition()
|
||||||
apc_tr.Seats += 2 -> new SeatDefinition()
|
apc_tr.Seats += 2 -> new SeatDefinition()
|
||||||
apc_tr.Seats += 3 -> new SeatDefinition()
|
apc_tr.Seats += 3 -> new SeatDefinition()
|
||||||
apc_tr.Seats += 4 -> new SeatDefinition()
|
apc_tr.Seats += 4 -> new SeatDefinition()
|
||||||
apc_tr.Seats += 5 -> new SeatDefinition()
|
apc_tr.Seats += 5 -> new SeatDefinition()
|
||||||
apc_tr.Seats += 6 -> new SeatDefinition()
|
apc_tr.Seats += 6 -> new SeatDefinition()
|
||||||
apc_tr.Seats += 7 -> new SeatDefinition()
|
apc_tr.Seats += 7 -> new SeatDefinition()
|
||||||
apc_tr.Seats += 8 -> new SeatDefinition()
|
apc_tr.Seats += 8 -> new SeatDefinition()
|
||||||
apc_tr.Seats += 9 -> maxOnlySeat
|
apc_tr.Seats += 9 -> maxOnlySeat
|
||||||
apc_tr.Seats += 10 -> maxOnlySeat
|
apc_tr.Seats += 10 -> maxOnlySeat
|
||||||
apc_tr.controlledWeapons += 1 -> 11
|
apc_tr.controlledWeapons += 1 -> 11
|
||||||
apc_tr.controlledWeapons += 2 -> 12
|
apc_tr.controlledWeapons += 2 -> 12
|
||||||
apc_tr.controlledWeapons += 5 -> 15
|
apc_tr.controlledWeapons += 5 -> 15
|
||||||
apc_tr.controlledWeapons += 6 -> 16
|
apc_tr.controlledWeapons += 6 -> 16
|
||||||
apc_tr.controlledWeapons += 7 -> 13
|
apc_tr.controlledWeapons += 7 -> 13
|
||||||
apc_tr.controlledWeapons += 8 -> 14
|
apc_tr.controlledWeapons += 8 -> 14
|
||||||
apc_tr.Weapons += 11 -> apc_weapon_systemc_tr
|
apc_tr.Weapons += 11 -> apc_weapon_systemc_tr
|
||||||
apc_tr.Weapons += 12 -> apc_weapon_systemb
|
apc_tr.Weapons += 12 -> apc_weapon_systemb
|
||||||
apc_tr.Weapons += 13 -> apc_weapon_systema
|
apc_tr.Weapons += 13 -> apc_weapon_systema
|
||||||
apc_tr.Weapons += 14 -> apc_weapon_systemd_tr
|
apc_tr.Weapons += 14 -> apc_weapon_systemd_tr
|
||||||
apc_tr.Weapons += 15 -> apc_ballgun_r
|
apc_tr.Weapons += 15 -> apc_ballgun_r
|
||||||
apc_tr.Weapons += 16 -> apc_ballgun_l
|
apc_tr.Weapons += 16 -> apc_ballgun_l
|
||||||
apc_tr.MountPoints += 1 -> MountInfo(0)
|
apc_tr.MountPoints += 1 -> MountInfo(0)
|
||||||
apc_tr.MountPoints += 2 -> MountInfo(0)
|
apc_tr.MountPoints += 2 -> MountInfo(0)
|
||||||
apc_tr.MountPoints += 3 -> MountInfo(1)
|
apc_tr.MountPoints += 3 -> MountInfo(1)
|
||||||
apc_tr.MountPoints += 4 -> MountInfo(2)
|
apc_tr.MountPoints += 4 -> MountInfo(2)
|
||||||
apc_tr.MountPoints += 5 -> MountInfo(3)
|
apc_tr.MountPoints += 5 -> MountInfo(3)
|
||||||
apc_tr.MountPoints += 6 -> MountInfo(4)
|
apc_tr.MountPoints += 6 -> MountInfo(4)
|
||||||
apc_tr.MountPoints += 7 -> MountInfo(5)
|
apc_tr.MountPoints += 7 -> MountInfo(5)
|
||||||
apc_tr.MountPoints += 8 -> MountInfo(6)
|
apc_tr.MountPoints += 8 -> MountInfo(6)
|
||||||
apc_tr.MountPoints += 9 -> MountInfo(7)
|
apc_tr.MountPoints += 9 -> MountInfo(7)
|
||||||
apc_tr.MountPoints += 10 -> MountInfo(8)
|
apc_tr.MountPoints += 10 -> MountInfo(8)
|
||||||
apc_tr.MountPoints += 11 -> MountInfo(9)
|
apc_tr.MountPoints += 11 -> MountInfo(9)
|
||||||
apc_tr.MountPoints += 12 -> MountInfo(10)
|
apc_tr.MountPoints += 12 -> MountInfo(10)
|
||||||
apc_tr.TrunkSize = InventoryTile.Tile2016
|
apc_tr.TrunkSize = InventoryTile.Tile2016
|
||||||
apc_tr.TrunkOffset = 30
|
apc_tr.TrunkOffset = 30
|
||||||
apc_tr.TrunkLocation = Vector3(-5.82f, 0f, 0f)
|
apc_tr.TrunkLocation = Vector3(-5.82f, 0f, 0f)
|
||||||
|
|
@ -6134,41 +6142,41 @@ object GlobalDefinitions {
|
||||||
apc_nc.Repairable = true
|
apc_nc.Repairable = true
|
||||||
apc_nc.RepairIfDestroyed = false
|
apc_nc.RepairIfDestroyed = false
|
||||||
apc_nc.MaxShields = 1200
|
apc_nc.MaxShields = 1200
|
||||||
apc_nc.Seats += 0 -> new SeatDefinition()
|
apc_nc.Seats += 0 -> new SeatDefinition()
|
||||||
apc_nc.Seats += 1 -> new SeatDefinition()
|
apc_nc.Seats += 1 -> new SeatDefinition()
|
||||||
apc_nc.Seats += 2 -> new SeatDefinition()
|
apc_nc.Seats += 2 -> new SeatDefinition()
|
||||||
apc_nc.Seats += 3 -> new SeatDefinition()
|
apc_nc.Seats += 3 -> new SeatDefinition()
|
||||||
apc_nc.Seats += 4 -> new SeatDefinition()
|
apc_nc.Seats += 4 -> new SeatDefinition()
|
||||||
apc_nc.Seats += 5 -> new SeatDefinition()
|
apc_nc.Seats += 5 -> new SeatDefinition()
|
||||||
apc_nc.Seats += 6 -> new SeatDefinition()
|
apc_nc.Seats += 6 -> new SeatDefinition()
|
||||||
apc_nc.Seats += 7 -> new SeatDefinition()
|
apc_nc.Seats += 7 -> new SeatDefinition()
|
||||||
apc_nc.Seats += 8 -> new SeatDefinition()
|
apc_nc.Seats += 8 -> new SeatDefinition()
|
||||||
apc_nc.Seats += 9 -> maxOnlySeat
|
apc_nc.Seats += 9 -> maxOnlySeat
|
||||||
apc_nc.Seats += 10 -> maxOnlySeat
|
apc_nc.Seats += 10 -> maxOnlySeat
|
||||||
apc_nc.controlledWeapons += 1 -> 11
|
apc_nc.controlledWeapons += 1 -> 11
|
||||||
apc_nc.controlledWeapons += 2 -> 12
|
apc_nc.controlledWeapons += 2 -> 12
|
||||||
apc_nc.controlledWeapons += 5 -> 15
|
apc_nc.controlledWeapons += 5 -> 15
|
||||||
apc_nc.controlledWeapons += 6 -> 16
|
apc_nc.controlledWeapons += 6 -> 16
|
||||||
apc_nc.controlledWeapons += 7 -> 13
|
apc_nc.controlledWeapons += 7 -> 13
|
||||||
apc_nc.controlledWeapons += 8 -> 14
|
apc_nc.controlledWeapons += 8 -> 14
|
||||||
apc_nc.Weapons += 11 -> apc_weapon_systemc_nc
|
apc_nc.Weapons += 11 -> apc_weapon_systemc_nc
|
||||||
apc_nc.Weapons += 12 -> apc_weapon_systemb
|
apc_nc.Weapons += 12 -> apc_weapon_systemb
|
||||||
apc_nc.Weapons += 13 -> apc_weapon_systema
|
apc_nc.Weapons += 13 -> apc_weapon_systema
|
||||||
apc_nc.Weapons += 14 -> apc_weapon_systemd_nc
|
apc_nc.Weapons += 14 -> apc_weapon_systemd_nc
|
||||||
apc_nc.Weapons += 15 -> apc_ballgun_r
|
apc_nc.Weapons += 15 -> apc_ballgun_r
|
||||||
apc_nc.Weapons += 16 -> apc_ballgun_l
|
apc_nc.Weapons += 16 -> apc_ballgun_l
|
||||||
apc_nc.MountPoints += 1 -> MountInfo(0)
|
apc_nc.MountPoints += 1 -> MountInfo(0)
|
||||||
apc_nc.MountPoints += 2 -> MountInfo(0)
|
apc_nc.MountPoints += 2 -> MountInfo(0)
|
||||||
apc_nc.MountPoints += 3 -> MountInfo(1)
|
apc_nc.MountPoints += 3 -> MountInfo(1)
|
||||||
apc_nc.MountPoints += 4 -> MountInfo(2)
|
apc_nc.MountPoints += 4 -> MountInfo(2)
|
||||||
apc_nc.MountPoints += 5 -> MountInfo(3)
|
apc_nc.MountPoints += 5 -> MountInfo(3)
|
||||||
apc_nc.MountPoints += 6 -> MountInfo(4)
|
apc_nc.MountPoints += 6 -> MountInfo(4)
|
||||||
apc_nc.MountPoints += 7 -> MountInfo(5)
|
apc_nc.MountPoints += 7 -> MountInfo(5)
|
||||||
apc_nc.MountPoints += 8 -> MountInfo(6)
|
apc_nc.MountPoints += 8 -> MountInfo(6)
|
||||||
apc_nc.MountPoints += 9 -> MountInfo(7)
|
apc_nc.MountPoints += 9 -> MountInfo(7)
|
||||||
apc_nc.MountPoints += 10 -> MountInfo(8)
|
apc_nc.MountPoints += 10 -> MountInfo(8)
|
||||||
apc_nc.MountPoints += 11 -> MountInfo(9)
|
apc_nc.MountPoints += 11 -> MountInfo(9)
|
||||||
apc_nc.MountPoints += 12 -> MountInfo(10)
|
apc_nc.MountPoints += 12 -> MountInfo(10)
|
||||||
apc_nc.TrunkSize = InventoryTile.Tile2016
|
apc_nc.TrunkSize = InventoryTile.Tile2016
|
||||||
apc_nc.TrunkOffset = 30
|
apc_nc.TrunkOffset = 30
|
||||||
apc_nc.TrunkLocation = Vector3(-5.82f, 0f, 0f)
|
apc_nc.TrunkLocation = Vector3(-5.82f, 0f, 0f)
|
||||||
|
|
@ -6196,41 +6204,41 @@ object GlobalDefinitions {
|
||||||
apc_vs.Repairable = true
|
apc_vs.Repairable = true
|
||||||
apc_vs.RepairIfDestroyed = false
|
apc_vs.RepairIfDestroyed = false
|
||||||
apc_vs.MaxShields = 1200
|
apc_vs.MaxShields = 1200
|
||||||
apc_vs.Seats += 0 -> new SeatDefinition()
|
apc_vs.Seats += 0 -> new SeatDefinition()
|
||||||
apc_vs.Seats += 1 -> new SeatDefinition()
|
apc_vs.Seats += 1 -> new SeatDefinition()
|
||||||
apc_vs.Seats += 2 -> new SeatDefinition()
|
apc_vs.Seats += 2 -> new SeatDefinition()
|
||||||
apc_vs.Seats += 3 -> new SeatDefinition()
|
apc_vs.Seats += 3 -> new SeatDefinition()
|
||||||
apc_vs.Seats += 4 -> new SeatDefinition()
|
apc_vs.Seats += 4 -> new SeatDefinition()
|
||||||
apc_vs.Seats += 5 -> new SeatDefinition()
|
apc_vs.Seats += 5 -> new SeatDefinition()
|
||||||
apc_vs.Seats += 6 -> new SeatDefinition()
|
apc_vs.Seats += 6 -> new SeatDefinition()
|
||||||
apc_vs.Seats += 7 -> new SeatDefinition()
|
apc_vs.Seats += 7 -> new SeatDefinition()
|
||||||
apc_vs.Seats += 8 -> new SeatDefinition()
|
apc_vs.Seats += 8 -> new SeatDefinition()
|
||||||
apc_vs.Seats += 9 -> maxOnlySeat
|
apc_vs.Seats += 9 -> maxOnlySeat
|
||||||
apc_vs.Seats += 10 -> maxOnlySeat
|
apc_vs.Seats += 10 -> maxOnlySeat
|
||||||
apc_vs.controlledWeapons += 1 -> 11
|
apc_vs.controlledWeapons += 1 -> 11
|
||||||
apc_vs.controlledWeapons += 2 -> 12
|
apc_vs.controlledWeapons += 2 -> 12
|
||||||
apc_vs.controlledWeapons += 5 -> 15
|
apc_vs.controlledWeapons += 5 -> 15
|
||||||
apc_vs.controlledWeapons += 6 -> 16
|
apc_vs.controlledWeapons += 6 -> 16
|
||||||
apc_vs.controlledWeapons += 7 -> 13
|
apc_vs.controlledWeapons += 7 -> 13
|
||||||
apc_vs.controlledWeapons += 8 -> 14
|
apc_vs.controlledWeapons += 8 -> 14
|
||||||
apc_vs.Weapons += 11 -> apc_weapon_systemc_vs
|
apc_vs.Weapons += 11 -> apc_weapon_systemc_vs
|
||||||
apc_vs.Weapons += 12 -> apc_weapon_systemb
|
apc_vs.Weapons += 12 -> apc_weapon_systemb
|
||||||
apc_vs.Weapons += 13 -> apc_weapon_systema
|
apc_vs.Weapons += 13 -> apc_weapon_systema
|
||||||
apc_vs.Weapons += 14 -> apc_weapon_systemd_vs
|
apc_vs.Weapons += 14 -> apc_weapon_systemd_vs
|
||||||
apc_vs.Weapons += 15 -> apc_ballgun_r
|
apc_vs.Weapons += 15 -> apc_ballgun_r
|
||||||
apc_vs.Weapons += 16 -> apc_ballgun_l
|
apc_vs.Weapons += 16 -> apc_ballgun_l
|
||||||
apc_vs.MountPoints += 1 -> MountInfo(0)
|
apc_vs.MountPoints += 1 -> MountInfo(0)
|
||||||
apc_vs.MountPoints += 2 -> MountInfo(0)
|
apc_vs.MountPoints += 2 -> MountInfo(0)
|
||||||
apc_vs.MountPoints += 3 -> MountInfo(1)
|
apc_vs.MountPoints += 3 -> MountInfo(1)
|
||||||
apc_vs.MountPoints += 4 -> MountInfo(2)
|
apc_vs.MountPoints += 4 -> MountInfo(2)
|
||||||
apc_vs.MountPoints += 5 -> MountInfo(3)
|
apc_vs.MountPoints += 5 -> MountInfo(3)
|
||||||
apc_vs.MountPoints += 6 -> MountInfo(4)
|
apc_vs.MountPoints += 6 -> MountInfo(4)
|
||||||
apc_vs.MountPoints += 7 -> MountInfo(5)
|
apc_vs.MountPoints += 7 -> MountInfo(5)
|
||||||
apc_vs.MountPoints += 8 -> MountInfo(6)
|
apc_vs.MountPoints += 8 -> MountInfo(6)
|
||||||
apc_vs.MountPoints += 9 -> MountInfo(7)
|
apc_vs.MountPoints += 9 -> MountInfo(7)
|
||||||
apc_vs.MountPoints += 10 -> MountInfo(8)
|
apc_vs.MountPoints += 10 -> MountInfo(8)
|
||||||
apc_vs.MountPoints += 11 -> MountInfo(9)
|
apc_vs.MountPoints += 11 -> MountInfo(9)
|
||||||
apc_vs.MountPoints += 12 -> MountInfo(10)
|
apc_vs.MountPoints += 12 -> MountInfo(10)
|
||||||
apc_vs.TrunkSize = InventoryTile.Tile2016
|
apc_vs.TrunkSize = InventoryTile.Tile2016
|
||||||
apc_vs.TrunkOffset = 30
|
apc_vs.TrunkOffset = 30
|
||||||
apc_vs.TrunkLocation = Vector3(-5.82f, 0f, 0f)
|
apc_vs.TrunkLocation = Vector3(-5.82f, 0f, 0f)
|
||||||
|
|
@ -6262,9 +6270,9 @@ object GlobalDefinitions {
|
||||||
restriction = NoReinforcedOrMax
|
restriction = NoReinforcedOrMax
|
||||||
}
|
}
|
||||||
lightning.controlledWeapons += 0 -> 1
|
lightning.controlledWeapons += 0 -> 1
|
||||||
lightning.Weapons += 1 -> lightning_weapon_system
|
lightning.Weapons += 1 -> lightning_weapon_system
|
||||||
lightning.MountPoints += 1 -> MountInfo(0)
|
lightning.MountPoints += 1 -> MountInfo(0)
|
||||||
lightning.MountPoints += 2 -> MountInfo(0)
|
lightning.MountPoints += 2 -> MountInfo(0)
|
||||||
lightning.TrunkSize = InventoryTile.Tile1511
|
lightning.TrunkSize = InventoryTile.Tile1511
|
||||||
lightning.TrunkOffset = 30
|
lightning.TrunkOffset = 30
|
||||||
lightning.TrunkLocation = Vector3(-3f, 0f, 0f)
|
lightning.TrunkLocation = Vector3(-3f, 0f, 0f)
|
||||||
|
|
@ -6295,15 +6303,15 @@ object GlobalDefinitions {
|
||||||
prowler.Seats += 0 -> new SeatDefinition() {
|
prowler.Seats += 0 -> new SeatDefinition() {
|
||||||
restriction = NoReinforcedOrMax
|
restriction = NoReinforcedOrMax
|
||||||
}
|
}
|
||||||
prowler.Seats += 1 -> new SeatDefinition()
|
prowler.Seats += 1 -> new SeatDefinition()
|
||||||
prowler.Seats += 2 -> new SeatDefinition()
|
prowler.Seats += 2 -> new SeatDefinition()
|
||||||
prowler.controlledWeapons += 1 -> 3
|
prowler.controlledWeapons += 1 -> 3
|
||||||
prowler.controlledWeapons += 2 -> 4
|
prowler.controlledWeapons += 2 -> 4
|
||||||
prowler.Weapons += 3 -> prowler_weapon_systemA
|
prowler.Weapons += 3 -> prowler_weapon_systemA
|
||||||
prowler.Weapons += 4 -> prowler_weapon_systemB
|
prowler.Weapons += 4 -> prowler_weapon_systemB
|
||||||
prowler.MountPoints += 1 -> MountInfo(0)
|
prowler.MountPoints += 1 -> MountInfo(0)
|
||||||
prowler.MountPoints += 2 -> MountInfo(1)
|
prowler.MountPoints += 2 -> MountInfo(1)
|
||||||
prowler.MountPoints += 3 -> MountInfo(2)
|
prowler.MountPoints += 3 -> MountInfo(2)
|
||||||
prowler.TrunkSize = InventoryTile.Tile1511
|
prowler.TrunkSize = InventoryTile.Tile1511
|
||||||
prowler.TrunkOffset = 30
|
prowler.TrunkOffset = 30
|
||||||
prowler.TrunkLocation = Vector3(-4.71f, 0f, 0f)
|
prowler.TrunkLocation = Vector3(-4.71f, 0f, 0f)
|
||||||
|
|
@ -6334,11 +6342,11 @@ object GlobalDefinitions {
|
||||||
vanguard.Seats += 0 -> new SeatDefinition() {
|
vanguard.Seats += 0 -> new SeatDefinition() {
|
||||||
restriction = NoReinforcedOrMax
|
restriction = NoReinforcedOrMax
|
||||||
}
|
}
|
||||||
vanguard.Seats += 1 -> new SeatDefinition()
|
vanguard.Seats += 1 -> new SeatDefinition()
|
||||||
vanguard.controlledWeapons += 1 -> 2
|
vanguard.controlledWeapons += 1 -> 2
|
||||||
vanguard.Weapons += 2 -> vanguard_weapon_system
|
vanguard.Weapons += 2 -> vanguard_weapon_system
|
||||||
vanguard.MountPoints += 1 -> MountInfo(0)
|
vanguard.MountPoints += 1 -> MountInfo(0)
|
||||||
vanguard.MountPoints += 2 -> MountInfo(1)
|
vanguard.MountPoints += 2 -> MountInfo(1)
|
||||||
vanguard.TrunkSize = InventoryTile.Tile1511
|
vanguard.TrunkSize = InventoryTile.Tile1511
|
||||||
vanguard.TrunkOffset = 30
|
vanguard.TrunkOffset = 30
|
||||||
vanguard.TrunkLocation = Vector3(-4.84f, 0f, 0f)
|
vanguard.TrunkLocation = Vector3(-4.84f, 0f, 0f)
|
||||||
|
|
@ -6369,13 +6377,13 @@ object GlobalDefinitions {
|
||||||
magrider.Seats += 0 -> new SeatDefinition() {
|
magrider.Seats += 0 -> new SeatDefinition() {
|
||||||
restriction = NoReinforcedOrMax
|
restriction = NoReinforcedOrMax
|
||||||
}
|
}
|
||||||
magrider.Seats += 1 -> new SeatDefinition()
|
magrider.Seats += 1 -> new SeatDefinition()
|
||||||
magrider.controlledWeapons += 0 -> 2
|
magrider.controlledWeapons += 0 -> 2
|
||||||
magrider.controlledWeapons += 1 -> 3
|
magrider.controlledWeapons += 1 -> 3
|
||||||
magrider.Weapons += 2 -> particle_beam_magrider
|
magrider.Weapons += 2 -> particle_beam_magrider
|
||||||
magrider.Weapons += 3 -> heavy_rail_beam_magrider
|
magrider.Weapons += 3 -> heavy_rail_beam_magrider
|
||||||
magrider.MountPoints += 1 -> MountInfo(0)
|
magrider.MountPoints += 1 -> MountInfo(0)
|
||||||
magrider.MountPoints += 2 -> MountInfo(1)
|
magrider.MountPoints += 2 -> MountInfo(1)
|
||||||
magrider.TrunkSize = InventoryTile.Tile1511
|
magrider.TrunkSize = InventoryTile.Tile1511
|
||||||
magrider.TrunkOffset = 30
|
magrider.TrunkOffset = 30
|
||||||
magrider.TrunkLocation = Vector3(5.06f, 0f, 0f)
|
magrider.TrunkLocation = Vector3(5.06f, 0f, 0f)
|
||||||
|
|
@ -6504,7 +6512,7 @@ object GlobalDefinitions {
|
||||||
}
|
}
|
||||||
router.DrownAtMaxDepth = true
|
router.DrownAtMaxDepth = true
|
||||||
router.MaxDepth = 2
|
router.MaxDepth = 2
|
||||||
router.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the router hovers over water, so ...?
|
router.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the router hovers over water, so ...?
|
||||||
router.Geometry = GeometryForm.representByCylinder(radius = 3.64845f, height = 3.51563f) //TODO hexahedron
|
router.Geometry = GeometryForm.representByCylinder(radius = 3.64845f, height = 3.51563f) //TODO hexahedron
|
||||||
|
|
||||||
switchblade.Name = "switchblade"
|
switchblade.Name = "switchblade"
|
||||||
|
|
@ -6513,11 +6521,11 @@ object GlobalDefinitions {
|
||||||
switchblade.Repairable = true
|
switchblade.Repairable = true
|
||||||
switchblade.RepairIfDestroyed = false
|
switchblade.RepairIfDestroyed = false
|
||||||
switchblade.MaxShields = 350
|
switchblade.MaxShields = 350
|
||||||
switchblade.Seats += 0 -> new SeatDefinition()
|
switchblade.Seats += 0 -> new SeatDefinition()
|
||||||
switchblade.controlledWeapons += 0 -> 1
|
switchblade.controlledWeapons += 0 -> 1
|
||||||
switchblade.Weapons += 1 -> scythe
|
switchblade.Weapons += 1 -> scythe
|
||||||
switchblade.MountPoints += 1 -> MountInfo(0)
|
switchblade.MountPoints += 1 -> MountInfo(0)
|
||||||
switchblade.MountPoints += 2 -> MountInfo(0)
|
switchblade.MountPoints += 2 -> MountInfo(0)
|
||||||
switchblade.TrunkSize = InventoryTile.Tile1511
|
switchblade.TrunkSize = InventoryTile.Tile1511
|
||||||
switchblade.TrunkOffset = 30
|
switchblade.TrunkOffset = 30
|
||||||
switchblade.TrunkLocation = Vector3(-2.5f, 0f, 0f)
|
switchblade.TrunkLocation = Vector3(-2.5f, 0f, 0f)
|
||||||
|
|
@ -6541,7 +6549,10 @@ object GlobalDefinitions {
|
||||||
}
|
}
|
||||||
switchblade.DrownAtMaxDepth = true
|
switchblade.DrownAtMaxDepth = true
|
||||||
switchblade.MaxDepth = 2
|
switchblade.MaxDepth = 2
|
||||||
switchblade.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the switchblade hovers over water, so ...?
|
switchblade.UnderwaterLifespan(
|
||||||
|
suffocation = 45000L,
|
||||||
|
recovery = 5000L
|
||||||
|
) //but the switchblade hovers over water, so ...?
|
||||||
switchblade.Geometry = GeometryForm.representByCylinder(radius = 2.4335f, height = 2.73438f)
|
switchblade.Geometry = GeometryForm.representByCylinder(radius = 2.4335f, height = 2.73438f)
|
||||||
|
|
||||||
flail.Name = "flail"
|
flail.Name = "flail"
|
||||||
|
|
@ -6550,10 +6561,10 @@ object GlobalDefinitions {
|
||||||
flail.Repairable = true
|
flail.Repairable = true
|
||||||
flail.RepairIfDestroyed = false
|
flail.RepairIfDestroyed = false
|
||||||
flail.MaxShields = 480
|
flail.MaxShields = 480
|
||||||
flail.Seats += 0 -> new SeatDefinition()
|
flail.Seats += 0 -> new SeatDefinition()
|
||||||
flail.controlledWeapons += 0 -> 1
|
flail.controlledWeapons += 0 -> 1
|
||||||
flail.Weapons += 1 -> flail_weapon
|
flail.Weapons += 1 -> flail_weapon
|
||||||
flail.MountPoints += 1 -> MountInfo(0)
|
flail.MountPoints += 1 -> MountInfo(0)
|
||||||
flail.TrunkSize = InventoryTile.Tile1511
|
flail.TrunkSize = InventoryTile.Tile1511
|
||||||
flail.TrunkOffset = 30
|
flail.TrunkOffset = 30
|
||||||
flail.TrunkLocation = Vector3(-3.75f, 0f, 0f)
|
flail.TrunkLocation = Vector3(-3.75f, 0f, 0f)
|
||||||
|
|
@ -6586,11 +6597,11 @@ object GlobalDefinitions {
|
||||||
mosquito.RepairIfDestroyed = false
|
mosquito.RepairIfDestroyed = false
|
||||||
mosquito.MaxShields = 133
|
mosquito.MaxShields = 133
|
||||||
mosquito.CanFly = true
|
mosquito.CanFly = true
|
||||||
mosquito.Seats += 0 -> bailableSeat
|
mosquito.Seats += 0 -> bailableSeat
|
||||||
mosquito.controlledWeapons += 0 -> 1
|
mosquito.controlledWeapons += 0 -> 1
|
||||||
mosquito.Weapons += 1 -> rotarychaingun_mosquito
|
mosquito.Weapons += 1 -> rotarychaingun_mosquito
|
||||||
mosquito.MountPoints += 1 -> MountInfo(0)
|
mosquito.MountPoints += 1 -> MountInfo(0)
|
||||||
mosquito.MountPoints += 2 -> MountInfo(0)
|
mosquito.MountPoints += 2 -> MountInfo(0)
|
||||||
mosquito.TrunkSize = InventoryTile.Tile1111
|
mosquito.TrunkSize = InventoryTile.Tile1111
|
||||||
mosquito.TrunkOffset = 30
|
mosquito.TrunkOffset = 30
|
||||||
mosquito.TrunkLocation = Vector3(-4.6f, 0f, 0f)
|
mosquito.TrunkLocation = Vector3(-4.6f, 0f, 0f)
|
||||||
|
|
@ -6619,11 +6630,11 @@ object GlobalDefinitions {
|
||||||
lightgunship.RepairIfDestroyed = false
|
lightgunship.RepairIfDestroyed = false
|
||||||
lightgunship.MaxShields = 200
|
lightgunship.MaxShields = 200
|
||||||
lightgunship.CanFly = true
|
lightgunship.CanFly = true
|
||||||
lightgunship.Seats += 0 -> bailableSeat
|
lightgunship.Seats += 0 -> bailableSeat
|
||||||
lightgunship.controlledWeapons += 0 -> 1
|
lightgunship.controlledWeapons += 0 -> 1
|
||||||
lightgunship.Weapons += 1 -> lightgunship_weapon_system
|
lightgunship.Weapons += 1 -> lightgunship_weapon_system
|
||||||
lightgunship.MountPoints += 1 -> MountInfo(0)
|
lightgunship.MountPoints += 1 -> MountInfo(0)
|
||||||
lightgunship.MountPoints += 2 -> MountInfo(0)
|
lightgunship.MountPoints += 2 -> MountInfo(0)
|
||||||
lightgunship.TrunkSize = InventoryTile.Tile1511
|
lightgunship.TrunkSize = InventoryTile.Tile1511
|
||||||
lightgunship.TrunkOffset = 30
|
lightgunship.TrunkOffset = 30
|
||||||
lightgunship.TrunkLocation = Vector3(-5.61f, 0f, 0f)
|
lightgunship.TrunkLocation = Vector3(-5.61f, 0f, 0f)
|
||||||
|
|
@ -6653,11 +6664,11 @@ object GlobalDefinitions {
|
||||||
wasp.RepairIfDestroyed = false
|
wasp.RepairIfDestroyed = false
|
||||||
wasp.MaxShields = 103
|
wasp.MaxShields = 103
|
||||||
wasp.CanFly = true
|
wasp.CanFly = true
|
||||||
wasp.Seats += 0 -> bailableSeat
|
wasp.Seats += 0 -> bailableSeat
|
||||||
wasp.controlledWeapons += 0 -> 1
|
wasp.controlledWeapons += 0 -> 1
|
||||||
wasp.Weapons += 1 -> wasp_weapon_system
|
wasp.Weapons += 1 -> wasp_weapon_system
|
||||||
wasp.MountPoints += 1 -> MountInfo(0)
|
wasp.MountPoints += 1 -> MountInfo(0)
|
||||||
wasp.MountPoints += 2 -> MountInfo(0)
|
wasp.MountPoints += 2 -> MountInfo(0)
|
||||||
wasp.TrunkSize = InventoryTile.Tile1111
|
wasp.TrunkSize = InventoryTile.Tile1111
|
||||||
wasp.TrunkOffset = 30
|
wasp.TrunkOffset = 30
|
||||||
wasp.TrunkLocation = Vector3(-4.6f, 0f, 0f)
|
wasp.TrunkLocation = Vector3(-4.6f, 0f, 0f)
|
||||||
|
|
@ -6686,19 +6697,19 @@ object GlobalDefinitions {
|
||||||
liberator.RepairIfDestroyed = false
|
liberator.RepairIfDestroyed = false
|
||||||
liberator.MaxShields = 500
|
liberator.MaxShields = 500
|
||||||
liberator.CanFly = true
|
liberator.CanFly = true
|
||||||
liberator.Seats += 0 -> new SeatDefinition()
|
liberator.Seats += 0 -> new SeatDefinition()
|
||||||
liberator.Seats += 1 -> bailableSeat
|
liberator.Seats += 1 -> bailableSeat
|
||||||
liberator.Seats += 2 -> bailableSeat
|
liberator.Seats += 2 -> bailableSeat
|
||||||
liberator.controlledWeapons += 0 -> 3
|
liberator.controlledWeapons += 0 -> 3
|
||||||
liberator.controlledWeapons += 1 -> 4
|
liberator.controlledWeapons += 1 -> 4
|
||||||
liberator.controlledWeapons += 2 -> 5
|
liberator.controlledWeapons += 2 -> 5
|
||||||
liberator.Weapons += 3 -> liberator_weapon_system
|
liberator.Weapons += 3 -> liberator_weapon_system
|
||||||
liberator.Weapons += 4 -> liberator_bomb_bay
|
liberator.Weapons += 4 -> liberator_bomb_bay
|
||||||
liberator.Weapons += 5 -> liberator_25mm_cannon
|
liberator.Weapons += 5 -> liberator_25mm_cannon
|
||||||
liberator.MountPoints += 1 -> MountInfo(0)
|
liberator.MountPoints += 1 -> MountInfo(0)
|
||||||
liberator.MountPoints += 2 -> MountInfo(1)
|
liberator.MountPoints += 2 -> MountInfo(1)
|
||||||
liberator.MountPoints += 3 -> MountInfo(1)
|
liberator.MountPoints += 3 -> MountInfo(1)
|
||||||
liberator.MountPoints += 4 -> MountInfo(2)
|
liberator.MountPoints += 4 -> MountInfo(2)
|
||||||
liberator.TrunkSize = InventoryTile.Tile1515
|
liberator.TrunkSize = InventoryTile.Tile1515
|
||||||
liberator.TrunkOffset = 30
|
liberator.TrunkOffset = 30
|
||||||
liberator.TrunkLocation = Vector3(-0.76f, -1.88f, 0f)
|
liberator.TrunkLocation = Vector3(-0.76f, -1.88f, 0f)
|
||||||
|
|
@ -6728,19 +6739,19 @@ object GlobalDefinitions {
|
||||||
vulture.RepairIfDestroyed = false
|
vulture.RepairIfDestroyed = false
|
||||||
vulture.MaxShields = 500
|
vulture.MaxShields = 500
|
||||||
vulture.CanFly = true
|
vulture.CanFly = true
|
||||||
vulture.Seats += 0 -> new SeatDefinition()
|
vulture.Seats += 0 -> new SeatDefinition()
|
||||||
vulture.Seats += 1 -> bailableSeat
|
vulture.Seats += 1 -> bailableSeat
|
||||||
vulture.Seats += 2 -> bailableSeat
|
vulture.Seats += 2 -> bailableSeat
|
||||||
vulture.controlledWeapons += 0 -> 3
|
vulture.controlledWeapons += 0 -> 3
|
||||||
vulture.controlledWeapons += 1 -> 4
|
vulture.controlledWeapons += 1 -> 4
|
||||||
vulture.controlledWeapons += 2 -> 5
|
vulture.controlledWeapons += 2 -> 5
|
||||||
vulture.Weapons += 3 -> vulture_nose_weapon_system
|
vulture.Weapons += 3 -> vulture_nose_weapon_system
|
||||||
vulture.Weapons += 4 -> vulture_bomb_bay
|
vulture.Weapons += 4 -> vulture_bomb_bay
|
||||||
vulture.Weapons += 5 -> vulture_tail_cannon
|
vulture.Weapons += 5 -> vulture_tail_cannon
|
||||||
vulture.MountPoints += 1 -> MountInfo(0)
|
vulture.MountPoints += 1 -> MountInfo(0)
|
||||||
vulture.MountPoints += 2 -> MountInfo(1)
|
vulture.MountPoints += 2 -> MountInfo(1)
|
||||||
vulture.MountPoints += 3 -> MountInfo(1)
|
vulture.MountPoints += 3 -> MountInfo(1)
|
||||||
vulture.MountPoints += 4 -> MountInfo(2)
|
vulture.MountPoints += 4 -> MountInfo(2)
|
||||||
vulture.TrunkSize = InventoryTile.Tile1611
|
vulture.TrunkSize = InventoryTile.Tile1611
|
||||||
vulture.TrunkOffset = 30
|
vulture.TrunkOffset = 30
|
||||||
vulture.TrunkLocation = Vector3(-0.76f, -1.88f, 0f)
|
vulture.TrunkLocation = Vector3(-0.76f, -1.88f, 0f)
|
||||||
|
|
@ -6790,25 +6801,25 @@ object GlobalDefinitions {
|
||||||
bailable = true
|
bailable = true
|
||||||
restriction = MaxOnly
|
restriction = MaxOnly
|
||||||
}
|
}
|
||||||
dropship.Seats += 11 -> bailableSeat
|
dropship.Seats += 11 -> bailableSeat
|
||||||
dropship.controlledWeapons += 1 -> 12
|
dropship.controlledWeapons += 1 -> 12
|
||||||
dropship.controlledWeapons += 2 -> 13
|
dropship.controlledWeapons += 2 -> 13
|
||||||
dropship.controlledWeapons += 11 -> 14
|
dropship.controlledWeapons += 11 -> 14
|
||||||
dropship.Weapons += 12 -> cannon_dropship_20mm
|
dropship.Weapons += 12 -> cannon_dropship_20mm
|
||||||
dropship.Weapons += 13 -> cannon_dropship_20mm
|
dropship.Weapons += 13 -> cannon_dropship_20mm
|
||||||
dropship.Weapons += 14 -> dropship_rear_turret
|
dropship.Weapons += 14 -> dropship_rear_turret
|
||||||
dropship.Cargo += 15 -> new CargoDefinition() {
|
dropship.Cargo += 15 -> new CargoDefinition() {
|
||||||
restriction = SmallCargo
|
restriction = SmallCargo
|
||||||
}
|
}
|
||||||
dropship.MountPoints += 1 -> MountInfo(0)
|
dropship.MountPoints += 1 -> MountInfo(0)
|
||||||
dropship.MountPoints += 2 -> MountInfo(11)
|
dropship.MountPoints += 2 -> MountInfo(11)
|
||||||
dropship.MountPoints += 3 -> MountInfo(1)
|
dropship.MountPoints += 3 -> MountInfo(1)
|
||||||
dropship.MountPoints += 4 -> MountInfo(2)
|
dropship.MountPoints += 4 -> MountInfo(2)
|
||||||
dropship.MountPoints += 5 -> MountInfo(3)
|
dropship.MountPoints += 5 -> MountInfo(3)
|
||||||
dropship.MountPoints += 6 -> MountInfo(4)
|
dropship.MountPoints += 6 -> MountInfo(4)
|
||||||
dropship.MountPoints += 7 -> MountInfo(5)
|
dropship.MountPoints += 7 -> MountInfo(5)
|
||||||
dropship.MountPoints += 8 -> MountInfo(6)
|
dropship.MountPoints += 8 -> MountInfo(6)
|
||||||
dropship.MountPoints += 9 -> MountInfo(7)
|
dropship.MountPoints += 9 -> MountInfo(7)
|
||||||
dropship.MountPoints += 10 -> MountInfo(8)
|
dropship.MountPoints += 10 -> MountInfo(8)
|
||||||
dropship.MountPoints += 11 -> MountInfo(9)
|
dropship.MountPoints += 11 -> MountInfo(9)
|
||||||
dropship.MountPoints += 12 -> MountInfo(10)
|
dropship.MountPoints += 12 -> MountInfo(10)
|
||||||
|
|
@ -6843,28 +6854,28 @@ object GlobalDefinitions {
|
||||||
galaxy_gunship.RepairIfDestroyed = false
|
galaxy_gunship.RepairIfDestroyed = false
|
||||||
galaxy_gunship.MaxShields = 1200
|
galaxy_gunship.MaxShields = 1200
|
||||||
galaxy_gunship.CanFly = true
|
galaxy_gunship.CanFly = true
|
||||||
galaxy_gunship.Seats += 0 -> new SeatDefinition()
|
galaxy_gunship.Seats += 0 -> new SeatDefinition()
|
||||||
galaxy_gunship.Seats += 1 -> bailableSeat
|
galaxy_gunship.Seats += 1 -> bailableSeat
|
||||||
galaxy_gunship.Seats += 2 -> bailableSeat
|
galaxy_gunship.Seats += 2 -> bailableSeat
|
||||||
galaxy_gunship.Seats += 3 -> bailableSeat
|
galaxy_gunship.Seats += 3 -> bailableSeat
|
||||||
galaxy_gunship.Seats += 4 -> bailableSeat
|
galaxy_gunship.Seats += 4 -> bailableSeat
|
||||||
galaxy_gunship.Seats += 5 -> bailableSeat
|
galaxy_gunship.Seats += 5 -> bailableSeat
|
||||||
galaxy_gunship.controlledWeapons += 1 -> 6
|
galaxy_gunship.controlledWeapons += 1 -> 6
|
||||||
galaxy_gunship.controlledWeapons += 2 -> 7
|
galaxy_gunship.controlledWeapons += 2 -> 7
|
||||||
galaxy_gunship.controlledWeapons += 3 -> 8
|
galaxy_gunship.controlledWeapons += 3 -> 8
|
||||||
galaxy_gunship.controlledWeapons += 4 -> 9
|
galaxy_gunship.controlledWeapons += 4 -> 9
|
||||||
galaxy_gunship.controlledWeapons += 5 -> 10
|
galaxy_gunship.controlledWeapons += 5 -> 10
|
||||||
galaxy_gunship.Weapons += 6 -> galaxy_gunship_cannon
|
galaxy_gunship.Weapons += 6 -> galaxy_gunship_cannon
|
||||||
galaxy_gunship.Weapons += 7 -> galaxy_gunship_cannon
|
galaxy_gunship.Weapons += 7 -> galaxy_gunship_cannon
|
||||||
galaxy_gunship.Weapons += 8 -> galaxy_gunship_tailgun
|
galaxy_gunship.Weapons += 8 -> galaxy_gunship_tailgun
|
||||||
galaxy_gunship.Weapons += 9 -> galaxy_gunship_gun
|
galaxy_gunship.Weapons += 9 -> galaxy_gunship_gun
|
||||||
galaxy_gunship.Weapons += 10 -> galaxy_gunship_gun
|
galaxy_gunship.Weapons += 10 -> galaxy_gunship_gun
|
||||||
galaxy_gunship.MountPoints += 1 -> MountInfo(0)
|
galaxy_gunship.MountPoints += 1 -> MountInfo(0)
|
||||||
galaxy_gunship.MountPoints += 2 -> MountInfo(3)
|
galaxy_gunship.MountPoints += 2 -> MountInfo(3)
|
||||||
galaxy_gunship.MountPoints += 3 -> MountInfo(1)
|
galaxy_gunship.MountPoints += 3 -> MountInfo(1)
|
||||||
galaxy_gunship.MountPoints += 4 -> MountInfo(2)
|
galaxy_gunship.MountPoints += 4 -> MountInfo(2)
|
||||||
galaxy_gunship.MountPoints += 5 -> MountInfo(4)
|
galaxy_gunship.MountPoints += 5 -> MountInfo(4)
|
||||||
galaxy_gunship.MountPoints += 6 -> MountInfo(5)
|
galaxy_gunship.MountPoints += 6 -> MountInfo(5)
|
||||||
galaxy_gunship.TrunkSize = InventoryTile.Tile1816
|
galaxy_gunship.TrunkSize = InventoryTile.Tile1816
|
||||||
galaxy_gunship.TrunkOffset = 30
|
galaxy_gunship.TrunkOffset = 30
|
||||||
galaxy_gunship.TrunkLocation = Vector3(-9.85f, 0f, 0f)
|
galaxy_gunship.TrunkLocation = Vector3(-9.85f, 0f, 0f)
|
||||||
|
|
@ -6898,8 +6909,8 @@ object GlobalDefinitions {
|
||||||
lodestar.MaxShields = 1000
|
lodestar.MaxShields = 1000
|
||||||
lodestar.CanFly = true
|
lodestar.CanFly = true
|
||||||
lodestar.Seats += 0 -> new SeatDefinition()
|
lodestar.Seats += 0 -> new SeatDefinition()
|
||||||
lodestar.MountPoints += 1 -> MountInfo(0)
|
lodestar.MountPoints += 1 -> MountInfo(0)
|
||||||
lodestar.MountPoints += 2 -> MountInfo(1)
|
lodestar.MountPoints += 2 -> MountInfo(1)
|
||||||
lodestar.Cargo += 1 -> new CargoDefinition()
|
lodestar.Cargo += 1 -> new CargoDefinition()
|
||||||
lodestar.Utilities += 2 -> UtilityType.lodestar_repair_terminal
|
lodestar.Utilities += 2 -> UtilityType.lodestar_repair_terminal
|
||||||
lodestar.UtilityOffset += 2 -> Vector3(0, 20, 0)
|
lodestar.UtilityOffset += 2 -> Vector3(0, 20, 0)
|
||||||
|
|
@ -6939,11 +6950,11 @@ object GlobalDefinitions {
|
||||||
phantasm.MaxShields = 500
|
phantasm.MaxShields = 500
|
||||||
phantasm.CanCloak = true
|
phantasm.CanCloak = true
|
||||||
phantasm.CanFly = true
|
phantasm.CanFly = true
|
||||||
phantasm.Seats += 0 -> new SeatDefinition()
|
phantasm.Seats += 0 -> new SeatDefinition()
|
||||||
phantasm.Seats += 1 -> bailableSeat
|
phantasm.Seats += 1 -> bailableSeat
|
||||||
phantasm.Seats += 2 -> bailableSeat
|
phantasm.Seats += 2 -> bailableSeat
|
||||||
phantasm.Seats += 3 -> bailableSeat
|
phantasm.Seats += 3 -> bailableSeat
|
||||||
phantasm.Seats += 4 -> bailableSeat
|
phantasm.Seats += 4 -> bailableSeat
|
||||||
phantasm.MountPoints += 1 -> MountInfo(0)
|
phantasm.MountPoints += 1 -> MountInfo(0)
|
||||||
phantasm.MountPoints += 2 -> MountInfo(1)
|
phantasm.MountPoints += 2 -> MountInfo(1)
|
||||||
phantasm.MountPoints += 3 -> MountInfo(2)
|
phantasm.MountPoints += 3 -> MountInfo(2)
|
||||||
|
|
@ -7002,15 +7013,15 @@ object GlobalDefinitions {
|
||||||
physically, they correlate to positions in the HART building rather than with the shuttle model by itself;
|
physically, they correlate to positions in the HART building rather than with the shuttle model by itself;
|
||||||
set the shuttle pad based on the zonemap extraction values then position the shuttle relative to that pad;
|
set the shuttle pad based on the zonemap extraction values then position the shuttle relative to that pad;
|
||||||
rotation based on the shuttle should place these offsets in the HART lobby whose gantry hall corresponds to that mount index
|
rotation based on the shuttle should place these offsets in the HART lobby whose gantry hall corresponds to that mount index
|
||||||
*/
|
*/
|
||||||
orbital_shuttle.MountPoints += 1 -> MountInfo(0, Vector3(-62, 4, -28.2f))
|
orbital_shuttle.MountPoints += 1 -> MountInfo(0, Vector3(-62, 4, -28.2f))
|
||||||
orbital_shuttle.MountPoints += 2 -> MountInfo(0, Vector3(-62, 28, -28.2f))
|
orbital_shuttle.MountPoints += 2 -> MountInfo(0, Vector3(-62, 28, -28.2f))
|
||||||
orbital_shuttle.MountPoints += 3 -> MountInfo(0, Vector3(-62, 4, -18.2f))
|
orbital_shuttle.MountPoints += 3 -> MountInfo(0, Vector3(-62, 4, -18.2f))
|
||||||
orbital_shuttle.MountPoints += 4 -> MountInfo(0, Vector3(-62, 28, -18.2f))
|
orbital_shuttle.MountPoints += 4 -> MountInfo(0, Vector3(-62, 28, -18.2f))
|
||||||
orbital_shuttle.MountPoints += 5 -> MountInfo(0, Vector3( 62, 4, -28.2f))
|
orbital_shuttle.MountPoints += 5 -> MountInfo(0, Vector3(62, 4, -28.2f))
|
||||||
orbital_shuttle.MountPoints += 6 -> MountInfo(0, Vector3( 62, 28, -28.2f))
|
orbital_shuttle.MountPoints += 6 -> MountInfo(0, Vector3(62, 28, -28.2f))
|
||||||
orbital_shuttle.MountPoints += 7 -> MountInfo(0, Vector3( 62, 4, -18.2f))
|
orbital_shuttle.MountPoints += 7 -> MountInfo(0, Vector3(62, 4, -18.2f))
|
||||||
orbital_shuttle.MountPoints += 8 -> MountInfo(0, Vector3( 62, 28, -18.2f))
|
orbital_shuttle.MountPoints += 8 -> MountInfo(0, Vector3(62, 28, -18.2f))
|
||||||
orbital_shuttle.TrunkSize = InventoryTile.None
|
orbital_shuttle.TrunkSize = InventoryTile.None
|
||||||
orbital_shuttle.Packet = new OrbitalShuttleConverter
|
orbital_shuttle.Packet = new OrbitalShuttleConverter
|
||||||
orbital_shuttle.DeconstructionTime = None
|
orbital_shuttle.DeconstructionTime = None
|
||||||
|
|
@ -7023,9 +7034,9 @@ object GlobalDefinitions {
|
||||||
* Initialize `Deployable` globals.
|
* Initialize `Deployable` globals.
|
||||||
*/
|
*/
|
||||||
private def init_deployables(): Unit = {
|
private def init_deployables(): Unit = {
|
||||||
val mine = GeometryForm.representByCylinder(radius = 0.1914f, height = 0.0957f) _
|
val mine = GeometryForm.representByCylinder(radius = 0.1914f, height = 0.0957f) _
|
||||||
val smallTurret = GeometryForm.representByCylinder(radius = 0.48435f, height = 1.23438f) _
|
val smallTurret = GeometryForm.representByCylinder(radius = 0.48435f, height = 1.23438f) _
|
||||||
val sensor = GeometryForm.representByCylinder(radius = 0.1914f, height = 1.21875f) _
|
val sensor = GeometryForm.representByCylinder(radius = 0.1914f, height = 1.21875f) _
|
||||||
val largeTurret = GeometryForm.representByCylinder(radius = 0.8437f, height = 2.29687f) _
|
val largeTurret = GeometryForm.representByCylinder(radius = 0.8437f, height = 2.29687f) _
|
||||||
|
|
||||||
boomer.Name = "boomer"
|
boomer.Name = "boomer"
|
||||||
|
|
@ -7197,11 +7208,11 @@ object GlobalDefinitions {
|
||||||
portable_manned_turret.Damageable = true
|
portable_manned_turret.Damageable = true
|
||||||
portable_manned_turret.Repairable = true
|
portable_manned_turret.Repairable = true
|
||||||
portable_manned_turret.RepairIfDestroyed = false
|
portable_manned_turret.RepairIfDestroyed = false
|
||||||
portable_manned_turret.controlledWeapons += 0 -> 1
|
portable_manned_turret.controlledWeapons += 0 -> 1
|
||||||
portable_manned_turret.WeaponPaths += 1 -> new mutable.HashMap()
|
portable_manned_turret.WeaponPaths += 1 -> new mutable.HashMap()
|
||||||
portable_manned_turret.WeaponPaths(1) += TurretUpgrade.None -> energy_gun
|
portable_manned_turret.WeaponPaths(1) += TurretUpgrade.None -> energy_gun
|
||||||
portable_manned_turret.MountPoints += 1 -> MountInfo(0)
|
portable_manned_turret.MountPoints += 1 -> MountInfo(0)
|
||||||
portable_manned_turret.MountPoints += 2 -> MountInfo(0)
|
portable_manned_turret.MountPoints += 2 -> MountInfo(0)
|
||||||
portable_manned_turret.ReserveAmmunition = true
|
portable_manned_turret.ReserveAmmunition = true
|
||||||
portable_manned_turret.FactionLocked = true
|
portable_manned_turret.FactionLocked = true
|
||||||
portable_manned_turret.Packet = fieldTurretConverter
|
portable_manned_turret.Packet = fieldTurretConverter
|
||||||
|
|
@ -7227,9 +7238,9 @@ object GlobalDefinitions {
|
||||||
portable_manned_turret_nc.RepairIfDestroyed = false
|
portable_manned_turret_nc.RepairIfDestroyed = false
|
||||||
portable_manned_turret_nc.WeaponPaths += 1 -> new mutable.HashMap()
|
portable_manned_turret_nc.WeaponPaths += 1 -> new mutable.HashMap()
|
||||||
portable_manned_turret_nc.WeaponPaths(1) += TurretUpgrade.None -> energy_gun_nc
|
portable_manned_turret_nc.WeaponPaths(1) += TurretUpgrade.None -> energy_gun_nc
|
||||||
portable_manned_turret_nc.controlledWeapons += 0 -> 1
|
portable_manned_turret_nc.controlledWeapons += 0 -> 1
|
||||||
portable_manned_turret_nc.MountPoints += 1 -> MountInfo(0)
|
portable_manned_turret_nc.MountPoints += 1 -> MountInfo(0)
|
||||||
portable_manned_turret_nc.MountPoints += 2 -> MountInfo(0)
|
portable_manned_turret_nc.MountPoints += 2 -> MountInfo(0)
|
||||||
portable_manned_turret_nc.ReserveAmmunition = true
|
portable_manned_turret_nc.ReserveAmmunition = true
|
||||||
portable_manned_turret_nc.FactionLocked = true
|
portable_manned_turret_nc.FactionLocked = true
|
||||||
portable_manned_turret_nc.Packet = fieldTurretConverter
|
portable_manned_turret_nc.Packet = fieldTurretConverter
|
||||||
|
|
@ -7255,9 +7266,9 @@ object GlobalDefinitions {
|
||||||
portable_manned_turret_tr.RepairIfDestroyed = false
|
portable_manned_turret_tr.RepairIfDestroyed = false
|
||||||
portable_manned_turret_tr.WeaponPaths += 1 -> new mutable.HashMap()
|
portable_manned_turret_tr.WeaponPaths += 1 -> new mutable.HashMap()
|
||||||
portable_manned_turret_tr.WeaponPaths(1) += TurretUpgrade.None -> energy_gun_tr
|
portable_manned_turret_tr.WeaponPaths(1) += TurretUpgrade.None -> energy_gun_tr
|
||||||
portable_manned_turret_tr.controlledWeapons += 0 -> 1
|
portable_manned_turret_tr.controlledWeapons += 0 -> 1
|
||||||
portable_manned_turret_tr.MountPoints += 1 -> MountInfo(0)
|
portable_manned_turret_tr.MountPoints += 1 -> MountInfo(0)
|
||||||
portable_manned_turret_tr.MountPoints += 2 -> MountInfo(0)
|
portable_manned_turret_tr.MountPoints += 2 -> MountInfo(0)
|
||||||
portable_manned_turret_tr.ReserveAmmunition = true
|
portable_manned_turret_tr.ReserveAmmunition = true
|
||||||
portable_manned_turret_tr.FactionLocked = true
|
portable_manned_turret_tr.FactionLocked = true
|
||||||
portable_manned_turret_tr.Packet = fieldTurretConverter
|
portable_manned_turret_tr.Packet = fieldTurretConverter
|
||||||
|
|
@ -7283,9 +7294,9 @@ object GlobalDefinitions {
|
||||||
portable_manned_turret_vs.RepairIfDestroyed = false
|
portable_manned_turret_vs.RepairIfDestroyed = false
|
||||||
portable_manned_turret_vs.WeaponPaths += 1 -> new mutable.HashMap()
|
portable_manned_turret_vs.WeaponPaths += 1 -> new mutable.HashMap()
|
||||||
portable_manned_turret_vs.WeaponPaths(1) += TurretUpgrade.None -> energy_gun_vs
|
portable_manned_turret_vs.WeaponPaths(1) += TurretUpgrade.None -> energy_gun_vs
|
||||||
portable_manned_turret_vs.controlledWeapons += 0 -> 1
|
portable_manned_turret_vs.controlledWeapons += 0 -> 1
|
||||||
portable_manned_turret_vs.MountPoints += 1 -> MountInfo(0)
|
portable_manned_turret_vs.MountPoints += 1 -> MountInfo(0)
|
||||||
portable_manned_turret_vs.MountPoints += 2 -> MountInfo(0)
|
portable_manned_turret_vs.MountPoints += 2 -> MountInfo(0)
|
||||||
portable_manned_turret_vs.ReserveAmmunition = true
|
portable_manned_turret_vs.ReserveAmmunition = true
|
||||||
portable_manned_turret_vs.FactionLocked = true
|
portable_manned_turret_vs.FactionLocked = true
|
||||||
portable_manned_turret_vs.Packet = fieldTurretConverter
|
portable_manned_turret_vs.Packet = fieldTurretConverter
|
||||||
|
|
@ -7477,7 +7488,8 @@ object GlobalDefinitions {
|
||||||
implant_terminal_interface.MaxHealth = 500
|
implant_terminal_interface.MaxHealth = 500
|
||||||
implant_terminal_interface.Damageable = false //TODO true
|
implant_terminal_interface.Damageable = false //TODO true
|
||||||
implant_terminal_interface.Repairable = true
|
implant_terminal_interface.Repairable = true
|
||||||
implant_terminal_interface.autoRepair = AutoRepairStats(1, 5000, 200, 1) //TODO amount and drain are default? undefined?
|
implant_terminal_interface.autoRepair =
|
||||||
|
AutoRepairStats(1, 5000, 200, 1) //TODO amount and drain are default? undefined?
|
||||||
implant_terminal_interface.RepairIfDestroyed = true
|
implant_terminal_interface.RepairIfDestroyed = true
|
||||||
//TODO will need geometry when Damageable = true
|
//TODO will need geometry when Damageable = true
|
||||||
|
|
||||||
|
|
@ -7791,8 +7803,8 @@ object GlobalDefinitions {
|
||||||
manned_turret.WeaponPaths(1) += TurretUpgrade.None -> phalanx_sgl_hevgatcan
|
manned_turret.WeaponPaths(1) += TurretUpgrade.None -> phalanx_sgl_hevgatcan
|
||||||
manned_turret.WeaponPaths(1) += TurretUpgrade.AVCombo -> phalanx_avcombo
|
manned_turret.WeaponPaths(1) += TurretUpgrade.AVCombo -> phalanx_avcombo
|
||||||
manned_turret.WeaponPaths(1) += TurretUpgrade.FlakCombo -> phalanx_flakcombo
|
manned_turret.WeaponPaths(1) += TurretUpgrade.FlakCombo -> phalanx_flakcombo
|
||||||
manned_turret.controlledWeapons += 0 -> 1
|
manned_turret.controlledWeapons += 0 -> 1
|
||||||
manned_turret.MountPoints += 1 -> MountInfo(0)
|
manned_turret.MountPoints += 1 -> MountInfo(0)
|
||||||
manned_turret.FactionLocked = true
|
manned_turret.FactionLocked = true
|
||||||
manned_turret.ReserveAmmunition = false
|
manned_turret.ReserveAmmunition = false
|
||||||
manned_turret.explodes = true
|
manned_turret.explodes = true
|
||||||
|
|
@ -7815,9 +7827,9 @@ object GlobalDefinitions {
|
||||||
vanu_sentry_turret.RepairIfDestroyed = true
|
vanu_sentry_turret.RepairIfDestroyed = true
|
||||||
vanu_sentry_turret.WeaponPaths += 1 -> new mutable.HashMap()
|
vanu_sentry_turret.WeaponPaths += 1 -> new mutable.HashMap()
|
||||||
vanu_sentry_turret.WeaponPaths(1) += TurretUpgrade.None -> vanu_sentry_turret_weapon
|
vanu_sentry_turret.WeaponPaths(1) += TurretUpgrade.None -> vanu_sentry_turret_weapon
|
||||||
vanu_sentry_turret.controlledWeapons += 0 -> 1
|
vanu_sentry_turret.controlledWeapons += 0 -> 1
|
||||||
vanu_sentry_turret.MountPoints += 1 -> MountInfo(0)
|
vanu_sentry_turret.MountPoints += 1 -> MountInfo(0)
|
||||||
vanu_sentry_turret.MountPoints += 2 -> MountInfo(0)
|
vanu_sentry_turret.MountPoints += 2 -> MountInfo(0)
|
||||||
vanu_sentry_turret.FactionLocked = false
|
vanu_sentry_turret.FactionLocked = false
|
||||||
vanu_sentry_turret.ReserveAmmunition = false
|
vanu_sentry_turret.ReserveAmmunition = false
|
||||||
vanu_sentry_turret.Geometry = GeometryForm.representByCylinder(radius = 1.76311f, height = 3.984375f)
|
vanu_sentry_turret.Geometry = GeometryForm.representByCylinder(radius = 1.76311f, height = 3.984375f)
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue