The former Player class (former-former PlaterAvatar class) has been split into a persisting Avatar class and a transitory Player class.

This commit is contained in:
FateJH 2018-03-19 20:13:39 -04:00
parent 3e9e3df0fa
commit 8a21df429b
27 changed files with 533 additions and 480 deletions

View file

@ -6,7 +6,7 @@ import net.psforever.objects.serverobject.pad.{VehicleSpawnControl, VehicleSpawn
import net.psforever.objects.serverobject.structures.Building
import net.psforever.objects.vehicles.VehicleControl
import net.psforever.objects.zones.Zone
import net.psforever.objects.{GlobalDefinitions, Player, Vehicle}
import net.psforever.objects.{Avatar, GlobalDefinitions, Player, Vehicle}
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{CharacterGender, PlanetSideEmpire, Vector3}
import org.specs2.mutable.Specification
@ -111,6 +111,6 @@ object VehicleSpawnPadControl {
pad.Actor = system.actorOf(Props(classOf[VehicleSpawnControl], pad), "test-pad")
pad.Owner = new Building(0, Zone.Nowhere)
pad.Owner.Faction = faction
(Player("test", faction, CharacterGender.Male, 0, 0), pad)
(Player(Avatar("test", faction, CharacterGender.Male, 0, 0)), pad)
}
}