begun work on repair and rearm silos by dividing up proximity terminal behavior; terminals at Anguta wired

This commit is contained in:
FateJH 2018-05-13 21:57:14 -04:00
parent d6325d8dfc
commit 7673c8941b
11 changed files with 186 additions and 53 deletions

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@ -524,6 +524,8 @@ object GlobalDefinitions {
val medical_terminal = new MedicalTerminalDefinition(529)
val repair_silo = new RepairRearmSiloDefinition(729)
val spawn_pad = new VehicleSpawnPadDefinition
val mb_locker = new LockerDefinition

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@ -1,8 +1,6 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.terminals
import net.psforever.packet.game.PlanetSideGUID
/**
* A server object that is a "terminal" that can be accessed for amenities and services,
* triggered when a certain distance from the unit itself (proximity-based).<br>
@ -11,21 +9,7 @@ import net.psforever.packet.game.PlanetSideGUID
* For example, the cavern crystals are considered owner-neutral elements that are not attached to a `Building` object.
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
class ProximityTerminal(tdef : MedicalTerminalDefinition) extends Terminal(tdef) {
private var users : Set[PlanetSideGUID] = Set.empty
def NumberUsers : Int = users.size
def AddUser(player_guid : PlanetSideGUID) : Int = {
users += player_guid
NumberUsers
}
def RemoveUser(player_guid : PlanetSideGUID) : Int = {
users -= player_guid
NumberUsers
}
}
class ProximityTerminal(tdef : MedicalTerminalDefinition) extends Terminal(tdef) with ProximityUnit
object ProximityTerminal {
/**

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@ -2,36 +2,24 @@
package net.psforever.objects.serverobject.terminals
import akka.actor.Actor
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
import net.psforever.objects.serverobject.terminals.Terminal.TerminalMessage
/**
*
* An `Actor` that handles messages being dispatched to a specific `ProximityTerminal`.
* Although this "terminal" itself does not accept the same messages as a normal `Terminal` object,
* it returns the same type of messages - wrapped in a `TerminalMessage` - to the `sender`.
* @param term the proximity unit (terminal)
*/
class ProximityTerminalControl(term : ProximityTerminal) extends Actor with FactionAffinityBehavior.Check {
class ProximityTerminalControl(term : Terminal with ProximityUnit) extends Actor with FactionAffinityBehavior.Check with ProximityUnit.Use {
def FactionObject : FactionAffinity = term
def receive : Receive = checkBehavior.orElse {
case CommonMessages.Use(player) =>
val hadNoUsers = term.NumberUsers == 0
if(term.AddUser(player.GUID) == 1 && hadNoUsers) {
sender ! TerminalMessage(player, null, Terminal.StartProximityEffect(term))
}
def TerminalObject : Terminal with ProximityUnit = term
case CommonMessages.Unuse(player) =>
val hadUsers = term.NumberUsers > 0
if(term.RemoveUser(player.GUID) == 0 && hadUsers) {
sender ! TerminalMessage(player, null, Terminal.StopProximityEffect(term))
}
case _ =>
sender ! Terminal.NoDeal()
}
def receive : Receive = checkBehavior
.orElse(proximityBehavior)
.orElse {
case _ => ;
}
override def toString : String = term.Definition.Name
}

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@ -0,0 +1,55 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.terminals
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.serverobject.terminals.Terminal.TerminalMessage
import net.psforever.packet.game.PlanetSideGUID
/**
* A server object that is a "terminal" that can be accessed for amenities and services,
* triggered when a certain distance from the unit itself (proximity-based).<br>
* <br>
* Unlike conventional terminals, this structure is not necessarily structure-owned.
* For example, the cavern crystals are considered owner-neutral elements that are not attached to a `Building` object.
*/
trait ProximityUnit {
this : Terminal =>
private var users : Set[PlanetSideGUID] = Set.empty
def NumberUsers : Int = users.size
def AddUser(player_guid : PlanetSideGUID) : Int = {
users += player_guid
NumberUsers
}
def RemoveUser(player_guid : PlanetSideGUID) : Int = {
users -= player_guid
NumberUsers
}
}
object ProximityUnit {
import akka.actor.Actor
trait Use {
this : Actor =>
def TerminalObject : Terminal with ProximityUnit
val proximityBehavior : Receive = {
case CommonMessages.Use(player) =>
val hadNoUsers = TerminalObject.NumberUsers == 0
if(TerminalObject.AddUser(player.GUID) == 1 && hadNoUsers) {
sender ! TerminalMessage(player, null, Terminal.StartProximityEffect(TerminalObject))
}
case CommonMessages.Unuse(player) =>
val hadUsers = TerminalObject.NumberUsers > 0
if(TerminalObject.RemoveUser(player.GUID) == 0 && hadUsers) {
sender ! TerminalMessage(player, null, Terminal.StopProximityEffect(TerminalObject))
}
}
}
}

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@ -0,0 +1,22 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.terminals
import akka.actor.Actor
import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
class RepairRearmControl(term : RepairRearmSilo) extends Actor with FactionAffinityBehavior.Check with ProximityUnit.Use {
def FactionObject : FactionAffinity = term
def TerminalObject : Terminal with ProximityUnit = term
def receive : Receive = checkBehavior
.orElse(proximityBehavior)
.orElse {
case Terminal.Request(player, msg) =>
sender ! Terminal.TerminalMessage(player, msg, term.Request(player, msg))
case _ => ;
}
override def toString : String = term.Definition.Name
}

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@ -0,0 +1,38 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.terminals
/**
* A server object that is a "terminal" that can be accessed for amenities and services,
* triggered when a certain distance from the unit itself (proximity-based).<br>
* <br>
* Unlike conventional terminals, this structure is not necessarily structure-owned.
* For example, the cavern crystals are considered owner-neutral elements that are not attached to a `Building` object.
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
class RepairRearmSilo(tdef : RepairRearmSiloDefinition) extends Terminal(tdef) with ProximityUnit
object RepairRearmSilo {
/**
* Overloaded constructor.
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
def apply(tdef : RepairRearmSiloDefinition) : RepairRearmSilo = {
new RepairRearmSilo(tdef)
}
import akka.actor.ActorContext
/**
* Instantiate an configure a `Terminal` object
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
* @param id the unique id that will be assigned to this entity
* @param context a context to allow the object to properly set up `ActorSystem` functionality
* @return the `Terminal` object
*/
def Constructor(tdef : RepairRearmSiloDefinition)(id : Int, context : ActorContext) : RepairRearmSilo = {
import akka.actor.Props
val obj = RepairRearmSilo(tdef)
obj.Actor = context.actorOf(Props(classOf[RepairRearmControl], obj), s"${tdef.Name}_$id")
obj
}
}

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@ -0,0 +1,27 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.terminals
import net.psforever.objects.Player
import net.psforever.packet.game.ItemTransactionMessage
class RepairRearmSiloDefinition(objectId : Int) extends EquipmentTerminalDefinition(objectId) {
Name = "repair_silo"
private val buyFunc : (Player, ItemTransactionMessage)=>Terminal.Exchange = EquipmentTerminalDefinition.Buy(Map.empty, Map.empty, Map.empty)
override def Buy(player: Player, msg : ItemTransactionMessage) : Terminal.Exchange = buyFunc(player, msg)
override def Loadout(player : Player, msg : ItemTransactionMessage) : Terminal.Exchange = {
if(msg.item_page == 4) { //Favorites tab
player.LoadLoadout(msg.unk1) match {
case Some(loadout) =>
Terminal.VehicleLoadout(Nil, Nil)
case None =>
Terminal.NoDeal()
}
}
else {
Terminal.NoDeal()
}
}
}

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@ -190,17 +190,19 @@ object Terminal {
*/
final case class InfantryLoadout(exosuit : ExoSuitType.Value, subtype : Int = 0, holsters : List[InventoryItem], inventory : List[InventoryItem]) extends Exchange
final case class VehicleLoadout(weapons : List[InventoryItem], inventory : List[InventoryItem]) extends Exchange
/**
* Start the special effects caused by a proximity-base service.
* @param terminal the proximity-based unit
*/
final case class StartProximityEffect(terminal : ProximityTerminal) extends Exchange
final case class StartProximityEffect(terminal : Terminal with ProximityUnit) extends Exchange
/**
* Stop the special effects caused by a proximity-base service.
* @param terminal the proximity-based unit
*/
final case class StopProximityEffect(terminal : ProximityTerminal) extends Exchange
final case class StopProximityEffect(terminal : Terminal with ProximityUnit) extends Exchange
/**
* Overloaded constructor.

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@ -15,8 +15,7 @@ class TerminalControl(term : Terminal) extends Actor with FactionAffinityBehavio
case Terminal.Request(player, msg) =>
sender ! Terminal.TerminalMessage(player, msg, term.Request(player, msg))
case _ =>
sender ! Terminal.NoDeal()
case _ => ;
}
override def toString : String = term.Definition.Name