Packet: Rename unk3 to seq_time in PlayerStateUpstream (#38)

This commit is contained in:
tfarley 2016-07-25 22:34:01 -07:00 committed by pschord
parent 49e7ab2c53
commit 7b444ac6aa
3 changed files with 21 additions and 16 deletions

View file

@ -6,20 +6,25 @@ import net.psforever.types.Vector3
import scodec.Codec
import scodec.codecs._
/** PlayerStateMessageUpstream is constantly sent from the client to the server to update avatar properties.
*
* Note: seq_time appears to be used in other message definitions as well. It
* seems to represent a timestamp for ordering of e.g. player and weapon events.
*/
final case class PlayerStateMessageUpstream(avatar_guid : PlanetSideGUID,
pos : Vector3,
vel : Option[Vector3],
unk1 : Int,
aim_pitch : Int,
unk2 : Int,
seq_time : Int,
unk3 : Int,
unk4 : Int,
is_crouching : Boolean,
unk4 : Boolean,
unk5 : Boolean,
unk6 : Boolean,
unk7 : Boolean,
unk8 : Int,
unk9 : Int)
unk7 : Int,
unk8 : Int)
extends PlanetSideGamePacket {
type Packet = PlayerStateMessageUpstream
def opcode = GamePacketOpcode.PlayerStateMessageUpstream
@ -34,13 +39,13 @@ object PlayerStateMessageUpstream extends Marshallable[PlayerStateMessageUpstrea
("unk1" | uint8L) ::
("aim_pitch" | uint8L) ::
("unk2" | uint8L) ::
("unk3" | uintL(10)) ::
("unk4" | uintL(3)) ::
("seq_time" | uintL(10)) ::
("unk3" | uintL(3)) ::
("is_crouching" | bool) ::
("unk4" | bool) ::
("unk5" | bool) ::
("unk6" | bool) ::
("unk7" | bool) ::
("unk8" | uint8L) ::
("unk9" | uint16L)
("unk7" | uint8L) ::
("unk8" | uint16L)
).as[PlayerStateMessageUpstream]
}