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don't force mines
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@ -408,7 +408,7 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
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log.info(s"${player.Name} is constructing a $ammoType deployable")
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sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
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if (ammoType == DeployedItem.spitfire_turret || ammoType == DeployedItem.spitfire_cloaked ||
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ammoType == DeployedItem.spitfire_aa || ammoType == DeployedItem.he_mine || ammoType == DeployedItem.jammer_mine) {
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ammoType == DeployedItem.spitfire_aa) {
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ops.handleDeployObject(continent, ammoType, pos, orient, OutsideOf, player.Faction, player, obj)
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}
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else {
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