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original squad leader did not have health or armor properly scaled to the field; squad vehicle stats no longer override individual squad member stats in ui (#479)
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4da6f9d618
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765816a4d2
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@ -2230,8 +2230,8 @@ class SquadService extends Actor {
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val leadPosition = squad.Membership(0)
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leadPosition.Name = name
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leadPosition.CharId = player.CharId
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leadPosition.Health = player.Health
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leadPosition.Armor = player.Armor
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leadPosition.Health = StatConverter.Health(player.Health, player.MaxHealth, min=1, max=64)
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leadPosition.Armor = StatConverter.Health(player.Armor, player.MaxArmor, min=1, max=64)
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leadPosition.Position = player.Position
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leadPosition.ZoneId = 1
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squadFeatures += squad.GUID -> new SquadFeatures(squad).Start
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@ -11269,14 +11269,7 @@ class WorldSessionActor extends Actor
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squadService ! SquadServiceMessage(
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player,
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continent,
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continent.GUID(player.VehicleSeated) match {
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case Some(vehicle : Vehicle) =>
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SquadServiceAction.Update(player.CharId, vehicle.Health, vehicle.MaxHealth, vehicle.Shields, vehicle.MaxShields, vehicle.Position, continent.Number)
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case Some(obj : PlanetSideGameObject with WeaponTurret) =>
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SquadServiceAction.Update(player.CharId, obj.Health, obj.MaxHealth, 0, 0, obj.Position, continent.Number)
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case _ =>
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SquadServiceAction.Update(player.CharId, player.Health, player.MaxHealth, player.Armor, player.MaxArmor, player.Position, continent.Number)
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}
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SquadServiceAction.Update(player.CharId, player.Health, player.MaxHealth, player.Armor, player.MaxArmor, player.Position, continent.Number)
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)
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}
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