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https://github.com/2revoemag/PSF-BotServer.git
synced 2026-01-20 02:24:45 +00:00
streamlined messaging; no longer query database if no need to query database exists
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parent
92ada951e5
commit
6d61ff034a
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@ -366,30 +366,26 @@ class AvatarActor(
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result.onComplete {
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case Success((loadouts, implants, certs, locker)) =>
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val validatedLocker = if (avatar.locker.HasGUID || avatar.locker.Inventory.Size > 0) {
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//if locker shows indication of being previously used, this player is rejoining an active session
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avatar.locker
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} else {
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locker
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}
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avatar = avatar.copy(
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loadouts = loadouts,
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// make sure we always have the base certifications
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certifications =
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certs.map(cert => Certification.withValue(cert.id)).toSet ++ Config.app.game.baseCertifications,
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implants = implants.map(implant => Some(Implant(implant.toImplantDefinition))).padTo(3, None),
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locker = validatedLocker
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locker = locker
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)
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staminaRegenTimer.cancel()
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staminaRegenTimer = defaultStaminaRegen()
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replyTo ! AvatarLoginResponse(avatar)
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case Failure(e) => log.error(e)("db failure")
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case Failure(e) =>
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log.error(e)("db failure")
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}
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Behaviors.same
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case ReplaceAvatar(newAvatar) =>
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replaceAvatar(newAvatar)
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staminaRegenTimer.cancel()
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staminaRegenTimer = defaultStaminaRegen()
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Behaviors.same
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case AddFirstTimeEvent(event) =>
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@ -431,9 +431,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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accountPersistence ! AccountPersistenceService.Login(avatar.name)
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case AvatarActor.AvatarLoginResponse(avatar) =>
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session = session.copy(avatar = avatar)
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Deployables.InitializeDeployableQuantities(avatar)
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cluster ! ICS.FilterZones(_ => true, context.self)
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avatarLoginResponse(avatar)
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case packet: PlanetSideGamePacket =>
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handleGamePkt(packet)
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@ -1390,7 +1388,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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deadState = DeadState.RespawnTime
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session = session.copy(player = new Player(avatar))
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//ay-coordinates indicate sanctuary spawn bias:
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//xy-coordinates indicate sanctuary spawn bias:
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player.Position = math.abs(scala.util.Random.nextInt() % avatar.name.hashCode % 4) match {
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case 0 => Vector3(8192, 8192, 0) //NE
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case 1 => Vector3(8192, 0, 0) //SE
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@ -1422,7 +1420,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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persist()
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setupAvatarFunc = AvatarRejoin
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avatarActor ! AvatarActor.ReplaceAvatar(a)
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avatarActor ! AvatarActor.LoginAvatar(context.self)
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avatarLoginResponse(a)
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case (Some(a), Some(p)) =>
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//convert player to a corpse (unless in vehicle); automatic recall to closest spawn point
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@ -1433,7 +1431,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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player.Zone = inZone
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HandleReleaseAvatar(p, inZone)
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avatarActor ! AvatarActor.ReplaceAvatar(a)
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avatarActor ! AvatarActor.LoginAvatar(context.self)
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avatarLoginResponse(a)
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case (Some(a), None) =>
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//respawn avatar as a new player; automatic recall to closest spawn point
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@ -1452,7 +1450,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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}, avatar = a
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)
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avatarActor ! AvatarActor.ReplaceAvatar(a)
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avatarActor ! AvatarActor.LoginAvatar(context.self)
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avatarLoginResponse(a)
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case _ =>
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//fall back to sanctuary/prior?
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@ -9378,6 +9376,18 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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heightLast = zHeight
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}
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/**
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* During login, when the avatar is set, the response code sets up session and deployable toolbox stats.
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* Immediately contact the interstellar cluster to deal with zoning conditions.
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* Only call this once during login and never any time after that.
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* @param avatar the avatar being set as the current one belonging to this session
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*/
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def avatarLoginResponse(avatar: Avatar): Unit = {
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session = session.copy(avatar = avatar)
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Deployables.InitializeDeployableQuantities(avatar)
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cluster ! ICS.FilterZones(_ => true, context.self)
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}
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def failWithError(error: String) = {
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log.error(error)
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middlewareActor ! MiddlewareActor.Teardown()
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