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Update README.md
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README.md
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README.md
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@ -3,7 +3,9 @@ This project contains the code to run and manage the login server role for Plane
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## Requirements
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Currently there are no releases of the server. You will need to have a development environment set up in order to get it running.
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## Build Requirements
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* SBT 0.13.x
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* Scala 2.11.7
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@ -42,6 +44,20 @@ sbt pslogin/run
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```
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This will clone the repository and SBT will compile and run the login server. Note: SBT is quite slow at starting up. It's recommended you have an open SBT console in order to avoid this startup time.
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## Connecting to the Server through the Client
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To get PlanetSide to connect to your custom server, you will have to navigate to the `client.ini` file (located within the PlanetSide game directory) and modify the IP addresses.
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Check to see what IP the server is listening on (look for the `login-udp-endpoint` line) and copy that IP, followed by port 51000 to the the second line of the `client.ini`, which should initially say `login0=64.37.158.81:45000`. Your new line should say `login0=YourIP:51000`. Delete all of the other lines in the file except `[network]` at the top of the file. Save and enjoy!
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The file should now look like this
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```ini
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[network]
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login0=your.local.ip:your-port
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```
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**You must restart PlanetSide when changing `client.ini`**
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## Creating a Release
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If you want to test the project without an IDE or deploy it to a server for run, you can run `sbt pack` to create a release.
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First make sure you have the [SBT tool](http://www.scala-sbt.org/download.html) on your command line. Then get a copy of the source directory (either in ZIP or cloned form). Then do the below
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