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The former Player class (former-former PlaterAvatar class) has been split into a persisting Avatar class and a transitory Player class.
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27 changed files with 533 additions and 480 deletions
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@ -6,7 +6,7 @@ import net.psforever.objects.serverobject.pad.{VehicleSpawnControl, VehicleSpawn
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import net.psforever.objects.serverobject.structures.Building
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import net.psforever.objects.vehicles.VehicleControl
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import net.psforever.objects.zones.Zone
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import net.psforever.objects.{GlobalDefinitions, Player, Vehicle}
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import net.psforever.objects.{Avatar, GlobalDefinitions, Player, Vehicle}
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.types.{CharacterGender, PlanetSideEmpire, Vector3}
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import org.specs2.mutable.Specification
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@ -111,6 +111,6 @@ object VehicleSpawnPadControl {
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pad.Actor = system.actorOf(Props(classOf[VehicleSpawnControl], pad), "test-pad")
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pad.Owner = new Building(0, Zone.Nowhere)
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pad.Owner.Faction = faction
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(Player("test", faction, CharacterGender.Male, 0, 0), pad)
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(Player(Avatar("test", faction, CharacterGender.Male, 0, 0)), pad)
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}
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}
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