Merge pull request #149 from Fate-JH/deploy-request

Packet: DeployRequestMessage
This commit is contained in:
Fate-JH 2017-05-14 14:10:01 -04:00 committed by GitHub
commit 861a611707
4 changed files with 98 additions and 1 deletions

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@ -407,7 +407,7 @@ object GamePacketOpcode extends Enumeration {
case 0x48 => game.TimeOfDayMessage.decode
case 0x49 => noDecoder(UnknownMessage73)
case 0x4a => noDecoder(SpawnRequestMessage)
case 0x4b => noDecoder(DeployRequestMessage)
case 0x4b => game.DeployRequestMessage.decode
case 0x4c => noDecoder(UnknownMessage76)
case 0x4d => game.RepairMessage.decode
case 0x4e => noDecoder(ServerVehicleOverrideMsg)

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@ -0,0 +1,53 @@
// Copyright (c) 2017 PSForever
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import net.psforever.types.Vector3
import scodec.Codec
import scodec.codecs._
/**
* Dispatched by the client when the player attempts to deploy a vehicle.
* Dispatched by the server to cause a specific vehicle to be deployed.<br>
* <br>
* "Deployment" usually isn't enough by itself.
* It only changes the physical configuration of the vehicle.
* (It's an animation request/trigger?)
* Anything that can be "deployed" does so for a very specific reason, to perform a complex function.
* These functions are not immediately available.
* Attributes must be set properly for the transition between behaviors to occur properly.
* In addition, the recently-deployed vehicles will hang in a state of limbo if not configured properly.
* It will not even dispatch an un-deploy request upon command in this state.
* <br>
* This packet has nothing to do with ACE deployables.
* @param player_guid the player requesting the deployment
* @param vehicle_guid the vehicle to be deployed
* @param unk1 na;
* usually 2
* @param unk2 na;
* usually 0
* @param unk3 na
* @param pos the position where the object will deploy itself
*/
final case class DeployRequestMessage(player_guid : PlanetSideGUID,
vehicle_guid : PlanetSideGUID,
unk1 : Int,
unk2 : Int,
unk3 : Boolean,
pos : Vector3)
extends PlanetSideGamePacket {
type Packet = DeployRequestMessage
def opcode = GamePacketOpcode.DeployRequestMessage
def encode = DeployRequestMessage.encode(this)
}
object DeployRequestMessage extends Marshallable[DeployRequestMessage] {
implicit val codec : Codec[DeployRequestMessage] = (
("player_guid" | PlanetSideGUID.codec) ::
("deploy_guid" | PlanetSideGUID.codec) ::
("unk1" | uint(3)) ::
("unk2" | uint(5)) ::
("unk3" | bool) ::
("pos" | Vector3.codec_pos)
).as[DeployRequestMessage]
}

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@ -0,0 +1,40 @@
// Copyright (c) 2017 PSForever
package game
import org.specs2.mutable._
import net.psforever.packet._
import net.psforever.packet.game._
import net.psforever.types.Vector3
import scodec.bits._
class DeployRequestMessageTest extends Specification {
val string = hex"4b 4b00 7c01 40 0cf73b52aa6a9300"
"decode" in {
PacketCoding.DecodePacket(string).require match {
case DeployRequestMessage(player_guid, vehicle_guid, unk1, unk2, unk3, pos) =>
player_guid mustEqual PlanetSideGUID(75)
vehicle_guid mustEqual PlanetSideGUID(380)
unk1 mustEqual 2
unk2 mustEqual 0
unk3 mustEqual false
pos.x mustEqual 4060.1953f
pos.y mustEqual 2218.8281f
pos.z mustEqual 155.32812f
case _ =>
ko
}
}
"encode" in {
val msg = DeployRequestMessage(
PlanetSideGUID(75),
PlanetSideGUID(380),
2, 0, false,
Vector3(4060.1953f, 2218.8281f, 155.32812f)
)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}
}

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@ -412,6 +412,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PacketCoding.CreateGamePacket(0, msg)) //should be safe; replace with ObjectDetachMessage later
log.info("DismountVehicleMsg: " + msg)
case msg @ DeployRequestMessage(player, entity, unk1, unk2, unk3, pos) =>
//if you try to deploy, can not undeploy
log.info("DeployRequest: " + msg)
case msg @ AvatarGrenadeStateMessage(player_guid, state) =>
log.info("AvatarGrenadeStateMessage: " + msg)