Packet: Rename unk3 to seq_time in PlayerStateUpstream (#38)

This commit is contained in:
tfarley 2016-07-25 22:34:01 -07:00 committed by pschord
parent 49e7ab2c53
commit 7b444ac6aa
3 changed files with 21 additions and 16 deletions

View file

@ -441,21 +441,21 @@ class GamePacketTest extends Specification {
"decode" in {
PacketCoding.DecodePacket(string).require match {
case PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, unk3, unk4, is_crouching, unk5, unk6, unk7, unk8, unk9) =>
case PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, seq_time, unk3, is_crouching, unk4, unk5, unk6, unk7, unk8) =>
avatar_guid mustEqual PlanetSideGUID(75)
pos mustEqual Vector3(3694.1094f, 2735.4531f, 90.84375f)
vel mustEqual Some(Vector3(4.375f, 2.59375f, 0.0f))
unk1 mustEqual 10
aim_pitch mustEqual 3
unk2 mustEqual 0
unk3 mustEqual 136
unk4 mustEqual 0
seq_time mustEqual 136
unk3 mustEqual 0
is_crouching mustEqual false
unk4 mustEqual false
unk5 mustEqual false
unk6 mustEqual false
unk7 mustEqual false
unk8 mustEqual 112
unk9 mustEqual 0
unk7 mustEqual 112
unk8 mustEqual 0
case default =>
ko
}