Fix weapon recharge

Had it working, broke it, and forgot to fix.
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ScrawnyRonnie 2023-10-31 21:34:19 -04:00 committed by GitHub
parent 8637ca6c8d
commit 8991a15470
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@ -9713,16 +9713,16 @@ object GlobalDefinitions {
crystals_repair_b.Repairable = false
crystals_vehicle_a.Name = "crystals_vehicle_a"
crystals_vehicle_a.Interval = 1350
crystals_vehicle_a.HealAmount = 40
crystals_vehicle_a.Interval = 1000
crystals_vehicle_a.HealAmount = 60
crystals_vehicle_a.UseRadius = 15
crystals_vehicle_a.TargetValidation += EffectTarget.Category.Vehicle -> EffectTarget.Validation.VehicleCrystal
crystals_vehicle_a.Damageable = false
crystals_vehicle_a.Repairable = false
crystals_vehicle_b.Name = "crystals_vehicle_b"
crystals_vehicle_b.Interval = 1350
crystals_vehicle_b.HealAmount = 40
crystals_vehicle_b.Interval = 1000
crystals_vehicle_b.HealAmount = 60
crystals_vehicle_b.UseRadius = 15
crystals_vehicle_b.TargetValidation += EffectTarget.Category.Vehicle -> EffectTarget.Validation.VehicleCrystal
crystals_vehicle_b.Damageable = false
@ -9743,7 +9743,7 @@ object GlobalDefinitions {
crystals_energy_b.Repairable = false
crystals_energy.Name = "crystals_energy"
crystals_energy.Interval = 500
crystals_energy.Interval = 1000
crystals_energy.UseRadius = 5
crystals_energy.TargetValidation += EffectTarget.Category.Player -> EffectTarget.Validation.AncientWeaponRecharge
crystals_energy.Damageable = false