diff --git a/common/src/main/scala/net/psforever/packet/game/PlanetsideAttributeMessage.scala b/common/src/main/scala/net/psforever/packet/game/PlanetsideAttributeMessage.scala
index 8d320850..4e10dca3 100644
--- a/common/src/main/scala/net/psforever/packet/game/PlanetsideAttributeMessage.scala
+++ b/common/src/main/scala/net/psforever/packet/game/PlanetsideAttributeMessage.scala
@@ -37,6 +37,7 @@ import scodec.codecs._
* `102 - TRAPSs`
* `103 - OMFTs`
* `104 - sensor disruptors`
+ * `112 - enable/disable festive backpacks`
*
* Players/General:
* Server to client :
diff --git a/pslogin/src/main/scala/WorldSessionActor.scala b/pslogin/src/main/scala/WorldSessionActor.scala
index 704ea226..31c9161e 100644
--- a/pslogin/src/main/scala/WorldSessionActor.scala
+++ b/pslogin/src/main/scala/WorldSessionActor.scala
@@ -783,7 +783,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
LivePlayerList.Add(sessionId, avatar)
traveler = new Traveler(self, continent.Id)
//PropertyOverrideMessage
- sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 112, 1))
+ sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 112, 0)) // disable festive backpacks
sendResponse(ReplicationStreamMessage(5, Some(6), Vector(SquadListing()))) //clear squad list
sendResponse(FriendsResponse(FriendAction.InitializeFriendList, 0, true, true, Nil))
sendResponse(FriendsResponse(FriendAction.InitializeIgnoreList, 0, true, true, Nil))
@@ -2931,7 +2931,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
//custom
sendResponse(ContinentalLockUpdateMessage(13, PlanetSideEmpire.VS)) // "The VS have captured the VS Sanctuary."
sendResponse(ReplicationStreamMessage(5, Some(6), Vector(SquadListing()))) //clear squad list
- sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 112, 1)) //common
+ sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 112, 0)) // disable festive backpacks
//(0 to 255).foreach(i => { sendResponse(SetEmpireMessage(PlanetSideGUID(i), PlanetSideEmpire.VS)) })
//find and reclaim own deployables, if any