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jammering criteria selection and determination added; applying calculations to damage target (for projectiles) exposes the underlying cause of the damage
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375edbbf94
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686676f9b9
11 changed files with 243 additions and 109 deletions
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@ -324,7 +324,7 @@ class DamageModelTests extends Specification {
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tplayer.Armor mustEqual 50
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val resprojectile = ResolvedProjectile(ProjectileResolution.Hit, projectile, SourceEntry(tplayer), tplayer.DamageModel, Vector3.Zero)
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val func : (Any)=>Unit = resprojectile.damage_model.Calculate(resprojectile)
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val func : Any=>ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
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func(tplayer)
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tplayer.Health mustEqual 87
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@ -338,7 +338,7 @@ class DamageModelTests extends Specification {
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tplayer.Armor mustEqual 50
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val resprojectile = ResolvedProjectile(ProjectileResolution.Hit, projectile, SourceEntry(tplayer), tplayer.DamageModel, Vector3.Zero)
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val func : (Any)=>Unit = resprojectile.damage_model.Calculate(resprojectile, ProjectileResolution.Splash)
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val func : Any=>ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile, ProjectileResolution.Splash)
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func(tplayer)
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tplayer.Health mustEqual 98
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@ -352,7 +352,7 @@ class DamageModelTests extends Specification {
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tplayer.Armor mustEqual 50
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val resprojectile = ResolvedProjectile(ProjectileResolution.Hit, projectile, SourceEntry(tplayer), tplayer.DamageModel, Vector3.Zero)
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val func : (Any)=>Unit = resprojectile.damage_model.Calculate(resprojectile)
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val func : Any=>ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
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tplayer.Armor = 0
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func(tplayer)
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@ -365,7 +365,7 @@ class DamageModelTests extends Specification {
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vehicle.Health mustEqual 650
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val resprojectile = ResolvedProjectile(ProjectileResolution.Hit, projectile, SourceEntry(vehicle), vehicle.DamageModel, Vector3.Zero)
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val func : (Any)=>Unit = resprojectile.damage_model.Calculate(resprojectile)
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val func : Any=>ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
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func(vehicle)
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vehicle.Health mustEqual 641
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@ -378,7 +378,7 @@ class DamageModelTests extends Specification {
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vehicle.Shields mustEqual 10
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val resprojectile = ResolvedProjectile(ProjectileResolution.Hit, projectile, SourceEntry(vehicle), vehicle.DamageModel, Vector3.Zero)
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val func : (Any)=>Unit = resprojectile.damage_model.Calculate(resprojectile)
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val func : Any=>ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
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func(vehicle)
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vehicle.Health mustEqual 650
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@ -392,7 +392,7 @@ class DamageModelTests extends Specification {
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vehicle.Shields mustEqual 10
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val resprojectile = ResolvedProjectile(ProjectileResolution.Hit, projectile, SourceEntry(vehicle), vehicle.DamageModel, Vector3.Zero)
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val func : (Any)=>Unit = resprojectile.damage_model.Calculate(resprojectile)
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val func : Any=>ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
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func(vehicle)
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vehicle.Health mustEqual 650
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@ -407,7 +407,7 @@ class DamageModelTests extends Specification {
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vehicle.Health mustEqual 650
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val resprojectile = ResolvedProjectile(ProjectileResolution.Hit, projectile, SourceEntry(vehicle), vehicle.DamageModel, Vector3.Zero)
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val func : (Any)=>Unit = resprojectile.damage_model.Calculate(resprojectile, ProjectileResolution.Splash)
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val func : Any=>ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile, ProjectileResolution.Splash)
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func(vehicle)
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vehicle.Health mustEqual 641
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@ -698,7 +698,7 @@ class VehicleControlShieldsNotChargingDamagedTest extends ActorTest {
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"not charge vehicle shields if recently damaged" in {
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assert(vehicle.Shields == 0)
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vehicle.Actor ! Vitality.Damage({case v : Vehicle => v.History(obj)})
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vehicle.Actor ! Vitality.Damage({case v : Vehicle => v.History(obj); obj })
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val msg = receiveOne(200 milliseconds)
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assert(msg.isInstanceOf[Vitality.DamageResolution])
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