Packet: Rename unk3 to seq_time in PlayerStateUpstream (#38)

This commit is contained in:
tfarley 2016-07-25 22:34:01 -07:00 committed by pschord
parent 49e7ab2c53
commit 7b444ac6aa
3 changed files with 21 additions and 16 deletions

View file

@ -145,7 +145,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case KeepAliveMessage(code) =>
sendResponse(PacketCoding.CreateGamePacket(0, KeepAliveMessage(0)))
case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, unk3, unk4, is_crouching, unk5, unk6, unk7, unk8, unk9) =>
case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, seq_time, unk3, is_crouching, unk4, unk5, unk6, unk7, unk8) =>
//log.info("PlayerState: " + msg)
case msg @ ChatMsg(messagetype, unk1, recipient, contents) =>