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Merge pull request #185 from Fate-JH/escape-plan
Doors Open from Inside
This commit is contained in:
commit
8c02f8d519
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@ -4,28 +4,58 @@ package net.psforever.objects.serverobject.doors
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import net.psforever.objects.Player
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import net.psforever.packet.game.UseItemMessage
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import net.psforever.types.Vector3
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/**
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* A structure-owned server object that is a "door" that can open and can close.
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* @param ddef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
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*/
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class Door(private val ddef : DoorDefinition) extends PlanetSideServerObject {
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private var openState : Boolean = false
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private var openState : Option[Player] = None
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/** a vector in the direction of the "outside" of a room;
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* typically, any locking utility is on that same "outside" */
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private var outwards : Vector3 = Vector3.Zero
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def Open : Boolean = openState
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/**
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* While setting the normal rotation angle for the door (?),
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* use the angular data to determine an "inside" side and an "outside" side.<br>
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* <br>
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* Doors are always positioned with the frame perpendicular to the ground.
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* The `i` and `j` components can be excused for this reason and only the `k` component (rotation around world-up) matters.
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* Due to angle-corrected North, add 90 degrees before switching to radians and negate the cosine.
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* @param orient the orientation of the door
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* @return the clamped orientation of the door
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*/
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override def Orientation_=(orient : Vector3) : Vector3 = {
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val ret = super.Orientation_=(orient)
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//transform angular data into unit circle components
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val rang = math.toRadians(orient.z + 90)
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outwards = Vector3(-math.cos(rang).toFloat, math.sin(rang).toFloat, 0)
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ret
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}
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def Open_=(open : Boolean) : Boolean = {
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def Outwards : Vector3 = outwards
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def isOpen : Boolean = openState.isDefined
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def Open : Option[Player] = openState
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def Open_=(player : Player) : Option[Player] = {
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Open_=(Some(player))
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}
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def Open_=(open : Option[Player]) : Option[Player] = {
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openState = open
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Open
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}
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def Use(player : Player, msg : UseItemMessage) : Door.Exchange = {
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if(!openState) {
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openState = true
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if(openState.isEmpty) {
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openState = Some(player)
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Door.OpenEvent()
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}
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else {
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openState = false
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openState = None
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Door.CloseEvent()
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}
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}
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@ -79,7 +109,7 @@ object Door {
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import akka.actor.ActorContext
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/**
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* Instantiate an configure a `Door` object
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* Instantiate and configure a `Door` object.
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* @param id the unique id that will be assigned to this entity
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* @param context a context to allow the object to properly set up `ActorSystem` functionality
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* @return the `Door` object
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@ -92,4 +122,25 @@ object Door {
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obj.Actor = context.actorOf(Props(classOf[DoorControl], obj), s"${GlobalDefinitions.door.Name}_$id")
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obj
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}
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import net.psforever.types.Vector3
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/**
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* Instantiate and configure a `Door` object that has knowledge of both its position and outwards-facing direction.
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* The assumption is that this door will be paired with an IFF Lock, thus, has conditions for opening.
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* @param pos the position of the door
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* @param outwards_direction a vector in the direction of the door's outside
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* @param id the unique id that will be assigned to this entity
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* @param context a context to allow the object to properly set up `ActorSystem` functionality
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* @return the `Door` object
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*/
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def Constructor(pos : Vector3, outwards_direction : Vector3)(id : Int, context : ActorContext) : Door = {
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import akka.actor.Props
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import net.psforever.objects.GlobalDefinitions
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val obj = Door(GlobalDefinitions.door)
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obj.Position = pos
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obj.Orientation = outwards_direction
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obj.Actor = context.actorOf(Props(classOf[DoorControl], obj), s"${GlobalDefinitions.door.Name}_$id")
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obj
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}
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}
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@ -15,7 +15,7 @@ final case class Vector3(x : Float,
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* @return a new `Vector3` object with the summed values
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*/
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def +(vec : Vector3) : Vector3 = {
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new Vector3(x + vec.x, y + vec.y, z + vec.z)
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Vector3(x + vec.x, y + vec.y, z + vec.z)
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}
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/**
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@ -25,7 +25,7 @@ final case class Vector3(x : Float,
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* @return a new `Vector3` object with the difference values
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*/
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def -(vec : Vector3) : Vector3 = {
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new Vector3(x - vec.x, y - vec.y, z - vec.z)
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Vector3(x - vec.x, y - vec.y, z - vec.z)
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}
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/**
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@ -36,11 +36,13 @@ final case class Vector3(x : Float,
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* @return a new `Vector3` object
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*/
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def *(scalar : Float) : Vector3 = {
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new Vector3(x*scalar, y*scalar, z*scalar)
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Vector3(x*scalar, y*scalar, z*scalar)
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}
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}
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object Vector3 {
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final val Zero : Vector3 = Vector3(0f, 0f, 0f)
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implicit val codec_pos : Codec[Vector3] = (
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("x" | newcodecs.q_float(0.0, 8192.0, 20)) ::
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("y" | newcodecs.q_float(0.0, 8192.0, 20)) ::
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@ -102,4 +104,93 @@ object Vector3 {
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val dz : Float = vec.z
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(dx * dx) + (dy * dy) + (dz * dz)
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}
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/**
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* Given a vector, find that's vector's unit vector.<br>
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* <br>
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* A unit vector is a vector in the direction of the original vector but with a magnitude of 1.
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* @param vec the original vector
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* @return the unit vector;
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* if the original vector has no magnitude, a zero-vector is returned
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*/
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def Unit(vec : Vector3) : Vector3 = {
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val mag : Float = Magnitude(vec)
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if(mag == 0) {
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Vector3.Zero
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}
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else {
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Vector3(vec.x / mag, vec.y / mag, vec.z / mag)
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}
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}
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/**
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* Given two vectors, find their dot product.<br>
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* <br>
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* The dot product is the sum of the products of the corresponding component parts of two vectors.
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* It is equal to the product of the Euclidean magnitude of the vectors and cosine of the angle between them.
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* If the dot product of two vectors of non-zero magnitude is 0, then the vectors are perpendicular to each other.
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* @param vec1 the first vector
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* @param vec2 the second vector
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* @return the dot product
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*/
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def DotProduct(vec1 : Vector3, vec2 : Vector3) : Float = {
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vec1.x * vec2.x + vec1.y * vec2.y + vec1.z * vec2.z
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}
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/**
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* For two vectors, find a vector that is simultaneously parallel to both vectors.<br>
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* <br>
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* The magnitude of the cross product is equal to
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* the product of the magnitudes of both vectors
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* and the sine of the angle between them.
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* If the two original vectors are parallel or antiparallel, the cross product is a zero vector.
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* Due to handiness rules, two non-zero cross product vectors that are antiparallel to each other can be calculated.
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* @param vec1 the first vector
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* @param vec2 the second vector
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* @return the cross product
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*/
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def CrossProduct(vec1 : Vector3, vec2 : Vector3) : Vector3 = {
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Vector3(
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vec1.y * vec2.z - vec2.y * vec1.z,
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vec2.x * vec1.z - vec1.x * vec2.z,
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vec1.x * vec2.y - vec2.x * vec1.y
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)
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}
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/**
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* Given two vectors, find the scalar value of the projection of one vector on the other.<br>
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* <br>
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* The value of the resulting scalar is the magnitude of the vector resulting from a vector projection of `vec1` onto `vec2`.
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* For perpendicular vectors, the scalar projection result will be the same as the dot product result - zero.
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* A positive value indicates a projected vector in the same direction as `vec2`;
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* a negative value indicates an antiparallel vector.
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* @see `VectorProjection`
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* @param vec1 the vector being projected
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* @param vec2 the vector projected onto
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* @return the magnitude of the resulting projected vector
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*/
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def ScalarProjection(vec1 : Vector3, vec2 : Vector3) : Float = {
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val mag : Float = Magnitude(vec2)
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if(mag == 0f) {
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0f
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}
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else {
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DotProduct(vec1, vec2) / mag
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}
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}
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/**
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* Given two vectors, find the projection of one vector on the other.<br>
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* <br>
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* The vector projection of `vec1` on `vec2` produces a vector that is
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* the direction of (parallel to) `vec2`
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* with a magnitude equal to the product of `vec1` and the cosine of the angle between the two vectors.
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* @see `ScalarProjection`
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* @param vec1 the vector being projected
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* @param vec2 the vector projected onto
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* @return the resulting projected vector
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*/
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def VectorProjection(vec1 : Vector3, vec2 : Vector3) : Vector3 = {
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Unit(vec2) * ScalarProjection(vec1, vec2)
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}
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}
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@ -48,21 +48,145 @@ class Vector3Test extends Specification {
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Vector3.Distance(obj1, obj2) mustEqual 0f
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}
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"addition" in {
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"perform addition" in {
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val obj1 = Vector3(3.0f, 4.0f, 5.0f)
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val obj2 = Vector3(3.0f, 4.0f, 5.0f)
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obj1 + obj2 mustEqual Vector3(6f, 8f, 10f)
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}
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"subtraction" in {
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"perform subtraction" in {
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val obj1 = Vector3(3.0f, 4.0f, 5.0f)
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val obj2 = Vector3(3.0f, 4.0f, 5.0f)
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obj1 - obj2 mustEqual Vector3(0f, 0f, 0f)
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}
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"scalar" in {
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"multiply by a scalar" in {
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vec * 3f mustEqual Vector3(3.8999999f, -7.7999997f, 11.700001f)
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}
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"calculate the unit vector (zero)" in {
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Vector3.Unit(Vector3.Zero) mustEqual Vector3(0,0,0)
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}
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"calculate the unit vector (normal)" in {
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import Vector3._
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val one_root_two : Float = (1/math.sqrt(2)).toFloat
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val one_root_three : Float = (1/math.sqrt(3)).toFloat
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val ulp : Float = math.ulp(1) //measure of insignificance
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Unit(Vector3(1, 0, 0)) mustEqual Vector3(1, 0, 0)
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1 - Magnitude(Vector3(1, 0, 0)) < ulp mustEqual true
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Unit(Vector3(1, 1, 0)) mustEqual Vector3(one_root_two, one_root_two, 0)
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1 - Magnitude(Vector3(one_root_two, one_root_two, 0)) < ulp mustEqual true
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Unit(Vector3(1, 1, 1)) mustEqual Vector3(one_root_three, one_root_three, one_root_three)
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1 - Magnitude(Vector3(one_root_three, one_root_three, one_root_three)) < ulp mustEqual true
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}
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"calculate the dot product (magnitude-squared)" in {
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Vector3.DotProduct(vec, vec) mustEqual Vector3.MagnitudeSquared(vec)
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}
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"calculate the dot product (two vectors)" in {
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Vector3.DotProduct(vec, Vector3(3.4f, -5.6f, 7.8f)) mustEqual 49.4f
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}
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"calculate the dot product (zero vector)" in {
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Vector3.DotProduct(vec, Vector3.Zero) mustEqual 0f
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}
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"calculate the cross product (identity)" in {
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val Vx : Vector3 = Vector3(1, 0, 0)
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val Vy : Vector3 = Vector3(0, 1, 0)
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val Vz : Vector3 = Vector3(0, 0, 1)
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Vector3.CrossProduct(Vx, Vy) mustEqual Vz
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Vector3.CrossProduct(Vy, Vz) mustEqual Vx
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Vector3.CrossProduct(Vz, Vx) mustEqual Vy
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Vector3.CrossProduct(Vy, Vx) mustEqual Vector3(0, 0, -1)
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Vector3.CrossProduct(Vz, Vy) mustEqual Vector3(-1, 0, 0)
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Vector3.CrossProduct(Vx, Vz) mustEqual Vector3(0, -1, 0)
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}
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"calculate the cross product (full)" in {
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val A : Vector3 = Vector3(2, 1, -1)
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val B : Vector3 = Vector3(-3, 4, 1)
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Vector3.CrossProduct(A, B) mustEqual Vector3(5, 1, 11)
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Vector3.CrossProduct(B, A) mustEqual Vector3(-5, -1, -11)
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}
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"find a perpendicular vector with cross product" in {
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val A : Vector3 = Vector3(2, 1, -1)
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val B : Vector3 = Vector3(-3, 4, 1)
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val C : Vector3 = Vector3.CrossProduct(A, B)
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Vector3.DotProduct(A, C) mustEqual 0
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Vector3.DotProduct(B, C) mustEqual 0
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}
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"calculate the scalar projection (perpendicular vectors)" in {
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val Vx : Vector3 = Vector3(1, 0, 0)
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val Vy : Vector3 = Vector3(0, 1, 0)
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Vector3.ScalarProjection(Vx, Vy) mustEqual 0
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}
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"calculate the scalar projection (parallel vectors)" in {
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val A : Vector3 = Vector3(2, 0, 0)
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val B : Vector3 = Vector3(10, 0, 0)
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Vector3.ScalarProjection(A, B) mustEqual 2
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Vector3.ScalarProjection(B, A) mustEqual 10
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}
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"calculate the scalar projection (antiparallel vectors)" in {
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val A : Vector3 = Vector3(2, 0, 0)
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val B : Vector3 = Vector3(-10, 0, 0)
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Vector3.ScalarProjection(A, B) mustEqual -2
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Vector3.ScalarProjection(B, A) mustEqual -10
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}
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"calculate the scalar projection (normal)" in {
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val A : Vector3 = Vector3(2, 1, -1)
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val B : Vector3 = Vector3(3, 4, 1)
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Vector3.ScalarProjection(A, B) mustEqual 1.7650452f
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Vector3.ScalarProjection(B, A) mustEqual 3.6742344f
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}
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"calculate the vector projection (perpendicular vectors)" in {
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val Vx : Vector3 = Vector3(1, 0, 0)
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val Vy : Vector3 = Vector3(0, 1, 0)
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Vector3.VectorProjection(Vx, Vy) mustEqual Vector3.Zero
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}
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"calculate the vector projection (parallel vectors)" in {
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val A : Vector3 = Vector3(2, 0, 0)
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val B : Vector3 = Vector3(10, 0, 0)
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Vector3.VectorProjection(A, B) mustEqual A
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Vector3.VectorProjection(B, A) mustEqual B
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}
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"calculate the vector projection (antiparallel vectors)" in {
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val A : Vector3 = Vector3(2, 0, 0)
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val B : Vector3 = Vector3(-10, 0, 0)
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Vector3.VectorProjection(A, B) mustEqual A
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Vector3.VectorProjection(B, A) mustEqual B
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}
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"calculate the vector projection (normal)" in {
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val A : Vector3 = Vector3(2, 1, -1)
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val B : Vector3 = Vector3(3, 4, 1)
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Vector3.VectorProjection(A, B) mustEqual Vector3(1.0384614f, 1.3846153f, 0.34615383f)
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Vector3.VectorProjection(B, A) mustEqual Vector3(2.9999998f, 1.4999999f, -1.4999999f)
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||||
}
|
||||
}
|
||||
}
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||||
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||||
|
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@ -19,27 +19,55 @@ class DoorTest extends Specification {
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"starts as closed (false)" in {
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val door = Door(GlobalDefinitions.door)
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door.Open mustEqual false
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door.Open mustEqual None
|
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door.isOpen mustEqual false
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}
|
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|
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"can be opened and closed (1; manual)" in {
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"be opened and closed (1; manual)" in {
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val player = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
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val door = Door(GlobalDefinitions.door)
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door.Open mustEqual false
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door.Open = true
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door.Open mustEqual true
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door.Open = false
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door.Open mustEqual false
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door.isOpen mustEqual false
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door.Open mustEqual None
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door.Open = Some(player)
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door.isOpen mustEqual true
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door.Open mustEqual Some(player)
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door.Open = None
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door.isOpen mustEqual false
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door.Open mustEqual None
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}
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|
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"can beopened and closed (2; toggle)" in {
|
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"be opened and closed (2; toggle)" in {
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val player = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
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val msg = UseItemMessage(PlanetSideGUID(6585), 0, PlanetSideGUID(372), 4294967295L, false, Vector3(5.0f,0.0f,0.0f), Vector3(0.0f,0.0f,0.0f), 11, 25, 0, 364)
|
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val door = Door(GlobalDefinitions.door)
|
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door.Open mustEqual false
|
||||
door.Open mustEqual None
|
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door.Use(player, msg)
|
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door.Open mustEqual true
|
||||
door.Open mustEqual Some(player)
|
||||
door.Use(player, msg)
|
||||
door.Open mustEqual false
|
||||
door.Open mustEqual None
|
||||
}
|
||||
|
||||
"keep track of its orientation as a North-corrected vector" in {
|
||||
val ulp = math.ulp(1)
|
||||
val door = Door(GlobalDefinitions.door)
|
||||
|
||||
door.Orientation = Vector3(0, 0, 0) //face North
|
||||
door.Outwards.x < ulp mustEqual true
|
||||
door.Outwards.y mustEqual 1
|
||||
|
||||
door.Orientation = Vector3(0, 0, 90) //face East
|
||||
door.Outwards.x mustEqual 1
|
||||
door.Outwards.y < ulp mustEqual true
|
||||
|
||||
door.Orientation = Vector3(0, 0, 180) //face South
|
||||
door.Outwards.x < ulp mustEqual true
|
||||
door.Outwards.y mustEqual -1
|
||||
|
||||
door.Orientation = Vector3(0, 0, 270) //face West
|
||||
door.Outwards.x mustEqual -1
|
||||
door.Outwards.y < ulp mustEqual true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -61,7 +89,7 @@ class DoorControl2Test extends ActorTest() {
|
|||
door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
|
||||
val player = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
val msg = UseItemMessage(PlanetSideGUID(1), 0, PlanetSideGUID(2), 0L, false, Vector3(0f,0f,0f),Vector3(0f,0f,0f),0,0,0,0L) //faked
|
||||
assert(!door.Open)
|
||||
assert(door.Open.isEmpty)
|
||||
|
||||
door.Actor ! Door.Use(player, msg)
|
||||
val reply = receiveOne(Duration.create(500, "ms"))
|
||||
|
|
@ -70,7 +98,7 @@ class DoorControl2Test extends ActorTest() {
|
|||
assert(reply2.player == player)
|
||||
assert(reply2.msg == msg)
|
||||
assert(reply2.response == Door.OpenEvent())
|
||||
assert(door.Open)
|
||||
assert(door.Open.isDefined)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -80,12 +108,12 @@ class DoorControl3Test extends ActorTest() {
|
|||
"do nothing if given garbage" in {
|
||||
val door = Door(GlobalDefinitions.door)
|
||||
door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
|
||||
assert(!door.Open)
|
||||
assert(door.Open.isEmpty)
|
||||
|
||||
door.Actor ! "trash"
|
||||
val reply = receiveOne(Duration.create(500, "ms"))
|
||||
assert(reply.isInstanceOf[Door.NoEvent])
|
||||
assert(!door.Open)
|
||||
assert(door.Open.isEmpty)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,9 +9,9 @@ import net.psforever.types.Vector3
|
|||
|
||||
import scala.concurrent.duration.Duration
|
||||
|
||||
class DoorObjectBuilderTest extends ActorTest {
|
||||
class DoorObjectBuilderTest1 extends ActorTest {
|
||||
import net.psforever.objects.serverobject.doors.Door
|
||||
"DoorObjectBuilder" should {
|
||||
"Door object" should {
|
||||
"build" in {
|
||||
val hub = ServerObjectBuilderTest.NumberPoolHub
|
||||
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1, Door.Constructor), hub), "door")
|
||||
|
|
@ -26,9 +26,29 @@ class DoorObjectBuilderTest extends ActorTest {
|
|||
}
|
||||
}
|
||||
|
||||
class DoorObjectBuilderTest2 extends ActorTest {
|
||||
import net.psforever.objects.serverobject.doors.Door
|
||||
"Door object" should {
|
||||
"build" in {
|
||||
val hub = ServerObjectBuilderTest.NumberPoolHub
|
||||
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1, Door.Constructor(Vector3(1, 2, 3), Vector3(90, 180, 45))), hub), "door")
|
||||
actor ! "!"
|
||||
|
||||
val reply = receiveOne(Duration.create(1000, "ms"))
|
||||
assert(reply.isInstanceOf[Door])
|
||||
assert(reply.asInstanceOf[Door].Position == Vector3(1, 2, 3))
|
||||
assert(reply.asInstanceOf[Door].Orientation == Vector3(90, 180, 45))
|
||||
assert(reply.asInstanceOf[Door].Outwards == Vector3(0.70710677f, 0.70710677f, 0f))
|
||||
assert(reply.asInstanceOf[Door].HasGUID)
|
||||
assert(reply.asInstanceOf[Door].GUID == PlanetSideGUID(1))
|
||||
assert(reply == hub(1).get)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class IFFLockObjectBuilderTest extends ActorTest {
|
||||
import net.psforever.objects.serverobject.locks.IFFLock
|
||||
"IFFLockObjectBuilder" should {
|
||||
"IFFLock object" should {
|
||||
"build" in {
|
||||
val hub = ServerObjectBuilderTest.NumberPoolHub
|
||||
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1, IFFLock.Constructor), hub), "lock")
|
||||
|
|
@ -45,7 +65,7 @@ class IFFLockObjectBuilderTest extends ActorTest {
|
|||
|
||||
class ImplantTerminalMechObjectBuilderTest extends ActorTest {
|
||||
import net.psforever.objects.serverobject.implantmech.ImplantTerminalMech
|
||||
"IFFLockObjectBuilder" should {
|
||||
"Implant terminal mech object" should {
|
||||
"build" in {
|
||||
val hub = ServerObjectBuilderTest.NumberPoolHub
|
||||
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1, ImplantTerminalMech.Constructor), hub), "mech")
|
||||
|
|
@ -63,7 +83,7 @@ class ImplantTerminalMechObjectBuilderTest extends ActorTest {
|
|||
class TerminalObjectBuilderTest extends ActorTest {
|
||||
import net.psforever.objects.GlobalDefinitions.order_terminal
|
||||
import net.psforever.objects.serverobject.terminals.Terminal
|
||||
"TerminalObjectBuilder" should {
|
||||
"Terminal object" should {
|
||||
"build" in {
|
||||
val hub = ServerObjectBuilderTest.NumberPoolHub
|
||||
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1, Terminal.Constructor(order_terminal)), hub), "term")
|
||||
|
|
@ -80,7 +100,7 @@ class TerminalObjectBuilderTest extends ActorTest {
|
|||
|
||||
class VehicleSpawnPadObjectBuilderTest extends ActorTest {
|
||||
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
|
||||
"TerminalObjectBuilder" should {
|
||||
"Vehicle spawn pad object" should {
|
||||
"build" in {
|
||||
val hub = ServerObjectBuilderTest.NumberPoolHub
|
||||
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1,
|
||||
|
|
@ -131,4 +151,3 @@ object ServerObjectBuilderTest {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -36,8 +36,10 @@ object Maps {
|
|||
val map12 = new ZoneMap("map12")
|
||||
|
||||
val map13 = new ZoneMap("map13") {
|
||||
LocalObject(ServerObjectBuilder(330, Door.Constructor))
|
||||
LocalObject(ServerObjectBuilder(332, Door.Constructor))
|
||||
LocalObject(ServerObjectBuilder(330, Door.Constructor(Vector3(3979.9219f, 2592.0547f, 91.140625f), Vector3(0, 0, 180))))
|
||||
LocalObject(ServerObjectBuilder(331, Door.Constructor(Vector3(3979.9219f, 2592.0547f, 111.140625f), Vector3(0, 0, 180))))
|
||||
LocalObject(ServerObjectBuilder(332, Door.Constructor(Vector3(3979.9688f, 2608.0625f, 91.140625f), Vector3(0, 0, 0))))
|
||||
LocalObject(ServerObjectBuilder(333, Door.Constructor(Vector3(3979.9688f, 2608.0625f, 111.140625f), Vector3(0, 0, 0))))
|
||||
LocalObject(ServerObjectBuilder(362, Door.Constructor))
|
||||
LocalObject(ServerObjectBuilder(370, Door.Constructor))
|
||||
LocalObject(ServerObjectBuilder(371, Door.Constructor))
|
||||
|
|
@ -62,7 +64,9 @@ object Maps {
|
|||
LocalObject(ServerObjectBuilder(528, ImplantTerminalMech.Constructor)) //Hart C
|
||||
LocalObject(ServerObjectBuilder(529, ImplantTerminalMech.Constructor)) //Hart C
|
||||
LocalObject(ServerObjectBuilder(556, IFFLock.Constructor))
|
||||
LocalObject(ServerObjectBuilder(557, IFFLock.Constructor))
|
||||
LocalObject(ServerObjectBuilder(558, IFFLock.Constructor))
|
||||
LocalObject(ServerObjectBuilder(559, IFFLock.Constructor))
|
||||
LocalObject(ServerObjectBuilder(686, Locker.Constructor))
|
||||
LocalObject(ServerObjectBuilder(687, Locker.Constructor))
|
||||
LocalObject(ServerObjectBuilder(688, Locker.Constructor))
|
||||
|
|
@ -102,7 +106,9 @@ object Maps {
|
|||
LocalBases = 30
|
||||
|
||||
ObjectToBase(330, 29)
|
||||
ObjectToBase(331, 29)
|
||||
ObjectToBase(332, 29)
|
||||
ObjectToBase(333, 29)
|
||||
//ObjectToBase(520, 29)
|
||||
ObjectToBase(522, 2)
|
||||
ObjectToBase(523, 2)
|
||||
|
|
@ -113,7 +119,9 @@ object Maps {
|
|||
ObjectToBase(528, 2)
|
||||
ObjectToBase(529, 2)
|
||||
ObjectToBase(556, 29)
|
||||
ObjectToBase(557, 29)
|
||||
ObjectToBase(558, 29)
|
||||
ObjectToBase(559, 29)
|
||||
ObjectToBase(1081, 2)
|
||||
ObjectToBase(1063, 2) //TODO unowned courtyard terminal?
|
||||
ObjectToBase(500, 2) //TODO unowned courtyard spawnpad?
|
||||
|
|
@ -121,7 +129,9 @@ object Maps {
|
|||
ObjectToBase(501, 2) //TODO unowned courtyard spawnpad?
|
||||
|
||||
DoorToLock(330, 558)
|
||||
DoorToLock(331, 559)
|
||||
DoorToLock(332, 556)
|
||||
DoorToLock(333, 557)
|
||||
TerminalToSpawnPad(1063, 500)
|
||||
TerminalToSpawnPad(304, 501)
|
||||
TerminalToInterface(520, 1081)
|
||||
|
|
|
|||
|
|
@ -1144,7 +1144,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
player.Certifications += CertificationType.UniMAX
|
||||
AwardBattleExperiencePoints(player, 1000000L)
|
||||
// player.ExoSuit = ExoSuitType.MAX //TODO strange issue; divide number above by 10 when uncommenting
|
||||
player.Slot(0).Equipment = Tool(GlobalDefinitions.StandardPistol(player.Faction))
|
||||
player.Slot(0).Equipment = SimpleItem(remote_electronics_kit) //Tool(GlobalDefinitions.StandardPistol(player.Faction))
|
||||
player.Slot(2).Equipment = Tool(punisher) //suppressor
|
||||
player.Slot(4).Equipment = Tool(GlobalDefinitions.StandardMelee(player.Faction))
|
||||
player.Slot(6).Equipment = AmmoBox(bullet_9mm, 20) //bullet_9mm
|
||||
|
|
@ -1519,14 +1519,15 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
case msg @ ChangeFireStateMessage_Start(item_guid) =>
|
||||
log.info("ChangeFireState_Start: " + msg)
|
||||
if(shooting.isEmpty) {
|
||||
FindWeapon match {
|
||||
FindEquipment match {
|
||||
case Some(tool : Tool) =>
|
||||
if(tool.GUID == item_guid && tool.Magazine > 0) {
|
||||
shooting = Some(item_guid)
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Start(player.GUID, item_guid))
|
||||
}
|
||||
case Some(_) =>
|
||||
log.error(s"ChangeFireState_Start: the object that was found for $item_guid was not a Tool")
|
||||
case Some(_) => //permissible, for now
|
||||
shooting = Some(item_guid)
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Start(player.GUID, item_guid))
|
||||
case None =>
|
||||
log.error(s"ChangeFireState_Start: can not find $item_guid")
|
||||
}
|
||||
|
|
@ -1537,12 +1538,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
val weapon : Option[Equipment] = if(shooting.contains(item_guid)) {
|
||||
shooting = None
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Stop(player.GUID, item_guid))
|
||||
FindWeapon
|
||||
FindEquipment
|
||||
}
|
||||
else {
|
||||
//some weapons, e.g., the decimator, do not send a ChangeFireState_Start on the last shot
|
||||
FindWeapon match {
|
||||
case Some(tool : Tool) =>
|
||||
FindEquipment match {
|
||||
case Some(tool) =>
|
||||
if(tool.Definition == GlobalDefinitions.phoenix) {
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Start(player.GUID, item_guid))
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Stop(player.GUID, item_guid))
|
||||
|
|
@ -1825,10 +1826,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
continent.Map.DoorToLock.get(object_guid.guid) match { //check for IFF Lock
|
||||
case Some(lock_guid) =>
|
||||
val lock_hacked = continent.GUID(lock_guid).get.asInstanceOf[IFFLock].HackedBy match {
|
||||
case Some((tplayer, _, _)) =>
|
||||
tplayer.Faction == player.Faction
|
||||
case Some(_) =>
|
||||
true
|
||||
case None =>
|
||||
false
|
||||
Vector3.ScalarProjection(door.Outwards, player.Position - door.Position) < 0f
|
||||
}
|
||||
continent.Map.ObjectToBase.get(lock_guid) match { //check for associated base
|
||||
case Some(base_id) =>
|
||||
|
|
@ -2686,19 +2687,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
* the first value is a `Container` object;
|
||||
* the second value is an `Equipment` object in the former
|
||||
*/
|
||||
def FindContainedWeapon : (Option[PlanetSideGameObject with Container], Option[Equipment]) = {
|
||||
def FindContainedEquipment : (Option[PlanetSideGameObject with Container], Option[Equipment]) = {
|
||||
player.VehicleSeated match {
|
||||
case Some(vehicle_guid) => //weapon is vehicle turret?
|
||||
continent.GUID(vehicle_guid) match {
|
||||
case Some(vehicle : Vehicle) =>
|
||||
vehicle.PassengerInSeat(player) match {
|
||||
case Some(seat_num) =>
|
||||
vehicle.WeaponControlledFromSeat(seat_num) match {
|
||||
case Some(item : Tool) =>
|
||||
(Some(vehicle), Some(item))
|
||||
case _ => ;
|
||||
(None, None)
|
||||
}
|
||||
(Some(vehicle), vehicle.WeaponControlledFromSeat(seat_num))
|
||||
case None => ;
|
||||
(None, None)
|
||||
}
|
||||
|
|
@ -2706,20 +2702,37 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
(None, None)
|
||||
}
|
||||
case None => //not in vehicle; weapon in hand?
|
||||
player.Slot(player.DrawnSlot).Equipment match {
|
||||
case Some(item : Tool) =>
|
||||
(Some(player), Some(item))
|
||||
case _ => ;
|
||||
(None, None)
|
||||
}
|
||||
(Some(player), player.Slot(player.DrawnSlot).Equipment)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs `FindContainedEquipment` but ignores the `Container` object output.
|
||||
* @return an `Equipment` object
|
||||
*/
|
||||
def FindEquipment : Option[Equipment] = FindContainedEquipment._2
|
||||
|
||||
/**
|
||||
* Check two locations for a controlled piece of equipment that is associated with the `player`.
|
||||
* Filter for discovered `Tool`-type `Equipment`.
|
||||
* @return a `Tuple` of the returned values;
|
||||
* the first value is a `Container` object;
|
||||
* the second value is an `Tool` object in the former
|
||||
*/
|
||||
def FindContainedWeapon : (Option[PlanetSideGameObject with Container], Option[Tool]) = {
|
||||
FindContainedEquipment match {
|
||||
case (container, Some(tool : Tool)) =>
|
||||
(container, Some(tool))
|
||||
case _ =>
|
||||
(None, None)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs `FindContainedWeapon` but ignores the `Container` object output.
|
||||
* @return an `Equipment` object
|
||||
* @return a `Tool` object
|
||||
*/
|
||||
def FindWeapon : Option[Equipment] = FindContainedWeapon._2
|
||||
def FindWeapon : Option[Tool] = FindContainedWeapon._2
|
||||
|
||||
/**
|
||||
* Within a specified `Container`, find the smallest number of `AmmoBox` objects of a certain type of `Ammo`
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ import net.psforever.objects.DefaultCancellable
|
|||
import net.psforever.objects.serverobject.doors.Door
|
||||
import net.psforever.objects.zones.Zone
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.types.Vector3
|
||||
|
||||
import scala.annotation.tailrec
|
||||
import scala.concurrent.duration._
|
||||
|
|
@ -33,15 +34,23 @@ class DoorCloseActor() extends Actor {
|
|||
case DoorCloseActor.TryCloseDoors() =>
|
||||
doorCloserTrigger.cancel
|
||||
val now : Long = System.nanoTime
|
||||
val (doorsToClose, doorsLeftOpen) = PartitionEntries(openDoors, now)
|
||||
openDoors = doorsLeftOpen
|
||||
doorsToClose.foreach(entry => {
|
||||
entry.door.Open = false //permissible break from synchronization
|
||||
val (doorsToClose1, doorsLeftOpen1) = PartitionEntries(openDoors, now)
|
||||
val (doorsToClose2, doorsLeftOpen2) = doorsToClose1.partition(entry => {
|
||||
entry.door.Open match {
|
||||
case Some(player) =>
|
||||
Vector3.MagnitudeSquared(entry.door.Position - player.Position) > 15
|
||||
case None =>
|
||||
true
|
||||
}
|
||||
})
|
||||
openDoors = (doorsLeftOpen1 ++ doorsLeftOpen2).sortBy(_.time)
|
||||
doorsToClose2.foreach(entry => {
|
||||
entry.door.Open = None //permissible break from synchronization
|
||||
context.parent ! DoorCloseActor.CloseTheDoor(entry.door.GUID, entry.zone.Id) //call up to the main event system
|
||||
})
|
||||
|
||||
if(doorsLeftOpen.nonEmpty) {
|
||||
val short_timeout : FiniteDuration = math.max(1, DoorCloseActor.timeout_time - (now - doorsLeftOpen.head.time)) nanoseconds
|
||||
if(openDoors.nonEmpty) {
|
||||
val short_timeout : FiniteDuration = math.max(1, DoorCloseActor.timeout_time - (now - openDoors.head.time)) nanoseconds
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
doorCloserTrigger = context.system.scheduler.scheduleOnce(short_timeout, self, DoorCloseActor.TryCloseDoors())
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue