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Revert "Let's Move Item, Together (#429)"
This reverts commit 3f2240947b.
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parent
4fa2be151b
commit
896fa7bf07
41 changed files with 1730 additions and 3096 deletions
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@ -525,136 +525,4 @@ class InventoryTest extends Specification {
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ok
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}
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}
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"InventoryEquiupmentSlot" should {
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"insert, collide, insert" in {
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val obj : GridInventory = GridInventory(7, 7)
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obj.Slot(16).Equipment = bullet9mmBox1
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//confirm all squares
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obj.Slot( 8).Equipment.nonEmpty mustEqual false
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obj.Slot( 9).Equipment.nonEmpty mustEqual false
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obj.Slot( 10).Equipment.nonEmpty mustEqual false
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obj.Slot( 11).Equipment.nonEmpty mustEqual false
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obj.Slot( 12).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(15).Equipment.nonEmpty mustEqual false
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obj.Slot(16).Equipment.nonEmpty mustEqual true
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obj.Slot(17).Equipment.nonEmpty mustEqual true
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obj.Slot(18).Equipment.nonEmpty mustEqual true
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obj.Slot(19).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(22).Equipment.nonEmpty mustEqual false
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obj.Slot(23).Equipment.nonEmpty mustEqual true
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obj.Slot(24).Equipment.nonEmpty mustEqual true
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obj.Slot(25).Equipment.nonEmpty mustEqual true
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obj.Slot(26).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(29).Equipment.nonEmpty mustEqual false
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obj.Slot(30).Equipment.nonEmpty mustEqual true
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obj.Slot(31).Equipment.nonEmpty mustEqual true
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obj.Slot(32).Equipment.nonEmpty mustEqual true
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obj.Slot(33).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(36).Equipment.nonEmpty mustEqual false
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obj.Slot(37).Equipment.nonEmpty mustEqual false
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obj.Slot(38).Equipment.nonEmpty mustEqual false
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obj.Slot(39).Equipment.nonEmpty mustEqual false
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obj.Slot(40).Equipment.nonEmpty mustEqual false
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//
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//remove
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obj.Slot(16).Equipment = None
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obj.Slot( 8).Equipment.nonEmpty mustEqual false
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obj.Slot( 9).Equipment.nonEmpty mustEqual false
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obj.Slot( 10).Equipment.nonEmpty mustEqual false
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obj.Slot( 11).Equipment.nonEmpty mustEqual false
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obj.Slot( 12).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(15).Equipment.nonEmpty mustEqual false
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obj.Slot(16).Equipment.nonEmpty mustEqual false
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obj.Slot(17).Equipment.nonEmpty mustEqual false
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obj.Slot(18).Equipment.nonEmpty mustEqual false
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obj.Slot(19).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(22).Equipment.nonEmpty mustEqual false
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obj.Slot(23).Equipment.nonEmpty mustEqual false
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obj.Slot(24).Equipment.nonEmpty mustEqual false
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obj.Slot(25).Equipment.nonEmpty mustEqual false
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obj.Slot(26).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(29).Equipment.nonEmpty mustEqual false
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obj.Slot(30).Equipment.nonEmpty mustEqual false
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obj.Slot(31).Equipment.nonEmpty mustEqual false
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obj.Slot(32).Equipment.nonEmpty mustEqual false
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obj.Slot(33).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(36).Equipment.nonEmpty mustEqual false
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obj.Slot(37).Equipment.nonEmpty mustEqual false
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obj.Slot(38).Equipment.nonEmpty mustEqual false
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obj.Slot(39).Equipment.nonEmpty mustEqual false
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obj.Slot(40).Equipment.nonEmpty mustEqual false
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//insert again
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obj.Slot(16).Equipment = bullet9mmBox2
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obj.Slot( 8).Equipment.nonEmpty mustEqual false
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obj.Slot( 9).Equipment.nonEmpty mustEqual false
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obj.Slot( 10).Equipment.nonEmpty mustEqual false
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obj.Slot( 11).Equipment.nonEmpty mustEqual false
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obj.Slot( 12).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(15).Equipment.nonEmpty mustEqual false
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obj.Slot(16).Equipment.nonEmpty mustEqual true
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obj.Slot(17).Equipment.nonEmpty mustEqual true
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obj.Slot(18).Equipment.nonEmpty mustEqual true
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obj.Slot(19).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(22).Equipment.nonEmpty mustEqual false
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obj.Slot(23).Equipment.nonEmpty mustEqual true
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obj.Slot(24).Equipment.nonEmpty mustEqual true
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obj.Slot(25).Equipment.nonEmpty mustEqual true
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obj.Slot(26).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(29).Equipment.nonEmpty mustEqual false
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obj.Slot(30).Equipment.nonEmpty mustEqual true
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obj.Slot(31).Equipment.nonEmpty mustEqual true
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obj.Slot(32).Equipment.nonEmpty mustEqual true
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obj.Slot(33).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(36).Equipment.nonEmpty mustEqual false
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obj.Slot(37).Equipment.nonEmpty mustEqual false
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obj.Slot(38).Equipment.nonEmpty mustEqual false
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obj.Slot(39).Equipment.nonEmpty mustEqual false
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obj.Slot(40).Equipment.nonEmpty mustEqual false
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//
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//remove
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obj.Slot(16).Equipment = None
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obj.Slot( 8).Equipment.nonEmpty mustEqual false
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obj.Slot( 9).Equipment.nonEmpty mustEqual false
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obj.Slot( 10).Equipment.nonEmpty mustEqual false
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obj.Slot( 11).Equipment.nonEmpty mustEqual false
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obj.Slot( 12).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(15).Equipment.nonEmpty mustEqual false
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obj.Slot(16).Equipment.nonEmpty mustEqual false
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obj.Slot(17).Equipment.nonEmpty mustEqual false
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obj.Slot(18).Equipment.nonEmpty mustEqual false
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obj.Slot(19).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(22).Equipment.nonEmpty mustEqual false
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obj.Slot(23).Equipment.nonEmpty mustEqual false
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obj.Slot(24).Equipment.nonEmpty mustEqual false
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obj.Slot(25).Equipment.nonEmpty mustEqual false
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obj.Slot(26).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(29).Equipment.nonEmpty mustEqual false
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obj.Slot(30).Equipment.nonEmpty mustEqual false
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obj.Slot(31).Equipment.nonEmpty mustEqual false
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obj.Slot(32).Equipment.nonEmpty mustEqual false
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obj.Slot(33).Equipment.nonEmpty mustEqual false
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//
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obj.Slot(36).Equipment.nonEmpty mustEqual false
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obj.Slot(37).Equipment.nonEmpty mustEqual false
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obj.Slot(38).Equipment.nonEmpty mustEqual false
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obj.Slot(39).Equipment.nonEmpty mustEqual false
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obj.Slot(40).Equipment.nonEmpty mustEqual false
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}
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}
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}
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