mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-07-13 15:34:42 +00:00
Akna Air Tower, Ceryshen, has its amenities wired. The default spawn point has been moved to allow for the tower at Akna to interfere with the tower at Anguta.
This commit is contained in:
parent
ddc2450541
commit
7f40b31a34
4 changed files with 538 additions and 435 deletions
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@ -26,4 +26,8 @@ class DisconnectMessageTest extends Specification {
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pkt mustEqual string
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pkt mustEqual string
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}
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}
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"comparison" in {
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DisconnectMessage("First") mustEqual DisconnectMessage("First", "", "")
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}
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}
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}
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@ -23,7 +23,15 @@ object Maps {
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val map5 = new ZoneMap("map05")
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val map5 = new ZoneMap("map05")
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val map6 = new ZoneMap("map06") {
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val map6 = new ZoneMap("map06") {
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LocalBuilding(2, FoundationBuilder(Building.Structure(StructureType.Facility, Vector3(3974.2344f, 4287.914f, 0)))) //Anguta
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Building2()
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Building38()
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Building42()
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Building48()
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Building49()
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def Building2() : Unit = {
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//Anguta
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LocalBuilding(2, FoundationBuilder(Building.Structure(StructureType.Facility, Vector3(3974.2344f, 4287.914f, 0))))
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LocalObject(222, Door.Constructor) //air term building, bay door
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LocalObject(222, Door.Constructor) //air term building, bay door
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LocalObject(370, Door.Constructor) //courtyard
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LocalObject(370, Door.Constructor) //courtyard
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LocalObject(371, Door.Constructor) //courtyard
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LocalObject(371, Door.Constructor) //courtyard
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@ -192,18 +200,27 @@ object Maps {
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ObjectToBuilding(501, 2)
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ObjectToBuilding(501, 2)
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TerminalToSpawnPad(224, 501)
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TerminalToSpawnPad(224, 501)
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TerminalToSpawnPad(2419, 500)
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TerminalToSpawnPad(2419, 500)
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}
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LocalBuilding(38, FoundationBuilder(Building.Structure(StructureType.Bunker))) //Anguta, West Bunker
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def Building38() : Unit = {
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//Anguta, West Bunker
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LocalBuilding(38, FoundationBuilder(Building.Structure(StructureType.Bunker)))
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LocalObject(362, Door.Constructor)
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LocalObject(362, Door.Constructor)
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ObjectToBuilding(362, 38)
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ObjectToBuilding(362, 38)
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}
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LocalBuilding(42, FoundationBuilder(Building.Structure(StructureType.Bunker))) //Anguta, East Bunker(s)
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def Building42() : Unit = {
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//Anguta, East Bunker(s)
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LocalBuilding(42, FoundationBuilder(Building.Structure(StructureType.Bunker)))
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LocalObject(407, Door.Constructor)
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LocalObject(407, Door.Constructor)
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LocalObject(408, Door.Constructor)
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LocalObject(408, Door.Constructor)
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ObjectToBuilding(407, 42)
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ObjectToBuilding(407, 42)
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ObjectToBuilding(408, 42)
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ObjectToBuilding(408, 42)
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}
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LocalBuilding(48, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(3864.2266f, 4518.0234f, 0)))) //North Anguta Watchtower
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def Building48() : Unit = {
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//North Anguta Watchtower
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LocalBuilding(48, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(3864.2266f, 4518.0234f, 0))))
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LocalObject(364, Door.Constructor(Vector3(3871.9688f, 4509.992f, 269.65625f), Vector3(0f, 0f, 180f))) //s1
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LocalObject(364, Door.Constructor(Vector3(3871.9688f, 4509.992f, 269.65625f), Vector3(0f, 0f, 180f))) //s1
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LocalObject(365, Door.Constructor(Vector3(3871.9688f, 4509.992f, 279.57812f), Vector3(0f, 0f, 180f))) //s2
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LocalObject(365, Door.Constructor(Vector3(3871.9688f, 4509.992f, 279.57812f), Vector3(0f, 0f, 180f))) //s2
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LocalObject(366, Door.Constructor(Vector3(3871.9688f, 4509.992f, 299.57812f), Vector3(0f, 0f, 180f))) //s3
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LocalObject(366, Door.Constructor(Vector3(3871.9688f, 4509.992f, 299.57812f), Vector3(0f, 0f, 180f))) //s3
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@ -266,6 +283,60 @@ object Maps {
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DoorToLock(369, 856)
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DoorToLock(369, 856)
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}
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}
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def Building49() : Unit = {
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//North Akna Air Tower
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LocalBuilding(49, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(3864.2266f, 4518.0234f, 0))))
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LocalObject(430, Door.Constructor(Vector3(4366.0156f, 3981.9922f, 237.96875f), Vector3(0f, 0f, 180f))) //s1
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LocalObject(431, Door.Constructor(Vector3(4366.0156f, 3981.9922f, 257.89062f), Vector3(0f, 0f, 180f))) //s2
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LocalObject(432, Door.Constructor(Vector3(4366.0156f, 3997.9297f, 237.96875f), Vector3(0f, 0f, 0f))) //n1
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LocalObject(433, Door.Constructor(Vector3(4366.0156f, 3997.9297f, 257.89062f), Vector3(0f, 0f, 0f))) //n2
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LocalObject(902, IFFLock.Constructor)
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LocalObject(903, IFFLock.Constructor)
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LocalObject(906, IFFLock.Constructor)
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LocalObject(907, IFFLock.Constructor)
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LocalObject(1217, Locker.Constructor)
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LocalObject(1218, Locker.Constructor)
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LocalObject(1219, Locker.Constructor)
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LocalObject(1220, Locker.Constructor)
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LocalObject(1225, Locker.Constructor)
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LocalObject(1226, Locker.Constructor)
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LocalObject(1227, Locker.Constructor)
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LocalObject(1228, Locker.Constructor)
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LocalObject(1591, Terminal.Constructor(order_terminal))
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LocalObject(1592, Terminal.Constructor(order_terminal))
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LocalObject(1593, Terminal.Constructor(order_terminal))
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LocalObject(2156, SpawnTube.Constructor(respawn_tube_tower, Vector3(4364.633f, 3994.125f, 228.1875f), Vector3(0, 0, 90)))
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LocalObject(2157, SpawnTube.Constructor(respawn_tube_tower, Vector3(4364.633f, 3977.7266f, 228.1875f), Vector3(0, 0, 90)))
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LocalObject(2333, Door.Constructor) //spawn tube door
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LocalObject(2334, Door.Constructor) //spawn tube door
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ObjectToBuilding(430, 49)
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ObjectToBuilding(431, 49)
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ObjectToBuilding(432, 49)
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ObjectToBuilding(433, 49)
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ObjectToBuilding(902, 49)
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ObjectToBuilding(903, 49)
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ObjectToBuilding(906, 49)
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ObjectToBuilding(907, 49)
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ObjectToBuilding(1217, 49)
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ObjectToBuilding(1218, 49)
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ObjectToBuilding(1219, 49)
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ObjectToBuilding(1220, 49)
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ObjectToBuilding(1225, 49)
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ObjectToBuilding(1226, 49)
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ObjectToBuilding(1227, 49)
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ObjectToBuilding(1228, 49)
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ObjectToBuilding(1591, 49)
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ObjectToBuilding(1592, 49)
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ObjectToBuilding(1593, 49)
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ObjectToBuilding(2333, 49)
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ObjectToBuilding(2334, 49)
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DoorToLock(430, 906)
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DoorToLock(431, 907)
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DoorToLock(432, 902)
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DoorToLock(433, 903)
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}
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}
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val map7 = new ZoneMap("map07")
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val map7 = new ZoneMap("map07")
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val map8 = new ZoneMap("map08")
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val map8 = new ZoneMap("map08")
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@ -279,14 +350,29 @@ object Maps {
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val map12 = new ZoneMap("map12")
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val map12 = new ZoneMap("map12")
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val map13 = new ZoneMap("map13") {
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val map13 = new ZoneMap("map13") {
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Building1()
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Building2()
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Building3()
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Building29()
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Building42()
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Building51()
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Building77()
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def Building1() : Unit = {
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LocalBuilding(1, FoundationBuilder(WarpGate.Structure))
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LocalBuilding(1, FoundationBuilder(WarpGate.Structure))
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LocalBuilding(2, FoundationBuilder(WarpGate.Structure))
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}
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def Building3() : Unit = {
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LocalBuilding(3, FoundationBuilder(WarpGate.Structure))
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LocalBuilding(3, FoundationBuilder(WarpGate.Structure))
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}
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LocalObject(520, ImplantTerminalMech.Constructor) //Hart B
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// LocalBuilding(2, FoundationBuilder(WarpGate.Structure)) //TODO might be wrong?
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LocalObject(1081, Terminal.Constructor(implant_terminal_interface)) //tube 520
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TerminalToInterface(520, 1081)
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// LocalObject(520, ImplantTerminalMech.Constructor) //Hart B
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// LocalObject(1081, Terminal.Constructor(implant_terminal_interface)) //tube 520
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// TerminalToInterface(520, 1081)
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def Building2() : Unit = {
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LocalBuilding(2, FoundationBuilder(Building.Structure(StructureType.Building))) //HART building C
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LocalBuilding(2, FoundationBuilder(Building.Structure(StructureType.Building))) //HART building C
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LocalObject(186, Terminal.Constructor(cert_terminal))
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LocalObject(186, Terminal.Constructor(cert_terminal))
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LocalObject(187, Terminal.Constructor(cert_terminal))
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LocalObject(187, Terminal.Constructor(cert_terminal))
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@ -382,7 +468,9 @@ object Maps {
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TerminalToInterface(527, 1087)
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TerminalToInterface(527, 1087)
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TerminalToInterface(528, 1088)
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TerminalToInterface(528, 1088)
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TerminalToInterface(529, 1089)
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TerminalToInterface(529, 1089)
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}
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def Building29() : Unit = {
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LocalBuilding(29, FoundationBuilder(Building.Structure(StructureType.Tower))) //South Villa Gun Tower
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LocalBuilding(29, FoundationBuilder(Building.Structure(StructureType.Tower))) //South Villa Gun Tower
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LocalObject(330, Door.Constructor(Vector3(3979.9219f, 2592.0547f, 91.140625f), Vector3(0, 0, 180)))
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LocalObject(330, Door.Constructor(Vector3(3979.9219f, 2592.0547f, 91.140625f), Vector3(0, 0, 180)))
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LocalObject(331, Door.Constructor(Vector3(3979.9219f, 2592.0547f, 111.140625f), Vector3(0, 0, 180)))
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LocalObject(331, Door.Constructor(Vector3(3979.9219f, 2592.0547f, 111.140625f), Vector3(0, 0, 180)))
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@ -404,7 +492,9 @@ object Maps {
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DoorToLock(331, 559)
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DoorToLock(331, 559)
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DoorToLock(332, 556)
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DoorToLock(332, 556)
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DoorToLock(333, 557)
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DoorToLock(333, 557)
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}
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def Building42() : Unit = {
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LocalBuilding(42, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1, 0, 0)))) //spawn building south of HART C
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LocalBuilding(42, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1, 0, 0)))) //spawn building south of HART C
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LocalObject(258, Door.Constructor) //spawn tube door
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LocalObject(258, Door.Constructor) //spawn tube door
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LocalObject(259, Door.Constructor) //spawn tube door
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LocalObject(259, Door.Constructor) //spawn tube door
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@ -458,7 +548,9 @@ object Maps {
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ObjectToBuilding(855, 42)
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ObjectToBuilding(855, 42)
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ObjectToBuilding(859, 42)
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ObjectToBuilding(859, 42)
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ObjectToBuilding(860, 42)
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ObjectToBuilding(860, 42)
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}
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def Building51() : Unit = {
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LocalBuilding(51, FoundationBuilder(Building.Structure(StructureType.Platform))) //air terminal west of HART C
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LocalBuilding(51, FoundationBuilder(Building.Structure(StructureType.Platform))) //air terminal west of HART C
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LocalObject(304, Terminal.Constructor(dropship_vehicle_terminal))
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LocalObject(304, Terminal.Constructor(dropship_vehicle_terminal))
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LocalObject(292,
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LocalObject(292,
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@ -467,7 +559,9 @@ object Maps {
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ObjectToBuilding(304, 51)
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ObjectToBuilding(304, 51)
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ObjectToBuilding(292, 51)
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ObjectToBuilding(292, 51)
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TerminalToSpawnPad(304, 292)
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TerminalToSpawnPad(304, 292)
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}
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def Building77() : Unit = {
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LocalBuilding(77, FoundationBuilder(Building.Structure(StructureType.Platform))) //ground terminal west of HART C
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LocalBuilding(77, FoundationBuilder(Building.Structure(StructureType.Platform))) //ground terminal west of HART C
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LocalObject(1063, Terminal.Constructor(ground_vehicle_terminal))
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LocalObject(1063, Terminal.Constructor(ground_vehicle_terminal))
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LocalObject(706,
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LocalObject(706,
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@ -477,6 +571,7 @@ object Maps {
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ObjectToBuilding(706, 77)
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ObjectToBuilding(706, 77)
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TerminalToSpawnPad(1063, 706)
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TerminalToSpawnPad(1063, 706)
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}
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}
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}
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val map14 = new ZoneMap("map13")
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val map14 = new ZoneMap("map13")
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@ -72,8 +72,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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override def postStop() = {
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override def postStop() = {
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clientKeepAlive.cancel
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clientKeepAlive.cancel
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progressBarUpdate.cancel
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reviveTimer.cancel
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reviveTimer.cancel
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PlayerActionsToCancel() //progressBarUpdate.cancel
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localService ! Service.Leave()
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localService ! Service.Leave()
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vehicleService ! Service.Leave()
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vehicleService ! Service.Leave()
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avatarService ! Service.Leave()
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avatarService ! Service.Leave()
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@ -1299,8 +1299,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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AwardBattleExperiencePoints(avatar, 1000000L)
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AwardBattleExperiencePoints(avatar, 1000000L)
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player = new Player(avatar)
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player = new Player(avatar)
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//player.Position = Vector3(3561.0f, 2854.0f, 90.859375f) //home3, HART C
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//player.Position = Vector3(3561.0f, 2854.0f, 90.859375f) //home3, HART C
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player.Position = Vector3(3881.9688f, 4432.008f, 267.0f) //z6, Anguta / n.tower
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//player.Orientation = Vector3(0f, 0f, 90f)
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player.Orientation = Vector3(0f, 0f, 90f)
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player.Position = Vector3(4266.0547f, 4046.4844f, 250.23438f) //z6, Akna.tower
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player.Orientation = Vector3(0f, 0f, 320f)
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// player.ExoSuit = ExoSuitType.MAX //TODO strange issue; divide number above by 10 when uncommenting
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// player.ExoSuit = ExoSuitType.MAX //TODO strange issue; divide number above by 10 when uncommenting
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player.Slot(0).Equipment = SimpleItem(remote_electronics_kit) //Tool(GlobalDefinitions.StandardPistol(player.Faction))
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player.Slot(0).Equipment = SimpleItem(remote_electronics_kit) //Tool(GlobalDefinitions.StandardPistol(player.Faction))
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player.Slot(2).Equipment = Tool(punisher) //suppressor
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player.Slot(2).Equipment = Tool(punisher) //suppressor
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@ -1350,7 +1351,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendResponse(ContinentalLockUpdateMessage(13, PlanetSideEmpire.VS)) // "The VS have captured the VS Sanctuary."
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sendResponse(ContinentalLockUpdateMessage(13, PlanetSideEmpire.VS)) // "The VS have captured the VS Sanctuary."
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sendResponse(ReplicationStreamMessage(5, Some(6), Vector(SquadListing()))) //clear squad list
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sendResponse(ReplicationStreamMessage(5, Some(6), Vector(SquadListing()))) //clear squad list
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sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 112, 1)) //common
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sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 112, 1)) //common
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(0 to 255).foreach(i => { sendResponse(SetEmpireMessage(PlanetSideGUID(i), PlanetSideEmpire.VS)) })
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//(0 to 255).foreach(i => { sendResponse(SetEmpireMessage(PlanetSideGUID(i), PlanetSideEmpire.VS)) })
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//render Equipment that was dropped into zone before the player arrived
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//render Equipment that was dropped into zone before the player arrived
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continent.EquipmentOnGround.foreach(item => {
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continent.EquipmentOnGround.foreach(item => {
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@ -1899,7 +1900,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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continent.GUID(object_guid) match {
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continent.GUID(object_guid) match {
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case Some(vehicle : Vehicle) =>
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case Some(vehicle : Vehicle) =>
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if((player.VehicleOwned.contains(object_guid) && vehicle.Owner.contains(player.GUID))
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if((player.VehicleOwned.contains(object_guid) && vehicle.Owner.contains(player.GUID))
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|| (player.Faction == vehicle.Faction && (vehicle.Owner.isEmpty || vehicle.Health == 0))) {
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&& ((vehicle.Owner.isEmpty || continent.GUID(vehicle.Owner.get).isEmpty) || vehicle.Health == 0))) {
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vehicleService ! VehicleServiceMessage.UnscheduleDeconstruction(object_guid)
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vehicleService ! VehicleServiceMessage.UnscheduleDeconstruction(object_guid)
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vehicleService ! VehicleServiceMessage.RequestDeleteVehicle(vehicle, continent)
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vehicleService ! VehicleServiceMessage.RequestDeleteVehicle(vehicle, continent)
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log.info(s"RequestDestroy: vehicle $object_guid")
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log.info(s"RequestDestroy: vehicle $object_guid")
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@ -25,6 +25,8 @@ object Zones {
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Building(42).get.ModelId = 0
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Building(42).get.ModelId = 0
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Building(48).get.Faction = PlanetSideEmpire.VS
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Building(48).get.Faction = PlanetSideEmpire.VS
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Building(48).get.ModelId = 59
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Building(48).get.ModelId = 59
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Building(49).get.Faction = PlanetSideEmpire.VS
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Building(49).get.ModelId = 69
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}
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}
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}
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}
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