commentary adjustments

This commit is contained in:
FateJH 2017-01-10 17:10:35 -05:00
parent ccd3fe0ada
commit 763e82fd35

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@ -22,21 +22,20 @@ import scodec.codecs._
* It waits until it receives an `ObjectAttachMessage` in confirmation.<br> * It waits until it receives an `ObjectAttachMessage` in confirmation.<br>
* <br> * <br>
* Destination codes:<br> * Destination codes:<br>
* `0x80` is the first pistol slot<br> * `0x80` - pistol slot 1<br>
* `0x81` is the second pistol slot<br> * `0x81` - pistol slot 2<br>
* `0x82` is the first rifle slot<br> * `0x82` - rifle slot 1<br>
* `0x83` is the second rifle slot<br> * `0x83` - rifle slot 2<br>
* `0x84` is the melee/knife slot<br> * `0x84` - melee/knife slot<br>
* `0x86` is the first entry in the player's grid inventory<br> * `0x85` - mystery slot<br>
* `0x00FA` is a special dest/extra code that "attaches the object to the player's cursor"<br> * `0x86` - grid inventory (1,1)<br>
* <br> * `0x00FA` is a special dest/extra code that "attaches the item to the player's cursor"
* Exploration:<br> * @param player_guid the player
* What is slot `0x85`? * @param item_guid the item
* @param player_guid the player GUID * @param slot a codified location within an inventory, and overlapping the player's holsters if need be;
* @param item_guid the item GUID * 8u (0 - 127 or `0x80 - 0xFF`) or
* @param slot a codified location within the player's inventory; * 16u (128 - 32767 or `0x0080 - 0x7FFF`)
* may be 8u (0 is 0x80, to 127) or 16u (128 is 0x0080) * @see `MoveItemMessage`, `objectcreate\ObjectClass.SLOT_BLOCKER`
* @see MoveItemMessage
*/ */
final case class ObjectAttachMessage(player_guid : PlanetSideGUID, final case class ObjectAttachMessage(player_guid : PlanetSideGUID,
item_guid : PlanetSideGUID, item_guid : PlanetSideGUID,