diff --git a/common/src/main/scala/net/psforever/packet/game/DisconnectMessage.scala b/common/src/main/scala/net/psforever/packet/game/DisconnectMessage.scala
index b6ef7539..f0f80d5e 100644
--- a/common/src/main/scala/net/psforever/packet/game/DisconnectMessage.scala
+++ b/common/src/main/scala/net/psforever/packet/game/DisconnectMessage.scala
@@ -8,8 +8,9 @@ import scodec.codecs._
/**
* Dispatched to the client to force a disconnect.
*
- * The client's render will fade and be centered with a system textbox with the given message.
+ * The client's view of the game world will fade and be centered with a PlanetSide textbox with the given message.
* Using the button on the textbox will drop the current world session and return the player to the world select screen.
+ * Technically, they're already disconnected by the time the textbox is visible.
* Being disconnected like this has no client-based consequences on its own.
*
* Exploration: