diff --git a/common/src/main/scala/net/psforever/packet/game/DisconnectMessage.scala b/common/src/main/scala/net/psforever/packet/game/DisconnectMessage.scala index b6ef7539..f0f80d5e 100644 --- a/common/src/main/scala/net/psforever/packet/game/DisconnectMessage.scala +++ b/common/src/main/scala/net/psforever/packet/game/DisconnectMessage.scala @@ -8,8 +8,9 @@ import scodec.codecs._ /** * Dispatched to the client to force a disconnect.
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- * The client's render will fade and be centered with a system textbox with the given message. + * The client's view of the game world will fade and be centered with a PlanetSide textbox with the given message. * Using the button on the textbox will drop the current world session and return the player to the world select screen. + * Technically, they're already disconnected by the time the textbox is visible. * Being disconnected like this has no client-based consequences on its own.
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* Exploration: