mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-07-12 06:55:10 +00:00
reject and remove
This commit is contained in:
parent
350f78f46a
commit
8d483ea63a
2 changed files with 7 additions and 4 deletions
|
|
@ -426,14 +426,14 @@ class SquadInvitationManager(subs: SquadSubscriptionEntity, parent: ActorRef) {
|
||||||
Refused(rejectingPlayer, invitingPlayerCharId)
|
Refused(rejectingPlayer, invitingPlayerCharId)
|
||||||
(Some(rejectingPlayer), Some(invitingPlayerCharId))
|
(Some(rejectingPlayer), Some(invitingPlayerCharId))
|
||||||
|
|
||||||
case Some(VacancyInvite(leader, _, features))
|
case Some(VacancyInvite(leader, _, _))
|
||||||
if notLeaderOfThisSquad(squadsToLeaders, features.Squad.GUID, rejectingPlayer) =>
|
/*if notLeaderOfThisSquad(squadsToLeaders, features.Squad.GUID, rejectingPlayer)*/ =>
|
||||||
//rejectingPlayer is the would-be squad member; the squad leader sent the request and was rejected
|
//rejectingPlayer is the would-be squad member; the squad leader sent the request and was rejected
|
||||||
Refused(rejectingPlayer, leader)
|
Refused(rejectingPlayer, leader)
|
||||||
(Some(rejectingPlayer), Some(leader))
|
(Some(rejectingPlayer), Some(leader))
|
||||||
|
|
||||||
case Some(ProximityInvite(_, features, position))
|
case Some(ProximityInvite(_, features, position))
|
||||||
if notLeaderOfThisSquad(squadsToLeaders, features.Squad.GUID, rejectingPlayer) =>
|
/*if notLeaderOfThisSquad(squadsToLeaders, features.Squad.GUID, rejectingPlayer)*/ =>
|
||||||
//rejectingPlayer is the would-be squad member; the squad leader sent the request and was rejected
|
//rejectingPlayer is the would-be squad member; the squad leader sent the request and was rejected
|
||||||
ReloadProximityInvite(
|
ReloadProximityInvite(
|
||||||
tplayer.Zone.Players,
|
tplayer.Zone.Players,
|
||||||
|
|
@ -2028,7 +2028,8 @@ class SquadInvitationManager(subs: SquadSubscriptionEntity, parent: ActorRef) {
|
||||||
avatar.lookingForSquad &&
|
avatar.lookingForSquad &&
|
||||||
!deniedAndExcluded.contains(charId) &&
|
!deniedAndExcluded.contains(charId) &&
|
||||||
!refused(charId).contains(squadLeader) &&
|
!refused(charId).contains(squadLeader) &&
|
||||||
requirementsToMeet.intersect(avatar.certifications) == requirementsToMeet
|
requirementsToMeet.intersect(avatar.certifications) == requirementsToMeet &&
|
||||||
|
charId != invitingPlayerCharId //don't send invite to yourself. can cause issues if rejected
|
||||||
} match {
|
} match {
|
||||||
case None =>
|
case None =>
|
||||||
None
|
None
|
||||||
|
|
|
||||||
|
|
@ -1009,6 +1009,8 @@ class SquadService extends Actor {
|
||||||
subs.Publish(charId, SquadResponse.Detail(PlanetSideGUID(0), completelyBlankSquadDetail))
|
subs.Publish(charId, SquadResponse.Detail(PlanetSideGUID(0), completelyBlankSquadDetail))
|
||||||
}
|
}
|
||||||
UpdateSquadListWhenListed(features.Stop, None)
|
UpdateSquadListWhenListed(features.Stop, None)
|
||||||
|
//I think this is right, otherwise squadFeatures will never be empty and TryResetSquadId will not reset to 1
|
||||||
|
squadFeatures.remove(guid)
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue