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https://github.com/2revoemag/PSF-BotServer.git
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Yet Another Squad Update (2)
Yet Another Squad Update (2) - not ready to go live
This commit is contained in:
commit
749a611b87
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@ -538,6 +538,7 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
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continent.actor ! ZoneActor.RewardThisDeath(player)
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//player state changes
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sessionLogic.zoning.spawn.avatarActive = false
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AvatarActor.updateToolDischargeFor(avatar)
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player.FreeHand.Equipment.foreach { item =>
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DropEquipmentFromInventory(player)(item)
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@ -138,6 +138,7 @@ class ChatLogic(val ops: ChatOperations, implicit val context: ActorContext) ext
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case "grenade" => ops.customCommandGrenade(session, log)
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case "macro" => ops.customCommandMacro(session, params)
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case "progress" => ops.customCommandProgress(session, params)
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case "squad" => ops.customCommandSquad(params)
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case _ =>
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// command was not handled
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sendResponse(
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@ -100,6 +100,7 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
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_,
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_
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)= pkt
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sessionLogic.zoning.spawn.tryQueuedActivity(vel)
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sessionLogic.persist()
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sessionLogic.turnCounterFunc(avatarGuid)
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sessionLogic.updateBlockMap(player, pos)
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@ -2,20 +2,24 @@
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package net.psforever.actors.session.normal
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import akka.actor.{ActorContext, ActorRef, typed}
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import net.psforever.actors.session.support.SessionSquadHandlers.SquadUIElement
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import net.psforever.actors.session.AvatarActor
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import net.psforever.actors.session.support.{SessionData, SessionSquadHandlers, SquadHandlerFunctions}
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import net.psforever.actors.session.support.SessionSquadHandlers.{rethrowSquadServiceResponse, SquadUIElement}
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import net.psforever.actors.session.support.{SessionData, SessionSquadHandlers, SpawnOperations, SquadHandlerFunctions}
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import net.psforever.objects.{Default, LivePlayerList}
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import net.psforever.objects.avatar.Avatar
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import net.psforever.packet.game.{CharacterKnowledgeInfo, CharacterKnowledgeMessage, ChatMsg, MemberEvent, PlanetsideAttributeMessage, ReplicationStreamMessage, SquadAction, SquadDefinitionActionMessage, SquadDetailDefinitionUpdateMessage, SquadListing, SquadMemberEvent, SquadMembershipRequest, SquadMembershipResponse, SquadState, SquadStateInfo, SquadWaypointEvent, SquadWaypointRequest, WaypointEvent, WaypointEventAction}
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import net.psforever.services.chat.SquadChannel
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import net.psforever.services.teamwork.{SquadResponse, SquadServiceMessage, SquadAction => SquadServiceAction}
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import net.psforever.services.teamwork.{SquadResponse, SquadServiceMessage, SquadServiceResponse, SquadAction => SquadServiceAction}
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import net.psforever.types.{ChatMessageType, PlanetSideGUID, SquadListDecoration, SquadResponseType, WaypointSubtype}
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object SquadHandlerLogic {
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def apply(ops: SessionSquadHandlers): SquadHandlerLogic = {
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new SquadHandlerLogic(ops, ops.context)
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}
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def rethrowSquadServiceResponse(response: SquadResponse.Response)(sessionLogic: SessionData): Unit = {
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sessionLogic.context.self ! SquadServiceResponse("", response)
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}
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}
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class SquadHandlerLogic(val ops: SessionSquadHandlers, implicit val context: ActorContext) extends SquadHandlerFunctions {
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@ -28,17 +32,17 @@ class SquadHandlerLogic(val ops: SessionSquadHandlers, implicit val context: Act
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/* packet */
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def handleSquadDefinitionAction(pkt: SquadDefinitionActionMessage): Unit = {
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/*val SquadDefinitionActionMessage(u1, u2, action) = pkt
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squadService ! SquadServiceMessage(player, continent, SquadServiceAction.Definition(u1, u2, action))*/
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val SquadDefinitionActionMessage(u1, u2, action) = pkt
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squadService ! SquadServiceMessage(player, continent, SquadServiceAction.Definition(u1, u2, action))
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}
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def handleSquadMemberRequest(pkt: SquadMembershipRequest): Unit = {
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/*val SquadMembershipRequest(request_type, char_id, unk3, player_name, unk5) = pkt
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val SquadMembershipRequest(request_type, char_id, unk3, player_name, unk5) = pkt
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squadService ! SquadServiceMessage(
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player,
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continent,
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SquadServiceAction.Membership(request_type, char_id, unk3, player_name, unk5)
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)*/
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)
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}
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def handleSquadWaypointRequest(pkt: SquadWaypointRequest): Unit = {
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@ -59,6 +63,7 @@ class SquadHandlerLogic(val ops: SessionSquadHandlers, implicit val context: Act
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def handle(response: SquadResponse.Response, excluded: Iterable[Long]): Unit = {
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if (!excluded.exists(_ == avatar.id)) {
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response match {
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/* these messages will never be queued for later */
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case SquadResponse.ListSquadFavorite(line, task) =>
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sendResponse(SquadDefinitionActionMessage(PlanetSideGUID(0), line, SquadAction.ListSquadFavorite(task)))
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@ -106,12 +111,69 @@ class SquadHandlerLogic(val ops: SessionSquadHandlers, implicit val context: Act
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case SquadResponse.Detail(guid, detail) =>
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sendResponse(SquadDetailDefinitionUpdateMessage(guid, detail))
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case SquadResponse.IdentifyAsSquadLeader(squad_guid) =>
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sendResponse(SquadDefinitionActionMessage(squad_guid, 0, SquadAction.IdentifyAsSquadLeader()))
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case SquadResponse.SetListSquad(squad_guid) =>
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sendResponse(SquadDefinitionActionMessage(squad_guid, 0, SquadAction.SetListSquad()))
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case SquadResponse.SquadSearchResults(results) =>
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//TODO positive squad search results message?
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if(results.nonEmpty) {
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results.foreach { guid =>
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sendResponse(SquadDefinitionActionMessage(
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guid,
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0,
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SquadAction.SquadListDecorator(SquadListDecoration.SearchResult))
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)
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}
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} else {
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sendResponse(SquadDefinitionActionMessage(player.GUID, 0, SquadAction.NoSquadSearchResults()))
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}
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sendResponse(SquadDefinitionActionMessage(player.GUID, 0, SquadAction.CancelSquadSearch()))
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case SquadResponse.UpdateMembers(_, positions) =>
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val pairedEntries = positions.collect {
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case entry if ops.squadUI.contains(entry.char_id) =>
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(entry, ops.squadUI(entry.char_id))
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}
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//prune entries
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val updatedEntries = pairedEntries
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.collect({
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case (entry, element) if entry.zone_number != element.zone =>
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//zone gets updated for these entries
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sendResponse(
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SquadMemberEvent.UpdateZone(ops.squad_supplement_id, entry.char_id, element.index, entry.zone_number)
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)
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ops.squadUI(entry.char_id) =
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SquadUIElement(element.name, element.outfit, element.index, entry.zone_number, entry.health, entry.armor, entry.pos)
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entry
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case (entry, element)
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if entry.health != element.health || entry.armor != element.armor || entry.pos != element.position =>
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//other elements that need to be updated
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ops.squadUI(entry.char_id) =
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SquadUIElement(element.name, element.outfit, element.index, entry.zone_number, entry.health, entry.armor, entry.pos)
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entry
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})
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.filterNot(_.char_id == avatar.id) //we want to update our backend, but not our frontend
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if (updatedEntries.nonEmpty) {
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sendResponse(
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SquadState(
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PlanetSideGUID(ops.squad_supplement_id),
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updatedEntries.map { entry =>
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SquadStateInfo(entry.char_id, entry.health, entry.armor, entry.pos)
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}
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)
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)
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}
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/* queue below messages for later if the initial conditions are inappropriate */
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case msg if !sessionLogic.zoning.spawn.startEnqueueSquadMessages =>
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sessionLogic.zoning.spawn.enqueueNewActivity(
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SpawnOperations.ActivityQueuedTask(rethrowSquadServiceResponse(msg), 1)
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)
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/* these messages will be queued for later if initial conditions are inappropriate */
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case SquadResponse.IdentifyAsSquadLeader(squad_guid) =>
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sendResponse(SquadDefinitionActionMessage(squad_guid, 0, SquadAction.IdentifyAsSquadLeader()))
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case SquadResponse.Membership(request_type, unk1, unk2, charId, opt_char_id, player_name, unk5, unk6) =>
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val name = request_type match {
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case SquadResponseType.Invite if unk5 =>
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@ -270,59 +332,9 @@ class SquadHandlerLogic(val ops: SessionSquadHandlers, implicit val context: Act
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//the players have already been swapped in the backend object
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ops.PromoteSquadUIElements(squad, from_index)
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case SquadResponse.UpdateMembers(_, positions) =>
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val pairedEntries = positions.collect {
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case entry if ops.squadUI.contains(entry.char_id) =>
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(entry, ops.squadUI(entry.char_id))
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}
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//prune entries
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val updatedEntries = pairedEntries
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.collect({
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case (entry, element) if entry.zone_number != element.zone =>
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//zone gets updated for these entries
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sendResponse(
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SquadMemberEvent.UpdateZone(ops.squad_supplement_id, entry.char_id, element.index, entry.zone_number)
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)
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ops.squadUI(entry.char_id) =
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SquadUIElement(element.name, element.outfit, element.index, entry.zone_number, entry.health, entry.armor, entry.pos)
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entry
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case (entry, element)
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if entry.health != element.health || entry.armor != element.armor || entry.pos != element.position =>
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//other elements that need to be updated
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ops.squadUI(entry.char_id) =
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SquadUIElement(element.name, element.outfit, element.index, entry.zone_number, entry.health, entry.armor, entry.pos)
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entry
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})
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.filterNot(_.char_id == avatar.id) //we want to update our backend, but not our frontend
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if (updatedEntries.nonEmpty) {
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sendResponse(
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SquadState(
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PlanetSideGUID(ops.squad_supplement_id),
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updatedEntries.map { entry =>
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SquadStateInfo(entry.char_id, entry.health, entry.armor, entry.pos)
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}
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)
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)
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}
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case SquadResponse.CharacterKnowledge(charId, name, certs, u1, u2, zone) =>
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sendResponse(CharacterKnowledgeMessage(charId, Some(CharacterKnowledgeInfo(name, certs, u1, u2, zone))))
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case SquadResponse.SquadSearchResults(_/*results*/) =>
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//TODO positive squad search results message?
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// if(results.nonEmpty) {
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// results.foreach { guid =>
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// sendResponse(SquadDefinitionActionMessage(
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// guid,
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// 0,
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// SquadAction.SquadListDecorator(SquadListDecoration.SearchResult))
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// )
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// }
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// } else {
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// sendResponse(SquadDefinitionActionMessage(player.GUID, 0, SquadAction.NoSquadSearchResults()))
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// }
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// sendResponse(SquadDefinitionActionMessage(player.GUID, 0, SquadAction.CancelSquadSearch()))
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case SquadResponse.InitWaypoints(char_id, waypoints) =>
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waypoints.foreach {
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case (waypoint_type, info, unk) =>
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@ -349,6 +361,9 @@ class SquadHandlerLogic(val ops: SessionSquadHandlers, implicit val context: Act
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case SquadResponse.WaypointEvent(WaypointEventAction.Remove, char_id, waypoint_type, _, _, _) =>
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sendResponse(SquadWaypointEvent.Remove(ops.squad_supplement_id, char_id, waypoint_type))
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case SquadResponse.SquadRelatedComment(comment, messageType) =>
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sendResponse(ChatMsg(messageType, comment))
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case _ => ()
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}
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}
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@ -44,6 +44,7 @@ class VehicleLogic(val ops: VehicleOperations, implicit val context: ActorContex
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ops.GetVehicleAndSeat() match {
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case (Some(obj), Some(0)) =>
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//we're driving the vehicle
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sessionLogic.zoning.spawn.tryQueuedActivity(vel)
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sessionLogic.persist()
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sessionLogic.turnCounterFunc(player.GUID)
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sessionLogic.general.fallHeightTracker(pos.z)
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@ -128,6 +129,7 @@ class VehicleLogic(val ops: VehicleOperations, implicit val context: ActorContex
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ops.GetVehicleAndSeat() match {
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case (Some(obj), Some(0)) =>
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//we're driving the vehicle
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sessionLogic.zoning.spawn.tryQueuedActivity(vel)
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sessionLogic.persist()
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sessionLogic.turnCounterFunc(player.GUID)
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val (position, angle, velocity, notMountedState) = continent.GUID(obj.MountedIn) match {
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@ -217,6 +219,7 @@ class VehicleLogic(val ops: VehicleOperations, implicit val context: ActorContex
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case (None, None) | (_, None) | (Some(_: Vehicle), Some(0)) =>
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()
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case _ =>
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sessionLogic.zoning.spawn.tryQueuedActivity() //todo conditionals?
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sessionLogic.persist()
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sessionLogic.turnCounterFunc(player.GUID)
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}
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@ -450,6 +450,7 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
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sessionLogic.zoning.CancelZoningProcess()
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//player state changes
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sessionLogic.zoning.spawn.avatarActive = false
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AvatarActor.updateToolDischargeFor(avatar)
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player.FreeHand.Equipment.foreach { item =>
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DropEquipmentFromInventory(player)(item)
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@ -56,6 +56,7 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
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_,
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_
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)= pkt
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sessionLogic.zoning.spawn.tryQueuedActivity(vel)
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sessionLogic.persist()
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sessionLogic.turnCounterFunc(avatarGuid)
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sessionLogic.updateBlockMap(player, pos)
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@ -2,15 +2,15 @@
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package net.psforever.actors.session.spectator
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import akka.actor.{ActorContext, typed}
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import net.psforever.actors.session.support.SessionSquadHandlers.SquadUIElement
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import net.psforever.actors.session.AvatarActor
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import net.psforever.actors.session.support.{SessionData, SessionSquadHandlers, SquadHandlerFunctions}
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import net.psforever.actors.session.support.SessionSquadHandlers.{rethrowSquadServiceResponse, SquadUIElement}
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import net.psforever.actors.session.support.{SessionData, SessionSquadHandlers, SpawnOperations, SquadHandlerFunctions}
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import net.psforever.objects.{Default, LivePlayerList}
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import net.psforever.objects.avatar.Avatar
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import net.psforever.packet.game.{CharacterKnowledgeInfo, CharacterKnowledgeMessage, PlanetsideAttributeMessage, ReplicationStreamMessage, SquadAction, SquadDefinitionActionMessage, SquadDetailDefinitionUpdateMessage, SquadListing, SquadMemberEvent, SquadMembershipRequest, SquadMembershipResponse, SquadState, SquadStateInfo, SquadWaypointEvent, SquadWaypointRequest, WaypointEventAction}
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import net.psforever.packet.game.{CharacterKnowledgeInfo, CharacterKnowledgeMessage, ChatMsg, PlanetsideAttributeMessage, ReplicationStreamMessage, SquadAction, SquadDefinitionActionMessage, SquadDetailDefinitionUpdateMessage, SquadListing, SquadMemberEvent, SquadMembershipRequest, SquadMembershipResponse, SquadState, SquadStateInfo, SquadWaypointEvent, SquadWaypointRequest, WaypointEventAction}
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import net.psforever.services.chat.SquadChannel
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import net.psforever.services.teamwork.SquadResponse
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import net.psforever.types.{PlanetSideGUID, SquadListDecoration, SquadResponseType}
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import net.psforever.types.{ChatMessageType, PlanetSideGUID, SquadListDecoration, SquadResponseType}
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object SquadHandlerLogic {
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def apply(ops: SessionSquadHandlers): SquadHandlerLogic = {
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@ -77,6 +77,62 @@ class SquadHandlerLogic(val ops: SessionSquadHandlers, implicit val context: Act
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}
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sendResponse(SquadDefinitionActionMessage(guid, 0, SquadAction.SquadListDecorator(decoration)))
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case SquadResponse.SquadSearchResults(results) =>
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//TODO positive squad search results message?
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if(results.nonEmpty) {
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results.foreach { guid =>
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sendResponse(SquadDefinitionActionMessage(
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guid,
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0,
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SquadAction.SquadListDecorator(SquadListDecoration.SearchResult))
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)
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}
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} else {
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sendResponse(SquadDefinitionActionMessage(player.GUID, 0, SquadAction.NoSquadSearchResults()))
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}
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sendResponse(SquadDefinitionActionMessage(player.GUID, 0, SquadAction.CancelSquadSearch()))
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case SquadResponse.UpdateMembers(_, positions) =>
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val pairedEntries = positions.collect {
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case entry if ops.squadUI.contains(entry.char_id) =>
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(entry, ops.squadUI(entry.char_id))
|
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}
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//prune entries
|
||||
val updatedEntries = pairedEntries
|
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.collect({
|
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case (entry, element) if entry.zone_number != element.zone =>
|
||||
//zone gets updated for these entries
|
||||
sendResponse(
|
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SquadMemberEvent.UpdateZone(ops.squad_supplement_id, entry.char_id, element.index, entry.zone_number)
|
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)
|
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ops.squadUI(entry.char_id) =
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SquadUIElement(element.name, element.outfit, element.index, entry.zone_number, entry.health, entry.armor, entry.pos)
|
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entry
|
||||
case (entry, element)
|
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if entry.health != element.health || entry.armor != element.armor || entry.pos != element.position =>
|
||||
//other elements that need to be updated
|
||||
ops.squadUI(entry.char_id) =
|
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SquadUIElement(element.name, element.outfit, element.index, entry.zone_number, entry.health, entry.armor, entry.pos)
|
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entry
|
||||
})
|
||||
.filterNot(_.char_id == avatar.id) //we want to update our backend, but not our frontend
|
||||
if (updatedEntries.nonEmpty) {
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sendResponse(
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SquadState(
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PlanetSideGUID(ops.squad_supplement_id),
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||||
updatedEntries.map { entry =>
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SquadStateInfo(entry.char_id, entry.health, entry.armor, entry.pos)
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||||
}
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
/* queue below messages for later if the initial conditions are inappropriate */
|
||||
case msg if !sessionLogic.zoning.spawn.startEnqueueSquadMessages =>
|
||||
sessionLogic.zoning.spawn.enqueueNewActivity(
|
||||
SpawnOperations.ActivityQueuedTask(rethrowSquadServiceResponse(msg), 1)
|
||||
)
|
||||
|
||||
case SquadResponse.Detail(guid, detail) =>
|
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sendResponse(SquadDetailDefinitionUpdateMessage(guid, detail))
|
||||
|
||||
|
|
@ -132,47 +188,15 @@ class SquadHandlerLogic(val ops: SessionSquadHandlers, implicit val context: Act
|
|||
)
|
||||
}
|
||||
|
||||
case SquadResponse.UpdateMembers(_, positions) =>
|
||||
val pairedEntries = positions.collect {
|
||||
case entry if ops.squadUI.contains(entry.char_id) =>
|
||||
(entry, ops.squadUI(entry.char_id))
|
||||
}
|
||||
//prune entries
|
||||
val updatedEntries = pairedEntries
|
||||
.collect({
|
||||
case (entry, element) if entry.zone_number != element.zone =>
|
||||
//zone gets updated for these entries
|
||||
sendResponse(
|
||||
SquadMemberEvent.UpdateZone(ops.squad_supplement_id, entry.char_id, element.index, entry.zone_number)
|
||||
)
|
||||
ops.squadUI(entry.char_id) =
|
||||
SquadUIElement(element.name, element.outfit, element.index, entry.zone_number, entry.health, entry.armor, entry.pos)
|
||||
entry
|
||||
case (entry, element)
|
||||
if entry.health != element.health || entry.armor != element.armor || entry.pos != element.position =>
|
||||
//other elements that need to be updated
|
||||
ops.squadUI(entry.char_id) =
|
||||
SquadUIElement(element.name, element.outfit, element.index, entry.zone_number, entry.health, entry.armor, entry.pos)
|
||||
entry
|
||||
})
|
||||
.filterNot(_.char_id == avatar.id) //we want to update our backend, but not our frontend
|
||||
if (updatedEntries.nonEmpty) {
|
||||
sendResponse(
|
||||
SquadState(
|
||||
PlanetSideGUID(ops.squad_supplement_id),
|
||||
updatedEntries.map { entry =>
|
||||
SquadStateInfo(entry.char_id, entry.health, entry.armor, entry.pos)
|
||||
}
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
case SquadResponse.CharacterKnowledge(charId, name, certs, u1, u2, zone) =>
|
||||
sendResponse(CharacterKnowledgeMessage(charId, Some(CharacterKnowledgeInfo(name, certs, u1, u2, zone))))
|
||||
|
||||
case SquadResponse.WaypointEvent(WaypointEventAction.Remove, char_id, waypoint_type, _, _, _) =>
|
||||
sendResponse(SquadWaypointEvent.Remove(ops.squad_supplement_id, char_id, waypoint_type))
|
||||
|
||||
case SquadResponse.SquadRelatedComment(comment, messageType) =>
|
||||
sendResponse(ChatMsg(messageType, comment))
|
||||
|
||||
case _ => ()
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,23 +2,30 @@
|
|||
package net.psforever.actors.session.support
|
||||
|
||||
import akka.actor.Cancellable
|
||||
import akka.actor.{ActorRef => ClassicActorRef}
|
||||
import akka.actor.typed.ActorRef
|
||||
import akka.actor.{ActorContext, typed}
|
||||
import akka.pattern.ask
|
||||
import akka.util.Timeout
|
||||
import net.psforever.actors.session.spectator.SpectatorMode
|
||||
import net.psforever.actors.session.{AvatarActor, SessionActor}
|
||||
import net.psforever.actors.zone.ZoneActor
|
||||
import net.psforever.objects.LivePlayerList
|
||||
import net.psforever.objects.sourcing.PlayerSource
|
||||
import net.psforever.objects.zones.ZoneInfo
|
||||
import net.psforever.packet.game.SetChatFilterMessage
|
||||
import net.psforever.services.chat.{DefaultChannel, SquadChannel}
|
||||
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
|
||||
import net.psforever.services.teamwork.{SquadResponse, SquadService, SquadServiceResponse}
|
||||
import net.psforever.types.ChatMessageType.CMT_QUIT
|
||||
import org.log4s.Logger
|
||||
|
||||
import java.util.concurrent.{Executors, TimeUnit}
|
||||
import scala.annotation.unused
|
||||
import scala.collection.mutable
|
||||
import scala.collection.{Seq, mutable}
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
import scala.concurrent.duration._
|
||||
import scala.util.Success
|
||||
//
|
||||
import net.psforever.actors.zone.BuildingActor
|
||||
import net.psforever.login.WorldSession
|
||||
|
|
@ -54,6 +61,7 @@ class ChatOperations(
|
|||
val sessionLogic: SessionData,
|
||||
val avatarActor: typed.ActorRef[AvatarActor.Command],
|
||||
val chatService: typed.ActorRef[ChatService.Command],
|
||||
val squadService: ClassicActorRef,
|
||||
val cluster: typed.ActorRef[InterstellarClusterService.Command],
|
||||
implicit val context: ActorContext
|
||||
) extends CommonSessionInterfacingFunctionality {
|
||||
|
|
@ -74,6 +82,10 @@ class ChatOperations(
|
|||
import akka.actor.typed.scaladsl.adapter._
|
||||
private val chatServiceAdapter: ActorRef[ChatService.MessageResponse] = context.self.toTyped[ChatService.MessageResponse]
|
||||
|
||||
private implicit lazy val timeout: Timeout = Timeout(2.seconds)
|
||||
|
||||
private var invitationList: Array[String] = Array()
|
||||
|
||||
def JoinChannel(channel: ChatChannel): Unit = {
|
||||
chatService ! ChatService.JoinChannel(chatServiceAdapter, sessionLogic, channel)
|
||||
channels ++= List(channel)
|
||||
|
|
@ -1284,6 +1296,47 @@ class ChatOperations(
|
|||
true
|
||||
}
|
||||
|
||||
def customCommandSquad(params: Seq[String]): Boolean = {
|
||||
params match {
|
||||
case "invites" :: _ =>
|
||||
invitationList = Array()
|
||||
ask(squadService, SquadService.ListAllCurrentInvites)
|
||||
.onComplete {
|
||||
case Success(msg @ SquadServiceResponse(_, _, SquadResponse.WantsSquadPosition(_, str))) =>
|
||||
invitationList = str.replaceAll("/s","").split(",")
|
||||
context.self.forward(msg)
|
||||
case _ => ()
|
||||
}
|
||||
|
||||
case "accept" :: names if names.contains("all") =>
|
||||
squadService ! SquadService.ChainAcceptance(player, player.CharId, Nil)
|
||||
case "accept" :: names if names.nonEmpty =>
|
||||
//when passing indices to existing invite list, the indices are 1-based
|
||||
val results = (names.flatMap(_.toIntOption.flatMap(i => invitationList.lift(i-1))) ++ names)
|
||||
.distinct
|
||||
.flatMap { name =>
|
||||
LivePlayerList.WorldPopulation { case (_, p) => p.name.equalsIgnoreCase(name) }
|
||||
.map(_.id.toLong)
|
||||
}
|
||||
squadService ! SquadService.ChainAcceptance(player, player.CharId, results)
|
||||
|
||||
case "reject" :: names if names.contains("all") =>
|
||||
squadService ! SquadService.ChainRejection(player, player.CharId, Nil)
|
||||
case "reject" :: names if names.nonEmpty =>
|
||||
//when passing indices to existing invite list, the indices are 1-based
|
||||
val results = (names.flatMap(_.toIntOption.flatMap(i => invitationList.lift(i-1))) ++ names)
|
||||
.distinct
|
||||
.flatMap { name =>
|
||||
LivePlayerList.WorldPopulation { case (_, p) => p.name.equalsIgnoreCase(name) }
|
||||
.map(_.id.toLong)
|
||||
}
|
||||
squadService ! SquadService.ChainRejection(player, player.CharId, results)
|
||||
|
||||
case _ => ()
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
def firstParam[T](
|
||||
session: Session,
|
||||
buffer: Iterable[String],
|
||||
|
|
|
|||
|
|
@ -165,15 +165,15 @@ class SessionData(
|
|||
case LookupResult("squad", endpoint) =>
|
||||
squadService = endpoint
|
||||
buildDependentOperationsForSquad(endpoint)
|
||||
buildDependentOperationsForChat(chatService, endpoint, cluster)
|
||||
true
|
||||
case ICS.InterstellarClusterServiceKey.Listing(listings) =>
|
||||
cluster = listings.head
|
||||
buildDependentOperationsForZoning(galaxyService, cluster)
|
||||
buildDependentOperationsForChat(chatService, cluster)
|
||||
true
|
||||
case ChatService.ChatServiceKey.Listing(listings) =>
|
||||
chatService = listings.head
|
||||
buildDependentOperationsForChat(chatService, cluster)
|
||||
buildDependentOperationsForChat(chatService, squadService, cluster)
|
||||
true
|
||||
|
||||
case _ =>
|
||||
|
|
@ -200,9 +200,16 @@ class SessionData(
|
|||
}
|
||||
}
|
||||
|
||||
def buildDependentOperationsForChat(chatService: typed.ActorRef[ChatService.Command], clusterActor: typed.ActorRef[ICS.Command]): Unit = {
|
||||
if (chatOpt.isEmpty && chatService != Default.typed.Actor && clusterActor != Default.typed.Actor) {
|
||||
chatOpt = Some(new ChatOperations(sessionLogic=this, avatarActor, chatService, clusterActor, context))
|
||||
def buildDependentOperationsForChat(
|
||||
chatService: typed.ActorRef[ChatService.Command],
|
||||
squadService: ActorRef,
|
||||
clusterActor: typed.ActorRef[ICS.Command]
|
||||
): Unit = {
|
||||
if (chatOpt.isEmpty &&
|
||||
chatService != Default.typed.Actor &&
|
||||
squadService !=Default.Actor &&
|
||||
clusterActor != Default.typed.Actor) {
|
||||
chatOpt = Some(new ChatOperations(sessionLogic=this, avatarActor, chatService, squadService, clusterActor, context))
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -547,6 +554,7 @@ class SessionData(
|
|||
if (avatar != null) {
|
||||
accountPersistence ! AccountPersistenceService.Logout(avatar.name)
|
||||
}
|
||||
squad.cleanUpSquadCards()
|
||||
middlewareActor ! MiddlewareActor.Teardown()
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,8 @@
|
|||
package net.psforever.actors.session.support
|
||||
|
||||
import akka.actor.{ActorContext, ActorRef, typed}
|
||||
import net.psforever.services.teamwork.SquadServiceResponse
|
||||
|
||||
import scala.collection.mutable
|
||||
//
|
||||
import net.psforever.actors.session.AvatarActor
|
||||
|
|
@ -36,6 +38,9 @@ object SessionSquadHandlers {
|
|||
armor: Int,
|
||||
position: Vector3
|
||||
)
|
||||
def rethrowSquadServiceResponse(response: SquadResponse.Response)(sessionLogic: SessionData): Unit = {
|
||||
sessionLogic.context.self ! SquadServiceResponse("", response)
|
||||
}
|
||||
}
|
||||
|
||||
class SessionSquadHandlers(
|
||||
|
|
@ -84,6 +89,7 @@ class SessionSquadHandlers(
|
|||
sendResponse(SquadDefinitionActionMessage(PlanetSideGUID(0), 0, SquadAction.Unknown(18)))
|
||||
squadService ! SquadServiceMessage(player, continent, SquadServiceAction.InitSquadList())
|
||||
squadService ! SquadServiceMessage(player, continent, SquadServiceAction.InitCharId())
|
||||
cleanUpSquadCards()
|
||||
squadSetup = RespawnSquadSetup
|
||||
}
|
||||
|
||||
|
|
@ -345,4 +351,12 @@ class SessionSquadHandlers(
|
|||
)
|
||||
}
|
||||
}
|
||||
|
||||
def cleanUpSquadCards(): Unit = {
|
||||
squadUI.foreach { case (id, card) =>
|
||||
sendResponse(SquadMemberEvent.Remove(squad_supplement_id, id, card.index))
|
||||
}
|
||||
squadUI.clear()
|
||||
squad_supplement_id = 0
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,10 +6,12 @@ import akka.actor.typed.scaladsl.adapter._
|
|||
import akka.actor.{ActorContext, ActorRef, Cancellable, typed}
|
||||
import akka.pattern.ask
|
||||
import akka.util.Timeout
|
||||
import net.psforever.actors.session.support.SpawnOperations.ActivityQueuedTask
|
||||
import net.psforever.login.WorldSession
|
||||
import net.psforever.objects.avatar.{BattleRank, DeployableToolbox}
|
||||
import net.psforever.objects.avatar.scoring.{CampaignStatistics, ScoreCard, SessionStatistics}
|
||||
import net.psforever.objects.definition.converter.OCM
|
||||
import net.psforever.objects.entity.WorldEntity
|
||||
import net.psforever.objects.inventory.InventoryItem
|
||||
import net.psforever.objects.serverobject.interior.Sidedness
|
||||
import net.psforever.objects.serverobject.mount.Seat
|
||||
|
|
@ -22,7 +24,6 @@ import net.psforever.packet.game.GenericAction.FirstPersonViewWithEffect
|
|||
import net.psforever.packet.game.{CampaignStatistic, ChangeFireStateMessage_Start, CloudInfo, GenericActionMessage, GenericObjectActionEnum, HackState7, MailMessage, ObjectDetectedMessage, SessionStatistic, StormInfo, TriggeredSound, WeatherMessage}
|
||||
import net.psforever.services.chat.DefaultChannel
|
||||
|
||||
import scala.collection.mutable
|
||||
import scala.concurrent.duration._
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
import scala.concurrent.Future
|
||||
|
|
@ -84,8 +85,8 @@ object ZoningOperations {
|
|||
|
||||
private final val zoningCountdownMessages: Seq[Int] = Seq(5, 10, 20)
|
||||
|
||||
def reportProgressionSystem(sessionActor: ActorRef): Unit = {
|
||||
sessionActor ! SessionActor.SendResponse(
|
||||
def reportProgressionSystem(logic: SessionData): Unit = {
|
||||
logic.context.self ! SessionActor.SendResponse(
|
||||
MailMessage(
|
||||
"High Command",
|
||||
"Progress versus Promotion",
|
||||
|
|
@ -186,6 +187,14 @@ object ZoningOperations {
|
|||
}
|
||||
}
|
||||
|
||||
object SpawnOperations {
|
||||
final case class ActivityQueuedTask(task: SessionData => Unit, delayBeforeNext: Int, repeat: Int = 0)
|
||||
|
||||
def sendEventMessage(msg: ChatMsg)(sessionLogic: SessionData): Unit = {
|
||||
sessionLogic.sendResponse(msg)
|
||||
}
|
||||
}
|
||||
|
||||
class ZoningOperations(
|
||||
val sessionLogic: SessionData,
|
||||
avatarActor: typed.ActorRef[AvatarActor.Command],
|
||||
|
|
@ -672,11 +681,15 @@ class ZoningOperations(
|
|||
zoningType = Zoning.Method.Login
|
||||
response match {
|
||||
case Some((zone, spawnPoint)) =>
|
||||
spawn.loginChatMessage.addOne("@login_reposition_to_friendly_facility") //Your previous location was held by the enemy. You have been moved to the nearest friendly facility.
|
||||
spawn.enqueueNewActivity(ActivityQueuedTask(
|
||||
SpawnOperations.sendEventMessage(ChatMsg(ChatMessageType.CMT_QUIT, "@login_reposition_to_friendly_facility")), 20)
|
||||
)
|
||||
val (pos, ori) = spawnPoint.SpecificPoint(player)
|
||||
spawn.LoadZonePhysicalSpawnPoint(zone.id, pos, ori, respawnTime = 0 seconds, Some(spawnPoint))
|
||||
case _ =>
|
||||
spawn.loginChatMessage.addOne("@login_reposition_to_sanctuary") //Your previous location was held by the enemy. As there were no operational friendly facilities on that continent, you have been brought back to your Sanctuary.
|
||||
spawn.enqueueNewActivity(ActivityQueuedTask(
|
||||
SpawnOperations.sendEventMessage(ChatMsg(ChatMessageType.CMT_QUIT, "@login_reposition_to_sanctuary")), 20)
|
||||
)
|
||||
RequestSanctuaryZoneSpawn(player, player.Zone.Number)
|
||||
}
|
||||
|
||||
|
|
@ -1865,7 +1878,6 @@ class ZoningOperations(
|
|||
|
||||
class SpawnOperations() {
|
||||
private[session] var deadState: DeadState.Value = DeadState.Dead
|
||||
private[session] var loginChatMessage: mutable.ListBuffer[String] = new mutable.ListBuffer[String]()
|
||||
private[session] var amsSpawnPoints: List[SpawnPoint] = Nil
|
||||
private[session] var noSpawnPointHere: Boolean = false
|
||||
private[session] var setupAvatarFunc: () => Unit = AvatarCreate
|
||||
|
|
@ -1888,9 +1900,14 @@ class ZoningOperations(
|
|||
private[session] var drawDeloyableIcon: PlanetSideGameObject with Deployable => Unit = RedrawDeployableIcons
|
||||
private[session] var populateAvatarAwardRibbonsFunc: (Int, Long) => Unit = setupAvatarAwardMessageDelivery
|
||||
private[session] var setAvatar: Boolean = false
|
||||
private[session] var avatarActive: Boolean = false
|
||||
private[session] var reviveTimer: Cancellable = Default.Cancellable
|
||||
private[session] var respawnTimer: Cancellable = Default.Cancellable
|
||||
|
||||
private var queuedActivities: Seq[SpawnOperations.ActivityQueuedTask] = Seq()
|
||||
private val initialActivityDelay: Int = 4
|
||||
private var nextActivityDelay: Int = 0
|
||||
|
||||
private var statisticsPacketFunc: () => Unit = loginAvatarStatisticsFields
|
||||
|
||||
/* packets */
|
||||
|
|
@ -1899,6 +1916,7 @@ class ZoningOperations(
|
|||
val ReleaseAvatarRequestMessage() = pkt
|
||||
log.info(s"${player.Name} on ${continent.id} has released")
|
||||
reviveTimer.cancel()
|
||||
avatarActive = false
|
||||
GoToDeploymentMap()
|
||||
HandleReleaseAvatar(player, continent)
|
||||
}
|
||||
|
|
@ -1986,16 +2004,19 @@ class ZoningOperations(
|
|||
}
|
||||
val noFriendlyPlayersInZone = friendlyPlayersInZone == 0
|
||||
if (inZone.map.cavern) {
|
||||
loginChatMessage.addOne("@reset_sanctuary_locked")
|
||||
//You have been returned to the sanctuary because the location you logged out is not available.
|
||||
enqueueNewActivity(ActivityQueuedTask(
|
||||
SpawnOperations.sendEventMessage(ChatMsg(ChatMessageType.CMT_QUIT, "@reset_sanctuary_locked")), 20)
|
||||
) //You have been returned to the sanctuary because the location you logged out is not available.
|
||||
player.Zone = Zone.Nowhere
|
||||
} else if (ourBuildings.isEmpty && (amsSpawnPoints.isEmpty || noFriendlyPlayersInZone)) {
|
||||
loginChatMessage.addOne("@reset_sanctuary_locked")
|
||||
//You have been returned to the sanctuary because the location you logged out is not available.
|
||||
enqueueNewActivity(ActivityQueuedTask(
|
||||
SpawnOperations.sendEventMessage(ChatMsg(ChatMessageType.CMT_QUIT, "@reset_sanctuary_locked")), 20)
|
||||
) //You have been returned to the sanctuary because the location you logged out is not available.
|
||||
player.Zone = Zone.Nowhere
|
||||
} else if (friendlyPlayersInZone > 137 || playersInZone.size > 413) {
|
||||
loginChatMessage.addOne("@reset_sanctuary_full")
|
||||
//You have been returned to the sanctuary because the zone you logged out on is full.
|
||||
enqueueNewActivity(ActivityQueuedTask(
|
||||
SpawnOperations.sendEventMessage(ChatMsg(ChatMessageType.CMT_QUIT, "@reset_sanctuary_full")), 20)
|
||||
) //You have been returned to the sanctuary because the zone you logged out on is full.
|
||||
player.Zone = Zone.Nowhere
|
||||
} else {
|
||||
val inBuildingSOI = buildings.filter { b =>
|
||||
|
|
@ -2012,8 +2033,9 @@ class ZoningOperations(
|
|||
}
|
||||
} else {
|
||||
if (noFriendlyPlayersInZone) {
|
||||
loginChatMessage.addOne("@reset_sanctuary_inactive")
|
||||
//You have been returned to the sanctuary because the location you logged out is not available.
|
||||
enqueueNewActivity(ActivityQueuedTask(
|
||||
SpawnOperations.sendEventMessage(ChatMsg(ChatMessageType.CMT_QUIT, "@reset_sanctuary_inactive")), 20)
|
||||
) //You have been returned to the sanctuary because the location you logged out is not available.
|
||||
player.Zone = Zone.Nowhere
|
||||
}
|
||||
}
|
||||
|
|
@ -2021,8 +2043,9 @@ class ZoningOperations(
|
|||
}
|
||||
} else {
|
||||
//player is dead; go back to sanctuary
|
||||
loginChatMessage.addOne("@reset_sanctuary_inactive")
|
||||
//You have been returned to the sanctuary because the location you logged out is not available.
|
||||
enqueueNewActivity(ActivityQueuedTask(
|
||||
SpawnOperations.sendEventMessage(ChatMsg(ChatMessageType.CMT_QUIT, "@reset_sanctuary_inactive")), 20)
|
||||
) //You have been returned to the sanctuary because the location you logged out is not available.
|
||||
player.Zone = Zone.Nowhere
|
||||
}
|
||||
|
||||
|
|
@ -2120,11 +2143,15 @@ class ZoningOperations(
|
|||
zoningType = Zoning.Method.Login
|
||||
response match {
|
||||
case Some((zone, spawnPoint)) =>
|
||||
loginChatMessage.addOne("@login_reposition_to_friendly_facility") //Your previous location was held by the enemy. You have been moved to the nearest friendly facility.
|
||||
enqueueNewActivity(ActivityQueuedTask(
|
||||
SpawnOperations.sendEventMessage(ChatMsg(ChatMessageType.CMT_QUIT, "@login_reposition_to_friendly_facility")), 20)
|
||||
) //Your previous location was held by the enemy. You have been moved to the nearest friendly facility.
|
||||
val (pos, ori) = spawnPoint.SpecificPoint(player)
|
||||
LoadZonePhysicalSpawnPoint(zone.id, pos, ori, respawnTime = 0 seconds, Some(spawnPoint))
|
||||
case _ =>
|
||||
loginChatMessage.addOne("@login_reposition_to_sanctuary") //Your previous location was held by the enemy. As there were no operational friendly facilities on that continent, you have been brought back to your Sanctuary.
|
||||
enqueueNewActivity(ActivityQueuedTask(
|
||||
SpawnOperations.sendEventMessage(ChatMsg(ChatMessageType.CMT_QUIT, "@login_reposition_to_sanctuary")), 20)
|
||||
) //Your previous location was held by the enemy. As there were no operational friendly facilities on that continent, you have been brought back to your Sanctuary.
|
||||
RequestSanctuaryZoneSpawn(player, player.Zone.Number)
|
||||
}
|
||||
|
||||
|
|
@ -2926,6 +2953,7 @@ class ZoningOperations(
|
|||
respawnTimer.cancel()
|
||||
reviveTimer.cancel()
|
||||
deadState = DeadState.RespawnTime
|
||||
avatarActive = false
|
||||
sendResponse(
|
||||
AvatarDeadStateMessage(
|
||||
DeadState.RespawnTime,
|
||||
|
|
@ -3299,7 +3327,7 @@ class ZoningOperations(
|
|||
tavatar.scorecard.CurrentLife.prior.isEmpty && /* no revives */
|
||||
tplayer.History.size == 1 /* did nothing but come into existence */
|
||||
) {
|
||||
ZoningOperations.reportProgressionSystem(context.self)
|
||||
enqueueNewActivity(ActivityQueuedTask(ZoningOperations.reportProgressionSystem, 2))
|
||||
}
|
||||
}
|
||||
avatarActor ! AvatarActor.RefreshPurchaseTimes()
|
||||
|
|
@ -3561,8 +3589,6 @@ class ZoningOperations(
|
|||
*/
|
||||
def TurnCounterLogin(guid: PlanetSideGUID): Unit = {
|
||||
NormalTurnCounter(guid)
|
||||
loginChatMessage.foreach { msg => sendResponse(ChatMsg(zoningChatMessageType, wideContents=false, "", msg, None)) }
|
||||
loginChatMessage.clear()
|
||||
CancelZoningProcess()
|
||||
sessionLogic.turnCounterFunc = NormalTurnCounter
|
||||
}
|
||||
|
|
@ -3773,6 +3799,7 @@ class ZoningOperations(
|
|||
nextSpawnPoint = Some(obj) //set fallback
|
||||
zoningStatus = Zoning.Status.Deconstructing
|
||||
player.allowInteraction = false
|
||||
avatarActive = false
|
||||
if (player.death_by == 0) {
|
||||
player.death_by = 1
|
||||
}
|
||||
|
|
@ -3791,6 +3818,7 @@ class ZoningOperations(
|
|||
zoningStatus = Zoning.Status.None
|
||||
player.death_by = math.min(player.death_by, 0)
|
||||
player.allowInteraction = true
|
||||
avatarActive = true
|
||||
nextSpawnPoint.foreach { tube =>
|
||||
sendResponse(PlayerStateShiftMessage(ShiftState(0, tube.Position, tube.Orientation.z)))
|
||||
nextSpawnPoint = None
|
||||
|
|
@ -3815,7 +3843,7 @@ class ZoningOperations(
|
|||
|
||||
private def usingSpawnTubeAnimation(): Unit = {
|
||||
getSpawnTubeOwner
|
||||
.collect { case (sp, owner @ Some(_)) => (sp, owner) }
|
||||
.collect { case (sp, owner@Some(_)) => (sp, owner) }
|
||||
.collect {
|
||||
case (sp, Some(_: Vehicle)) =>
|
||||
ZoningOperations.usingVehicleSpawnTubeAnimation(sp.Zone, sp.WhichSide, sp.Faction, player.Position, sp.Orientation, List(player.Name))
|
||||
|
|
@ -3823,6 +3851,84 @@ class ZoningOperations(
|
|||
ZoningOperations.usingFacilitySpawnTubeAnimation(sp.Zone, sp.WhichSide, sp.Faction, player.Position, sp.Orientation, List(player.Name))
|
||||
}
|
||||
}
|
||||
|
||||
def startEnqueueSquadMessages: Boolean = {
|
||||
sessionLogic.zoning.zoneReload && sessionLogic.zoning.spawn.setAvatar && player.isAlive
|
||||
}
|
||||
|
||||
def enqueueNewActivity(newTasking: SpawnOperations.ActivityQueuedTask): Unit = {
|
||||
if (avatarActive && queuedActivities.isEmpty) {
|
||||
nextActivityDelay = initialActivityDelay
|
||||
}
|
||||
queuedActivities = queuedActivities :+ newTasking
|
||||
}
|
||||
|
||||
def tryQueuedActivity(pos1: Vector3, pos2: Vector3, distanceSquared: Float = 1f) : Unit = {
|
||||
if (!avatarActive) {
|
||||
if (Vector3.DistanceSquared(pos1, pos2) > distanceSquared) {
|
||||
startExecutingQueuedActivity()
|
||||
}
|
||||
} else {
|
||||
countDownUntilQueuedActivity()
|
||||
}
|
||||
}
|
||||
|
||||
def tryQueuedActivity(vel: Option[Vector3]) : Unit = {
|
||||
if (!avatarActive) {
|
||||
if (WorldEntity.isMoving(vel)) {
|
||||
startExecutingQueuedActivity()
|
||||
}
|
||||
} else {
|
||||
countDownUntilQueuedActivity()
|
||||
}
|
||||
}
|
||||
|
||||
def tryQueuedActivity() : Unit = {
|
||||
if (!avatarActive) {
|
||||
startExecutingQueuedActivity()
|
||||
} else {
|
||||
countDownUntilQueuedActivity()
|
||||
}
|
||||
}
|
||||
|
||||
def addDelayBeforeNextQueuedActivity(delay: Int): Unit = {
|
||||
if (nextActivityDelay == 0) {
|
||||
nextActivityDelay = initialActivityDelay
|
||||
} else if (queuedActivities.nonEmpty) {
|
||||
val lastActivity = queuedActivities.last
|
||||
if (lastActivity.delayBeforeNext < delay) {
|
||||
queuedActivities = queuedActivities.dropRight(1) :+ lastActivity.copy(delayBeforeNext = delay)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private def startExecutingQueuedActivity(): Unit = {
|
||||
avatarActive = startEnqueueSquadMessages
|
||||
if (nextActivityDelay == 0) {
|
||||
nextActivityDelay = initialActivityDelay
|
||||
}
|
||||
}
|
||||
|
||||
private def countDownUntilQueuedActivity(): Unit = {
|
||||
if (nextActivityDelay > 0) {
|
||||
nextActivityDelay -= 1
|
||||
} else if (queuedActivities.nonEmpty) {
|
||||
val task :: rest = queuedActivities
|
||||
queuedActivities = if (task.repeat > 0) {
|
||||
task.copy(repeat = task.repeat - 1) +: rest //positive: repeat immediately
|
||||
} else if (task.repeat < 0) {
|
||||
rest :+ task.copy(repeat = task.repeat + 1) //negative: repeat after all other tasks have been completed
|
||||
} else {
|
||||
rest
|
||||
}
|
||||
nextActivityDelay = task.delayBeforeNext
|
||||
task.task(sessionLogic)
|
||||
}
|
||||
}
|
||||
|
||||
def clearAllQueuedActivity(): Unit = {
|
||||
queuedActivities = Seq()
|
||||
}
|
||||
}
|
||||
|
||||
def doorsThatShouldBeClosedOrBeOpenedByRange(
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -5,7 +5,7 @@ import akka.actor.ActorRef
|
|||
import net.psforever.objects.avatar.Certification
|
||||
import net.psforever.objects.teamwork.Squad
|
||||
import net.psforever.packet.game.{SquadDetail, SquadInfo, WaypointEventAction, WaypointInfo}
|
||||
import net.psforever.types.{PlanetSideGUID, SquadResponseType, SquadWaypoint}
|
||||
import net.psforever.types.{ChatMessageType, PlanetSideGUID, SquadResponseType, SquadWaypoint}
|
||||
import net.psforever.services.GenericEventBusMsg
|
||||
|
||||
final case class SquadServiceResponse(channel: String, exclude: Iterable[Long], response: SquadResponse.Response)
|
||||
|
|
@ -41,6 +41,16 @@ object SquadResponse {
|
|||
unk5: Boolean,
|
||||
unk6: Option[Option[String]]
|
||||
) extends Response //see SquadMembershipResponse
|
||||
object Membership {
|
||||
def apply(
|
||||
requestType: SquadResponseType.Value,
|
||||
unk3: Long,
|
||||
unk4: Option[Long],
|
||||
playerName: String,
|
||||
unk5: Boolean
|
||||
): Membership = new Membership(requestType, unk1 = 0, unk2 = 0, unk3, unk4, playerName, unk5, Some(None))
|
||||
}
|
||||
|
||||
final case class WantsSquadPosition(leader_char_id: Long, bid_name: String) extends Response
|
||||
final case class Join(squad: Squad, positionsToUpdate: List[Int], channel: String, ref: ActorRef) extends Response
|
||||
final case class Leave(squad: Squad, positionsToUpdate: List[(Long, Int)]) extends Response
|
||||
|
|
@ -73,4 +83,6 @@ object SquadResponse {
|
|||
unk2: Int,
|
||||
zoneNumber: Int
|
||||
) extends Response
|
||||
|
||||
final case class SquadRelatedComment(str: String, messageType: ChatMessageType = ChatMessageType.UNK_227) extends Response
|
||||
}
|
||||
|
|
|
|||
|
|
@ -133,7 +133,7 @@ class SquadSubscriptionEntity {
|
|||
case str if str.matches("\\d+") =>
|
||||
Publish(to.toLong, msg, excluded)
|
||||
case _ =>
|
||||
log.warn(s"Publish(String): subscriber information is an unhandled format - $to")
|
||||
log.warn(s"Publish(String): subscriber information is an unhandled format - $to; message $msg dropped")
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -148,7 +148,7 @@ class SquadSubscriptionEntity {
|
|||
case Some(user) =>
|
||||
user ! SquadServiceResponse("", msg)
|
||||
case None =>
|
||||
log.warn(s"Publish(Long): subscriber information can not be found - $to")
|
||||
log.warn(s"Publish(Long): subscriber information can not be found - $to; message $msg dropped")
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -174,7 +174,7 @@ class SquadSubscriptionEntity {
|
|||
* @param msg a message that can be stored in a `SquadServiceResponse` object
|
||||
*/
|
||||
def Publish[ANY >: Any](to: ANY, msg: SquadResponse.Response): Unit = {
|
||||
log.warn(s"Publish(Any): subscriber information is an unhandled format - $to")
|
||||
log.warn(s"Publish(Any): subscriber information is an unhandled format - $to; message $msg dropped")
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -187,7 +187,7 @@ class SquadSubscriptionEntity {
|
|||
* @param excluded a group of character identifier numbers who should not receive the message
|
||||
*/
|
||||
def Publish[ANY >: Any](to: ANY, msg: SquadResponse.Response, excluded: Iterable[Long]): Unit = {
|
||||
log.warn(s"Publish(Any): subscriber information is an unhandled format - $to")
|
||||
log.warn(s"Publish(Any): subscriber information is an unhandled format - $to; message $msg dropped")
|
||||
}
|
||||
|
||||
/* The following functions are related to common communications of squad information, mainly detail. */
|
||||
|
|
@ -211,7 +211,7 @@ class SquadSubscriptionEntity {
|
|||
}
|
||||
|
||||
/**
|
||||
* Dispatch an intial message entailing the strategic information and the composition of this squad.
|
||||
* Dispatch an initial message entailing the strategic information and the composition of this squad.
|
||||
* The details of the squad will be updated in full and be sent to all indicated observers.
|
||||
* @see `SquadService.PublishFullDetails`
|
||||
* @param guid the unique squad identifier to be used when composing the details for this message
|
||||
|
|
|
|||
|
|
@ -0,0 +1,163 @@
|
|||
// Copyright (c) 2024 PSForever
|
||||
package net.psforever.services.teamwork.invitations
|
||||
|
||||
import net.psforever.objects.Player
|
||||
import net.psforever.objects.teamwork.SquadFeatures
|
||||
import net.psforever.services.teamwork.{SquadInvitationManager, SquadResponse}
|
||||
import net.psforever.types.PlanetSideGUID
|
||||
|
||||
import scala.annotation.unused
|
||||
|
||||
/**
|
||||
* Utilized to redirect an (accepted) invitation request to the proper squad leader.
|
||||
* An anticipated result of clarifying permission to request invitation
|
||||
* to a squad belonging to some player who is not the squad leader.
|
||||
* No direct action causes this message.
|
||||
* This invitation is handled by the squad leader.
|
||||
* @param originalRequester player who would be joining the squad;
|
||||
* also the player who invited the player who will become the squad leader
|
||||
* @param features squad
|
||||
*/
|
||||
final case class IndirectInvite(originalRequester: Player, features: SquadFeatures)
|
||||
extends Invitation(originalRequester.CharId, originalRequester.Name) {
|
||||
def handleInvitation(indirectInviteFunc: (IndirectInvite, Player, Long, Long, String) => Boolean)(
|
||||
manager: SquadInvitationManager,
|
||||
invitedPlayer: Long,
|
||||
invitingPlayer: Long,
|
||||
otherName: String
|
||||
): Unit = {
|
||||
indirectInviteFunc(this, originalRequester, invitedPlayer, invitingPlayer, otherName)
|
||||
}
|
||||
|
||||
def handleAcceptance(
|
||||
manager: SquadInvitationManager,
|
||||
@unused player: Player,
|
||||
invitedPlayer: Long,
|
||||
@unused invitedPlayerSquadOpt: Option[SquadFeatures]
|
||||
): Unit = {
|
||||
//tplayer / invitedPlayer is actually the squad leader
|
||||
if (SquadInvitationManager.canEnrollInSquad(features, originalRequester.CharId)) {
|
||||
val leaderCharId = player.CharId
|
||||
val invitedPlayer = originalRequester.CharId
|
||||
manager
|
||||
.handleVacancyInvite(features, invitedPlayer, invitedPlayer, originalRequester)
|
||||
.collect {
|
||||
case (_, position) if manager.joinSquad(originalRequester, features, position) =>
|
||||
manager.acceptanceMessages(invitedPlayer, invitedPlayer, originalRequester.Name)
|
||||
//clean up invitations specifically for this squad and this position
|
||||
val cleanedUpActiveInvitesForSquadAndPosition = manager.cleanUpActiveInvitesForSquadAndPosition(features.Squad.GUID, position)
|
||||
cleanedUpActiveInvitesForSquadAndPosition.collect { case (id, _) =>
|
||||
manager.publish(
|
||||
id,
|
||||
SquadResponse.SquadRelatedComment(s"An invitation to join a squad has ended.")
|
||||
)
|
||||
}
|
||||
val cleanedUpQueuedInvites = manager.cleanUpQueuedInvitesForSquadAndPosition(features.Squad.GUID, position)
|
||||
if (features.Squad.Capacity == features.Squad.Size) {
|
||||
val cleanedUpActiveInvites = manager.cleanUpActiveInvitesForSquad(features.Squad.GUID)
|
||||
cleanedUpActiveInvites.collect { case (id, invites) =>
|
||||
invites.foreach(_.handleCancel(manager, player, id))
|
||||
manager.publish(
|
||||
id,
|
||||
SquadResponse.SquadRelatedComment(s"An invitation to join a squad has ended.")
|
||||
)
|
||||
}
|
||||
(manager.cleanUpQueuedInvitesForSquad(features.Squad.GUID) ++ cleanedUpActiveInvites ++ cleanedUpQueuedInvites).collectFirst { case _ =>
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"You had invitations that were cancelled due to this action.")
|
||||
)
|
||||
}
|
||||
} else if (cleanedUpQueuedInvites.nonEmpty) {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"You had invitations that were cancelled due to this action.")
|
||||
)
|
||||
}
|
||||
features
|
||||
}
|
||||
.orElse {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"Your invitation to ${player.Name} was accepted, but failed.")
|
||||
)
|
||||
manager.publish(
|
||||
invitedPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"You have failed to joined the squad '${features.Squad.Task}'.")
|
||||
)
|
||||
None
|
||||
}
|
||||
} else {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
def handleRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long,
|
||||
@unused squadsToLeaders: List[(PlanetSideGUID, SquadFeatures)]
|
||||
): Unit = {
|
||||
doRejection(manager, player, rejectingPlayer)
|
||||
manager.publish(
|
||||
originalRequester.CharId,
|
||||
SquadResponse.SquadRelatedComment(s"Your request to join the squad has been refused.")
|
||||
)
|
||||
manager.publish(
|
||||
rejectingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"You refused ${originalRequester.Name}'s request to join this squad.")
|
||||
)
|
||||
}
|
||||
|
||||
def doRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long
|
||||
): Unit = {
|
||||
features.DeniedPlayers(originalRequester.CharId)
|
||||
}
|
||||
|
||||
def handleCancel(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
handlingPlayer: Long
|
||||
): Unit = {
|
||||
val invitingPlayer = originalRequester.CharId
|
||||
val invitingPlayerName = originalRequester.Name
|
||||
val actingPlayer = player.CharId
|
||||
val leaderCharId = features.Squad.Leader.CharId
|
||||
val leaderName = features.Squad.Leader.Name
|
||||
if (actingPlayer == handlingPlayer) {
|
||||
manager.publish(
|
||||
invitingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"You were declined admission to a squad.")
|
||||
)
|
||||
} else if (actingPlayer == invitingPlayer) {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"$invitingPlayerName has rescinded the offer to join the squad.")
|
||||
)
|
||||
} else {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"The request from $invitingPlayerName to join the squad is no longer valid.")
|
||||
)
|
||||
manager.publish(
|
||||
invitingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"The offer to $leaderName to join the squad is no longer valid.")
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
def canBeAutoApproved: Boolean = true
|
||||
|
||||
def getOptionalSquad: Option[SquadFeatures] = Some(features)
|
||||
|
||||
def getPlayer: Player = originalRequester
|
||||
|
||||
def appliesToPlayer(playerCharId: Long): Boolean = playerCharId == originalRequester.CharId
|
||||
|
||||
def appliesToSquad(guid: PlanetSideGUID): Boolean = features.Squad.GUID == guid
|
||||
|
||||
def appliesToSquadAndPosition(guid: PlanetSideGUID, squadPosition: Int): Boolean = false
|
||||
}
|
||||
|
|
@ -0,0 +1,88 @@
|
|||
// Copyright (c) 2024 PSForever
|
||||
package net.psforever.services.teamwork.invitations
|
||||
|
||||
import net.psforever.objects.Player
|
||||
import net.psforever.objects.teamwork.SquadFeatures
|
||||
import net.psforever.services.teamwork.SquadInvitationManager
|
||||
import net.psforever.types.PlanetSideGUID
|
||||
|
||||
/**
|
||||
* The base of all objects that exist for the purpose of communicating invitation from one player to the next.
|
||||
* @param charId inviting player's unique identifier number
|
||||
* @param name inviting player's name
|
||||
*/
|
||||
abstract class Invitation(charId: Long, name: String) {
|
||||
def inviterCharId: Long = charId
|
||||
def inviterName: String = name
|
||||
|
||||
/**
|
||||
* A branched response for processing (new) invitation objects that have been submitted to the system.<br>
|
||||
* <br>
|
||||
* A comparison is performed between the original invitation object and an invitation object
|
||||
* that represents the potential modification or redirection of the current active invitation obect.
|
||||
* Any further action is only performed when an "is equal" comparison is `true`.
|
||||
* When passing, the system publishes up to two messages
|
||||
* to users that would anticipate being informed of squad join activity.
|
||||
* @param indirectInviteFunc the method that cans the responding behavior should an `IndirectInvite` object being consumed
|
||||
* @param invitedPlayer the unique character identifier for the player being invited;
|
||||
* in actuality, represents the player who will address the invitation object
|
||||
* @param invitingPlayer the unique character identifier for the player who invited the former
|
||||
* @param otherName a name to be used in message composition
|
||||
*/
|
||||
def handleInvitation(indirectInviteFunc: (IndirectInvite, Player, Long, Long, String) => Boolean)(
|
||||
manager: SquadInvitationManager,
|
||||
invitedPlayer: Long,
|
||||
invitingPlayer: Long,
|
||||
otherName: String
|
||||
): Unit
|
||||
|
||||
def handleAcceptance(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
invitedPlayer: Long,
|
||||
invitedPlayerSquadOpt: Option[SquadFeatures]
|
||||
): Unit
|
||||
|
||||
def handleRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long,
|
||||
squadsToLeaders: List[(PlanetSideGUID, SquadFeatures)]
|
||||
): Unit
|
||||
|
||||
def doRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long
|
||||
): Unit
|
||||
|
||||
/**
|
||||
* na
|
||||
*
|
||||
* @param manager subscription package
|
||||
* @param handlingPlayer player who was intended to handle this invitation
|
||||
* @param player player who caused cleanup action
|
||||
*/
|
||||
def handleCancel(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
handlingPlayer: Long
|
||||
): Unit
|
||||
|
||||
def canBeAutoApproved: Boolean
|
||||
|
||||
def getOptionalSquad: Option[SquadFeatures]
|
||||
|
||||
/**
|
||||
* na
|
||||
* @return active player entity associated with this invite;
|
||||
* can be `null` as some invitations do not retain such character data
|
||||
*/
|
||||
def getPlayer: Player
|
||||
|
||||
def appliesToPlayer(playerCharId: Long): Boolean
|
||||
|
||||
def appliesToSquad(guid: PlanetSideGUID): Boolean
|
||||
|
||||
def appliesToSquadAndPosition(guid: PlanetSideGUID, squadPosition: Int): Boolean
|
||||
}
|
||||
|
|
@ -0,0 +1,170 @@
|
|||
// Copyright (c) 2024 PSForever
|
||||
package net.psforever.services.teamwork.invitations
|
||||
|
||||
import net.psforever.objects.Player
|
||||
import net.psforever.objects.teamwork.SquadFeatures
|
||||
import net.psforever.services.teamwork.SquadInvitationManager.FinishStartSquad
|
||||
import net.psforever.services.teamwork.{SquadInvitationManager, SquadResponse}
|
||||
import net.psforever.types.{PlanetSideGUID, SquadResponseType}
|
||||
|
||||
import scala.annotation.unused
|
||||
import scala.util.Success
|
||||
|
||||
/**
|
||||
* Utilized when one player issues an invite for some other player for a squad that does not yet exist.
|
||||
* This invitation is handled by the player who would be joining the squad.
|
||||
*
|
||||
* @param futureSquadLeader player who wishes to become the leader of a squad
|
||||
*/
|
||||
final case class InvitationToCreateASquad(futureSquadLeader: Player)
|
||||
extends Invitation(futureSquadLeader.CharId, futureSquadLeader.Name) {
|
||||
def handleInvitation(indirectInviteFunc: (IndirectInvite, Player, Long, Long, String) => Boolean)(
|
||||
manager: SquadInvitationManager,
|
||||
invitedPlayer: Long,
|
||||
invitingPlayer: Long,
|
||||
otherName: String
|
||||
): Unit = {
|
||||
manager.publish(
|
||||
invitedPlayer,
|
||||
SquadResponse.Membership(SquadResponseType.Invite, inviterCharId, Some(invitedPlayer), futureSquadLeader.Name, unk5 = false)
|
||||
)
|
||||
manager.publish(
|
||||
inviterCharId,
|
||||
SquadResponse.Membership(SquadResponseType.Invite, invitedPlayer, Some(inviterCharId), futureSquadLeader.Name, unk5 = true)
|
||||
)
|
||||
}
|
||||
|
||||
def handleAcceptance(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
invitedPlayer: Long,
|
||||
invitedPlayerSquadOpt: Option[SquadFeatures]
|
||||
): Unit = {
|
||||
if (manager.notLimitedByEnrollmentInSquad(invitedPlayerSquadOpt, invitedPlayer)) {
|
||||
//accepted an invitation to join an existing squad
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
val leaderCharId = futureSquadLeader.CharId
|
||||
manager
|
||||
.askToCreateANewSquad(futureSquadLeader)
|
||||
.onComplete {
|
||||
case Success(FinishStartSquad(features)) =>
|
||||
manager
|
||||
.handleVacancyInvite(features, invitedPlayer, leaderCharId, player)
|
||||
.collect {
|
||||
case (_, line) if manager.joinSquad(player, features, line) =>
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.Membership(SquadResponseType.Accept, invitedPlayer, Some(leaderCharId), "", unk5 = false)
|
||||
)
|
||||
manager.publish(
|
||||
invitedPlayer,
|
||||
SquadResponse.Membership(SquadResponseType.Accept, leaderCharId, Some(invitedPlayer), player.Name, unk5 = true)
|
||||
)
|
||||
//all invitations involving the invited person must be cancelled due to the nature of this acceptance
|
||||
manager.cleanUpQueuedInvitesForPlayer(invitedPlayer)
|
||||
val cleanedUpActiveInvites = manager.cleanUpAllInvitesForPlayer(invitedPlayer)
|
||||
cleanedUpActiveInvites.collect { case (id, invites) =>
|
||||
invites.foreach(_.handleCancel(manager, player, id))
|
||||
manager.publish(
|
||||
id,
|
||||
SquadResponse.SquadRelatedComment(s"An invitation involving ${futureSquadLeader.Name} has ended.")
|
||||
)
|
||||
}
|
||||
features
|
||||
}
|
||||
.orElse {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"Though a squad has been created, a member could not join it.")
|
||||
)
|
||||
manager.publish(
|
||||
invitedPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"You could not join ${futureSquadLeader.Name} squad.")
|
||||
)
|
||||
None
|
||||
}
|
||||
//since a squad was created, currently operated by the leader, all invitations related to the leader have changed
|
||||
manager.cleanUpAllInvitesForPlayer(leaderCharId).collectFirst { _ =>
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"You had invitations that were cancelled due to this action.")
|
||||
)
|
||||
}
|
||||
case _ =>
|
||||
org.log4s.getLogger("InvitationToCreateASquad").error("could not create a squad when requested")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def handleRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long,
|
||||
@unused squadsToLeaders: List[(PlanetSideGUID, SquadFeatures)]
|
||||
): Unit = {
|
||||
//rejectingPlayer is the would-be squad member; the would-be squad leader sent the request and was rejected
|
||||
val invitingPlayerCharId = futureSquadLeader.CharId
|
||||
doRejection(manager, player, rejectingPlayer)
|
||||
manager.publish(
|
||||
rejectingPlayer,
|
||||
SquadResponse.Membership(SquadResponseType.Reject, rejectingPlayer, Some(invitingPlayerCharId), "", unk5 = true)
|
||||
)
|
||||
manager.publish(
|
||||
invitingPlayerCharId,
|
||||
SquadResponse.Membership(SquadResponseType.Reject, invitingPlayerCharId, Some(rejectingPlayer), player.Name, unk5 = false)
|
||||
)
|
||||
manager.publish(
|
||||
rejectingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"Your request to form a squad has been refused.")
|
||||
)
|
||||
}
|
||||
|
||||
def doRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long
|
||||
): Unit = {
|
||||
manager.refused(rejectingPlayer, futureSquadLeader.CharId)
|
||||
}
|
||||
|
||||
def handleCancel(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
handlingPlayer: Long
|
||||
): Unit = {
|
||||
val actingPlayer = player.CharId
|
||||
val leaderCharId = futureSquadLeader.CharId
|
||||
if (actingPlayer == handlingPlayer) {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"${player.Name} has declined joining into a squad with you, or the offer is no longer valid.")
|
||||
)
|
||||
} else if (actingPlayer == leaderCharId) {
|
||||
manager.publish(
|
||||
handlingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"${futureSquadLeader.Name} has decided not to join into a squad with you, or the offer is no longer valid.")
|
||||
)
|
||||
} else {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"The offer to ${player.Name} to join into a squad with you is no longer valid.")
|
||||
)
|
||||
manager.publish(
|
||||
handlingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"The offer from ${futureSquadLeader.Name} join into a squad with you is no longer valid.")
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
def canBeAutoApproved: Boolean = false
|
||||
|
||||
def getOptionalSquad: Option[SquadFeatures] = None
|
||||
|
||||
def getPlayer: Player = futureSquadLeader
|
||||
|
||||
def appliesToPlayer(playerCharId: Long): Boolean = playerCharId == futureSquadLeader.CharId
|
||||
|
||||
def appliesToSquad(guid: PlanetSideGUID): Boolean = false
|
||||
|
||||
def appliesToSquadAndPosition(guid: PlanetSideGUID, squadPosition: Int): Boolean = false
|
||||
}
|
||||
|
|
@ -0,0 +1,167 @@
|
|||
// Copyright (c) 2024 PSForever
|
||||
package net.psforever.services.teamwork.invitations
|
||||
|
||||
import net.psforever.objects.Player
|
||||
import net.psforever.objects.teamwork.SquadFeatures
|
||||
import net.psforever.services.teamwork.{SquadInvitationManager, SquadResponse}
|
||||
import net.psforever.types.{PlanetSideGUID, SquadResponseType}
|
||||
|
||||
import scala.annotation.unused
|
||||
|
||||
/**
|
||||
* Utilized when one squad member issues an invite for some other player.
|
||||
* Accessed by an existing squad member using the "Invite" menu option on another player.
|
||||
* This invitation is handled by the player who would join the squad.
|
||||
*
|
||||
* @param charId unique character identifier of the player who sent the invite
|
||||
* @param name name the player who sent the invite
|
||||
* @param features the squad
|
||||
*/
|
||||
final case class InvitationToJoinSquad(charId: Long, name: String, features: SquadFeatures)
|
||||
extends Invitation(charId, name) {
|
||||
def handleInvitation(indirectInviteFunc: (IndirectInvite, Player, Long, Long, String) => Boolean)(
|
||||
manager: SquadInvitationManager,
|
||||
invitedPlayer: Long,
|
||||
invitingPlayer: Long,
|
||||
otherName: String
|
||||
): Unit = {
|
||||
manager.publish(
|
||||
invitedPlayer,
|
||||
SquadResponse.Membership(SquadResponseType.Invite, charId, Some(invitedPlayer), name, unk5 = false)
|
||||
)
|
||||
manager.publish(
|
||||
charId,
|
||||
SquadResponse.Membership(SquadResponseType.Invite, invitedPlayer, Some(charId), name, unk5 = true)
|
||||
)
|
||||
}
|
||||
|
||||
def handleAcceptance(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
invitedPlayer: Long,
|
||||
@unused invitedPlayerSquadOpt: Option[SquadFeatures]
|
||||
): Unit = {
|
||||
if (
|
||||
manager.notLimitedByEnrollmentInSquad(invitedPlayerSquadOpt, invitedPlayer) &&
|
||||
SquadInvitationManager.canEnrollInSquad(features, invitedPlayer)
|
||||
) {
|
||||
//accepted an invitation to join an existing squad
|
||||
val leaderCharId = charId
|
||||
manager
|
||||
.handleVacancyInvite(features, invitedPlayer, charId, player)
|
||||
.collect {
|
||||
case (_, line) if manager.joinSquad(player, features, line) =>
|
||||
//manager.acceptanceMessages(charId, invitedPlayer, player.Name)
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"Your invitation to ${player.Name} was accepted.")
|
||||
)
|
||||
manager.publish(
|
||||
invitedPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"You have joined the squad '${features.Squad.Task}'.")
|
||||
)
|
||||
//all invitations involving the invited person must be cancelled due to the nature of this acceptance
|
||||
manager.cleanUpQueuedInvitesForPlayer(invitedPlayer).collect { case (id, _) =>
|
||||
manager.publish(
|
||||
id,
|
||||
SquadResponse.SquadRelatedComment(s"An invitation involving ${player.Name} has ended.")
|
||||
)
|
||||
}
|
||||
if (features.Squad.Capacity == features.Squad.Size) {
|
||||
val cleanedUpActiveInvites = manager.cleanUpActiveInvitesForSquad(features.Squad.GUID)
|
||||
cleanedUpActiveInvites.collect { case (id, invites) =>
|
||||
invites.foreach(_.handleCancel(manager, player, id))
|
||||
manager.publish(
|
||||
id,
|
||||
SquadResponse.SquadRelatedComment(s"An invitation to join a squad has ended.")
|
||||
)
|
||||
}
|
||||
(manager.cleanUpQueuedInvitesForSquad(features.Squad.GUID) ++ cleanedUpActiveInvites).collectFirst { case _ =>
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"You had invitations that were cancelled due to this action.")
|
||||
)
|
||||
}
|
||||
}
|
||||
features
|
||||
}
|
||||
.orElse {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"Your invitation to ${player.Name} was accepted, but failed.")
|
||||
)
|
||||
manager.publish(
|
||||
invitedPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"You have failed to joined the squad '${features.Squad.Task}'.")
|
||||
)
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def handleRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long,
|
||||
@unused squadsToLeaders: List[(PlanetSideGUID, SquadFeatures)]
|
||||
): Unit = {
|
||||
/*if SquadInvitationManager.notLeaderOfThisSquad(squadsToLeaders, features.Squad.GUID, rejectingPlayer)*/
|
||||
//rejectingPlayer is the would-be squad member; the squad leader sent the request and was rejected
|
||||
doRejection(manager, player, rejectingPlayer)
|
||||
manager.rejectionMessages(rejectingPlayer, charId, player.Name)
|
||||
manager.publish(
|
||||
rejectingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"Your request to join squad '${features.Squad.Task}' has been refused.")
|
||||
)
|
||||
}
|
||||
|
||||
def doRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long
|
||||
): Unit = {
|
||||
manager.refused(rejectingPlayer, charId)
|
||||
}
|
||||
|
||||
def handleCancel(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
handlingPlayer: Long
|
||||
): Unit = {
|
||||
val actingPlayer = player.CharId
|
||||
val leaderCharId = features.Squad.Leader.CharId
|
||||
val leaderName = features.Squad.Leader.Name
|
||||
if (actingPlayer == handlingPlayer) {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"${player.Name} has declined to join the squad.")
|
||||
)
|
||||
} else if (actingPlayer == leaderCharId) {
|
||||
manager.publish(
|
||||
handlingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"$leaderName has rescinded the offer to join the squad.")
|
||||
)
|
||||
} else {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"The offer to ${player.Name} to join the squad is no longer valid.")
|
||||
)
|
||||
manager.publish(
|
||||
handlingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"The offer from $leaderName to join the squad is no longer valid.")
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
def canBeAutoApproved: Boolean = false
|
||||
|
||||
def getOptionalSquad: Option[SquadFeatures] = Some(features)
|
||||
|
||||
def getPlayer: Player = null
|
||||
|
||||
def appliesToPlayer(playerCharId: Long): Boolean = playerCharId == charId
|
||||
|
||||
def appliesToSquad(guid: PlanetSideGUID): Boolean = features.Squad.GUID == guid
|
||||
|
||||
def appliesToSquadAndPosition(guid: PlanetSideGUID, squadPosition: Int): Boolean = false
|
||||
}
|
||||
|
|
@ -0,0 +1,173 @@
|
|||
// Copyright (c) 2024 PSForever
|
||||
package net.psforever.services.teamwork.invitations
|
||||
|
||||
import net.psforever.objects.teamwork.{Member, SquadFeatures}
|
||||
import net.psforever.objects.Player
|
||||
import net.psforever.services.teamwork.{SquadInvitationManager, SquadResponse}
|
||||
import net.psforever.types.{PlanetSideGUID, SquadResponseType}
|
||||
|
||||
import scala.annotation.unused
|
||||
|
||||
/**
|
||||
* Utilized in conjunction with an external queuing data structure
|
||||
* to search for and submit requests to other players
|
||||
* for the purposes of fill out an unoccupied squad role.
|
||||
* This invitation is handled by the player who would be joining the squad.
|
||||
*
|
||||
* @param squadLeader squad leader
|
||||
* @param features squad with the role
|
||||
* @param position index of the role
|
||||
*/
|
||||
final case class LookingForSquadRoleInvite(squadLeader: Member, features: SquadFeatures, position: Int)
|
||||
extends Invitation(squadLeader.CharId, squadLeader.Name) {
|
||||
def handleInvitation(indirectInviteFunc: (IndirectInvite, Player, Long, Long, String) => Boolean)(
|
||||
manager: SquadInvitationManager,
|
||||
invitedPlayer: Long,
|
||||
invitingPlayer: Long,
|
||||
otherName: String
|
||||
): Unit = {
|
||||
manager.publish(
|
||||
invitedPlayer,
|
||||
SquadResponse.Membership(SquadResponseType.Invite, invitedPlayer, Some(squadLeader.CharId), squadLeader.Name, unk5 = false)
|
||||
)
|
||||
}
|
||||
|
||||
def handleAcceptance(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
invitedPlayer: Long,
|
||||
@unused invitedPlayerSquadOpt: Option[SquadFeatures]
|
||||
): Unit = {
|
||||
val leaderCharId = squadLeader.CharId
|
||||
if (
|
||||
manager.notLimitedByEnrollmentInSquad(invitedPlayerSquadOpt, invitedPlayer) &&
|
||||
SquadInvitationManager.canEnrollInSquad(features, invitedPlayer) &&
|
||||
manager.joinSquad(player, features, position)
|
||||
) {
|
||||
//join this squad
|
||||
//manager.acceptanceMessages(invitedPlayer, requestee.CharId, requestee.Name)
|
||||
val msg = SquadResponse.Membership(SquadResponseType.Accept, invitedPlayer, Some(leaderCharId), player.Name, unk5 = false)
|
||||
manager.publish(leaderCharId, msg)
|
||||
manager.publish(invitedPlayer, msg.copy(unk5 = true))
|
||||
// manager.publish(
|
||||
// invitedPlayer,
|
||||
// SquadResponse.SquadRelatedComment(s"You have accepted ${squadLeader.Name}'s request to join a squad.")
|
||||
// )
|
||||
// manager.publish(
|
||||
// leaderCharId,
|
||||
// SquadResponse.SquadRelatedComment(s"${player.Name} has agreed to joined your squad.")
|
||||
// )
|
||||
//clean up invitations specifically for this squad and this position
|
||||
val cleanedUpActiveInvitesForSquadAndPosition = manager.cleanUpActiveInvitesForSquadAndPosition(features.Squad.GUID, position)
|
||||
cleanedUpActiveInvitesForSquadAndPosition.collect { case (id, _) =>
|
||||
manager.publish(
|
||||
id,
|
||||
SquadResponse.SquadRelatedComment(s"An invitation to join a squad has ended.")
|
||||
)
|
||||
}
|
||||
val cleanedUpQueuedInvites = manager.cleanUpQueuedInvitesForSquadAndPosition(features.Squad.GUID, position)
|
||||
if (features.Squad.Capacity == features.Squad.Size) {
|
||||
val cleanedUpActiveInvites = manager.cleanUpActiveInvitesForSquad(features.Squad.GUID)
|
||||
cleanedUpActiveInvites.collect { case (id, invites) =>
|
||||
invites.foreach(_.handleCancel(manager, player, id))
|
||||
manager.publish(
|
||||
id,
|
||||
SquadResponse.SquadRelatedComment(s"An invitation to join a squad has ended.")
|
||||
)
|
||||
}
|
||||
(manager.cleanUpQueuedInvitesForSquad(features.Squad.GUID) ++ cleanedUpActiveInvites ++ cleanedUpQueuedInvites).collectFirst { case _ =>
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"You had invitations that were cancelled due to this action.")
|
||||
)
|
||||
}
|
||||
} else if (cleanedUpQueuedInvites.nonEmpty) {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"You had invitations that were cancelled due to this action.")
|
||||
)
|
||||
}
|
||||
} else {
|
||||
manager.publish(
|
||||
invitedPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"Your accepted an invitation to squad '${features.Squad.Task}', but it failed.")
|
||||
)
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"An accepted request to join your squad has failed.")
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
def handleRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long,
|
||||
@unused squadsToLeaders: List[(PlanetSideGUID, SquadFeatures)]
|
||||
): Unit = {
|
||||
val leaderCharId = squadLeader.CharId
|
||||
//rejectingPlayer is the would-be squad member; the squad leader sent the request and was rejected
|
||||
doRejection(manager, player, rejectingPlayer)
|
||||
manager.rejectionMessages(rejectingPlayer, leaderCharId, player.Name)
|
||||
manager.publish(
|
||||
rejectingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"Your request to join squad '${features.Squad.Task}' has been refused.")
|
||||
)
|
||||
}
|
||||
|
||||
def doRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long
|
||||
): Unit = {
|
||||
val faction = player.Faction
|
||||
manager.reloadSearchForRoleInvite(
|
||||
player.Zone.Players.filter(_.faction == faction),
|
||||
rejectingPlayer,
|
||||
features,
|
||||
position
|
||||
)
|
||||
}
|
||||
|
||||
def handleCancel(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
handlingPlayer: Long
|
||||
): Unit = {
|
||||
val actingPlayer = player.CharId
|
||||
val leaderCharId = features.Squad.Leader.CharId
|
||||
val leaderName = features.Squad.Leader.Name
|
||||
if (actingPlayer == handlingPlayer) {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"${player.Name} has declined to join the squad.")
|
||||
)
|
||||
} else if (actingPlayer == leaderCharId) {
|
||||
manager.publish(
|
||||
handlingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"$leaderName has rescinded the offer to join the squad.")
|
||||
)
|
||||
} else {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"The offer to ${player.Name} to join the squad is no longer valid.")
|
||||
)
|
||||
manager.publish(
|
||||
handlingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"The offer from $leaderName to join the squad is no longer valid.")
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
def canBeAutoApproved: Boolean = false
|
||||
|
||||
def getOptionalSquad: Option[SquadFeatures] = Some(features)
|
||||
|
||||
def getPlayer: Player = null
|
||||
|
||||
def appliesToPlayer(playerCharId: Long): Boolean = playerCharId == squadLeader.CharId
|
||||
|
||||
def appliesToSquad(guid: PlanetSideGUID): Boolean = features.Squad.GUID == guid
|
||||
|
||||
def appliesToSquadAndPosition(guid: PlanetSideGUID, squadPosition: Int): Boolean = appliesToSquad(guid) && position == squadPosition
|
||||
}
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
// Copyright (c) 2024 PSForever
|
||||
package net.psforever.services.teamwork.invitations
|
||||
|
||||
import net.psforever.objects.Player
|
||||
import net.psforever.objects.teamwork.SquadFeatures
|
||||
import net.psforever.services.teamwork.{SquadInvitationManager, SquadResponse}
|
||||
import net.psforever.types.PlanetSideGUID
|
||||
|
||||
/**
|
||||
* When requesting to that some other player join a newly-formed squad,
|
||||
* but that player is actually the member of a squad already,
|
||||
* this offer is extended to convert the invitation request into a different invitation request.
|
||||
* The "different invitation" will be asking the leader of the other player's squad if our player can join it.
|
||||
* Only technically an "invitation" in that sense, just for the purposes of handling it.
|
||||
* This "invitation" is handled by the player who tried to initiate the original invitation to the other player.
|
||||
* @param initialRequest player who would be joining the squad
|
||||
* @param invitedPlayer player who would be joining the squad (unique character id)
|
||||
* @param invitedPlayerSquad squad
|
||||
*/
|
||||
case class PermissionToReverseInvitationToSquad(initialRequest: Player, invitedPlayer: Long, invitedPlayerSquad: SquadFeatures)
|
||||
extends Invitation(initialRequest.CharId, initialRequest.Name) {
|
||||
|
||||
def handleInvitation(indirectInviteFunc: (IndirectInvite, Player, Long, Long, String) => Boolean)(
|
||||
manager: SquadInvitationManager,
|
||||
invitedPlayer: Long,
|
||||
invitingPlayer: Long,
|
||||
otherName: String
|
||||
): Unit = {
|
||||
manager.publish(
|
||||
invitingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"\\#6 The player you tried to invite already belongs to a squad.")
|
||||
)
|
||||
manager.publish(
|
||||
invitingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"\\#6Would you like to try join that squad? (respond with \\#3/accept\\#6 or \\#3/cancel\\#6)")
|
||||
)
|
||||
}
|
||||
|
||||
def handleAcceptance(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
invitedPlayer: Long,
|
||||
invitedPlayerSquadOpt: Option[SquadFeatures]
|
||||
): Unit = {
|
||||
manager.createIndirectInvite(player, invitedPlayer, invitedPlayerSquad) //should put it at the front of the list
|
||||
}
|
||||
|
||||
def handleRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long,
|
||||
squadsToLeaders: List[(PlanetSideGUID, SquadFeatures)]
|
||||
): Unit = {
|
||||
/* wordless rejection */
|
||||
}
|
||||
|
||||
def doRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long
|
||||
): Unit = {
|
||||
/* wordless rejection */
|
||||
}
|
||||
|
||||
def handleCancel(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
handlingPlayer: Long
|
||||
): Unit = {
|
||||
val actingPlayer = player.CharId
|
||||
if (actingPlayer != handlingPlayer) {
|
||||
manager.publish(
|
||||
handlingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"A question regarding squad invitations no longer matters.")
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
def canBeAutoApproved: Boolean = false
|
||||
|
||||
def getOptionalSquad: Option[SquadFeatures] = Some(invitedPlayerSquad)
|
||||
|
||||
def getPlayer: Player = initialRequest
|
||||
|
||||
def appliesToPlayer(playerCharId: Long): Boolean = invitedPlayer == playerCharId
|
||||
|
||||
def appliesToSquad(guid: PlanetSideGUID): Boolean = invitedPlayerSquad.Squad.GUID == guid
|
||||
|
||||
def appliesToSquadAndPosition(guid: PlanetSideGUID, squadPosition: Int): Boolean = false
|
||||
}
|
||||
|
|
@ -0,0 +1,149 @@
|
|||
// Copyright (c) 2024 PSForever
|
||||
package net.psforever.services.teamwork.invitations
|
||||
|
||||
import net.psforever.objects.Player
|
||||
import net.psforever.objects.teamwork.{Member, SquadFeatures}
|
||||
import net.psforever.services.teamwork.{SquadInvitationManager, SquadResponse}
|
||||
import net.psforever.types.{PlanetSideGUID, SquadResponseType}
|
||||
|
||||
import scala.annotation.unused
|
||||
|
||||
/**
|
||||
* Utilized in conjunction with an external queuing data structure
|
||||
* to search for and submit requests to other players
|
||||
* for the purposes of fill out unoccupied squad roles.
|
||||
* This invitation is handled by the player who would be joining the squad.
|
||||
*
|
||||
* @param squadLeader squad leader
|
||||
* @param features squad
|
||||
* @param position index of a role
|
||||
*/
|
||||
final case class ProximityInvite(squadLeader: Member, features: SquadFeatures, position: Int)
|
||||
extends Invitation(squadLeader.CharId, squadLeader.Name) {
|
||||
def handleInvitation(indirectInviteFunc: (IndirectInvite, Player, Long, Long, String) => Boolean)(
|
||||
manager: SquadInvitationManager,
|
||||
invitedPlayer: Long,
|
||||
invitingPlayer: Long,
|
||||
otherName: String
|
||||
): Unit = {
|
||||
manager.publish(
|
||||
invitedPlayer,
|
||||
SquadResponse.Membership(
|
||||
SquadResponseType.Invite,
|
||||
invitedPlayer,
|
||||
Some(squadLeader.CharId),
|
||||
squadLeader.Name,
|
||||
unk5 = false
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
def handleAcceptance(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
invitedPlayer: Long,
|
||||
invitedPlayerSquadOpt: Option[SquadFeatures]
|
||||
): Unit = {
|
||||
val leaderCharId = squadLeader.CharId
|
||||
//this cleanup activity always happens
|
||||
features.ProxyInvites = features.ProxyInvites.filterNot { _ == invitedPlayer }
|
||||
if (
|
||||
manager.notLimitedByEnrollmentInSquad(invitedPlayerSquadOpt, invitedPlayer) &&
|
||||
SquadInvitationManager.canEnrollInSquad(features, invitedPlayer) &&
|
||||
manager.joinSquad(player, features, position)
|
||||
) {
|
||||
//join this squad
|
||||
//manager.acceptanceMessages(invitingPlayer, invitedPlayer, player.Name)
|
||||
val msg = SquadResponse.Membership(SquadResponseType.Accept, invitedPlayer, Some(leaderCharId), player.Name, unk5 = false)
|
||||
manager.publish(leaderCharId, msg)
|
||||
manager.publish(invitedPlayer, msg.copy(unk5 = true))
|
||||
//clean up invitations specifically for this squad and this position
|
||||
val cleanedUpQueuedInvites = manager.cleanUpQueuedInvitesForSquadAndPosition(features.Squad.GUID, position)
|
||||
if (features.Squad.Capacity == features.Squad.Size) {
|
||||
val cleanedUpActiveInvites = manager.cleanUpActiveInvitesForSquad(features.Squad.GUID)
|
||||
cleanedUpActiveInvites.collect { case (id, invites) =>
|
||||
invites.foreach(_.handleCancel(manager, player, id))
|
||||
manager.publish(
|
||||
id,
|
||||
SquadResponse.SquadRelatedComment(s"An invitation to join a squad has ended.")
|
||||
)
|
||||
}
|
||||
(manager.cleanUpQueuedInvitesForSquad(features.Squad.GUID) ++ cleanedUpActiveInvites ++ cleanedUpQueuedInvites).collectFirst { case _ =>
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"You had invitations that were cancelled due to this action.")
|
||||
)
|
||||
}
|
||||
} else if (cleanedUpQueuedInvites.nonEmpty) {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"You had invitations that were cancelled due to this action.")
|
||||
)
|
||||
}
|
||||
} else {
|
||||
//if able to attempt to accept this proximity invite, recruitment is still ongoing
|
||||
manager.reloadProximityInvite(player.Zone.Players, invitedPlayer, features, position)
|
||||
}
|
||||
}
|
||||
|
||||
def handleRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long,
|
||||
@unused squadsToLeaders: List[(PlanetSideGUID, SquadFeatures)]
|
||||
): Unit = {
|
||||
/*if SquadInvitationManager.notLeaderOfThisSquad(squadsToLeaders, features.Squad.GUID, rejectingPlayer)*/
|
||||
//rejectingPlayer is the would-be squad member; the squad leader sent the request and was rejected
|
||||
doRejection(manager, player, rejectingPlayer)
|
||||
manager.rejectionMessage(rejectingPlayer)
|
||||
manager.publish(
|
||||
rejectingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"Your request to join squad '${features.Squad.Task}' has been refused.")
|
||||
)
|
||||
}
|
||||
|
||||
def doRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long
|
||||
): Unit = {
|
||||
manager.reloadProximityInvite(player.Zone.Players, rejectingPlayer, features, position)
|
||||
}
|
||||
|
||||
def handleCancel(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
handlingPlayer: Long
|
||||
): Unit = {
|
||||
val actingPlayer = player.CharId
|
||||
val leaderCharId = squadLeader.CharId
|
||||
if (actingPlayer == handlingPlayer) {
|
||||
manager.publish(
|
||||
handlingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"You have declined an offer to join a squad.")
|
||||
)
|
||||
} else if (actingPlayer == leaderCharId) {
|
||||
manager.publish(
|
||||
handlingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"The offer to join a squad has been cancelled.")
|
||||
)
|
||||
} else {
|
||||
manager.publish(
|
||||
handlingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"The offer to join into a squad is no longer valid.")
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
def canBeAutoApproved: Boolean = false
|
||||
|
||||
def getOptionalSquad: Option[SquadFeatures] = Some(features)
|
||||
|
||||
def getPlayer: Player = null
|
||||
|
||||
def appliesToPlayer(playerCharId: Long): Boolean = playerCharId == squadLeader.CharId
|
||||
|
||||
def appliesToSquad(guid: PlanetSideGUID): Boolean = features.Squad.GUID == guid
|
||||
|
||||
def appliesToSquadAndPosition(guid: PlanetSideGUID, squadPosition: Int): Boolean = appliesToSquad(guid) && position == squadPosition
|
||||
}
|
||||
|
|
@ -0,0 +1,164 @@
|
|||
// Copyright (c) 2024 PSForever
|
||||
package net.psforever.services.teamwork.invitations
|
||||
|
||||
import net.psforever.objects.Player
|
||||
import net.psforever.objects.teamwork.SquadFeatures
|
||||
import net.psforever.services.teamwork.{SquadInvitationManager, SquadResponse}
|
||||
import net.psforever.types.PlanetSideGUID
|
||||
|
||||
import scala.annotation.unused
|
||||
|
||||
/**
|
||||
* Utilized when one player attempts to join an existing squad in a specific role.
|
||||
* Accessed by the joining player from the squad detail window.
|
||||
* This invitation is handled by the squad leader.
|
||||
*
|
||||
* @param requestee player who requested the role
|
||||
* @param features squad with the role
|
||||
* @param position index of the role
|
||||
*/
|
||||
final case class RequestToJoinSquadRole(requestee: Player, features: SquadFeatures, position: Int)
|
||||
extends Invitation(requestee.CharId, requestee.Name) {
|
||||
def handleInvitation(indirectInviteFunc: (IndirectInvite, Player, Long, Long, String) => Boolean)(
|
||||
manager: SquadInvitationManager,
|
||||
invitedPlayer: Long,
|
||||
invitingPlayer: Long,
|
||||
otherName: String
|
||||
): Unit = {
|
||||
SquadInvitationManager.handleRequestRole(manager, requestee, bid = this)
|
||||
}
|
||||
|
||||
def handleAcceptance(
|
||||
manager: SquadInvitationManager,
|
||||
@unused player: Player,
|
||||
invitedPlayer: Long,
|
||||
@unused invitedPlayerSquadOpt: Option[SquadFeatures]
|
||||
): Unit = {
|
||||
//player requested to join a squad's specific position
|
||||
//invitedPlayer is actually the squad leader; petitioner is the actual "invitedPlayer"
|
||||
val leaderCharId = player.CharId
|
||||
val requestingPlayer = requestee.CharId
|
||||
if (
|
||||
SquadInvitationManager.canEnrollInSquad(features, requestee.CharId) &&
|
||||
manager.joinSquad(requestee, features, position)
|
||||
) {
|
||||
//manager.acceptanceMessages(invitedPlayer, requestee.CharId, requestee.Name)
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"You have accepted ${requestee.Name}'s request to join your squad.")
|
||||
)
|
||||
manager.publish(
|
||||
requestingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"You have joined the squad '${features.Squad.Task}'.")
|
||||
)
|
||||
//clean up invitations specifically for this squad and this position
|
||||
val cleanedUpActiveInvitesForSquadAndPosition = manager.cleanUpActiveInvitesForSquadAndPosition(features.Squad.GUID, position)
|
||||
cleanedUpActiveInvitesForSquadAndPosition.collect { case (id, invites) =>
|
||||
invites.foreach(_.handleCancel(manager, player, id))
|
||||
manager.publish(
|
||||
id,
|
||||
SquadResponse.SquadRelatedComment(s"An invitation to join a squad has ended.")
|
||||
)
|
||||
}
|
||||
val cleanedUpQueuedInvites = manager.cleanUpQueuedInvitesForSquadAndPosition(features.Squad.GUID, position)
|
||||
if (features.Squad.Capacity == features.Squad.Size) {
|
||||
val cleanedUpActiveInvites = manager.cleanUpActiveInvitesForSquad(features.Squad.GUID)
|
||||
cleanedUpActiveInvites.collect { case (id, _) =>
|
||||
manager.publish(
|
||||
id,
|
||||
SquadResponse.SquadRelatedComment(s"An invitation to join a squad has ended.")
|
||||
)
|
||||
}
|
||||
(manager.cleanUpQueuedInvitesForSquad(features.Squad.GUID) ++ cleanedUpActiveInvites ++ cleanedUpQueuedInvites).collectFirst { case _ =>
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"You had invitations that were cancelled due to this action.")
|
||||
)
|
||||
}
|
||||
} else if (cleanedUpQueuedInvites.nonEmpty) {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"You had invitations that were cancelled due to this action.")
|
||||
)
|
||||
}
|
||||
} else {
|
||||
manager.publish(
|
||||
requestingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"Your invitation to squad '${features.Squad.Task}' was accepted, but failed.")
|
||||
)
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"An accepted request to join your squad has failed.")
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
def handleRejection(
|
||||
manager: SquadInvitationManager,
|
||||
@unused player: Player,
|
||||
rejectingPlayer: Long,
|
||||
@unused squadsToLeaders: List[(PlanetSideGUID, SquadFeatures)]
|
||||
): Unit = {
|
||||
if (SquadInvitationManager.notLeaderOfThisSquad(squadsToLeaders, features.Squad.GUID, requestee.CharId)) {
|
||||
//rejected is the would-be squad member; rejectingPlayer is the squad leader who rejected the request
|
||||
doRejection(manager, player, rejectingPlayer)
|
||||
manager.rejectionMessage(rejectingPlayer)
|
||||
manager.publish(
|
||||
rejectingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"Your request to join squad '${features.Squad.Task}' has been refused.")
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
def doRejection(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
rejectingPlayer: Long
|
||||
): Unit = {
|
||||
features.DeniedPlayers(requestee.CharId)
|
||||
}
|
||||
|
||||
def handleCancel(
|
||||
manager: SquadInvitationManager,
|
||||
player: Player,
|
||||
handlingPlayer: Long
|
||||
): Unit = {
|
||||
val invitingPlayer = requestee.CharId
|
||||
val invitingPlayerName = requestee.Name
|
||||
val actingPlayer = player.CharId
|
||||
val leaderCharId = features.Squad.Leader.CharId
|
||||
val leaderName = features.Squad.Leader.Name
|
||||
if (actingPlayer == handlingPlayer) {
|
||||
manager.publish(
|
||||
invitingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"You were declined admission to a squad.")
|
||||
)
|
||||
} else if (actingPlayer == invitingPlayer) {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"$invitingPlayerName has rescinded the offer to join the squad.")
|
||||
)
|
||||
} else {
|
||||
manager.publish(
|
||||
leaderCharId,
|
||||
SquadResponse.SquadRelatedComment(s"The request from $invitingPlayerName to join the squad is no longer valid.")
|
||||
)
|
||||
manager.publish(
|
||||
invitingPlayer,
|
||||
SquadResponse.SquadRelatedComment(s"The offer to $leaderName to join the squad is no longer valid.")
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
def canBeAutoApproved: Boolean = true
|
||||
|
||||
def getOptionalSquad: Option[SquadFeatures] = Some(features)
|
||||
|
||||
def getPlayer: Player = requestee
|
||||
|
||||
def appliesToPlayer(playerCharId: Long): Boolean = playerCharId == requestee.CharId
|
||||
|
||||
def appliesToSquad(guid: PlanetSideGUID): Boolean = features.Squad.GUID == guid
|
||||
|
||||
def appliesToSquadAndPosition(guid: PlanetSideGUID, squadPosition: Int): Boolean = appliesToSquad(guid) && position == squadPosition
|
||||
}
|
||||
Loading…
Reference in a new issue