changes to quiet the warnings since the 2.13.2 update

This commit is contained in:
FateJH 2020-05-26 19:50:54 -04:00
parent 222697aee8
commit 6f4eac9e43
56 changed files with 366 additions and 346 deletions

View file

@ -83,7 +83,7 @@ class PlayerControlHealTest extends ActorTest {
player1.Position = Vector3(10,0,0) //moved more than 5m away
player2.Actor ! CommonMessages.Use(player1, Some(tool))
avatarProbe.expectNoMsg(500 milliseconds)
avatarProbe.expectNoMessage(500 milliseconds)
assert(raisedHealth == player2.Health)
}
}
@ -224,7 +224,7 @@ class PlayerControlRepairTest extends ActorTest {
val fixedArmor = player2.Armor
player1.Position = Vector3(10,0,0) //moved more than 5m away
player2.Actor ! CommonMessages.Use(player1, Some(tool))
avatarProbe.expectNoMsg(500 milliseconds)
avatarProbe.expectNoMessage(500 milliseconds)
assert(fixedArmor == player2.Armor)
}
}
@ -329,7 +329,7 @@ class PlayerControlDamageTest extends ActorTest {
guid.register(player2, 2)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
expectNoMsg(200 milliseconds)
expectNoMessage(200 milliseconds)
"PlayerControl" should {
"handle damage" in {
assert(player2.Health == player2.Definition.DefaultHealth)
@ -406,7 +406,7 @@ class PlayerControlDeathStandingTest extends ActorTest {
guid.register(player2, 2)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
expectNoMsg(200 milliseconds)
expectNoMessage(200 milliseconds)
"PlayerControl" should {
"handle death" in {
@ -421,7 +421,7 @@ class PlayerControlDeathStandingTest extends ActorTest {
player2.Actor ! Vitality.Damage(applyDamageTo)
val msg_avatar = avatarProbe.receiveN(8, 500 milliseconds)
activityProbe.expectNoMsg(200 milliseconds)
activityProbe.expectNoMessage(200 milliseconds)
assert(
msg_avatar.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 4, _)) => true
@ -518,7 +518,7 @@ class PlayerControlDeathSeatedTest extends ActorTest {
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
guid.register(vehicle, 5)
expectNoMsg(200 milliseconds)
expectNoMessage(200 milliseconds)
"PlayerControl" should {
"handle death when seated (in something)" in {
@ -531,7 +531,7 @@ class PlayerControlDeathSeatedTest extends ActorTest {
player2.Actor ! Vitality.Damage(applyDamageTo)
val msg_avatar = avatarProbe.receiveN(9, 500 milliseconds)
activityProbe.expectNoMsg(200 milliseconds)
activityProbe.expectNoMessage(200 milliseconds)
assert(
msg_avatar.head match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2))) => true